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Earth Age: Command & Conquer Edition

Re: Earth Age: Command & Conquer Edition

Postby ThatGuyThisGuy » Thu Jul 16, 2015 5:10 am

Obsidian Agent wrote:
ThatGuyThisGuy wrote:Still if any clan got the opportunity i wouldn't imagine them turning it down. That is more along the lines of him abducting a few of them to keep locked up in a laboratory to have unspeakable things done to them.



True, access to GDI's technology and industrial base would be something all the clans would want - but it would be a balance between agreeing to GDI's terms, or preserving their own pride. And considering what we know some of the clans are like...

Now, how does Tib War 2 - the events of "Tiberian Sun" - play out in this 'verse? Would the Drow react with even more disgust to the Forgotten than GDI and Nod normally do? How would the Firestorm Crisis (When CABAL goes rogue, and starts converting humans into cyborgs to launch his plans for world domination - and in this universe, he'd probably go after Drow as well) and Nidraa'chal War play out in this universe?

And considering the timeline, Ariel's quest to rescue Faen would probably coincide with Kane's (second) resurfacing, and the start of Tib War 3 (the events of "Tiberium Wars") - imagine her getting caught up in THAT mess. Especially when the Scrin invade.


It probably wouldn't go well.
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Re: Earth Age: Command & Conquer Edition

Postby ThatGuyThisGuy » Wed Jul 22, 2015 5:29 pm

How well would the drow do in combat against the Brotherhood of Nod in your opinion?
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Re: Earth Age: Command & Conquer Edition

Postby Obsidian Agent » Wed Jul 22, 2015 5:45 pm

Depends on how big the force is. If Nod just sends in squads of militants, who are pretty much angry civilians with assault rifles, then aside from some early losses, the Drow should win. The moment the Black Hand gets involved though, things would get rough. After all, imagine a whole army of these guys:
Image

showing up.

The Marked of Kane would also be a problem, as I don't think the Drow have ever fought a chain-gun/particle cannon-equipped cyborg army that fights in silence before.

The moment that Nod deploys its Avatars, though, things would go south so fast and so far, they'd hit elf Mexico. And the moment Kane decides to send in a Redeemer:
Image

It'd all be over.

Though, if GDI sent in a M.A.R.V. to counter said Redeemer
Image

Then would you mind passing the popcorn?
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Re: Earth Age: Command & Conquer Edition

Postby Obsidian Agent » Fri Jul 24, 2015 8:00 pm

And now, to present the major factions of the Command & Conquer: Tiberium Series universe, for those unfamiliar with it. Please note that it follows an alternate timeline to our Earth.


ImageGDI - THE GLOBAL DEFENSE INITIATIVE

"Sanctioned by the UN, the Global Defense Initiative has one goal - to eliminate multi-national terrorism in an effort to preserve freedom." - EVA database briefing.

In the aftermath of World War II, the United Nations decided that, in order to prevent anything like this from happening again, a secret peacekeeping organization would be needed to nip threats to peace between the major powers in the bud. And thus, the secret group known as Operations Group Echo: Black Ops 9 was formed, to take out those who would threaten the delicate balance that dominated most of the 20th century. After a while, however, rumors began to circulate about a covert group taking out dictators and terrorists, until in 1989, after a failed assassination attempt on Saddam Hussein, the UN could no longer deny the existence of Black Ops 9, and thus, reformed it into the Global Defense Initiative. The ancient and secret society known as the Brotherhood of Nod, however, saw this as an attempt by the world's powers to stay in power.

In 1995, a meteorite containing a strange alien substance crashed into Earth by the Tiber river in Italy. The substance was given the name "Tiberium", and had many useful properties - namely, in that, by sucking up valuable metals and collecting them into giant crystals, it made mining a hell of a lot easier. Its ability to store and produce energy also made it a very sought-after power source. However, Tiberium also has many nasty properties as well. In sucking up metals, it also drains the soil of nutrients. It also emits poisonous gasses, high-energy radiation, and all sorts of exotic particles, including, but not limited to, top quarks, taus, muons, Higgs bosons, magnetic monopoles, and positrons. These properties made Tiberium a deadly toxin and powerful mutagen. It also spread like kudzu on steroids, continuing to convert base matter into more Tiberium. It was at this time, that the Brotherhood of Nod made itself known, and declared Tiberium to be "the future". As Nod terrorist attacks escalated throughout the world, in 1998 the UN finally decided enough was enough and sent GDI to engage them, sparking the First Tiberium War.

The war would last two years, and would be a sign of things to come. During the war, GDI made a pledge to never use nuclear weapons. This was seen as naive by many, until, in the final stages of the war, GDI revealed its new system of precision WMDs - the Ion Cannon satellite network.

Image
A first-generation Ion Cannon.

With the destruction of Nod's main temple just outside Sarajevo via the Ion Cannon, and the apparent death of Nod's leader, Kane, the First Tiberium War came to an end in the Summer of 2000.

As Tiberium spread across the Earth, governments began to collapse, and the Earth's environment began to degrade. Tiberium heated the atmosphere, allowing for the formation of massive storms. Tornadoes in areas affected by Tiberium could have wind speeds that exceeded 500 miles per hour (800 kilometers per hour), while the hurricane classification chart had to be extended to include Category 6. Incredibly fierce thunderstorms known as ion storms - with bolts of lightning more like those found on gas giants then on Earth - began wracking the landscape, while Tiberium-mutated plants and wildlife became common. Over the 30 years since the end of the First Tiberium War, GDI and (a seemingly unkillable) Nod became the only two groups able to provide stability across the dying planet.

In September of 2030, Kane resurfaced, seemingly unaged, and kicked off the Second Tiberium War. Once more, this ended with Nod's defeat and Kane's apparent death - this time, impaled by Michael McNeil, but showed that both groups had drastically increased their size and strength. Technologies such as mechanized walkers, advanced A.I.s, anti-grav vehicles, cyborgs, artificial gravity, and routine space-flight became commonplace, allowing GDI to build the space station Philadelphia, which served as the HQ of their top-brass.

Image
The Philadelphia.

As time wore on, the state of the planet degraded further, because of Tiberium. Earth's surface was later redrawn into three different categories of "zones" - Red, Yellow, and Blue.

Red Zones suffered Tiberium contamination so severe that they could no longer support human life. Red Zones make up 30% of the Earth's landmass.

Yellow Zones experienced severe Tiberium contamination, but held most of the world's population. Years of war and civil unrest left them in a Mad Max-esque state. The Brotherhood of Nod operates virtually unchallenged here, although there are areas where they don't have control, and some bits are under GDI control, as they desperately try to eliminate Tiberium, and try to restore Earth's environment. This is done with the use of sonic disruptors, which emit sonic vibrations at Tiberium's resonant frequency, causing it to shatter and dissipate harmlessly. The remaining parts of the Yellow Zones are under the control of various warlords, mega-corporations, or no one at all. Yellow Zones make up 50% of the Earth's landmass.

Blue Zones are almost entirely free of Tiberium contamination, and are virtual paradises on Earth. These areas are controlled and protected by GDI, which was forced to take the stage as a world government due to Tiberium spreading. People living in Blue Zones enjoy spotless cities, pristine forests, near-zero crime or poverty, near-100% employment, routine space-flight, advanced and reliable medical care, freedom of speech, press, and religion, and average life-spans of over a century. All made possible, ironically enough, by Tiberium. Blue Zones make up 20% of the Earths' surface.

Image
A map depicting the Red/Yellow/Blue Zone layout.

In 2047 Kane resurfaced again, and kicked off the Third Tiberium War when he destroyed the Philadelphia with a nuclear missile. GDI won again, but at great cost. While Nod was reduced to a shadow of its former self, the mysterious aliens known as the Scrin chose this time to invade Earth. The invaders were driven off, but just barely.

Tactics:
GDI relies on overwhelming firepower as its combat doctrine, and as such, has few stealth troops or vehicles. Few does not mean "none", however, and GDI sniper teams are an essential part in any battle. GDI's favored weapons are railguns, sonic disruptors, explosives, and of course, the Ion Cannons.

Pictures of GDI forces:
Image
GDI Riflemen

Image
Zone Trooper

Image
Mammoth-27 Tank - equipped with twin 150 mm railguns.

Image
Juggernaut Mk. III Mobile Artillery

Image
Orca VTOL Fighter-Bombers.


Image THE BROTHERHOOD OF NOD

"One vision. One purpose. Peace through power." - Nod saying.

An ancient and secret society, the Brotherhood of Nod has been around in one form or another since the Bronze Age. Founded by Kane - who claims to be the Biblical Cain (in fact, he is the being who inspired the myth of Cain & Abel, sorta like how the Goa'uld in Stargate SG-1 inspired the myth of the Egyptian gods, and the Asgard the Norse gods) - the Brotherhood has been manipulating human development from the shadows since the time of Babylon - in the Middle East and parts of Europe, at least. It wasn't until the Renaissance that their influence really spread beyond that region. Nod's faith is Abrahamic, related to, but separate from Judaism, Christianity, and Islam, and they claim to be the ones who wrote the Scriptures. Their faith also shows a relation to Hinduism and Buddhism, however, as it preaches Ascension and breaking free of the toil of life on Earth. An interesting fact about Kane, is that he is seemingly immortal, remaining unaged for all records of his existence.

Image
Kane in 1953, as an adviser to Josef Stalin.

Image
Kane in 1998.

Image
Kane in 2030.

Image
Kane in 2047.

Image
Kane in 2052, holding the Tacitus.

Of interest is the fact that during the Third Tiberium War, an intercepted Scrin transmission revealed that Kane already existed in the aliens' database, but that his genetic code matched nothing there. In short, the Scrin know WHO Kane is. But they don't know WHAT he is, only adding to the mystique of Nod's leader.

During the First Tiberium War, Nod had strong ties to many global terrorist organizations, and also maintained several "fronts" in various countries. The "United We Stand" party in the United States, the "Albion First" party in England, and the "Fist of Allah" party in Iran were all later revealed to be puppet organizations of the Brotherhood of Nod. The Brotherhood has several traits of a cult, a terrorist group, and a mega-corporation, while not being any one of those. They have vast knowledge of Tiberium, and their elite troops have cybernetic enhancements. This is due to the fact that they embrace Tiberium as the catalyst for the next stage in human evolution, and in their experiments with the alien substance, often forgo ethics, morality, and even sanity in order to get results.

Of special note is the Black Hand - Nod's elite guard and secret police force. Claiming to have existed since the dawn of civilization, the Black Hand is in fact, the same Black Hand who assassinated Archduke Franz Ferdinand and kicked off World War I. Granted, it was new recruits who did so, but still. They first became widely known during the First Tiberium War, when their experiments in human enhancement via Tiberium became known. It was this research that was later used as the foundation for Nod's "Divination" project in Tib War II- the attempted forced conversion of all life on Earth into Tiberium-based life.

As opposed to GDI, who made an oath to never use nukes, Nod has access to a very large nuclear arsenal, which was used at the start of the Third Tiberium War to destroy the space station Philadelphia, and again in the same war to destroy the city of Sydney, Australia. They have also been known to experiment with liquid Tiberium explosives, which produce far higher blast yields than nukes - a "weak" Liquid Tiberium bomb is still predicted to have an explosive force in the gigatons - to say nothing of the monster Kane tricked GDI into using their Ion Cannons to detonate in Tib War III. The resulting blast instantly claimed the lives of millions of both GDI and Nod troops, leveled Eastern Europe, and produced deadly fallout throughout the Eastern Hemisphere. And this was before said explosion caught the attention of the Scrin.

Despite their misdeeds, however, the Brotherhood of Nod DOES do significant humanitarian work in the Yellow Zones - where GDI has little influence. While GDI tries to eradicate much of Earth's Tiberium and make the entire planet livable again, Nod provides food and medicine to the people stuck living in the Yellow Zones. However, outside the Nod-controlled regions of the Yellow Zones (some of which can rival Blue Zones in terms of quality of life), the general populace is left unaided, angry at both GDI and Nod, seeing the two groups as so dedicated to destroying each other that they no longer care about the people they're supposed to help. They see the two groups as lying hypocrites who only care for their own power - rather than the over-worked, very human organizations they are.

It should also be noted, that while GDI won the Third Tiberium War, it was never Kane's objective in that war to defeat them. Rather, it was to set the stage for the Scrin's arrival. His goal was to obtain Scrin technology - and he succeeded in that goal.

Tactics: Nod relies mostly on stealth and subversion, and as such, while sneaky, most of their forces don't hold out in long, protracted battles with GDI. The Brotherhood does have some heavy-hitters, though. Nod's favored weapons are lasers, flamethrowers, Tiberium weapons, and nukes. Nod has also developed cloaking devices for their bases and vehicles, allowing them to catch enemy forces off-guard.

Pictures of Nod forces:
Image
Nod Militants

Image
Black Hand Soldier

Image
Flame Tank

Image
Avatar Warmech

Image
Venom Assault Aircraft


ImageTHE SCRIN
"No precedent exists for viable indigenous resistance after Ichor-LQ Detonation Event. Overlord will be intrigued." - Scrin supervisor overseeing Foreman-371 in the Invasion of Earth.

The Scrin are a mysterious alien race, who's existence was told of in the Tacitus - a data matrix of unknown origin found in the Second Tiberium War. They were the ones who seeded Earth with Tiberium in the first place, and thus, are ultimately responsible for this whole mess. What is known of the Scrin, however, paints an alarming picture. Like humanity (and, in this case, the Drow), the Scrin are violent and resource-hungry, though considerably worse than either species in those regards. They were once carbon-based life-forms, like life on Earth, but somehow, ended up becoming Tiberium-based ones. Their modus operandi involves finding an inhabited planet at the right technology level, seeding it with Tiberium, watch the indigenous population self-destruct, then move in, finish off what's left of the native sentient race, and harvest the Tiberium (or Ichor as they call it). The signal for when it's time to invade is a powerful liquid Tiberium explosion, which usually nearly wipes out the native population. So, when the Scrin launched their invasion of Earth in the Third Tiberium War, they were unprepared for the resistance both GDI and Nod provided against them - though that doesn't mean they couldn't handle themselves, as their harvesting force nearly brought both GDI and Nod to their knees. But as the liquid Tiberium detonation was deliberate, their forces had invaded Earth at least a century too early, and they were forced to withdraw.

Image
A Scrin supervisor.

The Scrin themselves appear to be insectoid beings, although this is going off the limited data that GDI has on them. What is known about the forces used on Earth reveals three disturbing things, however. The first is that the Scrin troops sent to planets like Earth aren't the Scrin themselves, but in fact bio-mechanical constructs. The second, is the Scrin's logistical abilities are far beyond that of GDI or Nod. While the human factions use carrier planes, shuttles, naval vessels, or APCs to carry their troops, the Scrin rely on far more advanced technology. Namely, wormholes and teleportation. The third is the Scrin's fondness for telepathic warfare. Certain Scrin troops are known to be able to mind-control enemies, and can wreak havoc in enemy armies. The Scrin have also developed deflector shield technology, which makes their already formidable forces even tougher.

Tactics: The Scrin combat doctrine revolves around air superiority, and they've more than proven themselves in that regard. Willing to use a combination of GDI and Nod tactics - combining superior firepower with dirty tricks - the Scrin are often the last thing an indigenous race sees. The only reason humanity survived their onslaught was a mix of the Scrin being tricked, humanity having the Tacitus, and sheer dumb luck. Their preferred weapons are plasma cannons, charged particle beams, telepathic tricks, and the weaponized wormholes known as "Rifts", which suck enemy troops and building into deep space.

Pictures of Scrin forces:
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Scrin Intruder

Image
Shock Troopers

Image
Corruptor

Image
Stormrider Fighter

Image
Devastator Warship

Image
Annihilator Tripod

So, that's it for the playable C&C factions. Next post, the non-playable (but still important) ones. The Forgotten and CABAL's Army.
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Re: Earth Age: Command & Conquer Edition

Postby Obsidian Agent » Sat Jul 25, 2015 12:28 am

Image THE FORGOTTEN
"Unlike you Blunts, the Forgotten are a people of honor." - Umagon to Michael McNeil.

Not all who are exposed to Tiberium die from it. A few are "merely" mutated, sometimes mildly, sometimes horrifically. These mutants are usually shunned by mainstream human society, and seek refuge in the Yellow - and sometimes Red - Zones. While baseline human/Tiberium mutant relations have improved somewhat since the Second Tiberium War, there is still distrust between the two groups. Not helping matters are the unconfirmed reports of mutants aiding the Scrin during the Third Tiberium War. However, all these mutant groups have one thing in common: they have been forgotten by baseline humanity. Angry, and with nothing left to lose, they've been known to strike out at GDI and Nod alike.

The Forgotten are not a unified people, but rather a loose confederation of tribes of mutants. Some of these mutants "simply" resemble normal humans with Tiberium crystals growing out of their flesh, while others have been warped into monstrous forms by the alien crystal. Some mutants are lucky - the Tiberium infection of their bodies reaches a certain point, and then stops, reaching a semi-inert phase. Others, however, are less fortunate. The Tiberium merely slows down, but continues to spread throughout the body. Eventually, the alien substance will metastasize, and the infected mutant will suffer the same death as a normal human exposed to Tiberium. That is, shards of the crystals slice open their blood vessels, while the high-energy radiation and exotic particles liquefy their internal organs - just over a longer period of time.

Image
Umagon - a female Tiberium mutant.

Image
Tratos - a male Tiberium mutant, and former leader of the Forgotten.

For those lucky mutants who's Tiberium reaches the semi-inert phase, Tiberium has some unexpected benefits. Rather than being poisoned by continued Tiberium exposure, the alien crystal will in fact, heal them. Some mutants gain increased strength, while others have developed strange powers. Some mutants, like Tratos himself, have precognitive abilities. Others can create and control lightning, due to their own bio-electricity interacting with the Tiberium in their bodies to create a miniature ion storm. Still others can manipulate Tiberian plants and wildlife to behave as they see fit.

No mention of the relations between mutants and baseline humans can be complete without, of course, their slurs for each other. "Blunt" is a slur mutants use to refer to baselines, while "Shiner" is used by baselines to refer to mutants.

Tactics: The Forgotten largely use hit-and-run tactics, as they lack the strength for long, drawn-out battles with GDI, Nod, or the Scrin. Their weapons are whatever they can get their hands on, usually abandoned GDI or Nod equipment.

Pictures of Forgotten forces:
Image
A Mutant Maraduder.


ImageCABAL'S ARMY
"Listen to the sounds of your own extinction." - CABAL during the Firestorm Crisis.

CABAL - The Computer-Assisted Biologically-Augmented Life-form - was the Brotherhood of Nod's chief Battle-A.I. before and during the Second Tiberium War. In the aftermath of said war, however, CABAL was deactivated, and was sought out by GDI and Nod alike. GDI forces lead by General Paul Cortez and Dr. Gabriela Budreau wanted the A.I. to find a way to translate the Tacitus, knowing that the alien data matrix held the key to restoring Earth's environment and undoing the Tiberium contamination. General Anton Slavik of the Brotherhood of Nod needed CABAL to help restore order after Kane's disappearance. After Slavik had CABAL reactivated, however, the A.I. started to go insane. He ordered the death of Tratos, the only other sentient being who could translate the Tacitus, against the will of Slavik. After gaining the Tacitus, CABAL put the rest of his plan into action. Executing all of Nod's inner circle except for Slavik by taking over their cyborg bodyguards (Slavik survived due to having human bodyguards), and launching an attack on the GDI base where the Tacitus was being kept, CABAL launched a horrific campaign of aggression which would later be known as the Firestorm Crisis.

CABAL began attacking GDI, Nod, Forgotten, and civilian sites alike, rounding up humans to be turned into cyborgs for his army. With the situation going increasingly desperate, Cortez and Slavik contacted each other and discussed terms of a cease-fire. A GDI-Nod Unholy Alliance was formed to try and take down CABAL. Using data from each other's computer systems, GDI and Nod were able to locate CABAL's core and Cyborg Production Facilities. A cyborg that had been infected with a computer virus was linked up to the cyborg plant, and CABAL's production abilities were shut down. Meanwhile, GDI and Nod forces raided the pens where CABAL was keeping humans to be turned into cyborgs, and shut down his Tiberium processing centers. As it turned out, before each human was turned into a cyborg, they were given injections of Tiberium compounds that would supposedly make the transition to cyborg-dom easier. In the final battle, CABAL's core was destroyed. GDI reclaimed the Tacitus, and Nod declared victory over "the single greatest threat to the Brotherhood".

However, there are those who claim that CABAL still lives, despite what GDI and Nod say. These people are more right than they know. For a fragment of CABAL still lives on in Nod's new Battle-A.I., LEGION (Logarithmically Engineered Governing Intelligence Of Nod)...

Image
CABAL's current avatar.

Tactics: CABAL uses overwhelming numbers to achieve his objectives. His army is mostly based off of Nod tech, with a bit of GDI's thrown in. CABAL also has a fondness for chemical weapons.

Pictures of CABAL's forces:
Image
Cyborg Trooper

Image
Cyborg Reaper
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Re: Earth Age: Command & Conquer Edition

Postby Gunbird » Sat Jul 25, 2015 5:51 am

Why do I got the feeling the the drow are not going to have a fighting chance?
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Re: Earth Age: Command & Conquer Edition

Postby Obsidian Agent » Sat Jul 25, 2015 6:12 am

It's to see how the Drow react to being in a world where they're no longer top dog. And before anyone accuses me of starting a "Humanity, Fuck Yeah!" thread, I'd just like to point out that in C&C, humanity isn't top dog either - not by a long shot. That title goes to the Scrin. Granted, they only appeared in one game, but still, from what we saw, they could stomp humanity into the Stone Age if they wanted to. And granted, the only two races that we actually know of in C&C are Humans and Scrin, so this just adds a new race into that mix. There are other sentient races in C&C, we just never met them, or even learned anything about them, other than that many of them were driven extinct by the Scrin.

It was also to see how GDI and Nod would handle a race that could actually use magic. What would their reactions be. My personal guess is that GDI eventually establishes good relations with the Nal'sarkoth, "fair-weather-friend" relations with the Sarghress and Illhar'dro, and terribad relations with all the other clans. Nod would just have terribad relations with all Drow, IMHO.
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Re: Earth Age: Command & Conquer Edition

Postby Gunbird » Sun Jul 26, 2015 3:57 am

Not even the Nid? The Bothered seem to be acting more or less like them.

That make think of idea. But I need to go to bead. I talk about it later. ZZZZ
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Re: Earth Age: Command & Conquer Edition

Postby Obsidian Agent » Sun Jul 26, 2015 4:04 am

Gunbird wrote:Not even the Nid?


Despite their alarming similarities, no, I don't think Nod and the Nids would get along, though it is possible. It's just that, as of "Tiberium Wars", Kane and Nod have more redeeming qualities than Snadhya and the Nids.

But then, if the Brotherhood of Nod supplied the Nidraa'chal with weapons... hoo boy. Using Nether and Tiberium in conjunction. Yikes.

Now, I'm curious. How do you think Tiberium would react to mana?
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Re: Earth Age: Command & Conquer Edition

Postby Obsidian Agent » Sun Jul 26, 2015 4:10 am

Also, there are a few reasons why I suspect GDI would get along best with the Nal'sarkoth. The first is that the Nals are one of the most racially tolerant of the Drow clans, and thus, establishing relations with them would go over the easiest. The second is the Nal'sarkoth's proficiency with wood sorcery. One of GDI's goals is the restoration of Earth's environment, and the Nal'sarkoth would be the ones who could help the most in terraforming areas that were recently cleared of Tiberium.
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Re: Earth Age: Command & Conquer Edition

Postby Gunbird » Mon Jul 27, 2015 6:55 pm

Obsidian Agent wrote:
Despite their alarming similarities, no, I don't think Nod and the Nids would get along, though it is possible. It's just that, as of "Tiberium Wars", Kane and Nod have more redeeming qualities than Snadhya and the Nids.



Maybe we can have Kane and Snadhya have a good partnership at first. He will trade Tiberium for Drow slaves and other undesirables . But after she and most of the Nid merges which there taint and a little loopy, Kane cuts ties.

As for Tiberium and what dose to Drow. I would like them are immune to it…in yellow zone ammonites .
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Re: Earth Age: Command & Conquer Edition

Postby Obsidian Agent » Mon Jul 27, 2015 10:56 pm

Personally, I think Tiberium would be just as nasty to Drow as it is to humans. After all, one of its properties is that it converts most solid matter it comes into contact with into more Tiberium - and does so on the subatomic level. And there's still Tiberium's by-products - the toxic gasses, the exotic particles, and the high-energy radiation. And here's a lovely quote (by one of the producers) about what it does to the body:

Mike Verdu wrote:"What happens if you're exposed to Tiberium? Nothing good. If you come into direct contact with Tiberium, the green matter will start to fuse with your skin within about 20 seconds. You'll feel an intense burning sensation, similar to touching a hot pan or spilling acid on your skin. A full blown infection will manifest if you aren't treated immediately. Your flesh will begin to take on a glassy-greenish appearance as it begins to crystallize; eventually your internal organs will shut down as Tiberium extends rigid crystalline runners throughout your body. If you breathe in the crystal, then it will become embedded in your lungs. You'll lose the ability to process oxygen as your lung tissue crystallizes. Eventually you'll start coughing up blood and will hemorrhage to death."


Although, knowing how Tiberium is a double-edged sword, it might just also make some of the best mana cores and foci ever.
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Re: Earth Age: Command & Conquer Edition

Postby Obsidian Agent » Mon Aug 24, 2015 1:43 am

Bump. There are a few more things to note about Earth in the Command & Conquer: Tiberium universe.

Image

A victim of Tiberium assimilation.

Tiberian Wildlife (Animals mutated by Tiberium):
Image

Visceroid.

Image

Tiberian Floater.

Image

Tiberian Fiends (Canis tiberius).

Image

Veinhole Monster (imagne kudzu, a squid, and the Sarlaac from "Return of the Jedi" all put together, and you'll have this).


Tiberian flora (Plants mutated by Tiberium).
Image
Image
Image

These plants produce spores that spread more Tiberium.
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Re: Earth Age: Command & Conquer Edition

Postby ThatGuyThisGuy » Mon Aug 24, 2015 5:42 pm

Nasty
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Re: Earth Age: Command & Conquer Edition

Postby Gunbird » Tue Aug 25, 2015 3:04 pm

I think it's better to have all the characters as Drow in place of humans. That way you can get more players into game. Most people on the RP form mostly want to play as drow. Especially if it's a non Moonless Age setting, such as the one you're trying to set up.

django has some games with this sort of formula. ( You might want to p.m. him to help you set up the game)

Here's a game that uses a Mad Max setting .
viewtopic.php?f=99&t=18785

And here is my system shock crossover.(Maybe we should call these typing of games merge-overs?)
viewtopic.php?f=99&t=18711

Here are the rules to the game.
viewtopic.php?f=82&t=8697&start=5295#p834601
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Gunbird
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