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Registration thread: version 2.0

Re: Registration thread: version 2.0

Postby Kail'odian » Mon Mar 28, 2011 3:44 am

Hey Thalar? This background is not as long as my first attempt when I made my vel'sharen character. I learned that lesson. ;)


================

Full Name: Tai'ka Ior Kyorl'solenurn [English Pronunciation: Tai'ka = Tie-ka; Ior = Eye-or]

Species: Drowussu
Gender: Female
Mana Skill: Empathy
Age: 250
Rank: Medium

Clan: Kyorl'solenurn
Occupation: Inquisitor
Faith: Fanatical

Starting City: Raveran

Weapon: Single Knife/Dagger, hidden on person; maintained but hardly used.
Armour: Spiked leather collar, spiked armbands. [More a fashion statement and used as a psychological tactic than intended as actual armour]

Equipment:
-One travel/overnight bag.
-Two bandage rolls
-One bedroll/blanket.
-One water canteen.
-Three days worth of travel rations.
-Owns a black blindfold/headband.
-Twenty-five Ada.
-A shall/hooded robe
-Leather knee-high boots

Appearance:
Physically, she is an attractive taller woman with dark blue eyes, smooth grey skin, a slim and toned body. She has a slightly larger than average chest size but that doesn't matter to her; beauty to Tai'ka encompasses all of her body, including her mind.
As for her clothes, originally she first wore the ceremonially black and white robes as most of the clan had for their sacred duty. Over time, Tai'ka has taken a literal meaning of the reputation of an Inquisitor as something to be revered and feared. Her line of clothing consists of something unique and which represents herself at the same time.
On her own choice, she wears a spiked leather collar, spiked leather bands on her upper arms, and on her wrists; there is also a arm guard on each forearm. Normally she wears a halter top which covers her skin from the neck to her midriff only, keeping her abs bare in showing her six-blue triangle tattoos. Wears half a robe-like dress from the waist down. Her hair is dyed blue with light blue highlights. There are pink tips at the ends from a bad experiment when first trying to color her hair.
She has no tattoo on her forehead, only a personal grouping of tattoos on her abs.

Ior House History:
The House name is derived from its ancient empathic roots from the Moons Age: Ior considered itself the unofficial spiritual guiding eyes of the clan with their skills and numbers whom were able to utilize empathy.
The Ior sub-house is one of the longer surviving Houses in the Kyorl'solenurn clan. At its current state, it is a small sized family line which prides itself in empaths, particularly female. Most females were born empathic, so it was rare for an Ior female not to be an empath. Males born were very rarely empaths but it has happened. Most of these males become crusader militia or templars/blades to Wardens in the clan, or the less adventurous venture out to be merchants or traders, willing to become militia should the need to perform their duty for Sharess was necessary.
The Ior line has been and is led by Judicator Andrues Ior Kyorl'solenurn, a second generation female whom is the descendant of the original Ior house members. Herself an empath, many consider her wise within the Ior family for her ability to temper the moderates with the fanatical who reside within its walls. She keeps close to her house while not in council with the other Judicators.
Why many consider her a wise leader in Ior is because of the strict breeding guidelines imposed by Andrues for many years. A major part of the code outlines that males who are officially chosen by females of the house as mates, are to be screened and thoroughly background checked before being allowed to mate. Ior males do not have as much screening in choosing their mates, as long as their choice in mating is a drowussu, then these males can mate any female they wish. But for both genders, to not adhere to this rule is tantamount to becoming an outcast in the House.
Females are expected to uphold this tradition of the screening process because providing empathic members to the clan is considered an honor in Ior, and among its members is sometimes seen as an unofficially an item of prestige. Over the generations, the prestige which grew with making empaths for their sacred duty only grew. But with the prestige in such productivity also came an internal strife not known to outside houses or the Orders.
This strife created rivalries and at one point, the numbers of the Ior House declined suddenly. There was a culling inside the House, as one family and her supporters wanted nothing more than her own empathic-rich bloodline to be the main members of the family as they only mated with males with a good background in Kyorl beliefs. This led to the House almost being destroyed because of its own selfishness from its members. It took a day to wipe out half the population, and a full generation to get its numbers to even half of what it was in its original state.
In rebuilding the House, the requirement for stricter breeding with males was incorporated so that all family wishing to have children would be considered equal and no attempt to future bloodshed would be made. While not a welcomed idea at first, the rule became mandatory and became tradition. This rule has helped to maintain a lower population and currently is a shadow of its former self with no more than twenty members populating its halls.

Age 0-8:
Tai'ka's mother was one of these non-empathic children, who grew up in a world that those who were not empathic had to work twice as hard in their own House to get the same kind of recognition as anyone with trained empathy did. She was one of the rare females in the bloodline who did not have empathy. This made it harder for Reika'serti, yet she worked hard under the conditions and became a scholar at the drowussu section of Orthobbae. However it was not easy because she knew there were others who intentionally ignored her from her family in Ior, if she happened to come home to her House after any day of teaching. Many a time there was a hubris which inwardly made Reika'serti a bit more isolated from the general populace; this however made her feel more independent. This kind of thinking would lead to trouble for her daughter in the future as Reika moved out of Ior to take up residency in Orthobbae sector. She decided that helping to teach the latest and youngest for the clan was best and to let her house all but forget about her.
Except, the leader of the house, Judicator Andrues did not forget. While Reika might have thought no one welcomed her, it was a little known fact the leader of the house had another mandate ordered among all empaths of Ior to not go out of their way to mistreat non-empaths. This rule passed by the Leader would be put to the test as Reika fell in love with a male who was not checked out by the House at all.
Since she did not feel welcomed at Ior, Reika'serti had put the rule of Ior's screening of males mating on the back-burner. She had fallen in love with this male, and mated with him. It was on a chance encounter a couple of months later when one of her teaching colleagues saw a bulge in her belly, did the news and gossip finally spread to her house about the pregnancy.
Reika'serti was recalled to a urgent meeting with the leader of Ior, upon whom had to discuss the implications of what could, would and what was suggested to happen. In short, the Judicator informed her that members of Ior wanted the woman banned, or her fetus killed for the abomination of an unchecked, unknown male mating with a member of Ior. The suggestion that Reika be killed for ultimate purity of the house was even suggested.
When all was said and done, Reika was allowed to keep her growing baby, keep her life and limited status within the house but had to take a mandatory leave of absence from teaching to take care of herself, but also to undergo counseling, as to be made aware once again of the rules of screening males in the house. Not all those times were pleasant because of the harsh bias some of the female members gave the scholar, for *lack of foresight and flagrant misuse of the rules.*
Of course they were countered by Reika for having been isolating the teacher in the first place, but there was still the underlying ignorance by most empaths in the house because Reika was not empathic herself.
About nine months came and went; Reika giving birth to a baby girl. She was fearful on the day and first weeks of having given birth. Despite being technically family, there was always the underlying fear that someone would do something murderous just to uphold the rule of the house. It was a terror filled time for Reika'serti as she took care of her new baby girl, whom she named Tai'ka.
When Tai'ka was old enough to stand on her own two feet, at about the age of 8 years old, she and her mother was involved in a internal House inquisition. The fanatical members of the House had waited long enough before acting on their own and had taken Reika and her daughter to a cleansing room to purify Reika of her sinful ways, and to convert her daughter, or killed if Tai'ka was unable to be taught anything of extreme Ior values. Reika'serti challenged the questions of those who tried to brainwash her, focused with anger to slow down their attempts in trying to cleanse her to purity. To her shock, she learned the Judicator herself ordered these members to conduct the inquisition but would not say why they were ordered to do so. Not wanting to endanger her daughter, despite her shock and fear, Reika did not resist their attempts so much anymore but kept begging that her daughter would be left out of their brainwashing.
Not separated from her mother, during the process Tai'ka was kept in the same room but with empaths keeping them seperated from her mother. Fearing for her Mother young Tai'ka began asking questions, first out of apprehension as much out of fear of what might actually be happening.

"Why are you doing this to my Mommy?!" She asked first, then again when no one answered her the first time. "Because the Goddess demands it!" Was the reply she had gotten, but something was off with the answer, to which the young daughter of Reika returned with, "No it's not. You.. You're lying.." She said, not sure why she said it, but knew her statement was true, despite feeling fear growing inside her.
There was a moment of silence, then the group of empaths who had started the cleansing ritual on Reika paused and all looked at the young girl who went pale and silent, her lip quivering in fright at possibility saying something wrong.
"How do you know it was not the Goddess, young one?"
Not sure how to respond, Tai'ka went with her gut feeling which seemed to be telling her something, yet just was not sure how to put her feelings into words. "I just.. feel like she is lying. I don't know why. I ju..just know it is not the G-Goddess who ordered my mother to go through what you are putting her through!"
"You are just a youngster, you do not know what we do." Stated another, with much less caring. "Your mother committed a sin, now she will pay." One of the empaths started to do the ritual again before being interrupted by that same youngster. "You are trying to cleanse my mother to your...to your will! T-this has nothing to do with the Goddess. We all serve the Goddess.. why do you continue to convert my mother to your ideals? Not everyone likes them.."
"Shut up little girl!~"
That frightened Tai'ka, but there was only one who was any degree of verbally hostile now toward Reika's daughter, to which Tai'ka was not understanding why but she continually felt curious, despite the intimidation, condescension and fear she was feeling. She was about to speak again when the cleanser glared at her. "It is not like the Judicator gave these orders, it was Sharess who demands your mother be cleansed of her deviant thoughts! End of story." That made Tai'ka's eyes water, saddening her further.
"No.. " stated Tai'ka, immediately making the one arguing with her even more angry. The child was sure she was on to something, not taking any interest in the others who were observing the exchange of heated words. "The Goddess does not demand she be cleansed... it.. it was the Judicator, wasn't it? She...." -Tai'ka gulped; it was a tremendous accusation, to accuse the leader of her own House in something like this, yet,.. she still thought this was the right answer. Although she was increasingly nervous as all eyes seemed to be glued to her. "W-why did the Judicator order you to do this?" She half shouted, and was half on the cry.
Reika interrupted then, having still most of her senses before any real damage could be done. "Why would the Judicator order this!? She said she would keep your fanatical kind away from me!" Testing the theory of her daughter wasn't the plan here, Reika was amped up on fear of the empaths and her own anger. It had the unexpected results of the truth actually coming out. "Why would the Judicator keep a deviant like you protected?! It was time to see it done that you were taken care of!"
"At least..” Started the young girl, through tears, “That.. that you seem to .. tell the truth,.. .. I think." Sniffling and crying, she tried to go to her mother, when she paused to the new figure inside the room.
"I believe the test is complete." The new visitor had arrived during the argument, to whom many had taken a step back and allowed entry to the incident taking place. It was the Judicator, Andrues whom looked first at a shocked Reika. "It had to be determined if your offspring had the talent Reika'serti. This cleansing attempt will halt now that she has revealed her potential."
The grownup's were making Tai'ka confused with all the arguing, and she went to a remote section to try and escape the overall negative emotions from new swearing and bickering. During the end of the day, an uneasy truce between Tai's mother and the rest of the House was reached. In this truce, Tai'ka would be sent ahead of time to Orthobbae on the conditions that her mother would be reinstated as a scholar, as long as she was allowed to help teach her own daughter there. The catch was, House values had to be at the forefront of her learning as much as any other study area.
For in her questioning of the one who would cause harm to her mother, Tai'ka revealed she had the growing sorcery of Empathy.

Age 9 – 60:
School was a new experience for her just as it would be for anyone else of her age. Upon entering she found support for her growing ability, and slightly easier time of the subjects taught for the simple fact that the atmosphere in the school was less angst-filled than it was home, at Ior.
Tai'ka got to see her mother every day in conjunction with the other teachers now that she was back as a teacher, teaching her daughter about the world they lived in, in which was bigger than the House would lead her to believe.
During break hours Tai'ka would also get to enjoy evenings with her mother, thankful that Reika'serti was still all there and not brainwashed. Of course, there were friends of Judicator Andrues who were asked to keep watch on Reika, to inform her of influencing her daughter too much while away from Ior.
So during every month for the next 20 years, Tai'ka was sent home for a day during each break per month to be with the members of Ior to check on progress at school. She also met more of the house, and sat in on House meetings, and was taught about sexuality, how it should be limited, and told about Ior's strict screening and abstinence system from the Judicator herself. This was all done without her mother however, since Ior wanted to make sure that Tai'ka received an education from them as well as getting one from Orthobbae.
Where her House taught her topics of extremism, she was taught moderation when it came to her individualism. However, Tai'ka was finding her trips to Ior just as enlightening as the lessons about how to use her empathy at school.
She was nearing 60, the point of maturity in any drow or drowussu where her feelings about her body were starting surface to the point she could not stop thinking about her sexuality. But for once in her life, she was confused about what to do. Should she consult her mother, who was considered the deviant of the house? Or seek advice from her Judciator? Not wanting to be another outcast after working so hard to get support from both her mother AND her house, Tai'ka sought out only Judicator Andrues on her latest trip home, wanting an expert's opinion on what to do when getting emotions and such about sex.
It was reconfirmed to Tai'ka that sex without purpose, such as the sluts of the Sullisinrune would do often was ill-advised; it was slightly worse than what her mother had done. Reika'serti was compared to many things bad as far as giving in to feelings of lust and mating were concerned. Despite training with empathy Tai'ka did not want to be an outcast to her house, as she thought that because she was a daughter of Reika'serti, she still sought to not be singled because of giving in to her body and not following screening procedures like her mother had failed to do. Tai'ka asked what she could do to avoid the mistrust of the House, the Judicator and to feel confident when out in society doing her duty for the clan, she was introduced to the concept of chastity.
For another hour, the Judicator explained that she should perform an act of chastity, to remain abstinent for a mandatory 150 years of service to the clan before allowing herself to mate with anyone. It would allow the House to trust her completely, and dissolve any shadow of doubt of possible deviancy lingering from her mother's reputation.
The Judicator said it would be a voluntary thing to do, but it would go a long way in building trust with the other members of the House. Later that day upon returning to school, Reika had made inquiries as she usually did when Tai'ka returned from her excursions home. Her daughter explained what she was feeling and what the Judicator suggested.
A loud and bad argument ensued between mother and daughter. Reika accused the Judicator of trying to separate Tai'ka from her, that her daughter's body is hers and no one else's. That Tai'ka is her daughter, and that a House should not have to dictate what it wants on its individual members. Tai'ka grew furious, that her mother would insult their house leader like she was, and more angered to hear about the insinuations that the goals of the individual were paramount to the goals of the House. She told her mother off, making Reika tearful at seeing her daughter side with her House instead of her, to see one of her greatest moments of her life become more distant with each angered word. Finally, Tai'ka came to the realization that she was more in line with the beliefs of the House than of her mother, and that her judicator was right. To avoid the stigma of suspicion from her parent, Tai'ka would voluntarily deny herself by abstaining from sex, so that she could build her own, strong trust with Ior and show that she was not the deviant like her mother was.


Age 61- 190

Because of the always present strain and tension in her home, Tai'ka decided to request immediate transfer to Val'Raveran for her first assignment as an Inquisitor. Her House would not give approval and as such, the clan as a whole denied her request since she was an in-experienced Inquisitor.

She knew the real reason though; her mother, more importantly, her House wanted to keep an eye on the young drowussu, to make sure that she stayed the path she agreed to. She understood their reasons however she did not like it. To compensate for the continued strain she had from living in Ior, she moved to another part of the clan's living quarters, so that her mental well being could recover from the constant negative emotions her family had about her, or her past.

Given her first assignment with an experienced Warden-templar pair a couple days later however helped to forget her House and allowed Tai'ka to experience true Chel life such as it was. Young as she was, she relied on her training once in the fae populace and managed to weed out those corrupted upon which Kyorl's suspected of losing their way, drow or drowussu alike.

Over the course of the next 130 years, she's learned to appreciate the teachings taught to her in Orthobbae and gained invaluable insight from the various Warden-Templar teams which she had the opportunity to work with in the Kyorl'solenurn. Over her years working for the clan, she had been temporarily assigned to a few Orders amid the clan, providing guidance to younger drowussu who needed a more experienced clan-member in their midst, or to help aid in cleansing a few of the members of those Orders who had walked off the path. However, Tai'ka felt that she could never stay at only one Order at any given time, always choosing to leave and forge her own path with everyday Wardens and Templar teams patrolling the city.

On a personal side for her, as always doing her duty and faithfully serving the Clan Tai'ka has never really found time for her personal life, so in the end, ensuring her body had remained pure all this time was not as hard as she had thought. Although her few personal friends she had always told she was a work-a-holic, and that some personal fun should be allowed from time to time.


Age 190 – 234

It was not until a return trip and bringing back some drowussu commoners who needed cleansing at the Kyorl fortress, was Tai'ka informed she had a new sister. She was overjoyed at a new sibling, but that quickly turned to fear because of her mother's previous history when she was born.

Returning to Ior for the first time in over 170 years [174 to be precise], Tai'ka actually felt welcomed and felt herself not only the joy of new life radiating through the halls, but appreciation from the rank and file for adhering to house rules, and ultimately upholding clan policy to the letter over the past one and three-quarter centuries. Contact might have been scarce but Tai'ka was never far from their thoughts.
Eventually the inquisitor and mother came together again, with the House leader in the same room with them to help mediate the hurt between family, house, and other details. Details such as Tai'ka's new sister, upon which she had not seen yet. To alleviate her fears about her mother, Reika'serti spoke to her first daughter initially, putting those fears to rest after professing that rules were kept this time, the male she mated with was checked out, had good blood, and a dedicated clan-member.
With Tai'ka's return, the daughter of Reika'serti was asked if she would stay home for a while, to spend time with all her Ior family. Reika', wishing for a stable relationship with her new daughter, also asked, not ordered, for Tai'ka to take up responsibility of taking care of her new sister until the age of adulthood. Seeing as she put in a large amount of time to the clan, this 'break' Tai'ka allowed herself and would take herself out of service to help with raising her sister. For in one way, to measure her abilities she would take on the challenge of raising her sister, whom, despite not being a twin, was given the name of Aika.
In caring for her sibling also at an early age, Aika was discovered to have empathy too during a guessing game she was playing with her big sister. After it was confirmed, Aika was sent to school soon thereafter, Tai'ka received word that her mother was given apology from her House leader, Judicator Andreus. The treatment incurred from Ior over the years was not warranted since Reika'serti produced two empathy-born girls despite not being an empath herself.

This sort of thing is what Tai'ka made to want keep a better relation with her mother, because if her house was able to apologize, then she could find a way do right by her Mother for walking out on her so long ago. Although, her relationship with her mother is still a rocky one.

Age 234 - 250

In the days of helping to take care of her sister and helping to educate her when Tai'ka was still home, she had received word of disturbing reports coming to the clan about members of the city practicing a forbidden art, known as nether summoning and tainting. Upon the upcoming crisis within Chel'el'ssusoloth of this new threat, Tai'ka received training in the ways to detect and tract tainted sources of mana and aura. She was also taught now to cleanse anyone who have been mislead into believing the abomination of tainting is okay.

When the Kyorl'solenurn clan finally did enter the war as a clean up force, Tai'ka was part of the force sent out into the city to help tract and kill all the tainted energy. It felt sickening to her to feel all the demonic aura, from the Nidrachaal warriors to the demonic commoners used as cannon fodder.

After the war was officially over, Tai'ka had a sense of relief yet a more steadfast belief in Sharess. This was because now she had a clearer reason why Sharess sacrificed herself, so that garbage like the Vloz'ress and abominations such as a tainted Vel'Sharen would ever happen again.

She returned to her House a wiser, more steadfast Kyorl'solenurn, hardened in her belief about destroying tainted. Although her relationship with her mother is still rocky, caring for her sister has brought Tai'ka a measure of understanding as to why her mother thought her House was being too strict in their lives. But she also understands why the House is always striving for a strong Empathic population.

Upon her return, a request of transfer has finally reached the Inquisitor; upon duty and steady service to the clan before, during and after the Nidrachaal conflict, including the continued perseverance of attempting to keep Chel streets clean of corrupted, tainted and preventing other crimes, her request to transfer to Raveran had been granted.

Seeing as now that her sister was well supported and her mother treated better by her peers, Tai'ka has opted to go on a pilgrimage to Raveran. This time, her want to go is to experience more then Chel'el'ssusoloth and perhaps see what a tainted free city looks like. It is also an opportunity to maybe seek out a little time for her own self, duty permitting.


[[Time Zone: -3.5 GMT. I'm in school with a busy schedule, along with a real life too. I will try to post whenever I can.]]
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Kail'odian
Vel'akar
 
Posts: 1313
Joined: Wed Dec 06, 2006 5:53 pm
Location: Xyrrai'zestu Hall of Honour
Clan: Sharen

Re: Registration thread: version 2.0

Postby Rilla Treespirit » Wed Mar 30, 2011 8:11 pm

Name: Sarani’ka Kyorl’solenurn

Race: Drowussu

Age: 30

Beginning city: Chel'el'sussoloth
Clan: Kyorl’solenurn

Magic:
basic mana manipulation
Aura Vision
Learning: Basic Nether Summoning (Sealing, nethergate closing)
Sorcery: earth

Equipment:
Usually carries:
• Comb
• 3 colour pencils, and 1 black (brown, blue, yellow)
• purse with kittens motif - 3 Ada within
• 1 worse for wear plushy
• Sword

Her room:
• Battered plush collection (4 in total: 2 spiders: faded pink/ black, 1 blue tiktikki, 1 grey cat)
• Rather uninspiring wardrobe
• Sketchbook
• Paints
• 20 Ada

Background:
Sarani’ka was born to a Dutan’vir woman named Morrigan Clover Hoof, She was delighted with her, loving her dear baby dearly. Unfortunately it was not to last very long, the horrible events of the Nidraachal wars badly scarred her mother, both physically and mentally. She was still just 10 years old when her mother dropped her off at the kyorl’solenurn fortress.
She left her daughter with the kyorl, fearing she would not be able to keep her child safe while looking for other survivors of her fallen clan. These were dangerous times after all.
She’d left her little girl at the fortress telling the first person she met her name and that the father was a templar named Gaul and would they please look after her. They did, though due to sheer exhaustion the poor woman Sarani was handed to could not remember the father’s full name only that it started with a G and his rank. It was not enough to track him down.

It would be some time before Morrigan returned. Sarani was handed over to a young warden, to be raised. She was looked after by the warden until she started school and though her past was mentioned to her, she truly felt this woman to be her real mother, rather than some faithless Dutan’vir who abandoned her.

Sarani has been scribbling and drawing pictures for as long as she can remember. Her poor adoptive mother remembers quite well when it started. Her sweet little charge found an open inkpot and daubed it all over the walls with her fingers. She never could get rid of the stains. There was a comfy chair in front of it now. It was a chair Sarani’ka was never allowed to sit in as a child, since it was expensive and the girl was always covered in wet or drying paint. She was given a few gifts by her guardian’s templar who visited every once in a while and she loves them to bits. When seen you know for certain that she will be carrying at least one of them around with her.

Sarani was sent to school later than average at the age of 17. Her leaving at 15 was put off when she fell out of a window and hurt herself badly. Her bones healed quickly enough but the shock refused to fade away, she became shy, introverted and jumpy, utterly terrified of windows, that was understandable. But to even fear doors? All this caused her adoptive mother to worry about her mental strength, resulting in her postponing her entrance into the school.

Her school life, training to become a warden was mostly uneventful through her early years. She was picked on for her late entry and she could never fully shake her fear of heights but she did learn to accept it and control it to a certain extent. As she got older she made many friends, she was always happy to laugh at people's jokes and had a certain childish charm which drew people to her, though none of her friends were ever very close. She continued to paint and draw as a hobby, and secretly wished she could simply live off her work.

When she reached the age of 27 her world was shaken up completely. Her mother had returned to find her, things had settled down and she had a place with the Saghress now. She sincerely regretted having to leave her daughter behind and wanted desperately to make up for it. Sarani refused to have anything to do with her at first. But when her adoptive mother told her Morrigan could help her find her father, a templar, she agreed to at least speak with her. The meeting did not go well, they parted ways in bad temper, Sarani did not wish to leave the kyorl and made that very clear. Her mother determined not to come for her again. The only good that came of it was that Sarani now knew her father’s name. Gaul. Knowing his name however she hesitated, uncertain as to whether she should try to contact him. She decided to concentrate on her studies. But now she’s reaching the end of them, now she only has one more year before she becomes a warden, she’s finally decided to act.

Description: A young woman who stands 1m77 tall and is rather muscular. She has a long silvery brown ponytail which falls halfway down her back.
She’s pleased to be in possession of pretty gold eyes as they’re her finest feature and a bright friendly smile she likes to show often.
She dresses plainly and modestly in a white dress covered with a pale purple smock, though when she’s been painting the smock tends to be covered in colourful paint stains.

Time Zone/Activity: (GMT+01:00) Brussels, Copenhagen, Madrid, Paris.
Usually once a day, might skip a day every so often.
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Rilla Treespirit
Demon
 
Posts: 973
Joined: Sat Jan 29, 2011 5:44 pm
Location: Somewhere in the overworld
Clan: Kyorl'solenurn

Re: Registration thread: version 2.0

Postby Thalar » Sun Apr 03, 2011 8:42 pm

Kail'odian
Character: Tai'ka Ior Kyorl'solenurn

  • Worldsetting accuracy - (6)
  • Mana arts - (6)
  • Abilities - (6)
  • Items - (6)
  • Total power level - (7)
  • Backstory cohesiveness - (7)
  • Plausibility - (6)
Conclusion: Approved.

==


Rilla Treespirit
Character: Sarani'ka Kyorl'solenurn

  • Worldsetting accuracy - (2) -
  • Mana arts - (5)
  • Abilities - (5)
  • Items - (6)
  • Total power level - (5)
  • Backstory cohesiveness - (5)
  • Plausibility - (2)
Conclusion: Refused.

I feel like I have to remind you that drow trace their lineages through the mother, not the father. Who the father is is rather inconsequential in the lives of most drow, he has no heirlooms for them to inherit, no legacy to pass on to his offspring.

That he had fathered a child for a Dutan'vir mother would not matter to the Kyorl'solenurn at all. He certainly wouldn't have any obligations to take care of the child, nor would his clan. The only reason the Kyorl'solenurn would take Sarani'ka in would be that she was a drowussu and they wanted to consolidate drowussu power within a single clan.

You've given no reason for Sarani'ka to be trying to find her father. In a society where fathers are routinely ignored, there is literally no incentive to locating one's birth father. So why is she looking for him?

Please wait for the full review by one of my review assistants, then adjust your character and repost when ready for a new try :)
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Thalar
Melon Berserker
 
Posts: 4718
Joined: Tue Jan 04, 2005 7:41 pm
Location: Tei'kaliath healing station
Clan: Jaal'darya

Re: Registration thread: version 2.0

Postby Alric » Mon Apr 04, 2011 7:12 pm

Review:

PC: Sarani'ka Kyorl'solenurn


Player: Rilla Treespirit


Review: I understand that you are trying to tie in your character with another PC, but I find it somewhat unlikely that a Dutan'vir and Kyorl'solenurn would have a romantic relationship; as far as I recall, those clans were intrinsically opposed to each other. However, it is possible that the Kyorl'solenurn saw some worth in her and that she would make a good warden.

Secondly, it would be odd for a drow of any color to be concerned too much about the whereabouts of their father. Remember, there is no such thing as fatherhood in drow culture. See the my suggestion in the last paragraph as to how the Kyorl'solenurn could have decided to take her in.
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Re: Registration thread: version 2.0

Postby Rilla Treespirit » Sat Apr 09, 2011 11:23 am

Name: Sarani’ka Kyorl’solenurn

Race: Drowussu

Age: 30

Beginning city: Chel'el'sussoloth
Clan: Kyorl’solenurn

Magic:
basic mana manipulation
Aura Vision
Basic Nether Summoning (Sealing, nethergate closing)
Sorcery: earth

Equipment:
Usually carries:
• Comb
• 3 colour pencils, and 1 black (brown, blue, yellow)
• Sketchbook
• purse with kittens motif - 15 Ada within
• Silver necklace with mother’s name inscribed
• Sword
• Sealing stones
• Generic Plate/Robe mix



Her room:
• Paintings she made herself
• Secret Battered plush collection (4 in total: 2 spiders: faded pink/ black, 1 blue tiktikki, 1 grey cat)
• Rather uninspiring wardrobe
• Paints
• 30 Ada
• Small Heatstone + assorted pots and pans

Background:
Sarani’ka was born to a Dutan’vir woman named Morrigan Cloven Hoof, She was delighted with her, loving her dear baby dearly. Unfortunately it was not to last very long, the horrible events of the Nidraachal wars separated her from her mother; she was not to see her again. She was still just 10 years old when the Kyorl’solenurn took her from the Dutanvir fortress.

Sarani was handed over to a young warden, to be raised. She was looked after by the warden until she started school and though her past was mentioned to her, and she still had her necklace, with her mother’s name inscribed, to remind her of her real mother, her past faded slowly from her conscious mind, to haunt her only in her dreams and drawings.

Sarani has been scribbling and drawing pictures for as long as she can remember. Her poor adoptive mother remembers quite well when it started. Her sweet little charge found an open inkpot and daubed it all over the walls with her fingers. She never could get rid of the stains. There was a comfy chair in front of them now. It was a chair Sarani’ka was never allowed to sit in as a child, since it was expensive and the girl was always covered in wet or drying paint. She was given a few gifts by her guardian’s templar who visited every once in a while and she loves them to bits. When seen you knew for certain that she would be carrying at least one of them around with her.

Sarani was sent to school later than average at the age of 17. Her leaving at 15 was put off when she fell out of a window and hurt herself badly. Her bones healed quickly enough but the shock refused to fade away, she became shy, introverted and jumpy, utterly terrified of windows, that was understandable. But to even fear doors? All this caused her adoptive mother to worry about her mental strength, resulting in her postponing her entrance into the school. She could never fully shake her fear of heights but she did learn to accept it and control it to a certain extent, well enough to hide it from those who don’t know her very well. She gets rather annoyed when it comes up however, not liking to admit to any weakness.

Her school life, training to become a warden was mostly uneventful. She was picked on for her late entry, though fortunately with extra lessons and her dedication to her studies she caught up with her own age group. As she got older she made many friends, she was always happy to laugh at people's jokes and had a certain childish charm which drew people to her, though none of her friends were ever very close. She continued to paint and draw as a hobby and secretly wished she could simply live off her work. A woman who looks much like an older version of herself became a recurring character in her pictures, it’s the same woman she sometimes dreams about and feels very close to. Sarani is certain that this is her mother, and desperately wants to know more about her, though she has kept this to herself, not wishing to upset her new mother.

Having just finished her studies, Sarani’ka hasn’t yet been assigned a templar, though it could be any day now.

Description: A young woman who stands 1m77 tall and is rather muscular. She has a long silvery brown ponytail which falls halfway down her back.
She’s pleased to be in possession of pretty gold eyes as they’re her finest feature and a bright friendly smile she likes to show often.
At home she dresses plainly and modestly in a white dress covered with a pale purple smock, though when she’s been painting the smock tends to be covered in colourful paint stains.
Anywhere else she’ll be wearing white robes and bits of plate armour.

Time Zone/Activity: (GMT+01:00) Brussels, Copenhagen, Madrid, Paris.
Usually once a day, might skip a day every so often.
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Re: Registration thread: version 2.0

Postby Enkhoffer » Sun Apr 10, 2011 10:55 pm

Name: Rugo Askalgar

Race: Dvergar

Age: 33

Equipment:
-Slave Garment (Shirt and pants fashioned from burlap, woolen vest and leather belt)
- Leather Bracers
-Leather Shoes

Hidden Belongings:
-The Head of a single-bladed Battleaxe inscribed with Dvergar runes
- Various powders and fluids, all ingredients in explosives

Magic: None

Beginning city: Orthorbbae

Clan: Rugo's ancestors founded clan Askalgar, though it is more a family name rather than a clan in the elvish sense.

Background: In the Dvergar town of Kalgar, founded by Rugo's ancestor and a great hero of their people, Rugo of the prestigious Askalgar
was always first. First considered, first tried and first scorned when something went wrong.A great deal of pressure was put upon him during
his long training, this sealed when he was given fabled Balmalung, the legendary axe of his family's greatest heroes.
He was taught by his father and uncles to wield the heavy weapon with deadly precision and crushing force, making each muscle of his arm one
with the ancient metal. 30 years old, he was given his final test and placed in charge of a warband to fight for his land.
An invading force of Drow, coming from clan Kyorl'solenurn, was coming to overtake the caves in which Kalgar was built,
and Rugo along with 120 young men was sent to fend them off.
But although Rugo was an accomplished fighter and fought bravely, his band was simply too small.
The elves were too powerful in both numbers and magical force, and the Dvergar soon found themselves surrounded. Around him Rugo's soldiers
lay down their weapons to surrender, but Rugo himself refused to stop fighting and was finally knocked unconsious by one of his own
in an attempt to save their lives. He woke again quicky, but by then he had been brought to his tent,
and all around him the dwarves were gathering what few belongings they were allowed to bring with them and then being rounded up outside.
Quickly and with apologies to the ancestors on his lips, Rugo removed the head from Balmalung and hid it on his person, leaving the shaft behind.
The warriors were stripped of their armour and weapon, chained and manacled and carried in wagons to serve in the Drow cities as slaves.
Rugo, considering himself lucky, was brought to Orthorbbae. Here he became a servant performing menial tasks of nearly any sort, be it cleaning,
cooking or repairing.
Overhearing classes during the last three years, Rugo has learned the language of the Drow, and on occassion has conversations with students.
He tries to understand the society he has been forced into, but he does not intend to stay a slave.
He still has the head of Balmalung hidden in his quarters, along with a number of small flasks and bags. These contain various scrapings of
powder and drops of liquids which he has managed to gather while working, and they are all components in explosive material.
He has not forgotten his teachings on how to make bombs, and the one he is working on will create quite a bit of confusion the day he has found
the last ingredients he needs and the day he has found a Dvergar smith to construct a new shaft for his ancestral axe.
When Rugo Askalgar leaves Orthorbbae, (Not if, but when) it will be with Balmalung in hand and crowned with smoke and falling rocks.

Description: Rugo is of average Dvergar height, but his warrior upbringing and years of physical labour has helped him develop a girth to compensate. He proudly sports a full beard covering
the upper half of his chest in a reddish hazel colour. Peculiar for his kind, Rugo's ears are pointed and his nose is particularly broad and flat.
He looks strange to other Dvergar, though none of the Drow are expected to notice.
Last edited by Enkhoffer on Wed Apr 13, 2011 4:06 pm, edited 1 time in total.
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Re: Registration thread: version 2.0

Postby Pariel » Fri Apr 15, 2011 8:01 pm

Name:Dumah Kyorl'solenurn

Race: Drowussu

Age: 243

Equipment:

7 Ada, 5 Sealing Stones, Flint, Halberd (his main weapon), Twin Gladius (his backup weapon), Rations for three days, a blanket, first aid kit, a spare change, and a backpack to put it all. He has little possesions on his own, having resigned from the Holy Lances recently.



Magic: Fire Sorcery, Minor Nether Summoning.

Beginning city: Val'Raveran

Clan: Kyorl'Solenurn


Background:

Dumah wasn't born in the clan. He instead was found at the temple's feet, wrapped in blankets and in a basket. It is unknown why and how he was abandoned, most probably because their parents couldn't afford raising him, and therefore let the Godess and their servants handle the newborn's fate. Fortunately for him, some of them were compassionate enough to take care of the young toddler in turns, and although he never found a parental figure among them, his needs were reasonably satisfied by them as a whole. It was their initiative to name the young child Dumah, given his vigilant nature and fiery affinity.

Upon reaching the age of 10, he expressed his desire to become a templar, and perhaps this wasn't the wisest of the choices, for the pairing with a warden required a degree of political weight the kid didn't have. He had no family, and hence he had no renown, and only those who really needed a templar for their warden daughter would accept the deal. Thus, he was paired with an ill tempered warden, who had been spoiled and coddled to no end, and that even their parents had trouble putting her at ease. Perhaps behind such a choice was the hidden desire that the would-be-warden was taught humilty by the family-less scoundrel.

It didn't work. Dumah knew that his position was one of luck and privilege, knowing well what was the usual fate of those abandoned by their parents, and instead of condemning his warden's bouts of selfishness he kept silent during his education, always following her, and being quick to defend her own self on her whim. He was for the most part a docile, unremarkable templar in training, with a talent for Fire sorcery, but not much more. On the few ocassions people managed to make him talk his heart out, he showed a great deal of insight regarding himself and his situation, fully aware of the true whimsical nature of his warden, but not wishing to make trouble.

His silence would cost him dearly in the end. Because of his inability to stop his warden in her tracks when she made unreasonable or foolish moves, the first time the pair was hunting she soon found herself in a situation she couldn't get out. They had been transferred to Chel, and they had gone too far chasing a tainted in their zeal towards the outskirts. Dumah's common sense was telling both to get out of that crevice the foul demonspawn had crawled it, for it could be a trap.

He couldn't do anything but watch his warden get killed by her own foolishness as he tried to reach her while being pinned down by the demonspawn peers. He was saved in the last moment by a more prepared hunting party, but the damage had been done. He had failed to protect his warden from herself. With a heavy heart, he set back to report. He got out lightly, mostly because it had been his warden's decision, but the remorse was still there, gnawing his entrails as he awaited reassigment.

Eventually, a new unassigned warden came, named Aelith. Aelith was different from his first couple. A bright, easygoing merry mind that Dumah sometimes couldn't understand. Nevertheless, Aelith was much more open to feedback and was wise enough to heard Dumah's opinion when it counted. She also had more flexible views about her duty, being as reasonable as her creed allowed to. In the end, it was this reasoning who led her to seek more understanding of the demons they were fighting against, as she reasoned that more knowledge would mean more ways to stop it. Dumah saw it reasonable at that time, but the most zealous members of the Kyorl didn't see that way. Aelith had gone too far, disclosing secrets no one should allow, and even going so far to teach his pair how to seal the gates, a warden duty only.

For her crimes, Aelith was branded as corrupted, and Dumah was forced to choose between his faith and her in order to not be judged as corrupted for what he knew. Embittered to no end, he participated in the hunt as duty demanded, and with bitter tears she gave his friend a merciful, quick death. He was forced to resign his duties as templar, having had a brush with the corruption, which he gladly did, as he was growing sick of the callousness of the orders.

Given his offensive sorcery traits, he was approached by the Holy Lances, and quickly inducted into them, because that all the other options were sensibly worse. He was positively surprised of the collective, being one of the most open minded people he had ever seen in the clan. Even if he had to try his darnest nice to bound with an Unicorn and shovel the dung of the stables once in a while, this was certainly a place he could finally find some comfort, and he opened himself up, speaking his mind out loud with a sense of freedom he had never experienced. He of course, avoided touchy subjects just like the corruption, but for the most part, their peers encouraged him to try new things. And to speak to drowolath, their chaotic cousins. They were chaotic, but not demons, according to the friends he made there.

Years passed, and the countdown to the Nidraa'chal war had just started. Dumah knew that the whole peace of the Holy Lances wouldn't last, and he was not the slightlest surprised when they were called to war in a city that was ravaged by demons. He had never seen anything like that, and he didn't take their role so well. One thing was killing demons and tainted drowspawn, the other was searing with fire the fallen Dutan'vir and even children. After the war, the last remnants of his optimism finally shattered. He became much more cynical with everyone including himself. His attitude took a turn for the worse, being much less pious and more indulging with himself.

With the quick deterioration of the attitude, he was suggested to take a pilgrimage to the surface, which he gladly did, wanting to get out of the demon infested city before his sanity snapped. After unremarkable weeks of travel, he reached the sanctuary and there he was enlighted with the Truth beyond the Kyorls. This easened his spirit to a degree, but also did nothing but worsen his Cynism, now fully aware of the deception practiced by the elders of his clan. A necessary deception, but deception in its own right.

Upon his return, he would find a ravaged Val'Raveran, where most of the people he knew had been gone from this world in the fires of the taint, cursing his luck, he appealed to the elders to retake his Templar duties once more like years ago. They did not object despite his circumstances, for they needed able bodies to patrol the streets, something he couldn't do as a Holy Lance in times of peace. He now waits for the third warden in his life to command his blade.


Description:

Dumah is a 6' tall templar with gray eyes, a slightly prominent chin. His most remarkable feature is his shaven scalp (He would have gray hair) . He has a simple, plain Sharess' eye tatoo on his forehead, much like the Clan's banner one. Across his left side of the face is a large vertical scar, sparing the eye. He usually wears little clothing when not in his armor, and of simple quality (It is not uncommon for him to walk around shirtless). His armor is a dark gray full plate, and unlike many armors of the Templars, is full of old scratches, but still very functional.

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Re: Registration thread: version 2.0

Postby Thalar » Mon Apr 18, 2011 5:40 pm

Rilla Treespirit
Character: Sarani'ka Kyorl'solenurn

  • Worldsetting accuracy - (6)
  • Mana arts - (5)
  • Abilities - (5)
  • Items - (6)
  • Total power level - (5)
  • Backstory cohesiveness - (5)
  • Plausibility - (6)

Conclusion: Approved.

==

Enkhoffer
Character: Rugo Askalgar

  • Worldsetting accuracy - (3)
  • Mana arts - (NA)
  • Abilities - (4)
  • Items - (2)
  • Total power level - (5)
  • Backstory cohesiveness - (4)
  • Plausibility - (1)

Conclusion: Refused.

First and most importantly; Dvergar are not on the list of allowed characters for Orthorbbae, which at last notice only allowed teacher and student characters. You're going to have to choose a different starting city, either Chel'el'Sussoloth or Val'Raveran.

Surface materials like wool and burlap are expensive. Slaves wear spidersilk clothes. Orthorbbae is the place where young drow go to school, as long as their parents can afford sending them. Basically a costly private school. It is highly unlikely such a school would hire a slave fresh from capture. Furthermore, I don't know what kind of battle axes you grew up learning about, but any battle axe worth its name would not have a head so small a dvergar could conceal it from detection under his clothes. Speaking of clothes, newly captured slaves are generally stripped of everything including clothes and are not allowed to bring anything with them. They would've found anything he concealed then. He can't store ingredients to make explosive powder; the powder is dvergar-only, and the ingredients to make it are not found in drow households.

I'd go on but there will be a full review posted for your character soon by one of the review assistants. Please read that and then take your character to the Newbie School thread.

==

Pariel
Character: Dumah Kyorl'solenurn

  • Worldsetting accuracy - (3)
  • Mana arts - (0) - Male drowussu are not taught how to open or close gates. "Minor Nether Summoning" must be replaced by "Sealing".
  • Abilities - (4)
  • Items - (5)
  • Total power level - (4)
  • Backstory cohesiveness - (5)
  • Plausibility - (1) - You're in direct violation of the no-interaction rule.

Conclusion: Conditionally Approved.

Post to confirm that he never learned how to close nor to open nether gates and that he was never at the surface sanctuary nor learned the truth about the Kyorl'solenurn origins. Then you may begin play.

If you disagree with these conditions, take the character to the Newbie School thread.
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Re: Registration thread: version 2.0

Postby Pariel » Mon Apr 18, 2011 6:38 pm

It's alright, those two were flavour after all. I accept both conditions.
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Re: Registration thread: version 2.0

Postby Alric » Tue Apr 26, 2011 12:19 am

Review:
Enkhoffer
Character: Rugo Askalgar
First off, dwarves aren’t allowed as characters in Orthorbbae, even if they are slaves. A dwergar slave in the city proper would not be unusual, however. I also find it odd that Kyorl’solenurn would be out messing with dwarves…they usually reserve their ire for tainted clans rather than non-fae.
It also strains credibility that a recently-captured slave would be able to smuggle in weaponry (much less a battle axe’s head) or find the powder to make explosives in drow households. Things like that would not be easy to find anywhere in a drow settlement. There’s also the fact that the components for explosives and the means to manufacture would be hard to conceal for a slave.
Finally, things such as leather, burlap, and wool are uncommon in the underground and would be unlikely to be found in the possession of a slave. Spider silk is the common cloth found in drow attire.
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Re: Registration thread: version 2.0

Postby Zenzetra » Tue Apr 26, 2011 3:03 am

Re-writing...
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Re: Registration thread: version 2.0

Postby DeadPigeonGolem » Sun May 01, 2011 2:06 am

In lieu of a lack of negative response, I went ahead and made a "craftsman" character:

Name: Kae’gaza Ba’surodo

Race: Drowolath


Age: 137


Equipment:
1 Scratchpad (slate board and chalk)
1 “Doodlepad” (50 sheets of hand-made mushroom fiber bound together using sticky drider silk)
1 drawing stick (ref: Demon Painter, the artist has some sort of drawing stick)
1 Ruler
1 Protractor
1 Abacus (skilled in usage of)
1 Messenger’s Pack (combination art-tote and legitimate pack)
1 Walking stick (useful for beating off particularly angry tiktikkis and not much else)
1 Studio Assistant named Sal’yai (Drowolath, age:~50), used for help in constructing objects, buying materials, cooking food, warming the bed, and sundry other generic tasks.

Magic: Alchemical Arts (ie: Capacity to mix various substances together with mana to initiate interesting and occasionally dangerous reactions), high precision but low output.

Beginning City: Chel'el'sussoloth


Clan: None

Abilities and Skills: Uneducated in the “proper” arts of the drow (martial ability, nether summoning, mana arts, etc.), but spent his youth as a studio assistant for a Sullisin’rune and is subsequently a highly capable artist. Jaal’darya descent gives him an innate talent for engineering, but most of his book knowledge of mana and physics was either self-discovered or found in various books bought/loaned/stolen from institutions of repute/ill-repute/plausible criminality. 

Has basic theoretical knowledge of combat and mana arts, but is NOT a fighter.

Background:
Kae’gaza Ba’surodo was born to a commoner female who got pregnant of a fun time in the night with some male. She worked as the owner of a masonry firm and wished Kae'gaza to manage the family business when she was engaged in other affairs. To this effect, he learned the arts of the mason as well as basic mechanics associated thereof. However, he was never formally educated in the various other aspects of what would be considered a "good education", instead spending his time working on projects for his mother. He eventually moved out and found work in a Val’Sullisin’rune’s studio, infuriating his mother in the process, using his knowledge of forces, torque, and general construction to create canvas frames and other contraptions to assist in the making of art. At some point, he and his mother reconciled during his employ under the Val'Sullisin'rune. He eventually was able to convince one of the painting assistants to teach him the art of drawing and painting and was summarily discovered to be of no small amount of talent. Further education found him on par with, if not better than, the original assistant he consulted. The Val took him under her wing, and he flourished. Years passed, and Kae’gaza established a small reputation in the artistic community as “that unusually skilled assistant of Su___________ Val’Sullisin’rune”. By necessity, Kae’gaza learned, and became enthralled by, various applications of mana to mixing paints, creating plaster for walls and art, metallurgy (for sculpting and casting of statues) and a multitude of other practical mana arts that would assist him in his later studies. It was at this point that he was found to have an unusual talent, some would say “affinity for”, the usage of mana in chemical reactions, known as “Alchemical Mana Arts”. To this day, Kae’gaza insists that it is nothing more than an unusual talent. Regardless, his abilities eventually allowed him to begin making a bit of money on the side selling generic decorative pieces and commissioned works, eventually gaining him enough money to foot enough of the bill for a studio of his own that his mistress was willing to provid the rest. He opened his studio a decade ago, earned money selling more decorative works and commissioned pieces, and furthered his own education in plausibly illegal ways. He was once caught, imprisoned, and nearly executed by the Sharen before his old mistress came over and provided some legitimacy to his claims to four textbooks on advanced golem creation. Nevertheless, he was fined a large amount and is still in debt to the Sharen, who come around once every year to extort money from his person. He is currently a working artist and temporarily (hopefully) out of work. However, his reputation as a mana engineer has recently become recognized in various circles and he is known for his innovative use of foci and chemicals to cause interestingly lethal effects. He also has bought a slave as a studio assistant named Sal’yai, who helps him around the shop and is a useful bed warmer. 


Description:

Personality: Generally cheerful and optimistic about his work, if slightly cynical about drow nature. Mildly naive about clan machinations and politics, but compensates by taking a “it’s just business” for all of his commissioned works and keeping anything remotely relating to politics at arms length. He is also unusually unfazable when it comes to gruesome deaths, though this may be due to various experiments on tiktikki.

Physical Appearance: Average height, average features, somewhat scrawny. No facial hair, hair is died brown at the roots and gradually lightens as it reaches the tips, which are white and hang to the base of the neck.

Clothing:
1 Red beret
1 Red traveling cloak, designed to protect against flying debris, flames, and the occasional mana explosion
Multiple sets of white shirts and brown pants
Multiple dark brown jackets, accented at the hems, buttons, and collars with gold thread
Work boots designed to assist in climbing promontories and moving through plausibly noxious and generally foul substances.


Timezone: US Central Time, whatever that means for the rest of the world.

---

The intended purpose is to give me an avenue to increase my own abilities in art. If approved, I would plan to establish a thread titled "Kae'gaza's Studio" and accept commissions for weapons, armor, and general art pieces from various player characters. I would attempt to stay mostly canon. Occasionally, I might post theoretical notes I conceive as "notebook pages" with associated designs of weapons, if applicable. However, none of these designs would really come into being. Finally, I would assume that any art I created, if part of a commission, would be used by the player character as an addition to their equipment.

Given that he's supposed to be in a static thread, you can assume that said assistant will only be part of the studio. You can also assume that said assistant will only be making cameo appearances.

"Alchemical Arts" is the best name I could come up with for "having an unusually high talent in mixing paints, solvents, enamels, and other art-related substances using mana and a handful of materials". I assumed that this could then be applied and expanded on in various other ways, just like how you can take lessons about ceramics in pottery class and use them to construct flamethrowers using a ceramic cylinder made of a particular kind of clay.
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Re: Registration thread: version 2.0

Postby Enkhoffer » Mon May 02, 2011 8:17 pm

Name: Rugo Askalgar

Race: Dvergar

Age: 34

Equipment:

- Simple trousers fashioned from spidersilk
- Leather shoes, bracers and belt

Magic: None

Beginning city: Chel'el'Sussoloth

Clan: Rugo's ancestors founded clan Askalgar, though it is more a family name rather than a clan in the elvish sense.

Background: In the Dvergar town of Kalgar, founded by Rugo's ancestor and a great hero of their people,
Rugo of the prestigious Askalgar family was always first.
First considered, first tried and first scorned when something went wrong.
A great deal of pressure was put upon him during his long training, this sealed when he was given fabled Balmalung,
the legendary axe of his family's greatest heroes. He was taught by his father and uncles to wield the heavy weapon with deadly precision
and crushing force, making each muscle of his arm one with the ancient metal.
30 years old, he was given his final test and placed in charge of a warband to fight for his land.
An invading force of Drow, coming from clan Siyah'korshed, was coming to overtake the caves in which Kalgar was built,
and Rugo along with 120 young men was sent to fend them off.
But although Rugo was an accomplished fighter and fought bravely, his band was simply too small.
The elves were too powerful in both numbers and magical force, and the Dvergar soon found themselves surrounded.
Around him Rugo's soldiers lay down their weapons to surrender, but Rugo himself refused to stop fighting and was finally knocked
unconsious by one of his own in an attempt to save their lives. He woke again soon, finding himself rounded up with the other Dwarves.
Silent but shaking with fury, he observed as the Black Sun officers collected Balmalung, took it apart and dumped it in a heap of scrap metal,
caring not about the fine Dwarven craftmanship and the centuries of glory and valor embedded in the great weapon,
but only for the weight of the material and the cost at which it could be sold.
The warriors were stripped of their armour and weapon, chained and manacled and carried in wagons to serve in the Drow cities as slaves.
Rugo and his brothers in arms was soon sold by the Black Sun to an unknown trader, who sold them on to another.
Eventually they could no longer be traced back to neither their home nor their capturers,
but were brought to the slave market of Chel'el'Sussoloth and placed in a colony with other laborers waiting to be sold.
Rugo is enraged over the loss of Balmalung, and over the fact that he cannot recall the faces of the officers who took it.
In his groggy state, they were simply too blurry to make out, but nonetheless Rugo will not rest until Balmalung is avenged.
Since he cannot do so from the colony, and if a buyer does not present itself, he will some day attempt to escape,
whatever result may come from that.
And yes, they do try to break him to make him more suitable for selling,
and frankly they are not doing a bad job. But even though it makes Rugo bruised,
scarred and grim, he is still stout as he has been brought up to be.
It becomes increasingly difficult over the past four years of captivity,
but his masters are trying hard to cover the losses of their slave raid by demanding an especially high price for the leader
of the warband and his closest bodyguard. This has not proved easy.

Description: Rugo is of average Dvergar height, but his warrior upbringing has helped him develop a girth to compensate.
He proudly sports a full beard covering
the upper half of his chest in a reddish hazel colour.
Peculiar for his kind, Rugo's ears are pointed and his nose is particularly broad and flat.
He looks strange to other Dvergar, though none of the Drow are expected to notice.
Four years of living in the slave colony has weathered Rugo's looks and scattered scars now mark his body.
These are mostly concentrated on the back and arms, and a few across his chest.
Looking closely, one may notice a slight bump on the bridge of his nose, a memento from when it was broken during his second year of captivity.
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Re: Registration thread: version 2.0

Postby Zenzetra » Thu May 05, 2011 6:33 am

Name: Napheto Val'Beldrobbaen (male)

Race: Drowolath

Age: Twenty

Equipment: Twenty-three Ada

-Clothing: Usually wears a light, hooded robe (A dark green with black and white trim) with the Beldrobbaen clan crest stitched into the left sleeve. Under his robe he wears a loin cloth (To avoid the repercussions of sitting in something... nasty).

-Defense: Napheto has a chainmail shirt (with an accompanying under-shirt) that protects his shoulders, chest and back. His gut is exposed but he relies on his small size to keep him safe from attacks that low (he wears this shirt under his robe).

-Offense: Napheto carries a simple dagger in a simple sheith that is fastened to his chain shirt under his right arm. He calls this dagger "Quekla'in the impure".

-Effects: He prefers to carry one of each of the following in a pouch tied around his waist.
- A spidersilk cloth (twenty-four square inches when unfolded)
- A wooden spider figurine (see backstory).
- A vial of poison (Usually spread on his dagger. This poison effects the muscles of the infected target making them feel heavy and sluggish. If ingested the poison only gives the infected target a very painful stomach ache and can cause constipation.

Magic: Shadow Sorcery (He has a moderate talent for controlling his sorcery but has no long-term training (see backstory). His favourite trick is to shoot a volley of shadow needles from shadows covering his palms ).

Beginning city: Chel'el'sussoloth

Clan: Beldrobbaen

Background: Napheto was raised in the caverns above Chel'el'sussoloth. His father was a strong warrior who had been to the surface many times in raids. After Napheto was born his father underwent the transformation ritual and became a drider, leaving behind his material possessions in favour of his new life as a full-time warrior for the clan.

Being born after the house's tragedy at Orthorbbae Napheto was given up by his subhouse and (after having discovered his sorcery) was raised by a shadow sorceress named Nu'al Val'Beldrobbaen. She taught him to use his sorcery, and raised him to be a mentally fit and capable Drow that would someday bring the clan greatness (even if his only future achievement might turn out to be fathering more children).

When he was old enough to visit Chel'el'sussoloth in person he was presented with a spider guardian and was instructed to only leave when accompanied by a capable warrior to guard him (this did not stop him from venturing off on his own, however). Also at this time Nu'al handed him a chainmail shirt, a dagger and a small block of some strange substance Napheto had never heard of.

"This is called wood. It belonged to the one who provided your seed and was given up when he no longer needed it. It is very precious so don't squander it."

Nu'al told Napheto it was part of the spoils of a raid on the surface and that someday even he may travel there to bring back other rare and precious treasures. This excited him more than anything else he had ever heard. Napheto promised her he would do his best.

"I will bring ~lots~ of rare treasures back from the surface, Nu'al! I will make you and our clan very proud."

Napheto's fondest memories are of wandering the halls of his home and seeing all of the wonderful artwork depicting spiders and the clan's massive family tree. This inspired him to carve the block of wood into the form of a spider (using his guardian as a reference).

Nu'al scolded Napheto harshly when he told her about what he had done to the wood.

"How could you just carve it up after what I told you," She shouted. Napheto protested, "N-no, I made it better. Now it is art, see?"

After seeing his craftsmanship she went easier on him. "At least it is appropriate to our clan. Perhaps it does have more value now. In any case, if what you told me is true you will bring back many more times it's worth." Napheto exchanged these words with a charming smile.

It has been five years since that time and Napheto is now very knowledgeable of Chel'el'sussoloth's structures and layouts. He enjoys exploring the city and meeting it's inhabitants (though some are dangerous, he still feels compelled to watch from a distance).

He is also faced with the choice of whether or not to ask his house for permission to attend Orthorbbae to further his magical studies.

Description: Napheto's eyes have a greenish tint to them and he has dyed his hair to match with black that fades to green at the tips. He lets his hair go wildly as he usually keeps it under a hood. He doesn't care how messy it looks, he only cares about the colour. He usually greets people with a friendly smile but speaks in serious tones that give him a slight air of maturity, though his voice is still meek and childish.

Timezone: eastern standard, I'm generally active at night.
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Zenzetra
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Re: Registration thread: version 2.0

Postby Thalar » Tue May 10, 2011 4:14 pm

DeadPigeonGolem
Character: Kae'gaza Ba'surodo

I'm gonna skip the usual prelim for this and do a straight up review. The idea itself is quite interesting; An artist making a living for himself making various items. I'm going to point out a few issues that need to be sorted.

First off, Jaal'darya are disallowed in the DT rpg and thus you shouldn't even mention them in the background. You didn't specify how he was of Jaal'darya descent either, but the male who is Kae'gaza's father certainly couldn't have been a Jaal - they're female-only. And since all a female's children belong to her bloodline, you may already see where I'm going with this. Anyone of Jaal'darya descent would be Jaal'darya.

If he's going to make anything involving golems then his Mana field should say Golem-making. I'm unfortunately quite sure there is nothing in the worldsetting that is close to the alchemical arts you describe, so you'll have to think of something else. Perhaps he's good at using basic mana to supplement his mundane alchemical skills. Though we don't know how good drow are at alchemy, I'm not sure what would be a better term to use in its place.

You can't have a studio assistant as part of your inventory. Either it'll be an NPC or another player's character, and in the case of an NPC you couldn't bring the assistant around with you.

If you're going to name the person your character is assistant to, you should give the person's full name, not censored. And the authorities (which depend on what city sector you're in) wouldn't arrest a male for learning golem-making. If you want him to be in debt, make it protection money to whichever clan controls the sector he's doing business in.

The biggest issue is with this character making powerful items for other characters. If it were done out of the game, with no characters receiving these items, I'd be fine with it. But the potential for exceeding the power limit is too high to let me allow this character into the DT rpg.


Refused.

==


Enkhoffer
Character: Rugo Askalgar

  • Worldsetting accuracy - (6)
  • Mana arts - (NA)
  • Abilities - (6)
  • Items - (7)
  • Total power level - (7)
  • Backstory cohesiveness - (6)
  • Plausibility - (7)
Conclusion: Approved.

==

Zenzetra
Character: Napheto Val'Beldrobbaen

  • Worldsetting accuracy - (0) - From what we know the Beldrobbaen no longer turn their males into driders.
  • Mana arts - (6)
  • Abilities - (6)
  • Items - (7)
  • Total power level - (6)
  • Backstory cohesiveness - (6)
  • Plausibility - (5)
Conclusion: Refused.

Unfortunately it was recently learned that the drider making process we've all been working under the assumption that the Beldrobbaen use is no longer available. Thus Napheto's father could not have been turned into a drider. The Beldrobbaen are also too weak currently to be doing any raiding anywhere, surface or not. The wood block could be aquired for money, however.

I'd also like to know why his mother isn't raising him. Motherhood is a pretty serious thing in drow culture, whereas the fathers are generally ignored. This is something you haven't considered in your background. You should justify in the background both why the birth mother isn't raising Napheto herself, and why the father, who in a traditional Val clan like the Beldrobbaen probably would have nothing to do with the child except under special circumstances leaves him something as valuable as a block of wood.

I assume you're aware that at 20 he's the physical equivalent of a human 10 year old, and mentally around 15? It's also best if you leave the guardian spider out, we don't know if anyone outside the Ilharess' own get those anymore.
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Thalar
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