Registration thread: version 3.0 - Raveran 1114

Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Sat Apr 13, 2013 7:47 pm

Bamawing/Cha'tia:

Cha'tia has been approved, you are cleared for play!

Derkath of Morrowind/Jal:

Having Jal sent out as a 12 year old boy to combat seems a bit hard to believe; he'd still be in training at that age. Please make him at least 14-15 when you send him out to battle. Also, it seems a bit hard to believe that he could fight off a bandit raid almost single-handedly, while weakened, and being a child on top of that. You should also choose one color for your character's eyes as well. Change that and repost.

DeadPigeonGolem/Detir'nah:

Detir'nah has been approved for play!

Tsukiko/Taldrin:

The part where Taldrin sees his lover and protector being killed by Nidraa'chal may contradict what we know about the war. As far as we know there were no Sharen assassinating each other outside of the imperial palace, nor were there any Nidraa’chal disguised as members of other clans. Please change this and repost.

Brawl97/Idra’nel:

Idra’nel has been approved for play!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Derkath of Morrowind » Sat Apr 13, 2013 7:55 pm

*reposted*

Name: Jal

Race: Halm

Age: 20

Equipment: A loose, grey wool shirt with matching pants, sandals, a leather nap-sack, a wool scarf that hides the lower features of his face, an iron chest plate and a steel spear.

Magic: None - he's human

Background: Born in a small fortress city of the eastern coast of the continent, Jal was born into the world of Human mercenaries. He was trained from birth in the arts of combat to serve as the city's main export - exportable, loyal, disciplined, merciless soldiers. Jal was always taught that no matter the race, people all died the same, and as such developed an unique attitude towards the Fae. Like Jal's father, and his father before him, Jal excelled in the spear.

At the tender age of 14 he was sent of to the neighboring city of Windore as a spearman. It was there that he participated in his first skirmish. Unfortunately for him and his fellow soldiers, their opponents were none other than Drow raiders. His entire battalion was slaughtered, leaving only him alive under their rotting bodies. It took him two days to crawl through the dead bodies, finally emerging starved and dehydrated; in his desperation he turned to his only option - cannibalism. By eating the corpses and other survivors, his mind broken to the point were he could no longer tell racial deferences, he finally regained enough strength to depart the battlefield, eventually trekking fifteen miles to a trade road. It was during his travels on the trade road that he had made contact with a Drow Caravan, specifically one under attack by a three bandits. Seeing that hitching a ride on a caravan was preferable to walking to a city, he decided to help out the caravan in to only way he knew how - slaughter. The Drow were so terrified by this show of violence, that they hired him out of fear of death.

He travelled with them for a month to a large settlement many miles due north. It was there that he settled down for two years. In his time there he had taught himself basics of the Drow language, script, customs, navigation, mathematics, refined his combat skills and purchased his steel spear (which he still uses to this day). In his time there, he underwent the transformation from child to young teen and in doing so, developed a preference for female Vanir, Drow and Dark Elves.

Eventually Jal left the settlement and became a wandering mercanary, selling his potent skills to anybody willing to pay him. For a year he carried on his life in this manner, his cold demeaner earning him a fierce reputation. For two whole years he had known nothing but continous death, his skills growing ever more honed. It was a the end of this period that he had realized the potential profit of the Underdark. So it was that he moved into the Underdark, moving from small settlement to small settlement, honing his skills ever further and becoming ever more proficient in the Drow Language for over a year, occasionally making visits to the surface.

Eventually he stumbled upon the great Drow city of Raveran, and decided to make his name known around Drow circles. He now stands at the eastern bazzar, waiting for a work opportunity.

Description: Jal is incredibly tall for a Halm - standing at 6ft 2', His is an imposing, lean, caucasian figure adorned with a grey wool shirt, matching pants, and iron chest plate and a scarf that he hides his mouth, nose and neck with. His hair is a dark shade of brown, his eyes a distorted mess of grey, his face young (although mired with scars) and his jawline surprisingly sharp and clean shaven for a human. While he usually exhibits a cold demeanor, he sometimes opens up to others... mostly in the form of morose, black humor. He also exhibits a certain amount of charisma, though not in the traditional sense, he is perfectly capable of convincing, bribing and all other arts of the tongue.

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Re: Registration thread: version 3.0 - Raveran 1114

Postby Tsukiko » Tue Apr 16, 2013 10:49 pm

Here is my second try. I've highlighted what needed to be changed, i hope this is ok ^^;

Name: Taldrin Anskial
Race: Chel drowolath
Gender: male
Age: 65 years old
Clan: very new Sarghress

Weapon Skill: short sword, stiletto, hand-to-hand.
Mana Skill: basic mana manipulation. Low trained Water affinity, would just be able to throw
small amount of liquids without touching it.
Other skills: able to dye and do simple hairstyles. Intermediate Kotorc speaker.

Description:
About 6”5 tall, somehow athletic built
Eye colour: bright blue
Hair: white. Short hair with strait fringe with two belly-long locks.
Details: wears glasses to correct a low myopia. Also has a thin scar from under his left eye to middle cheek.
Clothes; simple clothes; large beige pants covering reinforced grey boots, and a dark side-buttoned shirt.

Equipment:
Wears a chainmail under his vest. His boots are reinforced with the same material.
Has a old damaged and rusted dagger; it was the first weapon he received, the one he used while learning how to fight. Not proper for fighting since a long time, he keeps it as the sole nice memory of his childhood.
One water canteen and one canteen of any alcohol Taldrin could afford. He doesn’t drink much, he uses it to befriend new co-workers.
Few adas (less then 10)

Personality notes:
Displays either a polite smile or a neutral expression.
Taldrin isn't very talkative. He is cold and quite wary of others, but will be loyal and reliable to those able to gain his trust, and will give his best for them.
Due to his appearance (not very tall for a drow, combined with glasses, vest and chainmail somehow hiding his muscles), he is often mistaken for some kind of scholar. Some people even treated him as defenseless and weak baby. Taldrin is perfectly fine with that for he considers the most misled a potential opponent is, the weakest this opponent will be.

Unlike most drows, Taldrin doesn't has low consideration of none-drows. He thinks they can be annoying just the same, or rivals for survival, or even allies sometimes. Plus, having a brother who may no longer be a drow, and a kotorc friend have helped him being more open-minded.


Background:
Born in 1049, Taldrin Anskial is the second son of a Chel hair-doer.
His mother treated her sons horribly, preferring her daughter, giving up to her every whims, to the point of being completely unfair or violent to Taldrin and his brother. She would even let them starve in order to save up money if her daugther was asking for surface delicaties.
Kendiir, Taldrin's brother, left “home” to integrate a small mercenaries band, coming back from time to time to check on Taldrin, and secretly giving him few saved adas.
When Taldrin was 17 years old, a second daughter was born. His mother decided she was not to bother raising up a boy anymore, and just kicked out Taldrin.
He could survive by running errands for neighbour shop keepers who pitied him at first, but were pleased with his work and thus kept giving him errands and deliveries.
After one year like that, Kendiir returned. He was then out of merc buisness, having lost almost all his fellows in their last mission. Kendiir and Taldrin started living together. It wasn't paradise; a little tent amongst many others, a very little food, scavenging garbage, running errands... Kendiir found a job as a bouncer in a tavern in Sharen district, but that was a low paid job. During free time, Kendiir was teaching hand-to-hand and sword fighting to Taldrin. Taldrin really loved it, he liked having time with his bro and these moments were the happiest of his life.

When Taldrin was in his 29th year, he attracted the attention of Kal'feir Val Sharen, a noble Sharen guy into teenage boys. He offered Taldrin to become his “protector”, which he accepted, already well knowing how hard life could be, and always being short of adas.
Taldrin came to respect Kal'feir, and even loved him, for he always kept his words in every thing, never making false promises. They even started to get close to each other, and Kal'feir found in Taldrin both a paid lover and a pupil, teaching him the basic mana manipulation, writing and reading, sometimes some sword fighting in complement of Kendiir's trainings.
Once he even took Taldrin on a little ride while patrolling. A dragon ride, yes. That was priceless to Taldrin.

This lasted until the Nidraa'chal War, 4 years after (of course, Taldrin wasn't much into politics and could not understand who the Sharen were fighting nor what was going on) .
Taldrin and his brother were just living in the war-zone. They tried to protect whatever they could before accepting they were no matches there. They attempted to escape the place.
But on the way, they encountered a Sharen squad, and had the very bad surprise to see a demon-possessed (but still physically recognizable) Kal'feir Val Sharen. The squad was fighting the creature, and Kendiir had to knock out his little brother to stop him from”rescuing” Kal'feir.
When Taldrin regained consciousness, he was in a slum, wounded, and his brother had red eyes instead of his regular blue eyes.
Kendiir never agreed on telling more than the obvious to his youngster; Kal'feir was dead, and all they built up was lost.
Their home and work places were destroyed, and no one to rely upon left.
They survived anyway, scavenging and taking any work they could, including, for Taldrin, occasional prostitution when not finding other livelihood.


Few years after, Kendiir decided to try his chance at the Vloz'ress, but lost his fight in the applicants pit. For what Taldrin heard, his brother is most probably a mindless naga by now.
Taldrin, even if terribly sad at this, could not be mad at the Vloz'ress clan. Kendiir knew the rules and accepted them. Taldrin was even grateful his brother's sword was return to him when he asked for it.

During the next years, Taldrin went wandering for one job to another, from one merc temporary group to another...
In 1009, he finally ended up body guard for a merchant specialized in chocolate. Taldrin hated the guy, for he was full of himself, often intoxicated with alcohol, ill-speaking to his employees and mistreating for no reasons his slaves. Such a behaviour reminded him of his mother. But it was a stable job, so he coped with it, showing his most polite smile when wanting to kill the merchant, while excepting for brighter opportunities.
There he became friend with Ipger, a kotorc slave.
“Ip” was dreaming of joining the Sarghress special force of non-fae soldiers, so Taldrin trained him on his free-time, in exchange Ip would teach him his native language.
In 1112, as Ip training should have been enough, Taldrin decided to use the adas he had be saving to buy drugs. He poisoned the food on a day the slaves were refused food as punishment. All free ones in the house thus got deeply asleep and Taldrin immediately freed the slaves. Leaving other slaves to do as they pleased, he took Ipger with him to the Sarghress, both applying.
By now they are seperated for a long time; Ip went his way in the War Meat while Taldrin was affected outside Chel.


Player time zone; western Europe
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Wed Apr 24, 2013 6:29 am

Derkath: You still haven't changed the part where your character marches for 15 miles after being severely wounded and starved and is still able to fight off several bandits in such a way that instills fear in the caravan (who happen to be the same people who killed his unit). Furthermore, keep in mind that drow would be disgusted by any human who showed any sexual interest in them. Revise and send it to me again for review.

Tsukiko: Your character has been approved for play!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Tsukiko » Wed Apr 24, 2013 7:01 am

Thank you ! :w
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Derkath of Morrowind » Sat Apr 27, 2013 7:09 am

*repost 2*

Name: Jal

Race: Halm

Age: 20

Equipment: A loose, grey wool shirt with matching pants, sandals, a leather nap-sack, a wool scarf that hides the lower features of his face, an iron chest plate and a steel spear.

Magic: None - he's human

Background: Born in a small fortress city of the eastern coast of the continent, Jal was born into the world of Human mercenaries. He was trained from birth in the arts of combat to serve as the city's main export - exportable, loyal, disciplined, merciless soldiers. Jal was always taught that no matter the race, people all died the same, and as such developed an unique attitude towards the Fae. Like Jal's father, and his father before him, Jal excelled in the spear.

At the tender age of 14 he was sent of to the neighboring city of Windore as a spearman. It was there that he participated in his first skirmish. Unfortunately for him and his fellow soldiers, their opponents were none other than Drow raiders. His entire battalion was slaughtered, leaving only him alive under their rotting bodies. It took him two days to crawl through the dead bodies, finally emerging starved and dehydrated; in his desperation he turned to his only option - cannibalism. By eating (and looting) the corpses and other survivors, he survived. His mind broken to the point were he could no longer tell racial deferences, he finally regained enough strength to depart the battlefield, eventually trekking to a trade road. It was during his travels on the trade road that he had made contact with a Drow Caravan. Seeing that hitching a ride on a caravan was preferable to walking to a city, he decided to sell them some loot he had acquired from the battlefield in return for a ride.

He travelled with them for a month to a large settlement many miles due north. It was there that he settled down for two years. In his time there he had taught himself basics of the Drow language, script, customs, navigation, mathematics, refined his combat skills and purchased his steel spear (which he still uses to this day). In his time there, he underwent the transformation from child to young teen and in doing so, developed a preference for female Vanir, Drow and Dark Elves, earning him the reputation of deviant and pervert.

Eventually Jal left the settlement and became a wandering mercanary, selling his potent skills to anybody willing to pay him. For a year he carried on his life in this manner, his cold demeaner earning him a fierce reputation. For two whole years he had known nothing but continous death, his skills growing ever more honed. It was a the end of this period that he had realized the potential profit of the Underdark. So it was that he moved into the Underdark, moving from small settlement to small settlement, honing his skills ever further and becoming ever more proficient in the Drow Language for over a year, occasionally making visits to the surface.

Eventually he stumbled upon the great Drow city of Raveran, and decided to make his name known around Drow circles. He now stands at the eastern bazzar, waiting for a work opportunity.

Description: Jal is incredibly tall for a Halm - standing at 6ft 2', His is an imposing, lean, caucasian figure adorned with a grey wool shirt, matching pants, and iron chest plate and a scarf that he hides his mouth, nose and neck with. His hair is a dark shade of brown, his eyes a distorted mess of grey, his face young (although mired with scars) and his jawline surprisingly sharp and clean shaven for a human. While he usually exhibits a cold demeanor, he sometimes opens up to others... mostly in the form of morose, black humor. He also exhibits a certain amount of charisma, though not in the traditional sense, he is perfectly capable of convincing, bribing and all other arts of the tongue.

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Re: Registration thread: version 3.0 - Raveran 1114

Postby Tsukiko » Tue Apr 30, 2013 9:08 pm

I swear, i will not submit more characters!

Name: Sari'yas Aqrab'akkar
Clan: Aqrab'akkar
Race: Raveran drowolath
Gender: female
Age: 72 years old
Beginning city: Raveran
Weapon Skill: spear, hand-to-hand.
Mana Skill: bone affinity. Uses it to craft jewellery and small items (such as arrowheads or dip pens), and armor pieces. She also uses it to reinforce her bone spear.
Description:
Average height and weight.
Eye colour: grey
Hair: very long, done in a right-sided braid, dyed in grey.
Details: Her lips are tattooed to be dark-grey, like her grand mother, mother and sisters. She uses a little bit of make-up.
Clothes; ivory deel-like dress (http://en.wikipedia.org/wiki/Deel_%28clothing%29, shorten than actual deels), with black and red fringes and a brown scorpion embroidery on the back. She also wears large brown belt and knee-high black boots.
Personality notes:
Well mannered, Sari'yas is also an out-going and open-minded one. She enjoys to kindly tease people she likes.
She views herself as a junction between her Black Sun ancestors and the long settled drows, first because she is herself a Raveran-born Aqrab, but also thanks to the few years she spent at Orthorbbae and to the wide variety of people she worked for.
Also, although she looks and acts like a “civilized” lady, there are few things she likes more than a friendly wrestling and a big beer (taking care of her son still being her favourite activity).

Equipment:
Bone-made spear.
About 30 adas, placed into different pockets inside her dress.
Bone and chitin self-made armor, but wears it only when on patrol/escort duty.
Full calligraphy set with a collection of inks and papers, and few books (at home).


Background:
Family; her mother, Rei'sari, had 9 children. Sari'yas has 4 elder brothers, 2 elder sisters, and one youngster of each gender. The house also consist of Rei'sari's consorts (Far'harzian and Seng'ya Aqrab'akkar), fathers of almost all her children.
Rei'sari breeds pygmy goats in her backyard, providing small but regular amount of milk, wool and meat (pygmy goats are feed mostly with garbage and algae, but Rei'sari's sons and mates go to the surface on regular basis to collect alfalfa). The family lives in a house on the fringe of Aqrab compound.

[1-25 years old]
For her 15 first years, Sari'yas was mostly raised by her mother's consorts and her older sisters. It was a quiet and happy time during which she was taught writing and reading, clan history and traditions, some basic hand-to-hand, and how to treat meat and skins.
Turning 16, Sari'yas was sent to serve and learn in the clan main family during 10 years. There she got trained at spear-fighting, with her bone affinity, and was taught how to ride.

[26-47 years old]
After her years of service in the main house, Sari'yas was sent to Orthorbbae with two other girls from the Aqrab'akkar clan, firstly to learn manners fitting with long-settled drows culture.
Sari'yas enjoyed it, especially her calligrahy and martial classes. This lasted few years, but one of the Aqrab girl, being pestered, eventually went mad and almost killed one of her bully.
As a result, the Aqrab was expelled, and as a show of protest and solidarity, Sari'yas and the third girl decided to leave school too.
One year after her return to Raveran, Sari'yas, now 32 years old, was appointed as care-taker of her baby-nephew, Narala, until he would reach 15 years old. Sari'yas took her role very seriously and loved the boy, never considering him a chore. Narala proved to be often daydreaming, but very clever, curious and fond of languages and history. Though some picked him out as a “weak bookworm”, Sari'yas always encouraged him, considering the clan would need scholars and historians.
In the meantime, she kept crafting jewellery out of bones, training with her spear, and enjoyed her family life.

[47-59 years old]
Narala turning 15 (and Sari'yas 47), she was dismissed as her care-taker. From then, Sari'yas joined an Aqrab squad of caravans escort, thus often going to the surface or other cities, and having opportunities to ride. Some fights occurred during the escorts, but the travels where usually quiets, and she could try herself at trading when meeting goblins, exchanging shards of gold with grains or dried fruits.
When the first Demonic Invasion occurred, Sari'yas was in Chel, escorting a clan merchant and her freight of perfumes. At the return to Raveran, the squad was astounded to find a devastated Raveran. Yet Sari'yas considered herself very lucky to have lost “only” one of her brothers (who got tainted, and thus “purged” by the Kyorls), all other members of her family safe and sound and her home undamaged.

[59 years old- today]
Aged 59, Sari'yas had a first child, with a grenadier from the clan. Unfortunately, her son was a still-born.
For almost 3 years, she locked herself, crafting jewellery and armour pieces with her bone affinity until exhaustion, so she would not have time to think of her dead boy.
It was her “uncle” Far'harzian who finally forced her out, taking her along to alfalfa collecting trip.
This was a tough travel for Sari'yas, but also a coming-back to life. She eventually stop denying her son's death and could mourn it properly, to the whole family's relief.
She took back her work as a caravan escort, and in 1109 (67y.o) she met with a Sarghress guy in Chel, a one-night lover, but this led Sari'yas to have her second child, Yarei, a very healthy boy she loves to cuddle. Yarei has black short tousled hair, and a strange habit to chew plushies to “death”, which amuse Sari'yas much.
During the Second Demonic Invasion, she was at the main house, helping fixing some armours, so she naturally joined the defenders there.
Then, during the riots, Sari'yas served as an “ambulance”, riding with haste to evacuate wounded to the medics and transmitting needs from the barricade holders, not minding who was from which clan.
She proved again herself a good element concerning the Aqrab's interactions with other clans, and thus was moved to patrol squad and occasional emissary for minor matters.

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Re: Registration thread: version 3.0 - Raveran 1114

Postby Beau~Barbare » Mon May 06, 2013 9:50 pm

Name: Sati’vah Kyorl’solurn

Race: Drowussu

Age: 45

Equipment: Sati owns very little. What he does own is low quality and handed down from family members. He owns a light weight but well made and sturdy steel shield and a long speared lance. His shield is simple and undesigned, barely scratched with a third eye carved in the center. Sati wears light weight spider silk robes with a corset or scarf synched around his tight waist. He wears tight black riding pants with padded thighs and heeled boots for the saddle. He is short, and they give him a little highth. Other than his shield and lance, he has a cheaply made unembelished short broad sword that is sharp and keen from lack of use. He does not know how to wield it very well. Also, a crooked dagger with a golden handle. It looks like a letter opener but pierces like a needle. Sati wears a white loose robe with a wide neck that often falls off his shoulders. It falls past his waist and has a corset lace in the back that remains loosely tied. He wears brown fingerless riding gloves that stop at his wrists, tying tightly with a bow. He does not feel attached to any of his possessions except for his collar. It is a broad golden collar, two hoops connected by pillars with an emerald gemstone at the center that matches the color of his eyes. It exposes patches of skin and lengthens his neck. He owns a set of dawmer reins for riding and needs no saddle.

Magic: Sati’vah has a basic water affinity. He manipulates water mostly in his daily labor, washing and feeding the dawmer. He is essential in the stables helping give birth and training the young unicorns for riding. Deep in his bloodline is a line of empaths with strong healing powers. Of his six sisters, only one has any empath abilities. Somewhere deep in his mana is the healing power, it goes unnoticed and unpracticed. He does not apply himself or enjoy the difference his empathy makes, confusing and scaring him. He is ambivalent to religion and worships out of nessesity and indoctrination, making his appreciation for what little of the gift he has go unappreciated.

Beginning city: Val’Raveran

Clan: Kyorl’solurn

Background: Sati’vah is the youngest offspring of Soll’esta Kyorl’solurn. She had six daughters and Sati. He was raised by his six sisters on a farm where his mother raised dawmer for the army and grew many special types of mushrooms. Sati was tossed in with the laborers at a very early age. Not a day went by since as young as ten he did not spend the early mornings feeding the livestock, cleaning the stalls, watering the fields, tutoring newborns and taking care of housework. He knew how to ride before he ever saw a Drow elf. He only feels strong and confident on the back of a dawmer. In the stables, Sati’vah was the subject of most of the grunt work, ridicule, and blame. He was young, shy, never given reassurance or a purpose in life. He obeyed his sisters and the stable mistress without question. Worshiped without wondering. He allowed templars take advantage of him and gets flustered and mute in the presence of people with power and influence.
Bee’zhen, a master of alchemy and recluse his mother was involved with took it upon herself to mentor the boy. Bee’zhen was a very strict, cold teacher who tortured Sati mentally with painfully open questions with strict consequences and impossible tasks. She gave him limitless work and ancient incomprehensable texts and made him test his own potions on himself and his dawmer. Sati’vah knows thousands of different fungi and algea and their uses. He can brew creations that can kill, intoxicate, influence, and poison. He is a rather good cook as well. Sati’vah found sanctuary only in his care for the animals at his ranch. He hand raised dawmer that the Illharess’s guard rode and could communicate with all gentle animals. His skill on horseback is profound, able to scale rocky mountains and perform tricks and feats both impressive and unnecessary.
Sati’vahs combat training began late and rarely. He mostly dodged, yielded and deflected hits. He carries his light but thick and well made steel shield with him everywhere either on his arm or his back.

From horseback he is taller and more confident, it makes his perception and aim much more accurate and precise. With a long lance he can spear a target from a distance, or aim his bow and arrow. Off the dawmer, the lance weighs heavy in his hands. He hides behind his shield and keeps his eyes to the ground.

Description: Ssu men tend to be more masculine and tall, larger then drow men. However, Sati’vah is very petite and thin, effeminate and light like a drow male or human female. He is lean and has strong muscles but they are not thick or prepared for heavy work. He is sculpted due to farm labor, a thin collar bone and curved shoulders with a small chest. His legs are thin sticks and his his are rounded and wave like a womans. His waist is synched tight from corsets, giving him an hourglass figure. Sati’vahs skin is very light grey, somewhat white in the right light. It blends in with his stark white hair that he braids in a long braid behind his head. His paleness almost looks ghastly. His eyes are a beautiful bright green and fill his face with an innocent wonder and sweetness. His lashes are long and cheeks are full and round, with a curved smooth chin making his face very childish and nonthreatening. His lips are a triangle, full and pouty. Sati’vah wears a golden collar at all times that he got from his father. It exposes areas of skin on his neck, and his clothes fall too large on his chest and hips. He looks peasently, but somewhat seductive in his robes and bare shoulders. He does not display an active pursuit of romance or sex, but his appearance seems to invite it.

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Re: Registration thread: version 3.0 - Raveran 1114

Postby AnTanriKi » Fri May 10, 2013 1:53 am

*presses the enter button hessitently* Here goes?

+++++++++++++++++++++++++++++++++++++++

Name: Taski’reyus An’tanriki

Race: Drowolath

Age: 156

Equipment:

-Battle gear: Sarghess medium plate with chainmail underneath. Pack with golemancers’ tools, three days rations (jerky, cheese, and bread), two water flasks, and always two books of some sort. Weapons are usually a standard longsowrd and shortsword and fire foci that she supposedly uses as a welder. She is also known to use her golemancer kit’s hammer as a weapon.

-Normal wear: Simple short red robe over a white shirt and brown pants. The robe is an overlapping style, as in one side overlaps the other across the entire front of the person. She also has a black sash that has two stone emblems sewn into the ends. One is her family crest of a spearhead and dragon wings, the other is the Sarghess emblem. When worn, the Sarghess emblem is purposely put over and above the family crest. She carries her swords just below her hip with her hammer hanging by the other side to signify her role as some sort of craftswoman. Her right gauntlet is also worn, as it carries a fire foci she uses for welding, which she wears as a sign of her craft. Footwear includes utilitarian workers boots.

Note: With normal wear, she also wears her breastplate over the robe sometimes. This is usually done when she thinks there will be trouble or if she’s looking to pick it herself.

-Other possessions: Field tools for armor and weapons for basic repairs and maintenance. A simple ornamental spearhead made of jade of family ancestry. Steamer trunk full of spare clothing (There MAY be some sort of formal wear, but she hasn’t busted it out in decades) that also works as a foot locker. Various spare foci for golems and golemancy purposes (non-military in nature). One tin of chocolate from a far off Emberi village. Buried and locked being keyed to a special stone within her right gauntlet. Various amenities befitting a soldier to maintain daily life.

Magic: Golem-making with minor affinity to fire (self-studied for use as a tool and minor self defense), basic mana manipulation

Beginning City: Val’Raveran

Clan: Sarghess

Background:

Born in a well-to-do family in one of the better parts of Chel, Taski’reyus An’Tanriki enjoyed a simple, quiet childhood where she played with rocks and heard stories of adventure and heroism of ages past. From the very moment she could grasp the concept, she would reenact scenes from her favorite books that her parents read to her all the time. Being the brave warrior who wielded mana and sword against all odds and succeeding only by sheer force of will excited her and many times she would lead other children on adventures, for better or worse.

As she grew up through adolescence., she saw her first real piloted golems of the Sharen. She was amazed and awed at the marvels of technology providing more than any real suit of armor and power unmatched by a single person. The stories of heroism that she usually read erupted into her imagination with the glory of how golems could be the ultimate piece in a glorious tale. And try as she might, the libraries should could get access to only ever had one or two books on the narrow subject, so she became determined to become the first great golem warrior that would be written about for years.

Over the next few decades, she managed to get an apprenticeship position at a nearby golem workshop. She did all sorts of work and showed a great deal of interest, proving her curiosity and ingenuity were always trying to outpace each other. She would spends days at a time, most of the time without sleep, working on many of the various golems and devices that came through the shop. Soon, she was working alongside the rest of the golemancers as equals, if inexperienced with working on her own, once she reached adulthood.

She then started doing research into larger designs meant for special tasks and warfare. Her little experience with direct combat or war made her decide to start talking to soldiers and passing patrolman, asking them how a golem could help them instead of a riding beast or being on foot. While suspicious of her at first, they eventually found out that she was a very adventurous and inventive golemancer looking to make her mark and helped out by simply telling her things that would make their jobs easier and give them an edge. This also lent to some simple training to understand weaponry, their make, and uses.

More and more, as she grew to be a woman, she started practicing with more martial weapons, most notably the sword and hammer. Her practices were less for her and more on how to create a golem to wield them properly. While it caused concern for some, others started seeing the benefit of her research. Yet every time they approached her, she still refused because they wouldn’t allow her first string duty. It wasn’t until she heard about the Sarghess taking in anyone and everyone that she packed up and left for their territory, much to the dismay of many, most notably being her mother. Being from Sharen controlled territory, this decision caused a small schism with her mother, though her father was more understanding and supportive, quietly allowing her was the most he could do. Before she set off with the last fight with her mother over the subject, her father handed her the ancient jade spearhead that was the crest of her family. She accepted it hurriedly before being drug off by the next Sharen patrol.

Her entry into the Sarghess was bumpy. She signed on with the military almost immediately by withholding her knowledge of golemancy and instead trying to focus more with her affinity for fire, which she had used more as a tool than as a weapon. This being more a limitation on her viability as a frontline soldier made her more of a skirmisher with regular patrol and raiding teams instead of the rough front line like she wanted. Regardless, she was more than willing to prove herself capable to be considered for more. Yet, the more she proved capable as a skirmisher, the more that seemed unlikely that she would end up on the front line.

That isn’t to say that she didn’t develop a bond with her squad. They had become a close-knit group that had prided itself for being able to make an entrance large enough for plenty of wiggle room and get out cackling all the way. Eventually, her squad CO managed to get a promotion to Captain and ended up getting put into a desk as the war loomed closer to help organize the beginning logistics.

True to her nature, Taski had tried using that to get frontline duty. she managed to get close and even become a relief string pilot, with her captain stating that was the best she could get for her right now. She was fine with it, since she did manage to get into the pilot seat more than a few times.

However, with each sortie, she insisted more and more that she be sent out over the main pilot. This caused a few fights in the hanger and more than a few problems out in the field where Taski tried to override the commands of the leading officer. More than a few times, there was an injury when she went out, but they were not more than expected battlefield casualties. However, most of the soldiers serving with her started putting distance between them and her with very few friends coming to her support. Most of the time, she spent working on the various golems and doing regular maintenance, not caring at all what anyone thought of her.

It was not more than a few moons ago when she was taken off the pilot roster entirely by her old captain due to the rumors of her hot-headed nature getting people into trouble reaching her ears. She had taken Taski off the piloting roster and assigned to be the field engineer for a skirmisher squad. When she received her assignment, Taski went straight up to her captain and start arguing with her about it. It was right outside the captains office when they started yelling at each other and before Taski threw the first punch.

Not much else was noted in the fight other than it took four others to hold them apart long enough to return to their former composure. After a small exchange of venomous words, the Captain had changed her assignment to the Yurun’Hiir garrison instead of the skirmisher unit right then and there. Taski had moved to argue was threatened to be stuck in the dungeons for assaulting an officer before she could utter the first word. Shamed and beaten, she packed her things and was on the next caravan out to Val’Raveran. She has since started questioning herself and the world around her about what she really wants.

Description: A bit short, only coming in at 6’6”. Long hair tied into three ponytails or buns. Hair dyes are red for the hair in the two outer buns/tails and the middle one dyed a dark green with the natural white in between the dyed portions. Athletic build with no real outstanding features. Armor, when worn, is red with one piece of plate on the chest painted a dark green on the front left with a spear flanked by dragon wings painted on the green in white. Demeanor trends between melancholy to hot-heated over-confidence, but those that know her find her to be approachable. She does get restless from life as a skirmisher for so long, so she is still an outgoing, if a bit more than willing to do something with her hands or occupy her mind.

Time Zone: Eastern Standard, -5:00 GMT
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Tue May 14, 2013 1:52 am

Derkath: Your character has been finally approved!

Tsukiko: Your character has been approved and is ready for play!

Beau~Barbare: Your character has been approved! Nice to see a character from the comic in the RP.

AnTanriKi: Interesting character, approved!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Kail'odian » Wed May 15, 2013 6:10 pm

Re-gistration of my Inquisitor. - Finally.

Original post = viewtopic.php?f=83&t=13949&start=165#p660986



Over the course of the last 15 years, Tai'ka has worked with a few Kyorl's in Raveran's streets and even alongside Rhino's after their takeover of the old Illhardro Fortress. Miffed and at odds with the Vir'reska at the best of times, Tai'ka has grown wary of them and of the reputation her own clan was receiving.

With that development Tai'ka's House saw the writing on the wall, and the leader of the Ior family decreed the population controls of the house were too archaic to safely work within the declining reputation of the Kyorl'solenurn. Therefore, females of the Ior name were finally allowed to mate with anyone they wished. A small victory for Tai'ka and her mother.

The only rule now for the Ior House was the male chosen was of grey skin. Although empathic traits or pure bloodline was still desirable, they were no
longer a stringent requirement if the Ior girls ever mated another male. The rule was given its merit once news of an innocent life was taken because of the fanatics on a purging mission screwed up.

As a result, Tai'ka had much less resistance to having a child with a male she only just met, giving birth to a healthy baby boy about one year later. They reside in the secure zone of the Kyorl'solenurn Temple in Val'Raveran away from the strife and chaos of their dark-skinned cousins. Her sister now live with her and to help take care of the boy, allowing Tai'ka to maintain some duties as she continues to work within Raveran.

However, Tai'ka has not told the father of the outcome and is wondering if she will ever get a chance to tell him. Duty and supporting her family is her main concern as she always tries to balance both out and its never an easy task for a seasoned Inquisitor. She named him Topcky [Pronunciated as Top-ski], and in her more moderate views, strengthening her family is the best bet to help survive the storm which the Kyorl'solenurn now finds itself in Raveran, and even Chel.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Thu May 23, 2013 1:22 pm

Kail'odian: Your character's been re-approved, have fun!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Maria » Fri May 24, 2013 4:23 am

Image
“She of No House, The Lone Stag”


Name: Hindr’vitni Dutan’vir (‘Vitni’ being her nickname of preference)
Race: Drowussu
Age: 121

Equipment:
+ A rather large mace.
+ A pouch with enough ada for a few decent meals.
+ Brass knuckles.
+ Weighed-knuckle gloves, as part of her usual getup.
+ A notebook of parchment and an inkpen.
+ A small all-purpose knife.

Magic: Pressure sorcery, sealing
Beginning City: Val’Raveran
Clan: Val'Dutan’vir (ie. Clanless)

Background:
Hindr’vitni was born to a Dutan’vir house of great standing and notable repute; responsible for a significant chunk of the Dutan’vir recruits within the Imperial Guard of the Val’Sharess Diva’Ratrika, and a stubborn embodiment of classic Dutan’vir virtues. Though counted a ‘Ssu herself, her maternal grandfather was himself an Imperial Guard of the Bel’drobbaen branch.

At the age of 10, Vitni attended schooling at Orthorrbae with her compatriots; finding notable friends among Dutan’vir, Sharen, Bel’drobbaen, and the odd Sarghress or two. Between her regular classes and the combat training she received at home, Hindr’vitni not only grew as a competent combatant but was primped for her eventual duties as an Imperial Guard of the Val’Sharess.

In the decades following the completion of her studies, Hindr’vitni found herself among the new generation of young recruits to the Imperial Guard, and the proud elder sister to one Leysa Dutan’vir.

While her mother took a break from her duties to the Val’Sharess to raise and rear her younger daughter, Hindr’vitni rose through the ranks to take her mother’s place within the senior branches of the Imperial Guard; now an adult in her own right. It was among these ranks that she met her mate, Sannr’ligr Val’Dutan’vir, a noble ligr, and her senior by a whole century. Though she did not think much of the haughty man, the decades proved her wrong and she eventually bound herself to the cheeky male and took him on as her mate. Though they wanted children of their own, the new couple foreswore them in favour of their duty and their obligations to the Val’Sharess and Chel.

Half a century would pass before they allowed themselves the luxury of a child. Their son, Menntr Dutan’vir, was soon followed by yet another, Sker'ungr Dutan’vir the Younger (named in honor of fellow Imperial Guard, Sker’ligr Val’Dutan’vir). With the birth of her sons Hindr’vitni returned home to the Dutan’vir fortress, only making her return to the ranks of the Imperial Guard once both her sons were safely tucked away in the towers of Orthorrbae. And safe was where she meant to keep them once the Nidraa’chal rose to more than merely a cult on the fringes of society. Despite her efforts to protect her sons, it was her mate who suffered tainting during the early skirmishes with the Nidraa’chal threat.

The Imperial Inquisition that followed saw her mate slain by her own hand.

Shamed and disillusioned, Hindr’vitni found herself between a rock and a hard place—torn between her duties to her clan, and her duties to the Val’Sharess. A gross, thorny feeling of betrayal took root in her chest, and yet despite it, she remained within the walls of the Imperial Tower, only sending word to have her sons returned home from Orthorrbae to be placed under her sister’s care.

The city-wide war that followed saw her reduced to an observer of the horrors plaguing her clan. The death of their Illharess, Sannindi’ligr Val’Dutanvir, broke her, but it was the final stand of her clansmen that forced her from her tower. Breaking her oath to the Val’Sharess, she followed other Dutan’vir remnants to the burnt, emptied corpse of their once great fortress. What awaited her inside was death. Her sons, taken by slavers. And her sister-- hung outside the walls of her own will; a testament to the madness that consumed the humiliated Val’Dutan’vir.

Hindr’vitni returned to the Imperial Tower, only sparing a moment to cut her sister’s wraith-like body down from the stone gates, and lay her in an unmarked grave on the outskirts of the Dutan’vir fortress. Her return was bereft of any warm welcome from the sea of ‘laths now acting as the newly appointed guards of an ever reclusive Empress, and so she abandoned her duties and made for the Sarghress, a stream of insults and calls of ligr biting at her heels.

The following year reunited her with her elder son, Menntr...abused and beyond recognition in one of Chel’s many fighting pits. Unable to buy him from his owners, nor afford the care he so desperately needed, she slit the boy’s throat, freeing him from life in the Sharess forsaken pit. Unable to locate her younger son, Hindr’vitni fled Chel and her grief, joining the Mae’yukir branch of the Sarghress as a Highland Raider.

As luck would have it, the grieving mother would have the honor of meeting the slaver who robbed her of her sons.

“The motherkillin’ bitch burned all through the night.”

The friends and lovers Hindr’vitni met among the Highland Raiders helped her slowly return to the happier disposition of days long gone by, even so, her two decades with the Raiders were cut short by her decision to remain with a small Nal’Sarkoth surface colony. The simpler life of tending to her own garden, and building a small home brought her a much needed sense of peace.

It was rumors of Mikilu’ligr Val’Dutan’vir that finally drew the lost stag to return to the underworld. While her previous loyalties to the Sarghress brought her to settle within their district, she did not fall under their fold, opting to build a niche for herself as the founder of The Lone Stag Mason's Guild instead. A guise for her own efforts to bring together what Dutan’vir remnants she may find, and establish a budding subhouse to await the return of Mikilu’ligr Val’Dutanvir.

Recent Kyorl purges of the drowussu districts have led her to adopt a young girl—orphaned by the Order of Salvation—first as her apprentice, and soon after as her daughter and the first of her house, B’renna Ley'na Dutan’vir.

Description:
Height: 6’7”, of average weight, with particularly toned arms due to boxing and recent construction work.
Eye Colour: Grey
Hair: Very dark brown
Details: Vitni sports various scars about her right cheek, and a stag antler tattoo crawling over her right side and shoulder. Since her return to the underworld her eyes have taken on a very tired tone. She's taken to shamelessly showing her neck.
Image

Time Zone/Activity: Pacific time, and I’ll try and kick my ass into posting more (now that I have no work to deal with).
Last edited by Maria on Fri Jun 07, 2013 9:56 am, edited 11 times in total.
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Alric » Fri May 24, 2013 4:44 am

Maria:

Nice to see you back, Hindrvitni has been approved for play!
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Re: Registration thread: version 3.0 - Raveran 1114

Postby Maria » Sun May 26, 2013 7:34 am

Image

“The Black Mountain, Sker the Younger”

Name: Sker’ungr Dusk, otherwise known as Sker the Younger, or, Junior/Jr.
Race: Drowussu
Age: 44

Equipment:
+ Standard Duskian armour
+ A large Khopesh sickle-sword
+ A dagger
+ Various sealing stones
+ A pouch with enough ada for a few decent meals.

Magic: Blood sorcery, sealing
Beginning City: Val'Raveran
Clan: Dusk

Background:
Born the second son of Imperial Guards, Hindr’vitni Dutan’vir and Sannr’ligr Val’Dutan’vir, and named in honour of their superior, Sker may have once been destined to carry on his family’s legacy of duty and servitude to the Val’Sharess of Chel’el’sussoloth,

but the events of his early childhood set him on a vastly different path.

Kept under his mother’s care in his early years, Sker was not without his father’s influence; having been taken under his father’s wing once he had grown enough to leave his mother’s breast and walk on his own. While both parents had their Imperial duties to tend to, they always ensured one of them was actively involved in raising their younger son before he grew of age to join his elder brother in Orthorrbae.

And yet the little male's schooling was cut short just as it had begun; all Dutan’vir children having been recalled home as the Nidraa’chal threat loomed ever closer.

Still. It wasn’t long before the threat made its way, not to the Dutan’vir doorstep, but to their very homes.

The Imperial Inquisiton robbed him of a father, by his mother's hand, and the ensuing chaos took all else as the once great Dutan'vir clan tore itself asunder. The children of The Stag were left to the hollow halls of the dying Dutan'vir fortress as the adults of the clan threw their lives to the wind in the courtyard below. Their screams and shrieks were enough to drive more than a few children into hiding...or to leap from the towers, splatter over cold steel and stone, and join their dying mothers and elder sisters in the great beyond. In death.

Sker and Menntr, his elder, clung to their sanity, but their aunt--their caretaker throughout the final stand-- was not immune to the horrors that had overtaken their clan. Crying her apologies to the children, and bidding them to do the same, she threw herself from the towers, letting a rope squeeze the life from her as she hung herself over the Dutan'vir gates.

The following hours, and the silence that came with them, taught the boys true loneliness.

Had they been left alone, to starve and die, they would have only been lucky. But as the will of Sharess would have it, with the adults and any true force of resistence snuffed out, the abandoned children of the Dutan'vir were ripe for the picking by vultures of all colours.

First came the Kyorl'solenurn. They took the Les'wanre children, and any they liked the look of. Then came the slavers.

"...and they took all the rest."

The older, larger children were sold to the pits. To live and die by a gambler's dice. And it was the pits that Sker lost his brother to, and yet Sharess had mercy on the young boy, and led him to the arms of a wealthy Illhar'dro merchant.

It was the last little Sker saw of Chel'el'sussoloth.
- - - - -

His first glimpse of Nuqrah’shareh, while terrifying at the time, is a memory he came to look upon fondly in his later years and the most vivid recollection of his childhood. Salvation; away from the conflicts and bloodshed of Chel'el'sussoloth.

While salvation didn't necessarily mean 'freedom', the life of a prized Ssu slave did have it's perks. He would never go hungry, and life was decent, though it wasn't his own. Even so, he ran off within the year; a master could not replace a family, and a gilded cage, no matter how comfortable, could never hold a candle to the inner peace that came with having one's own freedom.

He had learned much of Nuqrah’shareh in the short time with the merchant, and in time, came to know the streets and the different clans of the Western Jewel. The boy ran to the tower of Nuqrah’shareh's impartial guardians; the Dusk. Never ones to turn away an offered child, the Dusk took the boy under their mantle, garbed him in their colours, and named him their own.

Sker found that the more Lath than Ssu Duskians were, to him, more Dutan'vir than they were Kyorl. They were home.

He came to know Family once more.

In the decades that followed, Sker studied and trained as a Dusk, learning the Sealing Arts and further developing his Blood Sorcery. His knowledge of Nuqrah’shareh--it's cultures, languages, arts, customs, and history-- surpassed what little he knew of Chel. In time, his complexion, mentality, manners, and speech began to reflect his new home. He was Chelian no more, but a proud citizen and guardian of Nuqrah’shareh. His home was no longer some far off city he longed to return to.

Recently, his love for Nuqrah'shareh manifested itself in action as nether gates began to take root and Civil War raged through the once beautiful city in wake of the commoner riots. Taking arms with his clansmen, the Dusk quickly swept through the city, uprooting summons and summoners alike...

While Nuqrah'shareh's Civil War continues to bubble on low simmer, the threat of demons has itself been nipped in the bud, and Sker'ungr's duties have swept his path to Val'Raveran; the closest he has yet come to his Chelian roots. And to his amusement...
...the Kyorl'solenurn are not at ALL happy to find him and his clansmen stepping on their toes.


Description:
Height: 7’4”
Eye Colour: Gold
Hair: Very dark brown/black hair held back in a loose braid ending at his shoulder blades. He keeps well-groomed sideburns.
Details: Faint scarring from a slaver’s brand on the left side of his neck. Paler than usual Ssu, due to having grown up in Nuqrah’shareh. He has two obsidian piercings on his left ear. Stylistic tattoos on his cheeks that resemble abstract half-lidded eyes.

Time Zone/Activity: Same as before.

And I do believe this is the DT RP's first Duskian. *bigsmile*
Last edited by Maria on Thu May 30, 2013 7:46 am, edited 1 time in total.
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