I will try to voice my own opinion without repeating what has already been said. Seeing that I (was) in C2, most of my comments will naturally refers to it. I'm very sorry if some of this sound means, by the way, but I'm very disappointed in how some things turned out recently...
1- Voting
Originally, the system was arranged so that voting was REQUIRED, it was meant to encourage interractivity between the players. As a former squad leader, I can say that this has failed. Most players never put any opinions, never even check their squads shoutbox or even the action itself! They see an action is up, they vote, and they're done. One of my friend (who has since left the game) has lived the oposite: A leader who didn't bother to try to get his squad's opinion, putting up an action immediately and not bothering to change it if said friend wished to see some changes to it.
Since voting against such actions risk to see the person's character come to harm, and with the very tight timeline for actions, most players just vote "support" and are done with it. Unfortunately if someone is unable to vote for X reason, or just plain doesn't vote, ever (with the player shortage, the squads needs to accept these if they want to be able to play), the whole squad is penalized. Considering the aim has failed, and that many squads are being penalize with the current rules, couldn't the votes be automatically defaulted to "Abstain"? Even if many votes are missing, the action still pass, it just isn't as succesful. The more "Support" vote there are, the more sucessful the action is. On the other hand, garantee should be given that a player voting "object" will not be penalized for it in comic, unless they are trolling. This would force squad leader to consider their opinion.
2- Originallity
This is a rather recent gripe. When we got a Campaign contest in C2, I was thrilled. Greater user input and interactivity can only do wonder for RH. Most of the players, me included, put a lot of effort to create a campaign that would be original and entertaining. Instead, we got a copy of
a C1 campaign.. Campaigns can and will be linked, of course. What is discovered in one campaign is what will advance us to the next one. But taking a campaign, putting a different location and (slightly) different puzzles and calling it a day? No thanks.
3- Pacing.
The pacing of the game is sometime irritating, other times downright enraging. Sometime it feels like we are wasting an entire action on something that would take 30 second. Let us take the most recent C2 campaign. A squad has overcome a challenge! The write an action to go fetch their prize... The comic show that prize is X. That's it, no further info or anything like that. What can we do aside from saying "We continue forward?". Which is often followed by them coming upon a crossroad and having to choose whether they go left or right. It's enraging. From my understanding, RH campaign are often planned in advance. When you know two small actions will follow each other, couldn't they be combined?
4- Risk and reward
This is a very touchy subject, and one that, no matter where, is very hard to deal with. But it needs to be addressed. Nobody likes to see their characters dying, and so the GM seem to have decided to avoid it as much as possible. But some risk needs to be taken; it's what makes the whole game interesting. Likewise for reward. Nobody likes to get nothing for their effort, but what is a fair reward for one's effort? How are our loots decided, is it random or based on what we've done? Some things would benefit from a few explanation, and a balance found for this.
Here you go! Sorry if some of this is jumbled, but I just came back from a night shift and desperately need some sleep xD Hope it helped =3