Bump - due to upcoming plans for DT/C&C crossover RP.
Various bits of information on the Tiberium universe, left out earlier.
First: Pics of Tiberium itself:
A Tiberium crystal.
Blue Tiberium - contains more valuable ores than normal green Tiberium, and thus, is more prized. At the same time, it's also more volatile.
A data matrix of unknown origin - and at the very least, several millennia old. Contains vast knowledge of Tiberium (including how to contain it), as well as the Scrin. Some speculate that it was made by a now-extinct alien race who found out too little, too late, how to defeat the Scrin and stop Tiberium, and thus, plonked it onto Earth in the hopes that humanity would one day avenge them. Others theorize that it was the Scrin themselves who made the Tacitus, and then accidentally left it on Earth when one of their starships crashed in the distant past. Ownership of the Tacitus has passed between GDI and Nod multiple times since GDI learned of it in 2030, during the Second Tiberium War. Now, in 2058 (when the RP takes place), Nod possesses the data matrix.
(2030 is also the year in the RP universe when the Drow first appeared on Earth. Due to Tiberium affecting the mists - Tiberium gives off LOTS of toxic gasses, high-energy radiation, and exotic particles, as well as sapping vital nutrients from the soil, the Drow genome has been altered. Drow who give birth on the surface - even in Blue Zones (areas unaffected by Tiberium) give birth to Drow. The Age of Elfkind is over. Also, 2031 is the year the Nidra'chaal War took place here.)
Blue, Yellow, and Red Zones. Yes, this was posted before, but here's info on how they're numbered.
Blue Zones, which have little to no Tiberium contamination, are under GDI protection and control. They are numbered as followed:
B-1: Northern Europe
B-2: US Eastern Seaboard and Southeast Canada
B-3: British Isles
B-4: Portugal, Western Spain, and the Northern Tip of Morocco
B-8: Western China, Northern India, and Northern Pakistan
B-11: California and Baja California
B-12: Western Tip of Africa
B-13: South Africa and Southern Mozambique
B-14: Southeast Australia
B-16: Eastern Arabia
B-17: Patagonia (Southern South America)
B-18: New Zealand
B-19: Eastern Russia
Yellow Zones: Dangerously contaminated with Tiberium, but support most of the world's population. GDI has some territory in the Yellow Zones, but the biggest player in them is the Brotherhood of Nod, who control about half of the Yellow Zone territory. Average life-expectancy for a human living in either a GDI or Nod-controlled region is over a century. No, that's not "A hundred years? That's a long life", that's AVERAGE. 70 is the new 50. In Yellow Zones outside either GDI or Nod's control? Not so much. Territories are fought over by various warlords, militias, and mega-corporations, and life for the various people stuck there is... unpleasant. As nasty as the Yellow Zones are, they're nothing compared to the Red Zones, which are so contaminated that they can no longer support normal carbon-based life. The only things that can survive there already incorporate Tiberium into their biochemistry, and thus, are heavily mutated.
Red Zones are numbered as followed:
R-1: Mediterranean and Western Middle-East
R-2: Central United States
R-3: The Amazon
R-4: Central Africa
R-5: South-Central China and surrounding lands
R-6: Central Australia
R-7: Little Splotch in Northeastern Africa
R-8: Eastern Malaysia
R-9: Western Indonesia
R-11: Western New Guinea
(Also, technically, in the Blue Zones, GDI serves as the government, so countries as we know them today no longer exist. The places listed are just named with the modern names for convenience.)
Now, onto the stuff you really care about: Weapons and enemies.
The GD-10 Rifle:
Ricardo Vega, in an Integrated Combat Suit, holding a GD-10 Rifle.
The GD-10 is a modular weapon utilized by GDI Commandos. The GD-10 has four modes, of varying firepower.
Mode 1: Rapid-Fire Railgun. The standard mode, and the weakest. It fires magnetically-accelerated slugs of depleted uranium at hypersonic speeds. Mostly used to combat infantry. Despite being the weakest setting, it still packs the necessary punch to turn even Quain'tana into little more than a smoking pile of meat and bones. In under a quarter-second.
Mode 2: Multiple Rocket-Launch System (MRLS). Used for taking out enemy aircraft, the MRLS mode fires four anti-air missiles simultaneously. They can either take out multiple targets, or converge on one target.
Mode 3: Grenade Launcher. Need to clear a building? No problem. The grenades fired from the GD-10's grenade launcher will kill any and all unprotected and exposed infantry within a ten meter radius - and will even cripple or destroy light vehicles as well. The grenades also come with miniaturized guidance computers and small antigrav thrusters - similar to the ones on GDI and Scrin hover vehicles - to ensure they hit their targets. There are actually four types of grenades the GD-10 can fire. Standard (the ones mentioned here), EMP, Sonic, and Incendiary. EMP grenades do no physical damage, but emit an electromagnetic pulse which fries electronic components. Sonic grenades emit sound waves at Tiberium's specific frequency, causing it to shatter harmlessly, but can also be used for anti-infantry weapons, as the sonic wave shatters bones and liquefies internal organs. As for the Incendiary grenades, well, they use a white phosphorous warhead to do as the old saying goes. Kill it with Fire. Useful for giving the Noddies a taste of their own medicine.
Mode 4: Personal Ion Cannon. The most powerful of the GD-10's modes. This setting fires a charged particle beam as a miniaturized version of GDI's famed ion cannon satellite weapons. The blue-white beams fired from here are powerful enough to vaporize squads of infantry, blow up any vehicle smaller than a Mammoth Tank, Juggernaut Siege Walker, Avatar Warmech, or Annihilator Tripod, cripple said Mammoths, Juggernauts, Avatars, and Annihilators, and get the attention of high-end vehicles like M.A.R.V.s, Redeemers, and Eradicator Hexapods. However, due to the daunting power requirements, this mode is only used when absolutely necessary.
Enemies: Now, here come the goons and high-enders who you'll have to face - from both the Brotherhood of Nod and the Scrin. Note: Since the Brotherhood of Nod is still mostly underground now, the Noddies you'll be fighting are a rogue faction, who want the Scrin portal-tower for their own goals - but who are still loyal to Kane, and who think that this is wha he wants.
So... Nod goons!
Black Hand Soldier
Fanatics - Suicide Bombers
And now, the Scrin forces - the biomechanical constructs they send out to fight for them.
Shock Troopers (WARNING: These guys have "Blink Packs" that let them teleport around the battlefield.)
Cultist (Human or Drow that's been captured by the Scrin, brainwashed, and implanted with a cranial parasite that lets them carry out telepathic assaults - aka Mind Rape).
Mastermind (You thought Shock Troopers were bad? These guys teleport OTHER PEOPLE around the battlefield. Not to mention they have the Cultists's form of telepathy.)
Ugh, still have a long way to go. Alright, onto vehicles and aircraft.
GDI Vehicles and Aircraft:
Pitbull (Armament: Rocket Launchers)
Guardian APC (Armament: Armor-Piercing Machine Guns)
Predator Medium Battle Tank (Armament: Railgun)
Shatterer Hover Tank (Armament: Sonic Cannon)
Slingshot Hovercraft (Armament: Anti-Aircraft Guns)
Juggernaut Mk. III Siege Walker (Armament: Long-range Artillery Cannons)
Mammoth 27 Tank (Armament: Twin 150 mm Railguns, Two Rocket Launchers (for attacking infantry and aircraft))
Orca VTOL Gunship (Armament: Air-To-Ground Missiles)
Firehawk Fighter-Bomber (Armament: Air-To-Air Missiles, Air-To-Ground Missiles) (Note: Firehawks have flight ceilings in the stratosphere)
Hammerhead Gunship (Armament: Armor-Piercing Machine Guns, and whatever the troops who board it are carrying)
V-35 Ox Transport (Armament: None)
That was only the GDI craft? FUUUUU-
Nod Vehicles and Aircraft:
Attack Bike (Armament: Missile Launchers)
Raider Buggy (Armament: Laser Cannon)
Scorpion Tank (Armament: Laser Cannon)
Flame Tank (Armament: Twin Flamethrowers)
Spectre (Armament: Long-Range Artillery Cannons)
Stealth Tank (Armament: Twin Missile Launchers)
Beam Cannon (Armament: Laser Cannon)
Avatar (Armament: Laser Cannon, Claws)
Venom Patrol Craft (Armament: Laser Cannons)
Vertigo Stealth Bomber (Armament: Bomb Bay, Tail Guns)
Carryall (Armament: None)
Armageddon Bomber (Armament: Tiberium Vapor Bombs)
On to the Scrin. I need a drink.
Scrin Vehicles and Aircraft. Once more - biomechanical constructs.
Gun Walker (Armament: Energy Gun)
Seeker Hover Tank (Armament: Plasma Disc Launcher)
Corrupter (Armament: Tiberium Sludge Sprayer) (Note: Corpses of those killed by the Corrupter's sludge may come back to life as a Visceroid.)
Devourer Hover Tank (Armament: Proton Cannon)
Mechapede (Armament: Tiberium Shards, Plasma Disc Launcher, Plasma Cutter)
Annihilator Tripod (Armament: Energy Cannons) (Note: Also protected by deflector shields)
Stormrider Fighter (Armament: Plasma Cannon)
Devastator Warship (Armament: Plasma Disc Launchers) (Note: Also protected by deflector shields)
Planetary Assault Carrier (Armament: Drone Fighters, Ion Storm Generator) (Note: Also protected by deflector shields)
Ugh. Do you have any idea how long it took to find these images? Anyway, we're almost done. Just some important NPCs, and then a note about this universe's WWII.
NPCs the characters will meet:
General Michael McNeil
The hero of the Second Tiberium War, McNeil is a living legend. His exploits include cementing GDI's alliance with the Forgotten, stopping Kane's World Altering Missile, and impaling Kane through the heart with a metal shard. Not that that was enough to KEEP Kane down, but still. McNeil is a calm and reasonable man, though even he has his berserk buttons - most of them centered around Nod. During the Third Tiberium War, McNeil was responsible for galvanizing much of GDI to better fight off the Scrin after Nod had been seemingly defeated. McNeil now spends his days on board the newly built GDI command space station, the Philadelphia II
, the spitting image of the original Philadelphia
, destroyed at the beginning of the Third Tiberium War - albeit this one has point-defenses and a reverse-engineered Scrin deflector shield, to prevent anything like THAT from happening again.
General Jack Granger
One of the heroes of the Third Tiberium War, Granger is similar to McNeil in many ways, albeit his temper is shorter. Especially when it comes to meddling politicians. A veteran of nearly 40 years, Granger has seen it all. The Second Tiberium War, Firestorm Crisis, Rio Insurrection, and Third Tiberium War are all conflicts he's been in. From Nod to the Scrin, and from CABAL to the Black Suns, Granger has faced so many foes that almost nothing surprises him anymore. "Almost nothing" does not completely mean "nothing" however.
Major Kirce James
A lieutenant in the Third Tiberium War, Kirce is one of GDI's key intelligence and logistics officers. A bit pretentious, dramatic, and self-important, but VERY competent at her job. Need an ion cannon strike on short notice? A squadron of Orcas? A hundred Mammoth Tanks? Kirce can get it for you in almost no time flat.
Captain Sandra Telfair
Aide to General Granger, and another member of InOps, like Kirce, also specializing in logistics. She's also a liaison between GDI and the media, particularly the W3N news network.
Colonel (ret.) Nick "Havoc" Parkerhttp://img03.deviantart.net/e4a6/i/2012 ... 5gs35p.jpg
(Image too large to fit in post, and only pic depicting Havoc sufficiently aged, even if it IS fanart)
The legendary GDI commando and veteran of the First Tiberium War, Havoc is as formidable in his eighties as he was in his twenties (Considering that Kane once ordered the Island he was on NUKED after he'd all but single-handedly wiped out the Nod force on that island, that should tell you something). During the Third Tiberium War, when Nod launched their blitzkrieg on Washington, D.C., Havoc was one of those who helped re-take the city, taking part in pivotal battles such as the Liberation of the White House, and the Siege of the Pentagon, preventing Nod from taking the GDI command center. More impressively, this was done during the height of the battle, when GDI and Nod forces were slugging it out in the former capital of what was once the U.S. - and now the regional capital of Blue Zone B-2 - and his task force was composed of a mix of GDI soldiers and seemingly random people who happened to survive the initial assault. Today, Havoc is a conservative pundit on W3N - specifically, one of those "increase military funding" pundits.
A news anchorman for W3N, Frank also hosts "The William Frank Hour" - a news segment on W3N where major political, military, and scientific leaders are interviewed.
Dr. Emel Ibrahiim
One of GDI's top scientists, Dr. Ibrahiim is the leading expert on Scrin technology. Having just barely escaped from Munich before the Scrin leveled the city in the Third Tiberium War, Emel has a special hatred for the aliens who caused so much death and destruction in late 2048 and early 2049.
Il'haress of the Nal'sarkoth clan - the first of only a few clans to establish diplomatic ties with GDI, albeit after years of negotiations, during which, the Nal'sarkoth were forced to free their slaves, if they wanted to gain access to GDI's tech and resources. However, as this was a very small price to pay for the massive advantages such an alliance would have, Rel'lumia agreed to it. And not too soon, either, as Tiberium had begun to encroach upon Chelian lands.
Rel'lumia's daughter, and heir to the Nal'sarkoth clan. As well as the clan's ambassador to GDI. In the days leading up to the Third Tiberium War, she just barely missed the orbiter that would have taken her to the Philadelphia
to attend the Annual Energy Summit. A fortunate event, as the space station was destroyed by a Nod nuclear missile at the start of Tib War III. She and her son Gailen, however, were in Washington, D.C. during the Nod assault on the city, and were among the people drafted by Havoc into his "Liberation Squad" - and were among some of the more normal people in said group. To this day, she carries a laser pistol on her - taken off the corpse of a Nod commando during the Siege of Washington. She is very supportive of her clan's alliance with GDI, especially after witnessing the carnage Nod and the Scrin unleashed on the world - without that alliance, she feels her clan would not have survived Tib War III.
A Nod priestess, Maja is one of the highest ranking of the Brotherhood's clergy. She's also in the unenviable position of dealing with the renegades who've centered around the Scrin tower, hoping to activate it outside Kane's control. If they open the gateway ahead of Kane's schedule, who knows what havoc they could unleash. With Nod's ranks still depleted from Tib War III, Maja was unwilling to risk a Nod Civil War, and thus, contacted GDI to deal with the rogues.
And last, but certainly not least.....
Come on. Did you really think that he WASN'T going to be in here? Pffftt....
Anyway, as for the World War II in this RP, there's something you should know. The World War II that happened here was the alternate World War II that happened in Command & Conquer: Red Alert, and its expansion packs. The one where Albert Einstein discovers a rift in the fabric of space-time in 1946, builds the Chronosphere around it and uses it to secretly go back in time to 1924 to assassinate Hitler before he could come to power and prevent WWII, only to unwittingly create an even worse, alternate WWII where Stalin was the aggressor.
Simple. Red Alert 1 takes place in both the Tiberium and Red Alert Command & Conquer universes - the only game to do so.
Even so, there were originally plans to link Red Alert 2 to the Tiberium universe, but these were scrapped.
HOWEVER, in this RP universe, certain elements of Red Alert 2 did happen. Namely, Alexander Romanov was appointed Premier of the Soviet Union by the victorious Allies. Another thing from RA 2 also appears here. But what - or WHO - is it? You'll just have to wait and see.
Anyway, three playable races - Baseline Human, Tiberium Mutant, and Drowolath. And holy fuck, this was a long post.