@Jiharn: On golems topside: we assume full scale war, so clans working together, and a serious effort to get their full might on the surface. They could resurrect the elevator construction, reinforce the supply routes, improve said routes, etc.
Also, their golems are as all terrain as it gets, moving on legs, so they could have far better mobility than almost every early tank, although at the cost of speed (we have seen tracked golems too, though). Although weather could rust them or make them malfunction, I doubt it would be such a big deal, a lot of it's parts use mana, so those are less mobile parts that may malfunction. Yes, it will be harder than fighting on the underworld, and will take some time sending spare parts or new golems to the overworld, but it's hardly a titanic task when they plan for total war, considering the advantage they bring to a battlefield.
Ok, that's a fair point on fear. Would still crap my pants seeing a drow battleline marching against me.
Again that's fair, but the hermiones would suffer the same problems, they are so far away from home there's just no supply train for them, so they have to live from their conquered lands. For halmes, it's unclear which side they would favor, both hermiones and drow seem pretty alien for a regular human, so if the hermiones are dicks, it may make them the biggest threat for the populace, after all, for all their black legend, drow don't go around conquering whole nations, just sporadic raids and the odd razing of small towns.
It's also unclear just how many hermiones there are, they could be succesful because they are better warriors using better equipment and tactics, but be numerically inferior to the armies they conquer.
Agreed, it isn't granted they would win. But if you had to bet...
Whispering shadows wrote:Meh fighting on the walls would hinder the amount of troops I could bring to bear even more then fighting in the open square just inside the gate. As for concealing troops I could either have them stationed in towers a fair distance away or have false walls and other hideout places installed in the gatehouses. Normally I would let only the 1st few squads through the gate before closing it. Once I had the max manegeable number through I would close the gates and proceed to attack from all sides forcing the drow to bunch up where I could bring my artillery to bear. Once the 1st squads had been eliminated I would retreat further into the city and issue my men ranged weapons and proceed to turn it into a sniper hell hole (can't block something if you don't know it's coming). I would use wagons (some on fire) to block off roads and seperate individual units (I.e. roll them down hills). Oh and naturally I would set sections of the city on fire just to add to the confusion they would be suffering from. Basicly I'm going insurgent on them. This would naturally slow their advance down considerably. As for drow having no qualms about killing my civilians I would in turn have no qualms of being brutal in making examples of captive drow (wicker men, severed heads, impalement) I won't give all the details but lets just say I would do my best to turn the city into a living nightmare.
Meh, it could happen, history is full of examples of weird traps or stratagems that won or lost battles.
Thing is, here we are talking about winning or losing a war, so such a trap, while it would work (although the purpose of walls is to stop and bleed the attacker), it might kill a few hundred or thousand troops of either side (both sides can use such tactic), but that's it, it would be a small battle won, but it is extremely unlikely it would affect the war.