Pitdragon wrote:Man, there were dudes in Japan already at level 15 when the US finally was let in (Midnight EST). That was dinner time for me, so I was making a roast and roasting some squids. Been enjoyable so far, I'm all about that paint roller. And my hipster glasses of faster respawn.
I'm looking to pick the game up in a few months, when the rest of the content is released for it.
Don't mind the slow trickle myself.
Also, to address the biggest fuss I've seen, voice chat is unnecessary. Matches aren't long enough, maps are fairly straightforward, and if you have any situational awareness you can sync up with team members pretty easily - I find the one-minute-warning its a miracle worker in itself for getting people to suddenly focus, defend their rollers and use their specials smartly. Even if you're stuck with a team that runs around like fools trying to kill people instead of capturing the map, and failing at that too as again I think focusing on the objective actually increases the chances for you splatting someone (and people interested in objectives I do notice have more skill in doing both), the match isn't long enough for you to care - you take your pity points, hope the next matchmaking better suits you. A guy that was your enemy last game is now on your team, next game it could go either way unless one of you drop out of the queue to switch weapons or do something else. Balance in matchmaking has gotten better with more people getting in the game, but my late hours do sync me up with those high-level Japanese and Aussie gamers a lot. Also it's nice not to listen to children and adults-acting-like-children curse like they just learned how instead of playing the game.
Haven't tried Ranked yet - it just unlocked across the board and I'm on a work shift. Guess it's Puzzles and Dragons for me on breaks. And peeking at the online version of Miiverse to see what doodles people have come up with (really fun to see those as graffiti in game).