Registration thread: version 3.0 - Raveran 1114

Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Thu Dec 06, 2012 5:11 am

Rilla Treespirit:
Your character is approved!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby La'karma » Sun Dec 09, 2012 4:53 pm

Name: Ash'anti Sun'daramora
Race: Drowolath
Age: 55

Equipment:
Leather Fanny pack; one notebook, writing tool.
on the same belt, is the sheath for her two daggers.
Magic:
Light Sorcery
Modest Mana Manipulation

City: Raveran
Clan: Sun'daramora

Background:

Dress Rehearsal [1-10]
First impressions are always important, thus Ash'anti was born with a deficit of impressiveness. Her father was much of note, a mere trade manager of some minor clan who not to long later was swallowed up by Chel. Ash'anti didn't appear to be much either. Her eldest sister tried to teach her how to act out to get the best stuff, her Aunt tried use her to spy on her sisters and her mother poked her over and over again for that 'twinkle'. She didn't seems particular adapt at anything and she quite clearly lacked the "twinkle'. Thus at the age of 6, she was dumped on her mother's former mate and the latest assistant. He took care of her about as well as her Aunt and sister's had, which meant that he mostly ignored her. Which left the little Ash the chance to wonder and wondering in a clan as odd and eccentric as the Sun'daramora meant she learned quite a bit. She learned what potions, lotions, and concoctions would do to ones hair, skin, and clothes. She learned that the clothes can turn vermin into a Val and the world behind the stage is as messy as the world outside the theatre.

Centre Stage [10-25]
So when her mother sent her off to Orthorbbae, her family was sure she would be picked out and possible be killed. She was, but only in her first 3 years. Which was how long it took for her plans to take effect. For the other 12 years, her enemies learned the joys of wearing wigs that hide their lack of hair or wearing layers to hide their rash covered skin. While her friends and allies learned the joy of making minions of former enemies. The distance between home and school allowed Ash to step out from the shadow of expectations. At home, she stuck to with those worked the stage, created the costumes, and made the performers presentable for the stage. Tricks and tools she took back to school, were presentation got you status, appearance kept you safe, and skills made you valuable. She'd have Sullisin'rune friend who loved her face painting skills, the Illhar'dro girl's enjoyed her knowledge of her hair and skin treatment, while others like her tales of the theatre (names where changed to keep some dignity) and others appreciated her skills at gathering information or spreading rumours. Her position was solidified, the appearance of long-standing allies kept her safe and her varies skills (and sly tongue) kept her valuable. That was in till Chel's value fell and the appearance of safety dropped away, ripped off by crazed summoners and short-sighted clans. Her mother had struggled to keep what they had, but finally let it go. Gathering those loyal to their clan and informing them of their move.

New Setting [25-40]
The Sun'daramora were not a fighting clan, in fact the small clan didn't even have a fighting force. Which made the destination of their new home an easy choice. The way there was already well tracked by other's fleeing Chel and the Sarghress Raider groups moved through the varies route between the city making the move a safe one. Travel was safe, arrival was another thing. Ash and her family had barely put down their pack when Chel's trouble caught up with them. It was only the goddess's blessing that their main base was far from the Bazaar, something that moons before had been a point of annoyance. Yet many of their members who had been there had become tainted. Those that weren't killed off by the fanatical Kyorl's, fled Raveran and went back to Chel. Leaving behind the bare skeleton of the Sun'daramora and many wondering what would become of them. Xinkova, her eldest sister had a few ideas. It was she who reached out to a few of the local clans, in particular to the Illhar'dro who knew of her clan's skills. This along with opening their doors to common born actors and wannabe actors. Helping anyway she could, Ash became an assistant on many of the meeting with local Illhar'dro and Raveran clans. Though the ties were weak at first, their newer members needed to be trained in the clan's varies performance arts skills, while others were put to work on making potions, concoctions and face paints.

Intermission [40-55]
It took 15 years to build the new Sun'daramora clan from the skeleton of the old. Ash'anti had spent most of that time playing the advisor and assistant to her older sisters and their new Illhar. Which subsequently lead to her position at the end of those 15 years. As the new Overseer of a District Theatre and the varies Troupes of that area, she put her former talent to good use. She secure their safety by improving their appearance which in turn earned their and her a reputation. Her reputation as a listener and a calming voice came in useful as time grew more turbulent. Whispers and concerns had begun to grow, as members from clans great and minor began to take note of the trickle of refugees. Yet it didn't take a Val style education for people to realize that ill energies to the East were growing. Yet like many in Raveran, Ash'anti considered the problems of the East the problem of the Eastern people. It wasn't in till people began to notice masses of Illhar'dro troops moving along with the Refugees that distant problems seem to loom among them. Ash'anti had many in road to the clan and while most of the Illhar'dro higher ups assured her that those groups were merely from far off and destroyed cities, those lower on the chain did hint at more ominous news. So while others were shocked and outraged with the Illhar'dro's sudden exodus, Ash'anti was more concerned with vacuum their absence created. Already before the Illhar'dro had even packed one cart there had been movement from varies clans of Raveran. Expecting this, she ordered lessons in defence for those under her care. It took little time at all. No sooner had the Illhar'dro left than the Vir'reska struck. Everyone knew that the clan was aggressive, but many of the smaller clans had been take unaware, going to sleep only to wake up to find their district under Vir'reska control. Land grabbing was acceptable and often time cheered if done right, but the Vir'reska hadn't become more opened over time. To many of the minor clans, they had seemed close themselves off even more. Alone, they didn't wield power, but as Ash'anti began to speak with other minor clan members and leaders it was apparent that they all had begun to fear the same time. Without the Illhar'dro at the head of the council it was likely that their voice would be cut off permanently unless they allowed themselves to be absorbed into a great clan. Ash'anti soon found herself being council to not just her sister Xinkova, but their new minor clan allies. Her reputation earning her the ear or just an audience with Illhars and Dev'ess alike.

Thus on the day that the council agreed to the appointment of Sa'inne Edega from the Farmers Guild, Ash'anti felt like perhaps even with the rapidly shrinking Sarghress force that the city might just make it through. It was a short held view, one shattered by the demon invasion. While she had always been firmly against the tainted believing them just a stone throw away from becoming a demon. The Kyorl had seen off so many of her clan mates between the first and second invasion, that she was numbed after the Council of Tears. It was a numbness she carried in her as she worked with her district members to move and secure their items as the riots spread from part of the city to the next. A growing mass of anger people, former friend and costumers who had turned in her eyes, into a different kind of demons. A demon with many arms and legs, often crying out with hundreds of voices, armed with weapons and fuelled with anger and fear. It was what her shattered mother had fled Chel for and as she watched area burn and the cries Moon after Moon from the safety of her clan's main base. She could only think enviously of the Illhar'dro. She knew that many hated them, not because they had fled and left the city, but for the fact that they could flee somewhere else. In the Moons that passed between the rebuilding of the city to the tension filled streets where the newly returned Illhar'dro find the city they had left more jaded and less welcoming, Ash'anti came to terms with the new Raveran that is being built up around her. She has come to terms with the need to carry a blade, when once she didn't need to. She had gripped the concept that the city shall not be taint free. She has even worked out how to smile and remain civil to those who now control the district where her Theatre stands. Her smiles and charm has covered many things over the years, but these days it hides her growing anger over how powerless she feels and the schemes that (she hopes) will change all that.

Description:
Height: 7'1"
Skin Tone: Just a shade above Dark Chocolate brown
Eyes: Teal, streaked with black
Hair: White, black tipped hair, reaches her upper thigh. Often swept back away from her face.
Tattoos: A teal coloured spiral tat around her belly button and the small of her back
Outfit:
Head: A golden hair band cups her hair (it doesn't sit on top of her head) and circle from behind one ear to the other.
Top: A mid-drift bearing dark teal with gold hemmed and high collar
Legs: A dark teal sarong style wrap over canvas coloured harem pants (the wrap hides her leather fanny pack)
Arms: dark teal arm sleeves with gold vine designs, held in place with bicep braces
Feet: Dark leather boots

Time Zone/Activity: EST/Friday-Sunday
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La'karma
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Tue Dec 11, 2012 7:36 am

La'karma:

The character looks good, you're approved for play!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby django » Thu Dec 20, 2012 12:21 am

I would like to up date my character heights to match the current setting in drowtales. This will not change their power level, I just want it for the records.

Gaul 7 '4' feet

Garrus 7 '3' feet

Trinita 6 '10' feet

Mae 7 feet
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Luzahn » Thu Dec 20, 2012 1:49 am

I'd like to do the same; I had edited Dain'aran from 6'1 to 7'3, in line with the new height charts and wiki update, and I suppose I should note the change here. I've reverted it for now, to avoid any issue there.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Brawl97 » Fri Dec 21, 2012 9:59 pm

(my first attempt at registration wish me luck ^^;)
Name: Ebinoth Sarghress

Build: Muscular
Race: Drowolath
Gender: Male
Age: 89
Height: 7'8
Hair: short white hair
Eyes: green

Clan: Sarghress
Sorcerey: fire,
basic mana manipulation

Location
Val'Raveran

Equipment:

WEAPONS
a two handed war-hammer (like this http://www.drowtales.com/mainarchive.php?sid=6865)
a scimitar as a sidearm (http://www.turbosquid.com/3d-models/han ... del/512116)


Armor
steel plate armor

Additional gear
One fire pot to fuel his sorcery
30 Ada spending money

Combat ability
Hand to Hand - basic combat training nothing remarkable
Scimitar - his father still made him practice but due to Ebinoths distaste for light weaponry and using it only in tight areas where his hammer is not able to be used as effectively Ebinoth's skill with a blade is mediocre at best
War hammer: Ebinoths preferred weapon. His enjoyment when using this blunt weaponry causes him to use it constantly and as such is quite skilled in it's use
Fire sorcery: Ebinoth has a basic understanding of fire sorcery. He can cook his food with it, keep himself warm with it and roast his enemies with it. nothing special

Personality: Ebinoth is generally speaking a jovial and adventurous male. He will talk to people even if they are complete strangers with a very relaxed and pleasant manner and when no one is around to talk to he commonly talks to himself.despite his normaly jovial nature Ebinoth has a seething hatred for the sharen above even that of what his clan normally feel for the vel clan. Ebinoth's impulsive streak causes him to do stupid things occasion. Ebinoth due to his unfocused and self centered way of thinking is apathetic to the plight of others as long as those people are not significant to him. "Honor" to Ebinoth is a bi-word for idiocy, he will fight dirty if he needs to in order to win. He will always fulfill his promises if he can but will not do anything nigh suicidal for them unless he thinks it would be really fun. He due to being raised as a soldier and killer of sharen he is very bloodthirsty

History: Ebinoth was born in chel to sanai and tae'shul 2 Sarghress grunts. His parents due to their families long history of mercenary work and service under the sarg hierarchy ensured that Ebinoth would be raised in a military tradition. By the time Ebinoth was old enough to understand his parents words he was told of the greatness of the clan and his duty to defend and kill for it. This imbued a young Ebinoth with a certain zeal and he swore to his parents he would make them proud and defeat the clans enemies just as they did.

When Ebinoth grew old enough to wield a weapon his father trained him to fight. In the beginning his father tae'shul taught him to wield a blade, this was not very successful, Ebinoths fighting style was not suited to the precise movements and quick cuts needed for swordsmanship.Only 18 years old Ebinoth would not so early in his life fail in his promise. Ebinoth found a new weapon in on his way back from an unsuccessful training session. He saw a sledgehammer lying on the ground with no one their to claim it. When he picked up the hammer he immediately felt the connection with this item, he in what could only be defined as a lapse in judgement (these would plague him the rest of his life ^^; ) he swung the hammer at the nearest thing he could find, his neighbors tiktikki. It was crushed of course, he got a severe whopping from his neighbor and was tongue lashed severely by his parents but he eventually told them he found a weapon he liked and could use. In the next traning session with tae'shul Ebinoth was holding a small metal war-hammer, the results were immediately positive and as he grew older the war-hammer would be the weapon of choice for him, his promise could still be fulfilled.

After Ebinoth had proved to his father that he could and would become a great warrior at age 25 he was taken aside by his mother sanai told he would be learning sorcery as well. tae'shul was an earth sorcerer and sanai a fire sorcerer, since Ebinoth's parents wanted with all their heart not to expose him to sharen influence at the Orthobbae which they considered inherently evil tae'shul and sanai wanted to see if their son had either of their powers. Luckily for them Ebinoth could manipulate flames. Upon learning this sanai as a powerful fire sorcerer and a passable teacher, she taught him everything she could in order to survive and kill the Sarghress clans enemies.

With his parents knowledge firmly implanted into his mind at the age of 40 Ebinoth immediately joined as a grunt in the Sarghress military. The skill witch he showed when using the steel war-hammer his parents gave him as a 40th birthday present was considered very impressive for one so young. He was offered a leadership position in his squad after his 55th year when he rallied his fleeing squad when their sergeant died in a sharen ambush personally killing the sharen vel who assassinated their leader and sending the ambushers running home. suffering nearly fatal wounds in the process. Ebinoth himself refused to be promoted. He considered command to be a ball and chain around his ankle chaffing his normally willful nature with the focus, discipline and patience necessary for leadership. When Ebinoth's parents heard of his victory they told him how proud they were of him and that he had a great bright future ahead of him. It was the happiest day of his life, he had come through on his promise.

Ebinoth who's life was never plagued by loss suffered his first great defeat in life. A female named Nisi'per had for 10 years hunted for the sarghress who had killed her brother. She had finally tracked him down and was preparing to exact her revenge. Unfortunately for ebby the vel he killed was her brother. When Ebinoth was 65 he and his squad were out on patrol a relatively quiet day all things considered, but then they were beset upon by sharen. Each one blocking every exit path they could retreat to bombarding them with arrows and magic. of the ten soldiers in Ebinoths squad only he remained afterwards. As ebinoth ran for his life he was cut off by nisi'per, she wanted to be the one who killed Ebinoth and so she had commanded her men to retreat and challenged him to a duel.

The fight was long and hard but Nisi'per was foolish she decided the "honorable" thing was to fight her brothers killer one on one. Ebinoth was a good fighter but she was better and he lost. He used his fire sorcery to put some distance between him and her and he ran for his life. Had she brought backup instead of trying to duel him his death would have been assured

Ebinoth returned to his commander badly bloodied and unsure on his feet to report on the destruction of his squad . He felt as though he let his parents, his squad and his clan down by not standing and fighting an opponent who was clearly superior. The irrational shame he felt caused Ebinoth to leave for Val'Raveran so that he could find a new start to rebuild his life.

Timezone: America, Eastern standard time, capable of posting everyday preferably in the evening
Last edited by Brawl97 on Sat Jul 13, 2013 3:32 am, edited 6 times in total.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Tue Dec 25, 2012 6:48 am

Brawl97:

I don't think mana bombs are acceptable equipment, please remove them.

You need to revise one aspect of the character's background. The part about Nisi'per defecting doesn't make any sense and appears to come out of nowhere. Why would the Sharen offer her a position in their clan? Please find some way to resolve this, and then resubmit!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Brawl97 » Tue Dec 25, 2012 4:13 pm

Alric wrote:Brawl97:

I don't think mana bombs are acceptable equipment, please remove them.

You need to revise one aspect of the character's background. The part about Nisi'per defecting doesn't make any sense and appears to come out of nowhere. Why would the Sharen offer her a position in their clan? Please find some way to resolve this, and then resubmit!

done
bombs are gone nisi is a vengeful sharen looking to avenge her brother, the vel ebby killed earlier
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Tue Dec 25, 2012 10:17 pm

Alright, your character is now approved!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Pariel » Fri Dec 28, 2012 8:23 pm

Update of Dumah.

Name:Dumah Kyorl'solenurn

Race: Drowussu

Age: 259

Equipment:

7 Ada, 5 Sealing Stones, Flint, Halberd (his main weapon), Twin Gladius (his backup weapon), Rations for three days, a blanket, first aid kit, a spare change, and a backpack to put it all. He owns very little, as he's known to give a good portion of his belongings to beneficence.



Magic: Fire Sorcery,Sealing.

Beginning city: Val'Raveran

Clan: Kyorl'Solenurn


Background:

Dumah wasn't born in the clan. He instead was found at the temple's feet, wrapped in blankets and in a basket. It is unknown why and how he was abandoned, most probably because their parents couldn't afford raising him, and therefore let the Godess and their servants handle the newborn's fate. Fortunately for him, some of them were compassionate enough to take care of the young toddler in turns, and although he never found a parental figure among them, his needs were reasonably satisfied by them as a whole. It was their initiative to name the young child Dumah, given his vigilant nature and fiery affinity.

Upon reaching the age of 10, he expressed his desire to become a templar, and perhaps this wasn't the wisest of the choices, for the pairing with a warden required a degree of political weight the kid didn't have. He had no family, and hence he had no renown, and only those who really needed a templar for their warden daughter would accept the deal. Thus, he was paired with an ill tempered warden, who had been spoiled and coddled to no end, and that even their parents had trouble putting her at ease. Perhaps behind such a choice was the hidden desire that the would-be-warden was taught humilty by the family-less scoundrel.

It didn't work. Dumah knew that his position was one of luck and privilege, knowing well what was the usual fate of those abandoned by their parents, and instead of condemning his warden's bouts of selfishness he kept silent during his education, always following her, and being quick to defend her own self on her whim. He was for the most part a docile, unremarkable templar in training, with a talent for Fire sorcery, but not much more. On the few ocassions people managed to make him talk his heart out, he showed a great deal of insight regarding himself and his situation, fully aware of the true whimsical nature of his warden, but not wishing to make trouble.

His silence would cost him dearly in the end. Because of his inability to stop his warden in her tracks when she made unreasonable or foolish moves, the first time the pair was hunting she soon found herself in a situation she couldn't get out. They had been transferred to Chel, and they had gone too far chasing a tainted in their zeal towards the outskirts. Dumah's common sense was telling both to get out of that crevice the foul demonspawn had crawled it, for it could be a trap.

He couldn't do anything but watch his warden get killed by her own foolishness as he tried to reach her while being pinned down by the demonspawn peers. He was saved in the last moment by a more prepared hunting party, but the damage had been done. He had failed to protect his warden from herself. With a heavy heart, he set back to report. He got out lightly, mostly because it had been his warden's decision, but the remorse was still there, gnawing his entrails as he awaited reassigment.

Eventually, a new unassigned warden came, named Aelith. Aelith was different from his first couple. A bright, easygoing merry mind that Dumah sometimes couldn't understand. Nevertheless, Aelith was much more open to feedback and was wise enough to heard Dumah's opinion when it counted. She also had more flexible views about her duty, being as reasonable as her creed allowed to. In the end, it was this reasoning who led her to seek more understanding of the demons they were fighting against, as she reasoned that more knowledge would mean more ways to stop it. Dumah saw it reasonable at that time, but the most zealous members of the Kyorl didn't see that way. Aelith had gone too far, disclosing secrets no one should.

For her crimes, Aelith was branded as corrupted, and Dumah was forced to choose between his faith and her in order to not be judged as corrupted for what he knew. Embittered to no end, he participated in the hunt as duty demanded, and with bitter tears she gave his friend a merciful, quick death. He was forced to resign his duties as templar, having had a brush with the corruption, which he gladly did, as he was growing sick of the callousness of the orders.

Given his offensive sorcery traits, he was approached by the Holy Lances, and quickly inducted into them, because that all the other options were sensibly worse. He was positively surprised of the collective, being one of the most open minded people he had ever seen in the clan. Even if he had to try his darnest nice to bound with an Unicorn and shovel the dung of the stables once in a while, this was certainly a place he could finally find some comfort, and he opened himself up, speaking his mind out loud with a sense of freedom he had never experienced. He of course, avoided touchy subjects just like the corruption, but for the most part, their peers encouraged him to try new things. And to speak to drowolath, their chaotic cousins. They were chaotic, but not demons, according to the friends he made there.

Years passed, and the countdown to the Nidraa'chal war had just started. Dumah knew that the whole peace of the Holy Lances wouldn't last, and he was not the slightlest surprised when they were called to war in a city that was ravaged by demons. He had never seen anything like that, and he didn't take their role so well. One thing was killing demons and tainted drowspawn, the other was searing with fire the fallen Dutan'vir and even children. After the war, the last remnants of his optimism finally shattered. He became much more cynical with everyone including himself. His attitude took a turn for the worse, being much less pious and more indulging with himself.

With the quick deterioration of the attitude, he was suggested to take a pilgrimage to the surface, which he gladly did, wanting to get out of the demon infested city before his sanity snapped. After unremarkable weeks of travel, he sorted the ideas that prowled in his mind. The will of Sharess was an ideal, the wills of his elders were executions of said ideal, and thus flawed in nature. He would resolve to stick to the essence of the faith, while not glossing over the details. This easened his spirit to a degree, but also did nothing but worsen his Cynism, aware now that some elders could well be using the faith as an excuse for something else.

Upon his return, he would find a ravaged Val'Raveran, where most of the people he knew had been gone from this world in the fires of the taint, cursing his luck, he appealed to the elders to retake his Templar duties once more like years ago. They did not object despite his circumstances, for they needed able bodies to patrol the streets, something he couldn't do as a Holy Lance in times of peace. He now waits for the third warden in his life to command his blade.

The events transcended in Raveran once again reinforced his cynical views on life, his newfound cynism being nourished by the infights that trascended in the council of tears. While he fought well in the second demonic invasion, it left him a bitter aftertaste, more when their blades were turned to people that in his opinion, were stretching the definition of "corrupted" a lot. But the damage was done, and there was no turning back. Dumah devoted himself to strengthen his skills, as he assumed that the Kyorls would never be again appreciated in a long time, but they would still be feared.

Unsurprisingly enough, Dumah has allowed also his moderate side to flourish in the aftermath, not seeing the Duskian presence and other clans in a bad light by neccessity, and turning a blind eye to driders and half breeds whenever the opportunity arises. He doesn't know how much he will last, but he keeps trying.


Description:

Dumah is a 6' tall templar with gray eyes, a slightly prominent chin. His most remarkable feature is his shaven scalp (He would have gray hair) . He has a simple, plain Sharess' eye tatoo on his forehead, much like the Clan's banner one. Across his left side of the face is a large vertical scar, sparing the eye. He usually wears little clothing when not in his armor, and of simple quality (It is not uncommon for him to walk around shirtless). His armor is a dark gray full plate, and unlike many armors of the Templars, is full of old scratches, but still very functional. He wears nowadays a red cloth over his scalp, tied it in a kerchief fashion.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Wed Jan 02, 2013 4:16 pm

Pariel:
Dumah has been approved again, have fun!

Character update for reference:

Name: Vithar Am'saag Sarghress

Additional Bio:
Today Vithar remains with the Highland Raider garrison in Val'Raveran. His body is starting to show the stress of nearly 2 centuries of combat and injuries, and he mostly spends his time as a senior officer filling out paperwork and reminiscing of his glory days of raiding. He remains in touch with his children fighting in Chel in the war against the Sharen, particularly his eldest son Tur'geis.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby IkaikaKekai » Sat Jan 05, 2013 8:57 am

Name: Labran'che Kyorl'solenurn/Che Vloz'ress

Race: Drowssu

Age: 52

Equipment: Set of Vloz'ress armor (Chest plate, gauntlets, 'rage' mask, dark brown, bloodstained cloak) Set of Bounty Hunter Armor (Salvaged pieces of Templar armor mixed with pieces of scrap metal reformed with sorcery, elbow and knee pads made from former gang's masks, pauldrons made from berzerker mask and summoner's mask, light brown cloak), 2 15' lengths of steel chain, wrapped around arms when not in use, sling and pouch of rocks and steel balls, small sickle with hook on the handle to attach to chain, weight to attach to chain, spiked ball to attach to chain. Old Spidersilk pouch, filled with food and various restraints (slave collars, shackles, chains, scraps of cloths for gags and sacks for hoods) Meat Cleaver (backup weapon), 4 sealing stones, keeps about 3 Ada on himself.

Magic: Basic Mana manipulation, Mana Sight, Sealing (above average), Metal Sorcery (Average level)

Beginning city: Val'Raveran

Clan: Former Kyorl'solenurn, Former(?) Vloz'ress


Background:
Born in 1062, Labran'che was raised in Chel by his loving parents who were commoners in the Kyorl'solenurn clan. At age 12 he attend Othrobbae, where he showed an affinity for metal sorcery, and began a standard education, training in metal sorcery and for a time as a Templar. Lab's 'lack of faith' caused him to be dropped from training as a Templar when he was about 20 years old, and upon his return home he was greeted by the sight of his father dead and his mother on her knees as a Warden beheaded her. Lab snapped as the head of his mother rolled to his feet, her newly red eyes sending him into a rage. He attacked the Warden, turning a statue of Sharess he had crafted for his parents into a crude dagger, wounding the Warden and making an escape to outside the fortress.
Lab would spend the next 5 years on the streets, managing to get by with his skills in metal sorcery, helping out various smiths and selling scraps turned into small trinkets and art pieces to make some extra money. At around age 26 he was 'recruited' into the Vloz'ress clan, repairing the mercenaries' armor and weapons as best he could. At age 30 he caught the interest of a Summoner, who asked him about his background, eventually finding out he was a former Kyorl. He was trained in a bit of combat at that point and used mostly to spy and gather information from Kyorl held areas. At age 36 he was made a Scourge by his summoner, adopting the persona of 'Che' while wearing his mask, and to allow him to continue spying for the gang as Lab. He spent the next few years, spying and fighting for the clan, and when Kiel staged her Coop and assumed control of the clan, Lab and the rest of his gang fell into line.
Over the years Lab's summoner taught him how to seal demons and close nether gates as her assistant and honed his fighting style, focusing mostly on a support role of hindering/restricting the target while the other scourges would either kill or capture the victim. The Victims at this point being mostly Kyorls and anyone stupid enough to attack them. In 1109 his gang was ambushed by a squad of Kyorls, lead by the Warden that had killed his parents. Che had come onto the scene just as the gang's berzerker was being killed, only the Warden and a badly wounded Templar remained out of the two groups. Che in a rage had fused the Warden's armor to trap him, and spent about a half hour torturing him before finally beheading him. Che collected the masks of his gang and turned to the Templar that remained, taunting her a bit, 'Should I kill you outright, Taint you, or let you go? Know what, lucky day Ms. Gray, my lust for revenge has been sated. So you get to do your blood vow to kill me and avenge your squad or whatever you Kyorl's do now a days.'
Labran'che had escaped and even told a patrol of Kyrol's where to find their lost Templar after changing out of his Vloz armor. Labran'che wandered around Chel for a year, having unofficially left the Vloz'ress, before finally heading over to val'Raveran. Posing as a Kyorl'solenurn Pilgrim to get in undetected, he wandered around a bit after ditching his Pilgrim garb. Mostly finding work as an forge assistant and minor artist to anyone who would buy his trinkets again, occasionally checking out Vloz'Raveran out of curiosity. When the 2nd Demon Invasion occurred, Lab was busy working at a forge when he heard the noise and screams. He rushed in to help defend his new home, attacking mostly from rooftops and wrangling demons with his chains to assist groups of Kyrol's and other defenders, eventually finding some sealing stones and helping out with the nether demons as well.
When the Kyorl's started their purges, he took up his old Vloz armor and mask again, helping as many Tainted as he could escape the squads and mobs. when not wearing his mask and armor he would usually be ferrying food and supplies to the tainted he viewed as innocent, and offered up troublemakers and summoners to the Kyorls, using the bounties he started to receive to purchase more supplies and food for the ones he was protecting. He rarely kills anymore unless its needed, and has enough of a reputation on both his personas that most tainted know not to screw with him, and to definitely not cause trouble when he's around. Keeps an abandoned building in the Rift as a safehouse for himself, often stashing his gear there as Che and using the rooftops and sewer system to get in and out undetected as Lab. Currently looking to rent an apartment.

Description: Slim yet muscular build, 7'1", near constant scowl (when not wearing his mask), short spiky light dirty blonde hair and light blue eyes. Usually wearing one of his armor sets with a cloak over or under it. Small scar on bridge of nose.
His personas of Lab and Che have diverged even more over the years, almost to the point of a Split Personality, with Lab talking in his normal deep voice, somewhat laid back and crude commoner in demeanor, and Che being more psychotic, pseudo-philosophical, and talking in a higher voice. Lab will simply tell you to 'fuck off' while Che will ponder the meaning of 'fuck off' out loud and rant somewhat before cackling randomly.

Time Zone/Activity: Hawaii HST
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IkaikaKekai
Dark Chibi Demon
 
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Sun Jan 06, 2013 5:34 pm

IkaikaKekai:

Refused.

If your character was born to drowussu commoners then they wouldn't have "Kyorl'solenurn" in their name. Your character concept might work better if Labran'che was a commoner from Inlulk'lar.

The other issue is your character's sorcery. It is very, very difficult to alter the state of solid metal for all but the most powerful metal sorcerers (Quari'mar, from the Nuqrah Civil War side story, was a master at Orthorbbae and is not a good example for a DTRP character). Labran'che wouldn't be able to fuse a Warden's (who are always female, by the way, just as all Templars are male) armor closed. Metal sorcery is mostly used by blacksmiths to strengthen liquid or heated metal during the forging process.
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Alric
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Re: Registration thread: version 3.0 - Raveran 1114

Postby IkaikaKekai » Mon Jan 07, 2013 10:34 pm

Changes made:
Name: Labran'che/Che Vloz'ress

Race: Drowssu

Age: 52

Equipment: Set of Vloz'ress armor (Chest plate, gauntlets with (cheep) Fire Foci, fire starters built into fingers of gloves, 'rage' mask, dark brown, bloodstained cloak) Set of Bounty Hunter Armor (Salvaged pieces of Templar armor, elbow and knee pads made from former gang's masks, pauldrons made from berzerker mask and summoner's mask, light brown cloak), 2 15' lengths of steel chain, wrapped around arms when not in use (Che) or in belt loop (Lab), sling and pouch of rocks and steel balls, small sickle with hook on the handle to attach to chain, weight to attach to chain, spiked ball to attach to chain. Old Spidersilk pouch, filled with food and various restraints (slave collars, shackles, chains, scraps of cloths for gags and sacks for hoods) Meat Cleaver (backup weapon), 4 sealing stones, small bottle of oil, keeps about 3 Ada on himself.

Magic: Basic Mana manipulation, Mana Sight, Sealing (above average), Fire Sorcery (average)

Beginning city: Val'Raveran

Clan: Former(?) Vloz'ress

((Added a little avatar of Labran'che in Vloz-ish clothing))
Image

Background:
Born in 1062, Labran'che was raised in Chel by his loving parents who were commoners living under the protection of the Kyorl'solenurn clan. At age 12 he attend Othrobbae, where he showed an affinity for fire sorcery, and began a standard education, training in fire sorcery and for a short time as a Templar. Lab's 'lack of faith' caused him to be dropped from training as a Templar when he was about 20 years old, and upon his return home he was greeted by the sight of his father dead and his mother on her knees as a Warden beheaded her. Lab snapped as the head of his mother rolled to his feet, her newly red eyes sending him into a rage. He attacked the Warden with his sorcery, burning her horribly before making an escape to outside the fortress.
Lab would spend the next 5 years on the streets, managing to get by with his skills in fire sorcery and general labor, helping out various smiths and cooks. At around age 26 he was 'recruited' into the Vloz'ress clan when a gang swooped in, kidnapped him and the smith he was working for at the time. They were forced to repair the mercenaries' armor and weapons in exchange for 'protection'. At age 30 he caught the interest of a Summoner while attempting to escape the Vloz Fortress. She asked him about his background, eventually finding out he underwent some Templar training and spared him in exchange for working directly for her. He was trained in a bit of combat at that point as well as honing his Fire Sorcery. He was used mostly to spy and gather information and supplies from Kyorl held areas. At age 36 he was made a Scourge by his summoner, adopting the persona of 'Che' while wearing his mask, and to allowed him to continue spying for the gang as Lab. He spent the next few years, spying and fighting for the clan, and when Kiel staged her Coop and assumed control of the clan, Lab and the rest of his gang fell into line.
Over the years Lab's summoner taught him how to seal demons and close nether gates as her assistant and honed his fighting style, focusing mostly on a support role of redirecting/restricting/hindering the target while the other scourges would either kill or capture the victim. The Victims at this point being mostly Kyorls and anyone stupid enough to attack them. In 1109 his gang was ambushed by a squad of Kyorls lead by the Warden that had killed his parents. Che had come onto the scene just as the gang's berzerker was being killed, only the Warden and a badly wounded Templar remained out of the two groups. Che in a fit of pure rage at the lose of his second family had melted the Warden's armor to trap her, and spent about a half hour 'cooking' her before finally cutting off her head. Che collected the masks of his gang and turned to the Templar that remained and said 'Go home, hug yer kids and mate if you got any, unless she was this Motherkilling Bitch, I'm out.'
Labran'che had escaped and even told a patrol of Kyrol's where to find their lost Templar after changing out of his Vloz armor. Labran'che wandered around Chel for a year, having unofficially left the Vloz'ress, before finally heading over to val'Raveran. Posing as a Kyorl'solenurn Pilgrim to get in undetected, he wandered around a bit after ditching his Pilgrim garb. Mostly finding work as an forge assistant and sometimes as a bodyguard, occasionally checking out Vloz'Raveran out of curiosity. When the 2nd Demon Invasion occurred, Lab was busy working at a forge when he heard the noise and screams. He rushed in to help defend his new home, attacking mostly from rooftops and wrangling demons with his chains to assist groups of Kyrol's and other defenders, eventually finding some sealing stones and helping out with the nether demons as well.
When the Kyorl's started their purges, he took up his old Vloz armor and mask again, helping as many Tainted as he could escape the squads and mobs. when not wearing his mask and armor he would usually be ferrying food and supplies to the tainted he viewed as innocent, and offered up troublemakers and rouge summoners to the Kyorls, using the bounties he started to receive to purchase more supplies and food for the ones he was protecting. He rarely kills anymore unless its needed, and has enough of a reputation on both his personas that most tainted know not to screw with him, and to definitely not cause trouble when he's around. Keeps an abandoned building in the Rift as a safehouse for himself, often stashing his gear there as Che and using the rooftops and sewer system to get in and out undetected as Lab. Currently looking to rent an apartment.

Description: Slim yet muscular build, 7'1", near constant scowl (when not wearing his mask), short spiky light dirty blonde hair and light blue eyes. Usually wearing one of his armor sets with a cloak over or under it. Small scar on bridge of nose.
His personas of Lab and Che have diverged even more over the years, almost to the point of a Split Personality, with Lab talking in his normal deep voice, somewhat laid back and crude commoner in demeanor, and Che being more psychotic, pseudo-philosophical, and talking in a higher voice. Lab will simply tell you to 'fuck off' while Che will ponder the meaning of 'fuck off' out loud and rant somewhat before cackling randomly.

Time Zone/Activity: Hawaii HST
Last edited by IkaikaKekai on Fri May 24, 2013 6:21 pm, edited 1 time in total.
User avatar
IkaikaKekai
Dark Chibi Demon
 
Posts: 5157
Joined: Mon Jun 18, 2012 7:27 am
Location: Makaha, Oahu, Hawaii

Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Tue Jan 08, 2013 6:00 am

IkaikaKekai:

Approved, he's now ready for play!
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Alric
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