Registration thread: version 3.0 - Raveran 1114

Re: Registration thread: version 3.0 - Raveran 1114

Postby Celice » Mon Nov 25, 2013 4:56 am

Name: Ira'Tierus
Clan: Kyorl'Solenurn
Race: Drowussu
Gender: Male
Age: 189
Martial ability: Proficiency with a large mace. It fits his temper
Magic: sealing training, fire affinity

Appearance:
Height: average for a ssu male
build: Muscular and broad shoulder with various scars and tattoos.
Eye color: A deep electric blue
hair: Keeps it short and messy
color: a teal grey color
details: the standard tattoo on the forehead and rings about her eyes....and a lot more tattoos all over his body. All religious of course with significance to himself.

Personality traits:
- Like all in his order, he's taken a vow of silence and speaks with a form of sign language or a pen and notepad when needed...but he tends to be extremely emphatic with his gestures and when he writes he tends to favor explicit and made up oaths.

-He had a temper. A bad and short one that goes off and he's quick to take offense with things although he tends to hold it in check until his warden gives the go ahead. Then he usually takes a delight in having people suffer his righteous fury. He has an extremely dry with and humor though at times.

-He tends to have a permanent half glare on his features when regarding people and always looks like he's judging things when in fact he could care less.

Equipment:
-pen and paper for his angry notes. They are stick at the top so he can stick them to people angrily or on doors angrily or on chairs angrily. Sometimes he takes the time to draw detailed pictures of what is making him angry.

- He wears black templar plate with a grey tabard on the front and nothing much else. Carries his mace across his back and a few daggers hidden on his person in case he loses that.

History:
Ira'Teirus was born the third child to a warden and templar pair. After his birth his parents decided to retire to actually raise one of their children rather than let his mother's sister handle the duty again. How hard could it be to raise a child? To be fair, his parents really tried but hey were fighters, not child raisers. His mother often had no idea how to hold a child right or that when a child cried, telling it to stop in a commanding voice wouldn't make it be quiet. It didn't help that his father had a vicious temper and his idea of a goodnight was slamming the door closed with a promise that if he made a sound he was going to throttle him.

This would grow into the family being somewhat violate, that is, always yelling and cursing at each other at home and in public being barely contained pillars of rage. In school his first day he was asked to give prayer. So he did....his family's way and was sent home for the string of explicit he used. Despite his temper and wild oaths he swore, he passed school and grew up and be a templar like his two modest brothers who lacked the family tempers.

He joined the order of retribution and served it faithfully for many long years. He tended to get not only passionate about killing tainted and giving speeches on justice, he got downright angry about it and was known to take a somewhat devilish glee in smashing things into a bloody palp, smashing in doors, and generally breaking something or someone. Of course he had self control and always waited for the order to do so, but when unleashed, he often had a hard time stopping.

Eventually he was given an invitation to join the order of the silence and accepted the offer of the smaller yet well known order. It was intense training and at times he was far too tired to give even an angry look, passing out face down in his bed and sleeping the sleep of the near dead. There were days he wanted to give up and just lay in his bed until he could feel his legs again to some extent. Yet perhaps it was that anger and stubbornness that had him pushing himself up everyday to finish his training. He took the vow of silence, swapping out his verbal swears for ones of gestures, and was assigned to be the templar of the warden Shri'nolu. He has been with her for ninety six years and may harbor less than professional feelings for her, but hasn't said a word or made a move to act on them. Duty before everything and all.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Mon Nov 25, 2013 9:29 pm

Celice:

Your character is approved, have fun!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Brawl97 » Tue Nov 26, 2013 5:30 am

Name: La'shana Sarghress

Build: slender
Race:Half-breed
Gender: female
Age: 50
Height: 7'6
Hair: short black hair
Eyes: Green

Clan: Sarghress
Sorcery: Shadow


Location: Raveran

Weapons and armor:
1 Cutlass
2 Daggers
Light armor (would it be silk in the underworld or leather armor?)

Equipment:
2 Air foci on her gloves
Utility belt containing:
2 Smoke bombs
A vial of poison
20 Ada

Combat ability:
Hand to Hand: basic military training
Cutlass:good but she prefers daggers
Daggers: Stabbing things with these has made her very skilled
Shadow sorcery: Unremarkable

Personality:
Introverted- When she was on the street as a small child she learned that staying as quiet as possible was a good strategy for not being eaten/killed/enslaved and this quietness and loner mentality stuck.

Bloodthirsty- Her brother taught her a lot about how to kill but also taught her how to enjoy violence.

Deceitful- As she grew older she learned to lie and sweet talk people to get her way and to get closer to her targets.

Cruel- Another thing she learned as she got older is that Cannibals will kill live people for food (she had done so herself) but won't go after extremely dangerous people and slavers don't want a tough fight to get their money. She would butcher children, burn people alive, scribble threats on walls in peoples blood until enough people understood she was not to be fucked with. Long after this was no longer necessary she made it a habit. She still HATES her parents. She never went back to kill them because she never thought she could kill them (in a fair or unfair fight). She finds killing people and imagining that she was killing her parents very therapeutic, Especially the screaming.

Fluff: A.K.A the consequences of terrible people being terrible parents part 3 ^^;

[0-15]

La'shana (like all of my damn characters *wee*) was raised by Sanai and Tae'shul, bloodthirsty Sarg fanatics who wanted to raise her to be a great warrior. Shana unlike her older siblings wasn't Tae'shul's child. Sanai got pregnant by a ssu prostitute and had her. Her skin was very light for a mixed blood, greyish enough that most simply confuse her for a ssu rather than realize she's mixed. Tae didn't like raising a kid who wasn't his and was a dick to her often (remember this, it's important later). Shana was raised to be a warrior like they were and with the goading of her brother Ebinoth was very proficient at it. She formed a very close bond with her brother over these years and Ebinoth's blood lust rubbed off causing her to start fights for fun with other little children.

[16-20]

La'shana was introduced by Ebinoth to her older sister Idra'nel, she was a cold lady and Shana wasn't too fond of her for a long time. That time ended when she offered to Teach La'shana her affinity, she learned to bend darkness around her and make illusions. She and Nel eventually bonded over a shared enjoyment of mana arts, she trained and trained to use her new powers well, sneaking up on kids she wanted to fight, eavesdropping on people's conversations and stealing from neighbors and selling their stuff (The morals taught to her by psycho parents ^^;). She was sad to see her sister leave Chel with her healer group to go see the world and help people.

[21-22]

Everything Changed when La'shana came home from playing with friends, she found Ebinoth laid out on a bed severely injured. He and his squad had been ambushed with him as the only survivor. As soon as he was able La'shana's brother left Chel in shame. Sanai was distraught, her favorite child had disappeared and she thought he was never coming back. Seeing his moment Tae'shul vented his frustrations on Shana, throwing her through the most hellish training he could. She couldn't hope to keep up with training meant for centuries old warriors like Tae'shul at 21, not even close. This practice of throwing Shana through punishingly difficult training she couldn't possibly do continued for a year. Sanai, not having witnessed any of her mate's treatment as she shut herself off from the world after Ebinoth's self exile took Tae's word at face value when he said La'shana was a miserable failure. Made bitter by her son's departure Sanai didn't even spend the coin to send her daughter to the ortho like their other unwanted daughter, she and Tae knocked her unconscious and dumped her in an alley far from home. She awoke with a note in front of her "Come home and die". La'shana at 22 was now homeless.

[23-35]

Cold, hungry and malnourished La'shana struggled on the street, she subsisted on dead people that fell on harder times than she. Her knowledge of mana arts was put to the test as gangs, slavers and other cannibals were a constant threat, she learned stealth well and put her parents training to the test. By the time she was 35 the dead bodies to her name outnumbered her years in the world and only got bigger. The dregs of the underworld would ask her to kill targets for money and she built a large sum of money from these activities. La'shana was a very popular assassin for hire and many died on the edge of a poisoned blade. La'shana even found her own gang to provide her with a measure of safety in numbers, a permanent spot of power and prestige she could call her own.

[36-present]

La'shana's fate changed once again when her boss sent her personally to assist an assault against a caravan of healers who had received a large donation of ada from grateful commoners. It seemed like an easy enough task, swoop in beat or kill someone to intimidate them for the money and get out, she was wrong. Her whole group died, the healers knew how to fight, she had fought their commander in single combat. Shana fought well, coming close to victory many times but she was defeated and captured for interrogation. She looked at the commander in shock as she removed her helmet, it was her sister, Idra'nel. Rather than kill her own kin Nel offered Shana a way out, give up her gang's location and help destroy them or die. It was an easy decision. Once she led them to her gangs hideout the slaughter was quick, dozens were killed in moments as mana arts and combat prowess easily overwhelmed the street thugs, as a show of good faith Shana personally killed her old leader and brought the head to her sister. Satisfied with her showing Nel prepared to leave but seeing her flesh and blood in such a sorry state disgusted her, she offered to let La'shana join her order, she explains what they do and who they were (long story short the group are paladins. Warrior-healers for good.) how she could get much more deadly and ply her murderous arts for good. She didn't care much about "good" or "evil" but she did want to learn how to fight like they did, not that she had good employment opportunities in Chel after that betrayal. 24 years of travel and warfare later her sister had decided to settle down and re join the Sargs, decades with her sister had rebuilt their relationship and she couldn't bear to just let her go off to a new life on her own. She settled down in Raveran and went through basic training with the Sarghress and was admitted easily.
Last edited by Brawl97 on Thu Nov 28, 2013 6:00 pm, edited 1 time in total.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Thu Nov 28, 2013 4:26 pm

Brawl97:

Having your character as a powerful, famed assassin in the Chel underworld and leader all before the age of 40 is hard to swallow. I'd lay off mentioning that she killed several of the most infamous crime bosses in Chel. Also, Fallen Legion are off limits as Raveran 1114 characters since Quain'tana has to personally approve applicants to the unit. Any direct contact with Kern's NPCs is forbidden, therefore La'shana can't be a Fallen Legion.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Brawl97 » Thu Nov 28, 2013 6:00 pm

Roger that,Edited out :)

she is now a grunt

Killed people but not super important ones

Was a killer not a leader

Can I haz approve? *wee*
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Dalvyserran » Fri Nov 29, 2013 1:21 am

I am doing this as a just in case, because I dont know if I'll actually RP


Name: Shinhwa Kyorl'solenurn

Race: Drowussu

Age: 45

Equipment:

Large double-edged axe
Evangelical pamphlets advertising the Sharess faith. MANY pamphlets to spread the love and word of Sharess to ALL
x2 sealing stones
spiderweave cuirass

Magic: Spellsong, sealing arts

Beginning city:
Chel'el'Sussoloth

Clan:
Kyorl'solenurn, Order of Truth

Background:
In her earliest memories, Shinhwa was an only child living modestly as a commoner, just outside the wall encircling Kyorl'solenurn lands. Although she did not find this out until later in life, her mother and father were a Warden and Templar pair who fled their duty to live a life outside the clan's sphere of influence. They weren't quite willing to flee Kyorl'solenurn protection completely, and the alternative of joining the Sarghress runaways would harm their little girl's development. For the sake of their newborn daughter, they stayed somewhere in between and hoped to go unnoticed by the clan and its enemy neighbors.

The streets were hard to her family, and they fell into bad times when turf wars between Kyorl and Dutan'vir became frequent and the general unrest throughout western Chel increased. Drug dealers and squatters moved into their neighborhood, bringing filth, bad ideas and even worse intentions... Before they could knew it, they were in a financial situation they could not recover from, and Shinhwa had fallen into a terrible 'juice' habit.

It seemed as if all had gone to utter shit for the family when Shinhwa had ran away from home for a time. She was later found and brought back home by an armored Kyorl'solenurn woman who tried to tell her about the glory of Sharess... Her parents were shocked when a random Kyorl soldier came knocking on their door--the woman that had approached her that day turned out to be a Warden of the Order of Purity! She had offered to take Shinhwa into her care, citing that no pure drowussu girl should have to risk her life in the streets of Chel like that.

At the age of 15, with her parents' consent Shinhwa was admitted into Orthorbbae--paid for by the Order--and during that time Shinhwa had learned to kick her bad street habits to become a proper drowussu girl. She had also discovered that through the bloodline of her father came the talent of spellsong. It was a useful skill that the Order hoped to harness in the future as another tool in their arsenal--for where else could one find spellsong but among the Illhar'dro and their common-born leavings?

Shinhwa did not know the true intent, figuring they really saw promise in her as a drowussu completely into their doctrine.

By age of 40, Shinhwa finished schooling and begun her training as a preacher. It was then that she was given a mission to accompany a group of mixed-Order Kyorls to travel to other Kyorl strongholds and recruit wayward Drowussu under the clan wing.

Although assigned with an experienced bunch, Shinhwa feels that she is still very much a greenhorn in the art of persuasion. She feels very, very out of place in Raveran and covers it with her sense of duty and Kyorl bravada. The elder members don't want her aggressiveness to further ruin their reputation. When she is alone however, Shinhwa sometimes takes the initiative to try her own hand at leading the lost lambs back into Sharess' arms.

(for all intents and purposes, unless indicated, RPs take place before she returns to the Kyorl lands in chapter 41)



Description:

Click for concept art

-Favourite saying :
---"You have clothes on your back, food on your table, and the will to protect your loved ones! That's more than enough reason to be happy for the future!"
--- "Sharess rescued both the Drowolaths and the Drowussu, so it's only fair that everyone deserves a shot at being saved. However, this does not extend to demon worshipers and the willingly tainted. They already lost their chance."

-Quirks:
----Uses spellsong to persuade the masses during her preaches, which are spoken with a "peace + love through Sharess; death to nether summoners" theme
---Used to be a Juice drug addict living in the Chel ghetto until her Order gave her a pamphlet and invited Shinhwa to become part of the circle, where she turned her life around.
---Hates chocolate and what addiction does to fellow drowussu

Time Zone/Activity: -5 GMT or EST
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Sun Dec 01, 2013 3:10 pm

Brawl97:
Your character is now approved!

Dalvyserran:
Spellsong for non-Illhar'dro is normally prohibited, but since Kern OK'ed it for your character I'll make an exception in your case, as long as you keep in mind an appropriate power level of the ability. Your character is approved, have fun RPing!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby IkaikaKekai » Fri Dec 06, 2013 4:41 am

Name: Merci'er M'ric

Race: Drowolath

Age: 34

Equipment: Pair of thin lens glasses, Spidersilk duster/cloak. several sets of dark colored clothing (medium quality). Green spildersilk vest with pockets (high quality). Golem Pocket Watch. Firestarter Golem. 4 wax candles (used to augment his light sorcery). A bar or two of chocolate at all times. Small bag of psychedelic mushrooms. Spidersilk messenger bag with chitin reinforcements, contains: 4 brass tubes with caps for transporting papers; gold tube containing writing utensils and resealable ink wells; notebook; small steel letter opener; Bag contains hidden pouch built into lining. Nose Flute (average skill). Keeps no more than 10 Ada on his person, and keeps an 'emergency stash' of his own money that hovers between 80-100 Ada.

Rents an apartment in Riverside, sparsely decorated, uses it as an office as well.

Magic: Average Light Sorcery. Basic Mana Manipulation.

Beginning city: Val'Raveran

Clan: None

Background: Born in 1080 to two loving parents in ValRaveran His mother a merchant/smuggler and his father her accountant and homemaker with his older sister being groomed to take over his mother's business. At age 10 he was sent away to Chel to go to school in Orthorbbae where he was mercilessly picked on by his peers, one of his few friends turned him on to chocolate and a few other soft drugs. He managed to keep his drug use in check enough to keep out of trouble and his grades up, as well as learn to play a bit of music.
When he returned home in 1100, he found out his father was killed in the Demon invasion and his sister run off to join a surface caravan. He was introduced to his mother's 'off the books' activities and took up his father's old job of being the bookkeeper for the family business and ran errands for his mother, both legal and illegal. His mother would be badly injured during the Bazaar Riots and was forced to sell her business to a competitor. Merci'er kept on working in his mother's business till his drug use (ignored/supplied by his mother) was discovered by the new owner and he was dismissed. Merci started his own business with the money he had saved up, working as an accountant for several small businesses, (and a small number of Val customers), carrying messages and small parcels, and occasionally plays music on the streets with his flute to get some eating money.

Description: Dark brown skin. White hair dyed a light brown, keeps it at shoulder length, wears it in a pony tail normally. Soft facial features, droopy eyes. Small scars on his hands and fingers (paper cuts) a little bit of fat on him but not very muscular. Taller than average (for his age) 6'11". Nearsighted, wears corrective glasses. Usually wears dark colored clothing with a green pocket vest over it and a black cloak over that when traveling. He will avoid physical conflict at almost all costs, with usually his last resort being using his light sorcery to temporarily blind the aggressor, and make a solid shield of light around him as he runs away. He usually has a cool/calm/laid back demeanor when not high, and gets 'giggly' and silly when he is.

Time Zone/Activity: HST.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Tue Dec 10, 2013 10:33 pm

IkaikaKekai:
Your character is approved!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Shynte » Sun Jan 05, 2014 8:45 pm

Zariira Character Sheet wrote:NOTICE: Made a cosmetic addition and added some clarification text for something I felt may have been a mite too ambiguous in the backstory. Highlighted both in this shade of red in case the sheet is already under review.

Name: Zariira Zauviir
Endearments/Contractions: Zira, Zii, Zia, Ziizii
Blood Relations: Jhaelarra Zauviir(mother/alive), Dipaxle Kenghym(father/alive)
Home(birth) City: Nuqrah'Shareh
Current City of Residence: Val'Raveran
Clan: Dusk
Age: 73
Height: 6'8"
Skin: Dusk Gray
Hair: scruffy, short and purple with black highlights (naturally white), eyebrows dyed black
Eyes: Purple (drowolath darkvision)
Body: Lithe, muscular
Distinguishing Marks:
-Ornate brushed steel earcaps, smaller steel studs decoratively arranged along her ears below the caps.
-Long thin scar running from her right temple to left jowl, just missing her right eye. Acquired during her 'training' at the hands of the Black Sun tribe in her youth.
-Basic tongue piercing
-Black tattoo of the Duskian seal on the ball of her right shoulder

Armor: Light duskian plate to maintain the necessary agility for her hybrid fighting technique. Sealing stones are set in each bracer of Zariira's armor and are replaced at the Duskian base-camp as use and damage necessitates.

Weapon: Light Duskian sword modified with a slightly longer blade and hilt to accommodate her hybrid technique.

Languages:
-Drowic: Fluent
-Emberi: Fluent

Sorcery Alignments:
-Shadow(unknown): With all of her tests and training focused on her empathy Zariira is entirely unaware of her sorcery alignment or how to use it.

-Mana(given): Basic drowic mana ability.

Abilities:
-Empathy: Trained in the martial use of her empathy by the Dusk clan.

Sorcery Training:
-Basic Mana: Able to conjure 'manalight' as well as use manabolts and manashields in combat.

-Nether Survival: Trained primarily to hunt and slay demons by the Dusk clan Zariira has been trained to resist tainting and seal demons and their portals.

Training:
-Swords (trained->skilled): Using a hybrid of drowic and emberi technique, Zariira focuses on agility and precise strikes over brute force. Coupled with her empathic training this makes Zariira extremely difficult to hit, but as she must wear lighter armor to maintain her mobility she cannot take as many hits as her more densely armored comrades.

-Unarmed (trained->above average): Trained by both Oishi and the Duskians, Zariira knows enough not to get killed in a bout of fisticuffs. But unless she's disarming a blade for her own use, Zariira is less than a threat given her unarmed skills alone.

First Aid Kit:
-Location: Small marked pouch on belt
-Antiseptic Ointment: 5-10 wounds
-Anesthetic Potion: 3-5 doses
-Clotting Potion: 3-5 doses
-Linen Bandages: ~10 average wounds
-Needle and Thread: <10 serious injuries

Misc. Supplies:
-Location: Hip pouch adjacent to the first aid kit
-Whetstone: x1
-Flint and Steel: x1
-Mess Kit: One set containing a basic collapsible bowl/plate, and folding utensils.
-Meat Jerky: Enough to provide nourishment for a day's patrol
-Ada: ~25


Conditional Equipment: Access to a travelpack, satchel, tent, sleeping bag, and canteen as needed, although a simple hip pouch is customarily all that is required on a daily basis. Return to base-camp for pickup is necessary for Zariira to make use of these items.

Other Possessions: Zariira's Emberi blade and armor are kept in Nuqrah'shareh, with her family.


Backstory:

Born to a drowolath mother, Jhaelarra Zauviir, and a drowussu father, Dipaxle Kenghym, Zariira's family was devoid of any real power, although they made well enough to live comfortably within the city of Nuqrah'shareh. Hoping her daughter would some day follow in her footsteps and join the Duskian patrols by her side, Jhaelarra was ecstatic when Zariira began manifesting empathic abilities at a young age. Quickly inducted into the Duskian ranks Zariira was placed under a mentor to train her abilities until such time as she was old enough for field training.

Training in everything from basic combat to filtering and focusing her empathic channels Zariira demonstrated an aptitude for using her empathic abilities to sharpen her reflexes in combat. Confident in Zariira's growing abilities, upon her twentieth birthday Zariira's mentor granted clearance for her to begin minor field training. For the next three years Zariira accompanied Duskian patrols around the city, even assisting with minor escort missions to Wailing Well and back for parties whose loyalty tied firmly to the Duskians.

Due to Wailing Well's proximity to Nuqrah'Shareh, it was considered unheard of for Black Sun raiders to venture so far west in search of quarry. That is why many neophytes were trained on the passage between the two cities, it was considered a 'safe' introduction to the feral dark. It was this reputation that lead Zariira to lax her empathic alertness after making the 'safe passage' so many times, leaving her party vulnerable to a bold, Black Suns ambush hiding just beyond the lights of Nuqrah'Shareh. Ambushed just beyond view of Nuqrah'Shareh, the Black Suns struck Zariira's party swiftly from the shadows, overwhelming and killing the more capable and experienced guards but strongarming Zariira and those too young or weak to resist into slave collars and dragging them away. It was over before Zariira could blink, friends she'd known her whole life left to rot in the dank shadows just beyond the horizon of Nuqrah'Shareh's gleaming lights. Zariira has never fully forgiven herself for this day, largely internalizing blame for her friends' deaths, in spite of her inexperience.

Dragged along bound for a fate she knew not where, Zariira was forced to watch, and feel, as the Black Suns she traveled with beat, murdered and pillaged their way back to the surface, stopping only outside the shifty fringes of major cities to hawk some of their 'wares'. Unable to do more than watch as already broken families were separated, members sold piecemeal to the highest bidder, Zariira felt their suffering. Tempted to use her abilities to try and *influence buyers to keep the devastated drow from suffering further heartbreak Zariira resisted, knowing that if her abilities were discovered she would become a commodity; empathic slaves were rare, and many would pay top ada for them. As long as she remained within the Black Sun tribe Zariira was invisible, no one could claim her as legal property, and few would trust the word of a Siyah'khorshed if she managed to escape and reclaim her freedom.

With confident posture and a defiant glint in her eye Zariira was able to discretely influence potential buyers from purchasing her without raising suspicions, however this didn't make her any friends within the tribe. Taking it upon themselves to 'train' Zariira, the Black Sun tribe members often took turns trying ever newer and more creative methods to subjugate Zariira and make her more appealing to potential buyers. If not for the pleasure they took in her 'training' the tribe Zariira traveled with may very well have considered her a liability and left her to die, but good entertainment was so hard to come by on the road.

Badly wounded from her 'training' by the time the Black Sun tribe crested the surface, it was all Zariira could do to stand, and she was beginning to realize the tribe likely knew she wouldn't trade well in her current condition and unless she influenced a buyer into purchasing her soon she was going to be left where she dropped. On the surface, however, there were few buyers, and Zariira's hope quickly dwindled as the 'trainings' continued and her injuries became more grievous. Finally, dropping in the dirt, weak from trauma, blood loss, exposure and hunger Zariira collapsed, swiftly passing into unconsciousness and being left for dead.

Waking two weeks later, Zariira found herself within a small Emberi village. Frightened and confused Zariira would have run if not for the crippling pain in her mending flesh and bone. Unable to speak their language it was all Zariira could do to communicate her needs as she recovered from the injuries inflicted upon her by the Black Sun. With little to do beyond study her surroundings as she healed, Zariira began picking up enough of the Emberi's language to piece together what had happened to her.

Some time after she'd been left for dead by the Black Sun tribe who'd enslaved her, Zariira had been discovered by a traveling party of Emberi returning from dealings in Haltontreibe. All but dead from the Black Sun's negligence and abuse the only indication of life was a whisper of breath and a faint pulse. This, however, was enough for one of their number, an old emberi warrior named Oishi, to take her in and attempt to heal her. Unable to conceive children of his own with his late wife, Oishi prayed to the earth spirits to grant him this one gift, a chance to raise a child of his own even if she was not of his blood. Fortunately for Zariira the earth spirits heard Oishi's pleas and helped stabilize Zariira to the point she could recover with rest and nourishment. Slowly regaining her strength, at the wax of the next moon Zariira was able to leave her room and assess her situation.

Likely on an Emberi Isle somewhere near the cost of the mainland, Oishi lived in what looked to be a rural village composed mostly of farmers and fishermen, ruled over by a martial lord and his warriors. Oishi had once served the lord who protected his village, but his youth now long behind him he now settled for traveling with trade caravans to Haltontreibe, providing security, to supplement his modest estate holdings. Based upon her schooling within Nuqrah'shareh Zariira knew that placed her somewhere to the far west on the surface lands. Unfortunately, the territory between the Emberi Isles and the Underworld was known to be Black Sun hunting grounds, and Zariira was not keen on reliving that fiasco. It seemed that at least for the time, Zariira was stuck with her new caretaker.

Taking Zariira back to his home when he realized she was wandering about, Oishi beseeched Zariira not to leave his residence without him, for fear of her safety amongst the more impulsive villagers. Probing Oishi further Zariira discovered that she was considered a bad omen for the village, and many of the villagers sought her eviction from their island. It was only by the good graces Oishi had earned through years of dedicated service to the lord that they tolerated her presence. Zariira sensed the sincerity in Oishi's voice as well as the venomous lashes of the villagers' emotions, so she agreed.

Sticking close by Oishi's side and cautiously observing the villagers' customs as she refined her understanding of their language, Zariira tread lightly, spending most of her time within the walls of Oishi's home. Practicing what she could remember of her training in Nuqrah'shareh within Oishi's practice room, it was not long before Oishi realized what Zariira was doing and became very animated about trying to teach her what he knew. Initially incredulous of Oishi's claims to sword mastery, Zariira quickly noticed parallels between his techniques and those she'd been taught in Nuqrah'shareh, some even offering unique insights Zariira suspected only something as simple as a goblin could come up with.

Biding her time as she grew, Zariira waited, and practiced, both with Oishi as well as privately, with her own techniques, waiting for her opportunity to leave the island and return to her family and kin within the underworld. As even her subtle powers of empathic persuasion weren't enough to overcome the thick village superstitions over having a drow in their party, Zariira settled in for a long haul, hoping against hope that someone, a great clan raiding party, anything, would give her an opening.

Waiting and training, Zariira learned all she could of Emberi language and culture, and her efforts did not go unrewarded. The village's tolerance of Zariira soon grew to grudging acceptance, and after she helped fend off numerous attacks from neighboring tribes of goblins in her thirties and forties, the village grew a kind of resigned appreciation for her. Not allowed full service because of the inflammatory response it would receive from the village, Zariira was eventually reluctantly allowed to become an honorary martial servant of the reigning lord, at Oishi's behest.

Granted a suit of leather Emberi armor and an Emberi light longblade to perform her duties with, Oishi was immensely proud of Zariira, his gift from the earth spirits. It was at this time Zariira realized just how old and frail her goblin friend had become. Caring for Oishi in his final moons as he had for her, so long ago, Zariira eventually lay her old friend to rest, he was 80 years old.

Of course things did not improve much following Oishi's passing, and many of the villagers more freely expressed their disdain for Zariira without their honored elder to lend validity to her presence in the village. Of course many still remembered her contributions and as the years passed the approval of the few began subduing the sting of the many. Even so, however, with her old friend gone Zariira's homesickness renewed its vigor, she longed to see other drow again. So, knowing negotiations with the traders would prove fruitless, Zariira approached the village's lord and humbly requested permission to honorably depart in search of her home and family.

Thrilled to have such an easy excuse presented to him that at once rid the village of a source of social tension and did it while maintaining peace and his honor, the lord quickly assigned Zariira to a less-than-thrilled trade caravan headed for Haltrontreibe. Allowed to keep her armor and blade for her years of honorable service, Zariira was honorbound to protect the trade caravan until such time as it reached Haltontreibe, at which point her duty would be fulfilled and she would be free to search for her family.

Once in Haltontreibe Zariira was able to find a reputable trading caravan bound for Raveran and gained passage back into the Underworld with their party, at the cost of providing protection, of course. Traveling with an Illhardro caravan from Raveran to Nuqrah'shareh, Zariira was finally able to make it back to her home. Thinking their daughter long dead after news of the caravan's wreckage, Zariira's parents were ecstatic upon their daughter's return. After spending an entire moon catching up on the past thirty-five years since her departure, Zariira was once again back with the Duskians, finishing her training.

For twenty more years Zariira continued her training within the Duskian ranks, refining her abilities. Pleasantly surprised by the simple efficiency of the goblin techniques Zariira had been using to supplement her incomplete combat training, Zariira's Duskian instructors allowed her to continue integrating them into her training so long as it didn't undermine the fundamentals of what they were teaching her. Zariira's empathic training was also refined, teaching her how to not only sense auras but differentiate them as well; for instance which ones are tainted and which ones aren't. Special attention, however, was paid to teaching Zariira how to resist tainting, as it was believed her empathy may make her more vulnerable to attempted possessions. Finally, after demonstrating aptitude at sealing demons and their portals, Zariira was ready to be put on regular duty.

At 73 Zariira volunteered to escort an Illhardro caravan to Raveran. Shortly after arriving within Raveran the riots began breaking out in Nuqrah'shareh. Whether by empathic sensitivity or pure gut instinct Zariira senses something amiss, and has chosen to remain in Raveran for the time being, providing aid and fellowship to those few fellow Duskians within the city. She currently resides within the barracks of the Duskian base-camp near the Raveran capital.

As ever Zariira is uncertain what her future holds but she feels the key to it lies in Raveran.

* 'Influence' as used in this backstory is referencing a basic empathic technique to suggest feelings to others; a kind of emotional persuasion that only works if the receiving party is receptive to the suggestion. This is not meant to indicate advanced empathic techniques of brainwashing or thought alteration.


Not much to say really, this is my first DTRPG character submission. Hopefully I did well on it.

Anywho, yall know what you're doing so I'll let ya get to it.

EDIT: Timezone is EST Standard (NY/USA).
Post Regularity: 12-24 hours, depending on schedule and internet availability.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Fri Jan 10, 2014 11:58 pm

Shynte:

Refused. Empathy doesn't improve one's reflexes, it just can be used to detect other living things, heal, or influence others emotions. A RP character can't have a sorcery in addition to empathy either. I'd also make sure that the "Earth spirits" have nothing to do with Zariira's recovery. It's also somewhat unlikely that Emberi martial arts would be that much different in application than dark elven martial arts either.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Shynte » Sat Jan 11, 2014 12:12 am

Alric wrote:Shynte:

Refused. Empathy doesn't improve one's reflexes, it just can be used to detect other living things, heal, or influence others emotions. A RP character can't have a sorcery in addition to empathy either. I'd also make sure that the "Earth spirits" have nothing to do with Zariira's recovery. It's also somewhat unlikely that Emberi martial arts would be that much different in application than dark elven martial arts either.


Fraid that's too vague for me to do anything with, and the empathy isn't literally sharpening her reflexes, it's honing her timing. If you can read someone's emotions and tell when they're going to hit you can start reacting sooner, which would lend the illusion of reacting faster. Not sure how you want me to change that.

As for the other two, I'm afraid you're way too vague, I've no idea what your expectations are from either of those comments.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Shynte » Sat Jan 11, 2014 1:38 am

Zariira Character Sheet wrote:
Name: Zariira Zauviir
Endearments/Contractions: Zira, Zii, Zia, Ziizii
Blood Relations: Jhaelarra Zauviir(mother/alive), Dipaxle Kenghym(father/alive)
Home(birth) City: Nuqrah'Shareh
Current City of Residence: Val'Raveran
Clan: Dusk
Age: 73
Height: 6'8"
Skin: Dusk Gray
Hair: scruffy, short and purple with black highlights (naturally white), eyebrows dyed black
Eyes: Purple (drowolath darkvision)
Body: Lithe, muscular
Distinguishing Marks:
-Ornate brushed steel earcaps, smaller steel studs decoratively arranged along her ears below the caps.
-Long thin scar running from her right temple to left jowl, just missing her right eye. Acquired during her 'training' at the hands of the Black Sun tribe in her youth.
-Basic tongue piercing
-Black tattoo of the Duskian seal on the ball of her right shoulder

Armor: Light plate/scale, to maintain the agility necessary for her to keep up with her perception of the battlefield. Sealing stones are set in each bracer of Zariira's armor and are replaced at the Duskian base-camp as use and damage necessitates.

Weapon: Drowic 'katana'

Languages:
-Drowic: Fluent
-Emberi: Fluent

Sorcery Alignments:
-Mana(given): Basic drowic mana ability.

Abilities:
-Empathy: Trained in the martial use of her empathy by the Dusk clan.

Sorcery Training:
-Basic Mana: Able to conjure 'manalight' as well as use manabolts and manashields in combat.

-Nether Survival: Trained primarily to hunt and slay demons by the Dusk clan Zariira has been trained to resist tainting and seal demons and their portals.

Training:
-Swords (trained->skilled): Using her empathy to fine tune her timing on the battlefield Zariira has learned to rely on speed and precision over brute force, to survive in battle. This, makes her harder to hit, but as she must wear lighter armor, to allow for the necessary mobility, she is considerably more vulnerable to being struck when compared to her more heavily armored comrades.

-Unarmed (trained->above average): Trained by both Oishi and the Duskians, Zariira knows enough not to get killed in a bout of fisticuffs. But unless she's disarming a blade for her own use, Zariira is less than a threat given her unarmed skills alone.

First Aid Kit:
-Location: Small marked pouch on belt
-Antiseptic Ointment: 5-10 wounds
-Anesthetic Potion: 3-5 doses
-Clotting Potion: 3-5 doses
-Linen Bandages: ~10 average wounds
-Needle and Thread: <10 serious injuries

Misc. Supplies:
-Location: Hip pouch adjacent to the first aid kit
-Whetstone: x1
-Flint and Steel: x1
-Mess Kit: One set containing a basic collapsible bowl/plate, and folding utensils.
-Meat Jerky: Enough to provide nourishment for a day's patrol
-Ada: ~25


Conditional Equipment: Access to a travelpack, satchel, tent, sleeping bag, and canteen as needed, although a simple hip pouch is customarily all that is required on a daily basis. Return to base-camp for pickup is necessary for Zariira to make use of these items.

Other Possessions: Zariira's Emberi blade and armor are kept in Nuqrah'shareh, with her family.


Backstory:

Born to a drowolath mother, Jhaelarra Zauviir, and a drowussu father, Dipaxle Kenghym, Zariira's family was devoid of any real power, although they made well enough to live comfortably within the city of Nuqrah'shareh. Hoping her daughter would some day follow in her footsteps and join the Duskian patrols by her side, Jhaelarra was ecstatic when Zariira began manifesting empathic abilities at a young age. Quickly inducted into the Duskian ranks Zariira was placed under a mentor to train her abilities until such time as she was old enough for field training.

Training in everything from basic combat to filtering and focusing her empathic channels Zariira demonstrated an aptitude for using her empathic abilities to sharpen her timing in combat. Confident in Zariira's growing abilities, upon her twentieth birthday Zariira's mentor granted clearance for her to begin minor field training. For the next three years Zariira accompanied Duskian patrols around the city, even assisting with minor escort missions to Wailing Well and back for parties whose loyalty tied firmly to the Duskians.

Due to Wailing Well's proximity to Nuqrah'Shareh, it was considered unheard of for Black Sun raiders to venture so far west in search of quarry. That is why many neophytes were trained on the passage between the two cities, it was considered a 'safe' introduction to the feral dark. It was this reputation that lead Zariira to lax her empathic alertness after making the 'safe passage' so many times, leaving her party vulnerable to a bold, Black Suns ambush hiding just beyond the lights of Nuqrah'Shareh. Ambushed just beyond view of Nuqrah'Shareh, the Black Suns struck Zariira's party swiftly from the shadows, overwhelming and killing the more capable and experienced guards but strongarming Zariira and those too young or weak to resist into slave collars and dragging them away. It was over before Zariira could blink, friends she'd known her whole life left to rot in the dank shadows just beyond the horizon of Nuqrah'Shareh's gleaming lights. Zariira has never fully forgiven herself for this day, largely internalizing blame for her friends' deaths, in spite of her inexperience.

Dragged along bound for a fate she knew not where, Zariira was forced to watch, and feel, as the Black Suns she traveled with beat, murdered and pillaged their way back to the surface, stopping only outside the shifty fringes of major cities to hawk some of their 'wares'. Unable to do more than watch as already broken families were separated, members sold piecemeal to the highest bidder, Zariira felt their suffering. Tempted to use her abilities to try and *influence buyers to keep the devastated drow from suffering further heartbreak Zariira resisted, knowing that if her abilities were discovered she would become a commodity; empathic slaves were rare, and many would pay top ada for them. As long as she remained within the Black Sun tribe Zariira was invisible, no one could claim her as legal property, and few would trust the word of a Siyah'khorshed if she managed to escape and reclaim her freedom.

With confident posture and a defiant glint in her eye Zariira was able to discretely influence potential buyers from purchasing her without raising suspicions, however this didn't make her any friends within the tribe. Taking it upon themselves to 'train' Zariira, the Black Sun tribe members often took turns trying ever newer and more creative methods to subjugate Zariira and make her more appealing to potential buyers. If not for the pleasure they took in her 'training' the tribe Zariira traveled with may very well have considered her a liability and left her to die, but good entertainment was so hard to come by on the road.

Badly wounded from her 'training' by the time the Black Sun tribe crested the surface, it was all Zariira could do to stand, and she was beginning to realize the tribe likely knew she wouldn't trade well in her current condition and unless she influenced a buyer into purchasing her soon she was going to be left where she dropped. On the surface, however, there were few buyers, and Zariira's hope quickly dwindled as the 'trainings' continued and her injuries became more grievous. Finally, dropping in the dirt, weak from trauma, blood loss, exposure and hunger Zariira collapsed, swiftly passing into unconsciousness and being left for dead.

Waking two weeks later, Zariira found herself within a small Emberi village. Frightened and confused Zariira would have run if not for the crippling pain in her mending flesh and bone. Unable to speak their language it was all Zariira could do to communicate her needs as she recovered from the injuries inflicted upon her by the Black Sun. With little to do beyond study her surroundings as she healed, Zariira began picking up enough of the Emberi's language to piece together what had happened to her.

Some time after she'd been left for dead by the Black Sun tribe who'd enslaved her, Zariira had been discovered by a traveling party of Emberi returning from dealings in Haltontreibe. All but dead from the Black Sun's negligence and abuse the only indication of life was a whisper of breath and a faint pulse. This, however, was enough for one of their number, an old emberi warrior named Oishi, to take her in and attempt to heal her. Unable to conceive children of his own with his late wife, Oishi prayed to the earth spirits to grant him this one gift, a chance to raise a child of his own even if she was not of his blood. Fortunately, whether by spirits or sheer force of will, Zariira stabilized and began to recover. Slowly regaining her strength, at the wax of the next moon Zariira was able to leave her room and assess her situation.

Likely on an Emberi Isle somewhere near the cost of the mainland, Oishi lived in what looked to be a rural village composed mostly of farmers and fishermen, ruled over by a martial lord and his warriors. Oishi had once served the lord who protected his village, but his youth now long behind him he now settled for traveling with trade caravans to Haltontreibe, providing security, to supplement his modest estate holdings. Based upon her schooling within Nuqrah'shareh Zariira knew that placed her somewhere to the far west on the surface lands. Unfortunately, the territory between the Emberi Isles and the Underworld was known to be Black Sun hunting grounds, and Zariira was not keen on reliving that fiasco. It seemed that at least for the time, Zariira was stuck with her new caretaker.

Taking Zariira back to his home when he realized she was wandering about, Oishi beseeched Zariira not to leave his residence without him, for fear of her safety amongst the more impulsive villagers. Probing Oishi further Zariira discovered that she was considered a bad omen for the village, and many of the villagers sought her eviction from their island. It was only by the good graces Oishi had earned through years of dedicated service to the lord that they tolerated her presence. Zariira sensed the sincerity in Oishi's voice as well as the venomous lashes of the villagers' emotions, so she agreed.

Sticking close by Oishi's side and cautiously observing the villagers' customs as she refined her understanding of their language, Zariira tread lightly, spending most of her time within the walls of Oishi's home. Practicing what she could remember of her training in Nuqrah'shareh within Oishi's practice room, it was not long before Oishi realized what Zariira was doing and became very animated about trying to teach her what he knew. Initially incredulous of Oishi's claims to sword mastery, Zariira quickly noticed parallels between his techniques and those she'd been taught in Nuqrah'shareh, some even offering unique insights Zariira suspected only something as simple as a goblin could come up with.

Biding her time as she grew, Zariira waited, and practiced, both with Oishi as well as privately, with her own techniques, waiting for her opportunity to leave the island and return to her family and kin within the underworld. As even her subtle powers of empathic persuasion weren't enough to overcome the thick village superstitions over having a drow in their party, Zariira settled in for a long haul, hoping against hope that someone, a great clan raiding party, anything, would give her an opening.

Waiting and training, Zariira learned all she could of Emberi language and culture, and her efforts did not go unrewarded. The village's tolerance of Zariira soon grew to grudging acceptance, and after she helped fend off numerous attacks from neighboring tribes of goblins in her thirties and forties, the village grew a kind of resigned appreciation for her. Not allowed full service because of the inflammatory response it would receive from the village, Zariira was eventually reluctantly allowed to become an honorary martial servant of the reigning lord, at Oishi's behest.

Granted a suit of leather Emberi armor and an Emberi light longblade to perform her duties with, Oishi was immensely proud of Zariira, his gift from the earth spirits. It was at this time Zariira realized just how old and frail her goblin friend had become. Caring for Oishi in his final moons as he had for her, so long ago, Zariira eventually lay her old friend to rest, he was 80 years old.

Of course things did not improve much following Oishi's passing, and many of the villagers more freely expressed their disdain for Zariira without their honored elder to lend validity to her presence in the village. Of course many still remembered her contributions and as the years passed the approval of the few began subduing the sting of the many. Even so, however, with her old friend gone Zariira's homesickness renewed its vigor, she longed to see other drow again. So, knowing negotiations with the traders would prove fruitless, Zariira approached the village's lord and humbly requested permission to honorably depart in search of her home and family.

Thrilled to have such an easy excuse presented to him that at once rid the village of a source of social tension and did it while maintaining peace and his honor, the lord quickly assigned Zariira to a less-than-thrilled trade caravan headed for Haltrontreibe. Allowed to keep her armor and blade for her years of honorable service, Zariira was honorbound to protect the trade caravan until such time as it reached Haltontreibe, at which point her duty would be fulfilled and she would be free to search for her family.

Once in Haltontreibe Zariira was able to find a reputable trading caravan bound for Raveran and gained passage back into the Underworld with their party, at the cost of providing protection, of course. Traveling with an Illhardro caravan from Raveran to Nuqrah'shareh, Zariira was finally able to make it back to her home. Thinking their daughter long dead after news of the caravan's wreckage, Zariira's parents were ecstatic upon their daughter's return. After spending an entire moon catching up on the past thirty-five years since her departure, Zariira was once again back with the Duskians, finishing her training.

For twenty more years Zariira continued her training within the Duskian ranks, refining her abilities. Zariira's empathic training was refined, teaching her how to not only sense auras but differentiate them as well; for instance which ones are tainted and which ones aren't. Special attention, however, was paid to teaching Zariira how to resist tainting, as it was believed her empathy may make her more vulnerable to attempted possessions. Finally, after demonstrating aptitude at sealing demons and their portals, Zariira was ready to be put on regular duty.

At 73 Zariira volunteered to escort an Illhardro caravan to Raveran. Shortly after arriving within Raveran the riots began breaking out in Nuqrah'shareh. Whether by empathic sensitivity or pure gut instinct Zariira senses something amiss, and has chosen to remain in Raveran for the time being, providing aid and fellowship to those few fellow Duskians within the city. She currently resides within the barracks of the Duskian base-camp near the Raveran capital.

As ever Zariira is uncertain what her future holds but she feels the key to it lies in Raveran.

* 'Influence' as used in this backstory is referencing a basic empathic technique to suggest feelings to others; a kind of emotional persuasion that only works if the receiving party is receptive to the suggestion. This is not meant to indicate advanced empathic techniques of brainwashing or thought alteration.


Well I gave my best stab at correcting it. Criticisms were vague though, so I can't make any guarantees.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Tue Jan 14, 2014 11:58 pm

Shynte:

Your character has been approved, have fun!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Cinnamon » Thu Feb 27, 2014 5:44 am

Full Name: Sul'rin Qipash Sarghress
Gender: male
Race: Drowlath -Cinnamon shade-
Age: 129
---

City of Origin: Okram'aabe [Crystal City]
Residence: Val'Raveran
Clan: Sarghress
Affiliation(s): Sarghress, Highland Raiders, Qipesh Family
---

Sorcery: Earth
---Level of Mastery - High


--Basic Biography--


Bio: The Qipesh House once ruled a domain known Crystal City, Okram'aabe. A Far Eastern cavern city whose most notable features were it wealth of gemstone mines and the largest recorded crystal hanging from the ceiling of it main cavern, it was a sight that left few unimpressed. The splendid city glowed as if filled with surface light and always smelled like the sweet and spicy spices that were traded within it's city limits. Ruling clan owned it all, thus the Qipesh owned it and so Sul'rin's. Born to such standards he was expected to create a solid connection with other houses by serving as a respectable mate and serve his house by gather information on the activities of other houses. As such he spent most of his early years with tutors and instructors, training in the manners of courtship, political intrigue and music. The rest was spent with private teachers who taught him stealth tactics, foci crafting, languages of other Eastern Cities and sword and dagger fighting. He was soon able to play a lute or cook a wonderful meal along with break into vaults and knew how to kill people with a stick. It appeared he was destined to living the life of a gentle male and a serves a fine mate to one of the upper houses in the ruling clan. That was in till the leader of the ruling House, Matron of the city, declared a purge of the clan's lower and upper Houses. To say there was confusion is unnessacery, however most were an odd mixture of enraged and pleased; as if long held suspicions were finally proven right. For everyone, into with politic knowledge knew the truth of the purge. It was to secure the Matron's shaky position after her eldest and heir had succeed in pushing back the Black Sun invaders where the Matron had failed. Many Houses took it as a signal that the time to act was now and backed by the eldest daughter launched a series of attacked against the Houses and Families still loyal to the Matron.
Yet while the war began with clear line, the standard back room deals and switching sides, it deteriorated as the Matron in a bold move began assassinate the leaders of the Houses. Sul'rin spent most of the time trying to figure out whose orders to follow and which group was allied with his House. It all came to an end when news got out about the Matron's death, quickly followed by the news of her heirs death. The confusion that swept through the war torn Houses was a heavy weight in the city. So when a huge clan meeting was called by the youngest daughter of the Former Matron, all went curious enough to ignore the politic message it sent. Except Sul'rin, but he had little choice and saw little choice in the matter. It turned out the youngest daughter had with the support of many upper Houses declared herself Matron of the city. Furthermore she informed them that they were still carrying through with the purge. The lower Houses were given an ultimatum, submit and join an upper House or be exiled from the city. At first many thought she was joking, but quickly realized that many of the House leaders sided with her, some submitted and bowed. Others like Sul'rin's older sister, Aluki'fahakech refused to bow to one those rule of an upper Houses so that they can used like slaves to prop up false clans. Sul'rin saw the logic of her sister's words and sided with her as did most of the other unbounded Houses, sadly they were as ant in a sea and thus exiled from the beautiful city. Fearing that knowledge of their exile would spread and thus blacken them in the Eastern lands, Aluki stated that she and the Qipesh would set up in Chel. Many agreed to follow them, while others sought to found themselves in other cities in the West. All agreed however to keep in touch and support one another. Arriving in Chel'el'sussolth they found their timing was both convenient and unfortunate.
The Qipesh and their allies arrived just as the Nidraa'chal wars were dying down. This conveniently left empty real estate for them to move into and have few fight them for it. Unfortunately, it meant that they were all at risk at becoming tainted. It was a problem that took the attention of all of them as they had never truly confronted nether spirits or demons beyond the realm of stories. Just when it they were thinking that it was better to move, the Sarghress moved in. At the time, most had had few interactions with the clans of the Chel and while it was clear the Sarghress were helpful they were far from diplomatic as greedy landlord with deep purses began to move into the area. Luckily the drop in demonic activity in the neighboring district meant that the Qipesh, now claiming the status of family and their allies were able to apply their craft to their new home. Once more the families took up Foci crafting, spice selling and dye production. Sadly, Sul'rin found he wasn't quite fit for any of those position. While he could manage crafting or selling the items, it didn't bring the challenge or the interest. He both longed for mate to lavish with his skills, but also itched with restlessness. So he took up interest in the politic world of Chel, at first desiring to make a difference and so upon the advice of his sister joined the Sarghress. Sadly he found that despite his skills at gathering information he wasn't much for sneaking around and Chel's political chaos whether among the clans or in the streets, all of it was best left alone. So he worked to get himself assigned away from it all and to a place that he was sure would drive the splendor of his lost home city from his mind. Since then he has worked with the Highland Raiders, as a foci gem specialist, languages specialist (especially of Eastern City), and mate advice giver (for a male with his first mate or a female looking for one).

-- Personality and Traits --

General Personality: Sul is a pretty relaxed guy for one trying to find his place in the world. That doesn't mean he doesn't hand out sly comments or cut criticism, he just tends to give people "looks" before saying a dilated version of what is in his mind. He is a touch of a traditionalist, in that he doesn't believe he should be given a high position over a female and his notions of what a proper mate should do. For instance, he will go out of his way to make sure that the best ale and food is served a pregnant female even if that leaves him eating halme's flesh jerky.
---Flaws: slightly traditional, high tendency to roll his eyes, hesitates at taking command of his life or anything
Hobbies: Reading Historical or Foci literature, romance novels and serials, enhancing his understanding of Moon's Age or later Relics, cooking, learning new forms of cooking, practicing on his lute,
-when not on duty, he does like to try out new chocolate creations and then eating them, smoking certain drugs while painting or sketching-

Skills:
Sword and Dagger fight
Fist Fighting -learned among Sarghress-

--Physical Description and Equipment--


Hair: Black, strung with crystal pearls and single metal bind
--Shoulder length, wavy, lose
Eyes: Golden
--Narrow
Height: 7'2
--Lean muscled
Tattoos, Scars, Piercings:
Geometric Moon tattoo on low back, Geometric diamond tattoo between shoulder blades
Slash and stab marks (12) litter his body
Six gold stud piercings on his stomach (II <example)

Clothing:
Gold chocker
Tan sleeveless, knee length, v-necked hooded tunic (shows some of his chest)
brown trouser
boots
Belt

Equipment:
-Highland Raider Standard = golem dagger gauntlet, curved blade-
Light brown Leather belt
dagger
Rings on both hand which double as knuckles

[Time Zone: Eastern Standard Time]
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Cinnamon
Tainted
 
Posts: 102
Joined: Tue Feb 11, 2014 4:42 am
Clan: Sullisin'rune

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