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Registration thread: version 2.0

Re: Registration thread: version 2.0

Postby django » Sat Sep 25, 2010 6:07 pm

Name: Brogen “And Burt”
Race: Ver'drowendar
Sex: Male
Age: 43
Weapons: Bladed Gauntlets
Armor: Metal armor on limbs
Other Equipment: The clothes on his back
Magic: basic manipulation
Clan: Vloz'ress

Beginning City: Chel'el'sussoloth

Back ground:
Brogen was a sad experiment by his Nether Summoner mom who was looking for someone to practice her art on when her son came in with a package. Life before this was pretty boring for Brogen and was wasting a talented mind with mundane task and other petty things with the Vloz'ress clan.

Long story short she turned poor Brogen into a Berserker because she saw the need for improvement but lord behold the improved Brogen. He look as stupid as he is, this was proven when his sister tricked him into believing he was pregnant because he had a demon baby inside him. He spent the better half of the day telling people he didn't know the father was and he couldn't lift heavy object for a while.

His mother had to brake it to him that he wasn't pregnant. Brogen was sad but started calling the demon Burt. His mother came to the conclusion that this wasn't an improvement and that the demon must have altered his brain immensely because Brogen used to be to have a Gifted level of Intelligence. She made other berserkers and nothing like this happened but Brogen she guessed is a special case.

So life went on with Brogen as life could go on with Brogen. His sisters demon turned her into one and went on a killing spree, in the process she bit Brogen. His mother always told him to hit back so he did and launched her into the fiery pits of the rift.

With Brogen and Burt the only ones alive he told Burt not to tell because he would get into trouble for hitting his sister into the rift so he left the scene of the crime and left a mystery of five people dead.

Brogens jobs are always ones that don't need much thinking.

Height: 5 '10' 'hunched' 6 '5' Standing
Weight: 260
Eye Color: Red
Hair Color: White
Personality: Brogen use to be pretty smart and well mannered individual but after the transformation he seemed to hit rock bottom and childish but even with that he still seems to be a relatively reliable person especially when comparing him to other Vloz. If he is capable of doing his job he usually does it.

Description: Hunched and very thick body. Wares a 'Boogie man' mask to scare off his enemies like the mean Templars and Wardens and Spiders. Also has all his teeth.
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Re: Registration thread: version 2.0

Postby Mega » Wed Sep 29, 2010 5:44 am

General Information
Name: Tanerv'an Vloz'ress

Race: Drowolath

Age: 50

Equipment

Weapons
  • Clawed Gauntlets: A pair of scratched, slightly dented and rusted pair of iron, clawed gauntlets normally seen used by Vloz'ress Berserkers. The nails have actually been dulled somewhat, still stained with blood from previous battles. Because of their design, they can be used as a makeshift shield but are primarily used to add smashing power to the wearer's attacks by weight.

    Armor
    A red, spidersilk cuirass is the only main article of armor that protects Tan from injury, that and the clawed gauntlets around his arms and the platemail leggings. The leggings themselves are also stained with blood (assumed to be the previous owner's) and are rusted slightly, and the cuirass itself has a very "odd" stentch to it that no one can indentify. He also wears a pair of bulky looking shoulder plates that he salvaged off of a battlefield, attatching them to the cuirass for added protection.

    Odds and ends
  • Flask of water
  • Bread and mushrooms
  • 3 ada
  • A sack
  • Bandages and splints
  • A chisle
  • A book

    Magic: Tan under normal circumstances, earth shape after his training. With it, he can make walls of rock or similar constructs jut up from very rock he stands on. Tan has an affinity for Earth and basic mana training which allows him to generate mana shields.

    Beginning city: Chel'el'sussoloth

    Clan: Vloz'ress

    Personal Information

    Background: Tanver'an's background while not incredibly remarkable, is an interesting one. Born a commoner, Tanver'an's family was just trying to make ends meet. However, times were hard and in their desperation, Tanver'an was sold into service to help pay for food and keep a roof over their heads. Since then, Tan has gone through quite a few career paths that mostly relied on physical labor. Helped tend to fields, cleaned houses, carried boxes of goods and the like until he grew some and was involved with construction for a time. A turning point in his life when he was apprenticed under a blacksmith that he learned what would become his own personal saying.

    The blacksmith in addition to teaching him alittle about blacksmithing, taught him that practice does not make perfect. It was just like blacksmithing, just because you made a good weapon once didn't make it perfect. Unless you practiced and learned how to keep it in top repair, it would eventually rust and slowly break with age. In other words, practice doesn't make perfect, practice makes better. And this lesson has continued to stick with Tanver'an.

    The next major turning point of his life happened when his mentor was killed during a robbery gone wrong, Tan only being sparred due to being out to fetch some supplies in town. For once in his life, he was now on his own and had to think for himself as opposed to always doing what his employers told him. Taking a small shield and sword, Tanver'an becomes a gladiator for a time that brought whole new hardships; like staying alive. Tan found his time in the arena the hardest of his life thus far, and only kept himself motivated by remembering what the blacksmith had told him.

    Little by little, Tanver'an worked his way up the ladder so to speak, completely foregoing traditional weapons for a pair of large metal plate arms that he pounded a couple of small shields into. This new kind of defensive offensive melee was just what he needed and after some years later, Tanver'an was bought by a noble as a servant/bodyguard. While tending to the noble's garden, it was then that Tan discovered that he had an affinity for Earth as seen while he managed to arrange some rather lovely patterns using pebbles. It was only cause the pebbles shifted and "moved" when he concentrated.

    Seeing this potential and as a kind of reward of sorts, the noble enrolled Tanver into training his affinity more so that it could have more useful applications. This is where Tanver learned how to "sculpt" small statues of rock or stone, a skill that made him alittle more then just a bodyguard and servant. This service continued for some years and was among the only time that Tan could enjoy any kind of modern comfort... if rather small. However, a plot was enacted to eliminate the head of the house; Tanver's employer. Still retaining his skills from his days as a gladiator, the attack was just too well thought out and the attackers too skilled for Tanver'an to handle.

    The noble was killed and needless to say there was some backlash directed at him for his failure as a bodyguard. So he ran, dissappearing for a time until he came to the gates of the Vloz'ress. It wasn't all too difficult to get a job as a mercenary, they were always in need of new recruits and given his physical stature, he was perfect for the job. Giving him a pair of clawed gauntlets and some armor, they paired him up with a girl by the name of Maki who was also fairly new herself. The two actually seemed to work well together in terms of strategy aswell as personality. Tanver's place in the clan has always been rather unnusual, a beacon of sanity in a sea of madness- but being able to take this madness with a calm expression in of itself could be a different kind of insanity.

    Skills
  • Blacksmith training: While he was the apprentice of a blacksmith, Tanver learned the basics of forging and more importantly, repair of weapons and armor. While his mentor was murdered befored he could teach him more, Tanver's basic knowledge of repairing common weapons and armor is invaluable in his profession.
  • Gardening: This was a common chore he was asked to do and it was because of this that he learned the basics of growing crops and tending to mushrooms or fungus; He can even identify wild mushrooms which can be eatan.
  • Rock Sculpting: A mostly self-trained skill he developed as he was trained to harness his earth sorcery more effectively. While his actual skill in this sculpting is still quite basic, he can still create the basic structure of whatever it is he is trying to sculpt. It has actually become something of a hobby of his.
  • Fighting: Tanver developed an interesting kind of "refined" brawling that has the unpredictablity and ferocity of basic brawling, with a few fancy moves tossed in for good measure. His method of fighting is direct and to the point, revolving around either ripping into his opponent using the claws of his gauntlets, or reducing them to an unrecognizable pulp.
  • Minor Medical training: A skill Tanver learned during his days as a gladiator. Since a gladiator's wealth could only be amassed if they were alive, Tanver went out of his way to learn how to mend broken bones and treat basic injuries. Anything that pertains to surgery is beyond his expertise.

Appearance: Tanver'an stands at about five foot seven, weighing at about 180 pounds in full gear. The most notable feature is Tanver's somewhat muscular physique, still lean in places as is common among drow, yet mostly his upper body looks quite muscular. He has long white hair that falls just at the base of his neck, the tips dyed red and tied a few times into a pony tail. His other features are the numerous scars on his body, a few visible on his chest that sort of sneak under the leather cuirass, and a few scars on his face; Two across one eye, and another along one cheek. His eyes are violet colored. In addition to his armor that he wears almost all of the time, Tanver also wears a pair of baggy, black pants, and a matching tunic under his leather armor.

Personality: Tanver is by far one of the most mentally and emotionally stable people you will ever meet. In a world where finding a dead body on the street is so common, aswell as working among the Vloz without batting an eye, there is more to him that meets the eye. He typically comes off as the strong silent type, but contrary to popular belief, he does speak often; He just speaks calmly and smoothly. The fact that he joined the Vloz mercenaries is always a popular subject, as he sticks out as being one of the only "sane" ones in the whole lot. Still, one doesn't wonder if Tanver's mind has just cracked to the point where the craziness of the Vloz has just lost it's effect on him.

Tanver is overly hard working and regularly trains his mind and body, the former more so then the latter due to the lack of books he has on hand.

Misc
Notes: Reed was actually the one that got me to register, so I decided to try and fill in the other 10 years "missing" from Maki's background xP

Time Zone/Activity: I have eastern standard time and can be on fairly often. At least once every day or so.
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Re: Registration thread: version 2.0

Postby Thalar » Sun Oct 03, 2010 9:47 pm

Eltharrion
Character: Elh'vir Da'sutra

  • Worldsetting accuracy - (6)
  • Mana arts - (6)
  • Abilities - (6)
  • Items - (7)
  • Total power level - (6)
  • Backstory cohesiveness - (6)
  • Plausibility - (6)

Conclusion: Approved.

=

Reeds
Character: Maki'eda Vloz'ress

  • Worldsetting accuracy - (6)
  • Mana arts - (7)
  • Abilities - (6)
  • Items - (7)
  • Total power level - (6)
  • Backstory cohesiveness - (5)
  • Plausibility - (6)

Conclusion: Approved.

=

django
Character: Brogen

  • Worldsetting accuracy - (6)
  • Mana arts - (6)
  • Abilities - (6)
  • Items - (6)
  • Total power level - (6)
  • Backstory cohesiveness - (5)
  • Plausibility - (6)

Conclusion: Interesting concept. Be aware that you cannot let the seed take over to become a fully fledged demon since demons are not playable races for this rpg. Approved.

=

Mega
Character: Tanerv'an Vloz'ress

  • Worldsetting accuracy - (5)
  • Mana arts - (5) - Perhaps it is just a missed correction, but "Tan under normal circumstances, earth shape after his training." does not make much sense. Fortunately the rest of the Mana Arts field does.
  • Abilities - (6)
  • Items - (6)
  • Total power level - (6)
  • Backstory cohesiveness - (5)
  • Plausibility - (5)

Conclusion: Conditionally approved. Post to confirm that you meant he's got a bit of training in Earth sorcery, and after that you're ready to play.
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Re: Registration thread: version 2.0

Postby Mega » Mon Oct 04, 2010 3:51 pm

Yes, thats what I meant. I apparently forgot to reword it when I was modifying it in the newbie school. My apologies ^^;
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Re: Registration thread: version 2.0

Postby Anirikael » Fri Oct 29, 2010 7:12 am

Name: Minda (#42) (Subject to change in-character after purchase as it is customary for new owners to name their pets themselves[that and it's a name the owner only speaks of to her own crazy self and her latest Minda])

Race: Masculine Feral

Age: 6

Equipment: Dyed simple cloth vest, possibly a caught rodent's body (for a snack)

Magic: None-fae

Beginning city: Chel'el'sussoloth

Clan: Thateri's Pet store

Background: Bred in a line of pest-controlling Ferals, the young creature was immediately involved in the life of a pet store. The owner, Thateri, was a Drowolath of little patience or wisdom, preferring to focus on one of her pets at a time until their sale. Thateri gave each of her pets their own moment to shine and, while they were still regarded as a pet, they received greater affection and reward for their success in any manner until they were sold. Thateri, lacking a great deal of reason, would always apply the same process as her stock watched her.
She would care for the star feral until she grew attached and gave it the same name as all previous focuses regardless of gender, Minda, and then when they were sold she would begin a fit of childish anger for her latest lost friend, saying that the Ada she acquired could never allow her to live without her dear Minda. Regardless of her claims, she would begin the process anew with yet another star Feral in her shop to a point in which even the simple minded onlooking pets of her store lost their compassion to her woeful pleas to the divine thrones, and simply looked forward to their own shining spotlight in the future to come.

Though he was not the focus of Thateri's attention in training for years equal to his siblings in the settlement, he grew a simple vocabulary from the rants and babbles of his owner, while the others frequently attempted to shut her voice out of their minds. In his coming of age, it was no small surprise to Thateri when, as he acquired her latest focus, he gave her the same greeting as she gave to each of her customers. "Wercome to my humre emp-hor-um." The surprise on her face momentarily applied a chill of dread in Minda, who lowered his ears in fear of what he may have done wrong. Thateri's reaction found itself to be sudden adoration, immediately breaking into her routine and grooming the new Feral to the best of her ability, preparing him in language, and teaching him to hunt small prey as well as being a general helper. He is lovingly cared for now as he awaits his new life.

Description: A thin young Feral with chestnut streaks of highlight over white fur. His bushy tail is tipped black, as well as both ears and the bridge of his nose. His eyes are bright blue, and his general stance is a typical cat-like sitting position with outstretching front legs, while the flank side sits comfortably on the floor.

Time Zone/Activity: GMT/6:30 PM - 12:00 AM+
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Re: Registration thread: version 2.0

Postby Thalar » Fri Oct 29, 2010 8:22 pm

Anirikael
Character: Minda (subject to change on IC purchase)

  • Worldsetting accuracy - (6)
  • Mana arts - (NA)
  • Abilities - (5) - Could have a bit more detail here.
  • Items - (6) - For your next character, please keep to exact values here, "possibly" shouldn't be in the Item description field.
  • Total power level - (7)
  • Backstory cohesiveness - (5)
  • Plausibility - (7)

Conclusion: Approved.

Good luck, hope you find a buyer sooner rather than later :) It's also allowed to have more than one character, but they cannot be in the same thread at the same time, nor interact - not even via intermediates.
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Re: Registration thread: version 2.0

Postby DeadPigeonGolem » Mon Nov 01, 2010 11:22 pm

Name: Detir’nah Itar’nae Illhar’dro

Race: Drowolath

Age: 35

Equipment:

Weaponry:
1 walking stick with steel caps at the ends. One (the one that’s on the “bottom”) is pointy.
1 trowel, it’s got an abnormally sharp tip.

Special Medicines:
5 Healing Salve, used for patching up the odd minor laceration.
5 “Health Potions”, which is how he managed to smuggle some hard liquor out of the cellar
5 Smelling Salts, used to un-KO party members
5 Painkilling herbs, they dull pain effectively but don’t work for anything above a sprained shoulder (or equivalent).

Items:
Adventurer’s Backpack, sufficient to carry up to 15 lbs.
Adventurer’s All-purpose Coldweather Wear, also known as a heavy woolen cloak. Can be used as clothing, tent, blanket, bedding, or all of the above at once. Has several buttons to do said modifications.
Water flask, holds 1.5 liters of water. There are usually some painkillers steeping in there.
Flint and Tinder
Whetstone
Change of clothes
Cart, the standard merchant affair, accompanied by requisite donkey-type-animal.
4 meters of butcher’s twine, because butcher’s twine is always useful.
4 meters of rope, because rope is always useful. Can be knotted to make a rope-knot-ladder.
1 grappling hook, because grappling hooks are also always useful.
1 Encyclopedia of Underworld Flora and Fauna, for the purposes of identifying non-toxic plants and animals should rations run short.
20 ada, given to him as "start up money". However, he is expected to earn his own living until he is determined to be a "Master" by his mother (more on that later)

Magic:
Earth High Arts, of sufficient level to defend oneself from attack by, say, a mugger. Attempting to take on any decent Val, however, would be fairly suicidal, assuming that Val are just that much more talented.

Beginning city: Val'Raveran


Clan: Val’Illhar’dro Clan, Minor Branch- Itar’nae

Background:
Personality: A drowolath of paradoxes, Detir is at energetic and lazy, cheerful and depressed, optimistic and jaded, all at the same time. For example, he has every confidence that he’ll be able to outrun the demon-possessed spider but will at the same time be convinced that within the next ten seconds he will trip and either be devoured or turned into another demon’s host. He attempts at all times to seem obfuscatingly stupid and yet is constantly evaluating the situation around him so that he can run for it as soon as possible. He has times when he is terribly paranoid and other times when he is terribly naive. Similarly, he has moments where angst will overwhelm him and he’ll write bad poetry about suicide and at other times will be singing happy songs for no reason whatsoever. He also has some pretty terrible luck, consistently finding himself in the middle of large fights or being attacked by a demon-possessed spider. Detir also is very observant and capable of great insight. At the same time, he is known for utterly missing obvious facts. The rule of thumb when dealing with Detir is: be prepared for the unexpected.

History: Detir’nah Illhar’dro is the son of a sub-set of a minor branch of the Illhar’dro family. As befits members of the Illhar’dro, the branch concerned itself heavily with travel and trade, working as managers of one of the many small branches of the Illhar’ess’ trade empire. Specifically, the Itar’nae function as point traders, working with producers of the goods they trade to negotiate prices and other such things. There is also a small business in psychedelic mushroom hunting that the Itar’nae deal in. An entire sub-set of the family is devoted to this and it is this sub-set that Detir was born into.

Detir was born in 1080 in Val’Raveran. His mother manages the shroom business while his father oversees the gathering of said shrooms. It is an unfortunate fact that Detir’s father usually came home liberally dusted in shroom spores which are, of course, partially psychedelic themselves. As such, it was soon seen that Detir was a rather strange child. His personality seemed to finalize itself by age ten. This was rather fortunate, as he went to Orthorbbae that same year.

Detir’s experience at Orthorbbae was unfortunate at worst and average at best. His strange personality mellowed out somewhat as his education progressed, transitioning from “Definitely Tripping” to a “‘You’re weird.” “I know!’” level of weird. It was also here that Detir’s terrible luck manifested itself, as he was constantly to be found hiding from a group of classmates who were convinced he’d been the one to cause the crack in the mana crystal that ended up exploding (it had, in fact, been there all the time, the idiots just never noticed) or some other reasonable but ultimately false altercation. In any case, he was soon found to have an affinity to earth and was able to, with some difficulty, to learn basic Earth Arts. He did, however, excel in Maths and was known in the battle room for being able to spot small abnormalities that denoted enemy positions. What he could do with these opportunities was an entirely different matter, as he proved to be capable of basic self-defense but not much more. In fact, his strategy has more often than not been to avoid the conflict altogether and look for a way to complete the objective with little to no combat. He was also known as being distinctly intelligent and skilled at exposition. At the age of 20 Detir had completed the basic education necessary for a minor member of a clan and was transitioned to the Itar’nae’s School of Mycology and Herbalism. Basically: The Itar’nae School of How to Get Stoned. Here he found his “true calling”, becoming particularly good at the finding and identification of the various species of shrooms and plants, as well as the proper application of these to get the best high. His education also included some practical knowledge, such as fungi that were good for treating wounds and how to make a basic healing potion. This continued for four years until he was ready to begin practicing in the world to better hone his skills. This is the reason he now is preparing to go adventuring in the Underworld and the Mistworld, though adventuring in the Mistworld is not something he is quite ready for. He will return when he feels he is ready to undergo the examination to become a Master Shroomer. This examination will be given by his mother since she is the manager of the Itar'nae's shroom business and thus the "head honcho". It is highly unlikely that Detir will be able to complete these examinations successfully for several hundred years, however, as the examination is insanely detailed.

Description: Detir’s physical description is surprisingly normal. As is typical of most Illhar’dro, his hair is dyed with teal highlights. These have grown out over time and a re-dyeing is probably in order. His hair tied back into a, as the halmes call it, "dutch braid". He wears no armor, but his spider-silk clothing is triple-woven (three layers of fabric instead of one) and therefore sufficiently heavy to protect him falling down a set of stairs or to absorb the force of a few punches. He is NOT, however, equipped to go into battle with the Sarghress. Said clothing consists of various dark, earth colored shirts and brown pants. A belt carries a small trowel to dig up plants as necessary. Over this he wears the All Purpose Cold-weather Wear previously described. As it is not very cold in Val’Raveran, this is currently tied up to allow air to circulate well. Young and inexperienced, he has no scars to speak of and his eyes are typical Illhar’dro blue. Also typical of Illhar’dro, he looks distinctly female, something he is not above using to his advantage.

Time Zone/Activity: Timezone, US Central Standard Time. Posting rate: don’t expect much, sorry. Maybe two or three posts a day, at most and on a good day. Time for about 1 a day normally.

---

PLEASE NOTE that this is a new version after getting it edited in the Newbie School. Thanks to blackshade10!
Last edited by DeadPigeonGolem on Sun Nov 07, 2010 5:34 am, edited 1 time in total.
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Re: Registration thread: version 2.0

Postby Reva » Tue Nov 02, 2010 9:20 pm

Name: Aiva’ihl Kyorl’solenurn

Race: Drowussu

Age: 187

Equipment:
Usual plate armour with parts of reinforced spider silk, sealing stones on the shoulder pads, gaunlets and cloth that covers her mid-section
A morning star as main weapon
A dagger
15 ada
Small handbook hidden on the back of her belt and a pencil

Left at home:
Blue coat, can be tied on the front
Black obi-like sash
Plain white dress
Extra 30 ada
Books on Sharess’ religion, History, Geography
First-aid kit (bandages, desinfectant, a few painkillers, a needle, a roll of thread)
A necklace with a single seed of a overworld plant as pendant (similar to guaraná)

Magic:
Basic Mana Manipulation
Aura Vision
Basic Nether Summoning (Sealing, closing portals)
Air Sorcery

Beginning city: Val'Raveran

Clan: Val’Kyorl’solenurn

Background: Aiva’ihl was born from a teacher of the Kyorl’solenurn section of Orthobbae and her short affair with a holy lance in the city of Chel’el’Sussoloth. Nil’ate, the mother, was the greatest influence over her life and beliefs: a natural preacher of the faith, practitioner of a intense love for theological studies. Though often the child would need to get disciplined due to her stubborn and unruly behaviour, Nil almost couldn’t hide her contentment at the girl’s strong personality and tried hard to provide all she found necessary to her education. Before entering school, a good portion of Aiva’ihl’s time was spent with two younger cousins that lived nearby, nevertheless, their relationship was never more than superficial. They had a habit to make dares among themselves, usually getting the older in more trouble. The rest of the day was devoted to the selected literature found on the small family’s home.

At 10 she went to Orthobbae. Initially, the girl felt insecure, with so many unknown people around (and a few unlikeable subjects to pass) but quickly learned to deal with it, becoming more extroverted. Having her mother around sure helped. Deep down, she didn’t change much: still she would get in trouble, now more for getting into fights with other students than anything, her social circle mostly made by acquaintances. Her closest friend was named Sona’el, a shy and intelligent girl who Aiva usually studied with and more often than not was the one to make her avoid doing stupid things (later Sona would join the Order of the Serenity and lost contact). However, as the training progressed and Aiva’ihl learned to channel her agressive nature to combat instruction, she started to fill in the role fit for a warden, as a more levelheaded teenager. Basic schooling complete, she clung to the life she knew by taking a few more courses than necessary. She also made a few attempts at fixing herself as an assistant at the school.

Despite the hesitation, as traditional, she got paired with her first templar: Rael. They got along fairly well on the beginning, but as years went by, the more their tempers flared against each other. Both were always adamant in their opinions; he tried to convince her of anything, she would reply that it was her duty to lead both and all would deteriorate from there on. The union of pride and bossy nerves made them part ways as soon as it was allowed. It was by that time, already as an adult, that her aunt invited her to a short pilgrimage through the ancient world. “Pacify your thoughts, see the past and then come back revigorated to better serve the clan and the Goddess.” She accepted after some insistence.

It was a good time for the warden and the family (both cousins ended up coming along), falling in love with the imense landscape. Aiva considered it a turning point in her life, as she returned to Chel and got assigned to her new partner. Orum’ain, the templar, was a naturally affable and disciplined person whose former warden had recently died during a patrol went awry. They formed a effective team and for the first time since school Aiva’ihl had a deep bound with someone other than her mother. One could guess they were siblings of some kind, feeling free around each other to discuss aspects of their beliefs, practice and sometimes vent their frustrations. The duo grew together, the warden as a more well-ballanced clan member and the templar recovering from the sudden loss. A few decades later the warden convinced her companion it was a good time to make a (another, for her) pilgrimage, albeit short. It was during this travel that she acquired the seed necklace which became a quite prized possession of hers.

It was a long period of peace and quite, except, perhaps, for a little sister and Nil’ate bugging the eldest daughter to give her ‘poor old mom’ some grandchildren too. Still, the old lady never let minor disagreements on the way of their relationship. Then the wind of new demonic experiments in Chel started to bring signs of a future war. Uncertainty grew, yet Aiva never backed away from duty and when finally the call to arms came she was more than eager to go to the infested city and purge the honorless Ver’Drowendar of the Nidraa’chal to the last. Yet, eagerness wasn’t enough.

During heated combat the nether beings were realeased in their ethereal form at a higher rate then the group could seal them. Reinforcements arrived in time, but a few soldiers were tainted by then, among them Orum. Some chose suicide, terminating themselves before the battle was even over, a couple or more manage to run away, probably to seek refuge in the Sarghress or another clan. Aiva’ihl’s templar and friend died quietly at the hands of his warden in the most painless way she could. She forever took his resignation in the face of death as a lesson and example to hold along with the happy memories they shared.

After the war, Aiva settled down to recover from the emotional blow by volluntering to help acommodate the Dutan’vir kids rescued from the sacked fortress. At that time she worked a lot with her mother who strongly stimulated the younglings to accept a new school and feel interested on the different teachings it brought. It was a rewarding job, but Aiva was already too used to the patrols and purges even if the recollection of the casualities of the battlefield was still painfull. So she chose to transfer to Val’Raveran, a settlement closer to her adored surface where she could achieve her ambitions away from Chel’el’Sussoloth.

Description:

6 feet tall, strong build but not unfeminine.
Long, slightly wavy hair, light brown in colour, half-tied back
Small grey eyes.
Heart-shaped face, thin lips, firm expression.
Proheminent cheekbones, very prone to getting red.

Time Zone/Activity: GMT – 3 (Brasília Time Zone), post daily unless stated otherwise
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Re: Registration thread: version 2.0

Postby Thalar » Mon Nov 08, 2010 12:45 am

DeadPigeonGolem
Character: Detir'nah Itar'nae Illhar'dro

  • Worldsetting accuracy - (5) - The concept of "health potions" does not exist in this worldsetting, to our knowledge, so calling them something else would be better.. more important that you know such things don't exist than renaming them, though. Also the "minor branch" would be a "subhouse" :)
  • Mana arts - (6)
  • Abilities - (6)
  • Items - (6)
  • Total power level - (7)
  • Backstory cohesiveness - (6)
  • Plausibility - (6)
Conclusion: Approved.

==

Reva
Character: Aiva'ihl Kyorl'solenurn

  • Worldsetting accuracy - (7)
  • Mana arts - (6)
  • Abilities - (6)
  • Items - (6)
  • Total power level - (6)
  • Backstory cohesiveness - (7)
  • Plausibility - (8)
Conclusion: Approved.

==

Duke Nukem
Character: Xune Ista'ven Sullisin'rune

  • Worldsetting accuracy - (6)
  • Mana arts - (6)
  • Abilities - (5)
  • Items - (6)
  • Total power level - (5)
  • Backstory cohesiveness - (6)
  • Plausibility - (6)
Conclusion: I'd have liked to see a bit more detail here about his life, and his abilities. Please keep this in mind for your next character. Approved.
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Re: Registration thread: version 2.0

Postby DeadPigeonGolem » Mon Nov 08, 2010 12:47 am

Wooohooo!! Approval!!

Err, also, the "health potions" are actually hard liquor. While it's probably pointless pointing it out, just saying.
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Re: Registration thread: version 2.0

Postby Thalar » Mon Nov 08, 2010 1:29 am

DeadPigeonGolem wrote:Err, also, the "health potions" are actually hard liquor. While it's probably pointless pointing it out, just saying.

I know, I just meant that referring to them as "health potions" would not help conceal them from anyone as "health potions" don't actually exist. Camouflaging them as something which exists would be immensely more effective :)

Please do keep questions, statements etc out of the registration thread, though. If you have any questions please use the Newbie School thread, as this thread is only for reviews and dealing with conditional approvals.
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Re: Registration thread: version 2.0

Postby Reeds » Tue Nov 09, 2010 3:34 am

Name: Umrae'sin Kyorl’solenurn

Race: Drowussu

Age: 40

Profession: Crusader

Equipment: (Divided into sections.)

Weapons
-Steel staff: a five and a half foot staff, made of steel. Has spider silk melded to it in key locations, for added grip and comfort. Works as a handy bludgeoning device, as well as a walking aide.

-Arming sword: Commonly known as a short sword, it's overall length is 36 inches and it's made with steel. Strands of treated spider silk are melded to the grip of the blade, for added comfort.

Armor
  • Shield
  • Reinforced Spider silk Cuirass
  • Spider silk gauntlets
  • Spider silk greaves
  • Plate boots

Misc
  • 15 ada
  • five healing salves (Good for those nasty scrapes and cuts.)
  • Needle and thread (Gotta stitch up those bigger gashes somehow...)
  • Loaf of bread (girls gotta eat)
  • Traveler's rucksack(Good for carrying twenty pounds.)
  • a handful of ten mushrooms.


Skills: Umrae has learned a few tricks before joining the crusaders. Most notable, is that she's rather adept with the travelers choice of weapon; A long staff. On top of her skill with a staff, she is also light and fast on her feet, proving to be a rather nimble target and believe it or not, she's a quick study. She knows how to cook, clean and provide basic first aid as well as the basics of maintaining weaponry. She is best suited for distractions, as well as light combat and skirmishes.

Magic:

Basic mana arts; mana shield and mana bolt.

basic sealing arts;

Beginning city: Val'Raveran

Clan: Val’Kyorl’solenurn

Background: Umrae'sin was born into a simple life, her mother was a local healer and her father, a blacksmith. She from a very early age around learned how to treat simple wounds from her mother, and how to handle the blacksmiths trademark hammer and tongs from her father. It was honest, hard work and she loved to help, it was just in her nature. For one week, she would help her mother attend to the sick and injured and then the next week, she would help her father and on and on this went, for a good ten years of her life, she helped her mother and father with their daily tasks and chores. The one person she wanted to help more then any other, was the goddess herself and at a young age, set her sights upon doing just that.

Still, Umrae was a rather adventurous girl and often times went around the city of chel for a short period of time each day, roughly an hour or two before coming back. Most of that time was officially spent at the black dragon, watching the gladiator fights; the rest of it was spent exploring within the vicinity of the the Drowussu compounds outer walls, within the general safety of the templars that kept watch. She recalls seeing many a wonderful and curious thing while watching the gladiator fights the one thing that caught her eye, was an emberi warrior fighting with a staff. She simply loved the curious ways he moved in his fights, how there was fluidity to it all and before long, she began to memorize the way he fought. If there was one thing Umrae specialized in, it was being a relatively quick study.

During the few days she didn't have to work with her parents, she practiced that strange martial arts by using her fathers old staff. Starting off by practicing the high speed gyrations the emberi used to initially intimidate his opponent it was a rather bumpy start more often then not, with her slipping up and knocking herself (painfully) on the noggin. But still, perseverance in the face of adversity she continued on and eventually, after what would amount to weeks of time, she got the method down to a science of sorts. No more agonizing goose eggs, no more headaches this was quite an accomplishment for her and she was rather proud of it.

It was around her thirtieth birthday, as to when she decided to join the crusaders. Nothing ventured, nothing gained and with her meager skills in hand, a simple arming sword her father made for her and a steel staff she purchased herself, she made her way to the fortress itself, her faith strong and her mind set upon protecting the purity of the drow race. Enrollment wasn't all that hard for her, it was the practice and very meager training she was given, that proved most difficult. But even so, in Umrae's mind she was doing something for the greater good of all drow as long as she held this thought in mind, she was happy.

For five more years, she trained on her own time and sought help from any off-duty templars on how to best utilize, sealing magic. It was a slow process but then again, she wanted to be at least suitably prepared for any encounters with the accursed tainted that have defiled all they held dear. Her personal training regime was arduous, and the few templars that helped her learn some of the basics of sealing magic did so, because she was extremely strong in her faith and in her hatred of the tainted. But eventually when she finally completed her training, she was all the better for it. She was a crusader, but even so, she had aspirations and dreams she wanted to do greater things but still, she maintained a slight bit of that youthful urge to explore.

For several more years, she much like her mother, devoted that time to helping people whenever possible it was in this way, that she had also figured she could help the goddess by helping others. She may not have been the best around, but she took care of people who had gotten hurt even if it was a minor injury, every little bit of her time when she wasn't on duty was devoted to those less fortunate than herself. Her altruism, good will and helpful attitude made her quite popular amongst those that needed help the most.

But like all good things, she had to move on. She was requested for a transfer to Val'Raveran and of course, knowing her youthful desire to see the world, she accepted it gratefully. To think, she could see the rest of the territory and maybe with luck, even get to see the surface filled the young Umrae'sin with undiluted joy and so with her meager supplies in hand, she made her way to Val'Raveran with other crusaders to assist in the bolstering of the Kyorl's security forces within the trade city. A duty she would commit herself to without fail.

Appearance & Characteristics:
Height: 5'8"
Weight: 125lbs
Eyes: Pale Sea Green
Hair: Faded blond color, mid length often tied back into a pony tail. Messy unkempt bangs at the front.

Clothing: Umrae wears a rather modest outfit, consisting of nothing much more then a simple black tunic and a pair of black pants with a white sash, wrapped firmly around it acting as a sort of belt. When on duty, she wears the crusaders outfit, which consists of a light cuirass and her tunic, a white long coat, a pair of black spider silk greaves, plate boots and a pair of gauntlets.

(Well here is my Crusader. I did my best to make her fit :) )
Last edited by Reeds on Fri Nov 12, 2010 11:46 pm, edited 2 times in total.
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Re: Registration thread: version 2.0

Postby blackshade10 » Fri Nov 12, 2010 11:27 pm

Name: Elk Cros’sin Val’Sullisin’rune
Titles: Commander, Lord Val, “Prince” (Joke nickname),
Race: Drowolath
Age: 64, looks young.

Weapons: Two golem fed whips attached to his arms. Both are hidden beneath his long sleeves. Both are 15 feet long at a max, and are adjustable by using minor mana to retract and extend the cords. The golems themselves have large gems embedded into them and the metal it is made out of is very hard. The golems were built to fit well with his light plate armor. Whip-work is combined with the house martial art as a martial art weapon, trained alongside with the hand-to-hand. Actually learning to use the whip is a rather simple task with the Cros’sin regimen, taking a couple of years at most, before it quickly is moved on to blend with their martial art. All members of the Cros’sin learn to use some type of whip alongside the martial art, before moving onto personal weapon choices.
-A sword, to which he is skilled in use. It is almost always used in conjunction with other things, such as whips or acrobatics.
On his person:
-A suit of light plate armor, which he has practiced its use to avoid tiring or fatigue.
-A golem helmet, fully sealed, with gemstones for eyes. Each gemstone matches his eye color. The gemstones are angular. The mask retracts.

Misc. items here:
-flask usually filled with alcohol, typically high-quality wine
-40 ada
-250 small gold coins for surface trade
3 necklaces of valuable gems also for surface trade
-A square piece of steel
- A flint golem knife. Not a weapon.
-A scarf
-small bits of string and other knick-knacks that he uses to hold up his hair
-A dagger attached to his hip. Emergency weapon, but mostly a tool to cut things.
-A compound constructed for the mercenary force in Val’Raveran. Has a room at the Oura Sabres tower.

Magic: Light Sorcery/Basic Mana Manipulation. He isn’t an Empath, though picks up on emotions well and is trained to do so. He says he is if asked.
Beginning City: Val'Raveran
Clan: Val’Sullisin’rune

Background: Elk was born into the clan as the first child of the De’vess or rather, one of, for Elk was born with a companion, that of his twin sister, Miano’macha. Their different length in names became a rather consistent joke among the household.

Elk was raised, though his upbringing was not what many would normally receive. No, Elk was raised with a bar set to a level so high, that the only description of the standard would have to be “perfect”. All who know of this standard know of its impossibility. Elk was taught and raised by his mother and those close to her, pounding into him lessons from the martial, to the social, to the academic, to the economic. Elk took on each task with a dutiful fervor, though the level of standard never ceased to tire him day after day. His mind wore, his muscles screamed, his eyes tired. Even at the fanciful parties of the Sullisin’rune, he was expected to be at the top of his game.

Finally, the day came when Elk would go to Orthorbbae. While one might think that the free time at the school might give him the stress relief he so desperately needed, but that thought quickly died. Every free moment he had was devoted to expanding his skills, practicing, learning more, and bettering him in some way. He wrote to those at home often, the responses swinging from caring to cold, oftentimes reminding him of his duties.

Even the breaks from the school gave him little time to himself. More often, they were a time of reviewing and practicing, and to inform those at home at what he had learned. Elk’s mental state was haggard at best. He stayed focus, worked harder, but the mounting piles of stress were grating on him, depriving him of sleep, relaxation, and relief.

It was two years after graduation that this became a noticeable problem. While Elk had long since practiced to push those out of his mind, the nosy Empaths at the house finding him difficult to read without pushing at him, it was his mother that finally noticed. Almost too late. When confronted on his stresses, Elk had what could only be described as a mental breakdown. Decades of high standards and unforgiving expectations finally came down on him like the weight of the cavern itself collapsed atop him.

It took months to help him. Many lessons were cut back, and he regularly visited the house “therapist”, his cousin, El'banael. It was through these sessions and the more watchful, and careful, eye of his mother that Elk managed to get himself back on track. While the intense lessons and expectations didn’t really lower, the way he was trained did. Through some subtle hints from El'banael ways to ensure his mental stability were put forward, to prevent a repeat of his mental breakdown.

One such method to ensure that a repeat did not happen was that he would pick up a hobby. When his own mother brought this up to him, asking what he would like to do in that oh-so formal manner of hers, she was a tad taken aback when he requested to learn how to dance. Though the request was a tad odd, at least to Aurora’s eyes, she nonetheless allowed it. The fruits it bore surprised her.

While Elk had always been a fast mover, agile on his feet, the lessons of dancing did more than just allow him time to relax and do what he wished, it changed how he moved. His martial arts, swordsmanship, and even his general habits changed to be more graceful, acrobatic one could say. While his actual martial art and swordsmanship and the like didn’t change in technique, in practice he simply moved his body in a different way.

These dancing lessons brought him great calm, allowing him to release the mounting stress, and every now and then, perform in front of others, though usually only house members. This renewed since of stress-relief emboldened him, even giving him the guts to occasionally sneak out of the dome and explore Chel, or the other parts of the Sullisin’rune fortress. His spirit was reborn, ready to take on what the Underworld had to throw at him once again.

His many visits to the city were not without their high points. He became a regular visitor at a local tavern, watching the arena fights, drinking fine wine, and even making a friend; a Nal’sarkoth woman who he regularly watched the action with. However, it was not the fights that drew his attention, but rather, one of the fighters. A drow woman, clad in armor as dark as night, a ferocious and honorable warrior the defeated foes left and right, yet not ever slaying after she won. She baffled the young man, yet entranced him as well. He soon found himself frequently visiting her little enclave, deep below the arena, simply to talk with her.


Some years later, his participation in the house began to grow, actively working with the house’s businesses. He would assist with organizing their slaver caravans, take their stock to the markets, and make sure that no thieves or bandits tried to make off with their belongings. However, as the years passed, they began to get besieged with a rather alarming rate and with a suspicious organization. Their caravans were constantly harassed, causing Aurora to order the house to discover what was plaguing their business. Spies and informants eventually led them to the Gul’sant clan, a small clan that made it’s enterprise out of thievery and banditry. As the Gul’sant was a new clan, the Cros’sin was quick to begin a plan to take care of the problem.



Elk was assigned to the additional guard that was placed at their caravans, though evidently that did little to discourage their interference. For months they attacked and besieged the caravans, the young “Prince”, as he had come to be called out of a Halme joke said by his aunt, and the guards repelling them regularly. While little damage was received, the attacking forces usually mercenary’s of the cheaper variety, it nonetheless was daunting on their production, wasting the houses time- and time was ada. The Cros’sin quickly put crushing this vagrant house at the top of their list of priorities.

Aurora pushed for immediate martial suppression- mobilize the house and stomp this small clan quickly. It was at her twin children’s reminder of the Sharen and their possible objection to strong martial force from the Val’Sullisin’rune direction did she hesitate. It was then that Elk had an idea.

The creation of a mercenary force, one that could be used and seen as a business for the house, even to be used to spread out to other cities, to increase the house coffers while being able to have a sizable martial force for protection of outside interests. Aurora permitted it’s creation with one requirement: Elk would be required to administrate and lead it at all times. It was his responsibility as a member of the house and as her son. Elk caught on quickly that this was her wanting to prove that her only other child that wasn’t her heir would be able to show to be strong and wise, a paragon of her line- so was her intent. Elk’s mind filled with glorious thoughts of adventure, though the harsh reality of paperwork did dampen that a bit as he got started.

Elk hunted high and low for warriors to put under his command. He checked the rich districts to the slums, from the markets, to the alleyways. He hunted for those who would work hard, who would train hard, and of course, who would listen. His time to gather a substantial force and train it was short, but through ingenuity and good old persistence, he gathered an assortment of individuals to which to create his force. He was constantly assisted by what many people began calling “Elk’s Shadow” a woman clad in ebony armor- armor they could’ve sworn they’d seen used by a gladiator at some point. The poor, the orphans, the renegades, to the lone mercenary’s looking for a group, all were found and taken in.

Through some (or a lot, depending on your point of view) financial backing, Elk’s little pet project was underway, complete with its own headquarters; a small tower purchased with Cros’sin funds. He didn’t have long to prepare them, and it was only though assistance by some more experienced warriors such as Shadow did he manage to get things up and running. And while he would’ve preferred to spend more time making them suitable, he didn’t have time. The Gul’sant clan continued to harass the Cros’sin, and Aurora gave the order- defeat them before they became too big of a problem. Reluctantly, Elk and Shadow led their mercenaries to the Gul’sant hideout- as it could only be called that, for no fortress would someone call their splotch of buildings- and without warning launched a quick assault. They were met with alarming success, scattering the clan within an hour.

Elk returned to the Cros’sin compound a proud little drow, finally managing to put something truly notable to his record. Realizing that this really was his calling, he spoke with his mother, expanding the Oura Sabres and moving their primary base to Val’Raveran, planning on making a name and make the Val’Sullisin’rune an economic force there.

Elk had found his calling, and sought it out in Val’Raveran.


Description:
Height: Five foot five
Weight: 130 pounds
Eye Color: One extremely bright green eye and one violet eye, right end left respectively.

Hair Color: Elk’s hair is down to the back of his neck, the color a dark blue with gold tips at every edge.

Appearance: Elk could be described as many things all wrapped up in a cute face. With short hair that stretches a bit past his neck, with parted bangs to keep his hair out of his face. His appearance is often described as quite feminine, Elk often preferring clothing of the more risqué variety, clothing that reveals skin and tight on certain parts of the body. Elk fits the appearance of either a woman or a man with extreme ease.

His body is quite lanky in appearance; however this often throws people off, believing him far less muscular than one would let on, even if one were to see him without clothing. Like most Drow, he has hardly any fat, mostly muscle, with the simple blessing of not looking it. He bears a thin scar on his side- gained during a moment of arrogance in battle, saved by the blow striking his ribcage and a nearby Shadow.

Elk has several tattoos’ spread about his body. One is in imitation to his Illharess, a single dark blue eye tattoo that mimics it excellently around his green eye. There are two more on each of his hips, a gold cloud that starts with its single tip below his thigh, spreading over his hips and ending above it, the golden clouds wrapping slight around toward his pelvis and rear. The clouds are perfectly mirrored. He has two water drop shaped tattoos on each shoulder, one bright green, the other violet, right and left respectively.

His clothing is incredibly variable. He’s prone to changing his outfits on a whim, and is completely without any shame on how much he reveals, though he takes care never to show too much. Just enough to catch the eye, or so he would say. His shirt is a complex array of cloth wrapped around his torso, zigzagging across his body in long strips. The clothes are tucked and tied below his back. His entire back is exposed with it, as well as giving his stomach, focused on his belly button, a nice diamond shaped exposure. A pair of low-hanging pants graces his hips, held taut by a strong silk belt. A small exposure on the hips to show off his cloud tattoos. His feet are covered by a pair of tight silk coverings, leaving his heel and toes exposed, but covering his ankle. Elk has a small spare set of clothes with his plate armor, to be worn to avoid any chaffing or the like when the armor is worn.

Elk wears a variety of jewelry, typically consisting of a pair of dark blue earrings with the symbol of his house emblazoned in the middle of the gem, the round pearl-shaped sapphires attached to golden caps. A ring his worn on his left ring finger, sapphire studded. Pair of golden bands is attached to his arms, connected to long sleeves that flow down his arm and past his hips. He has a blue amber stud piercing on his tongue. Elk owns a pair of soft silk shoes in case going bare foot or near-barefoot is unsafe.



Personality: Elk is the very definition of an over-achiever. He strives to do everything with perfection, never cutting himself a break. His recent amount of free time in Val’Raveran has been something foreign to him, even after the free time granted to him for his dancing by his mother. Elk is overall a social person, prone to occasional moodiness or boredom. He constantly strives for new ways to entertain himself, which often blends in with shameless flirting and seducing. Every now and again, he simply dances in public, enjoying the attention. A nice fellow, once you get to know him, with a fiery pride and a tempered body and mind. He’s known to let his pride and arrogance get the best of him sometimes, though he’s trying to control it after it nearly killed him on a job when his gloating nearly got him cut in half- he has the scar to remind him.
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Re: Registration thread: version 2.0

Postby django » Sun Nov 14, 2010 7:26 am

Name: Garrus Kyorl'solenurn
Race: Drowssu
Sex: Male
Age: 185
Weapons: Mace, long sword and a dagger in his boot.
Armor: Templar armor and Heater shield, Gauntlets with slots for sealing stones for quicker sealing.
Other Equipment: 30 ada pieces, some cloths, cloak, 10 Sealing stones,
Magic:Basic mana, Sealing, Basic water manipulation.

Clan: Val'Kyorl'solenurn

Beginning City: Val Raven

Back ground: Garrus and was born in Val Raven but his mother was from Chel, who was a warden, who moved to Raven for a change of pace and for here to get away from her strict mother (Garrus Grand mother). She was tying to hide the fact that she was pregnant with Garrus. His Father was a Dutan'vir who's blood line was mixed with Olath. If his grand mother found out she would disown her.

Garrus growing up always wanted to become a Templar, a Knight in black armor with a big sword. Saving the weak and killing the bad guys. He wanted it so bad his mother had enough sent him off when he was of age.

He was always full of pride but was never arrogant during his training with the other kids. Beaten, winded and sometimes cought a blood nose. The worst part of it was his companion or Bitch he would call her. Smug, arrogant, spoiled, and lazy, goddess she was lazy. Didn't do a damn thing, she must have been somebody's daughter or she wouldn't get far as a warden .

To say the least she finally couldn't put up all of Garrus's “Pranks”. It would go like this- walking down a busy market and she would piss Garrus off with something and he would fight back by embarrassing her in public by yelling their sex life or something along the lines (They didnt have sex with each other).

It worked and she left to get another Templar but it got him in big trouble and he wouldn't do that again for the life of him. Imagine scrubbing horse crap off the floor every minute of his life and became is superiors little bitch for a long time. This was not what he had in mind when he became a Templar.

Earning his right to go back to the field, he was assigned to another warden named Aggie. They didn't go beyond being partners at first and that was fine with Garrus.

But they ended up loving each other over time and had daughter.

Garrus lost his only daughter on a caravan that was attacked. The fact he was there and he couldn't protect her tore him up emotionally. Around that same time he and Aggie were starting to separate, it was a common problem most Warden's and Templar's hads. No time for themselves and it was getting too much. Always on duty togeather and always coming home togeather.

They separated gently and went their seperate way but it still hurts him to this day.


Description: Garrus is tall and solidly built, Riddled with a few scares left from the many fights he and Aggie fought in. Short but Raven black and his eyes are like two shiny pennies.


Height: 6 '3'
Weight: 220 pounds
Eye Color: Copper
Hair Color: Black
Personality: Garrus is a fun loving kind of Templar and a fatherly figure but is willing do the dirty parts of his job. When he's alone he's depressed over losing his kid. Sitting on his couch nursing a heavy and dark drink to himself is becoming steadily more routine then he would like it.
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Re: Registration thread: version 2.0

Postby Thalar » Fri Nov 19, 2010 3:36 pm

Sorry, I got stuck writing a guide all week and forgot to post a notification. *upset*


Reeds
Character: Umrae'sin Kyorl'solenurn

  • Worldsetting accuracy - (7)
  • Mana arts - (3) - Crusaders don't have any sealing knowledge from what we've been shown.
  • Abilities - (7)
  • Items - (7)
  • Total power level - (7)
  • Backstory cohesiveness - (7)
  • Plausibility - (7)

Conclusion: Conditionally approved.
As far as we know crusaders aren't taught sealing techniques, as they are meant to be the cannonfodder around templars and wardens doing their own duty. So please post to confirm that she doesn't have basic sealing knowledge, then you are free to play. If you disagree with this assessment please take it to the newbie school thread.

==

blackshade10
Character: Elk Cros'sin Val'Sullisin'rune

  • Worldsetting accuracy - (4) - Would be more appropriate with a female commander of the mercenary company, with Elk being in charge of administration.
  • Mana arts - (7)
  • Abilities - (5) - Cannot use sword at the same time as whip.
  • Items - (4) - Such wrist-golems as you describe would be impossible to completely conceal. Also, he either owns a whole mercenary compound, or just a room within it. Please make this more clear.
  • Total power level - (0) - A player character can not have command of a personal force of mercenaries.
  • Backstory cohesiveness - (6)
  • Plausibility - (6)

Conclusion: Refused.
A full repost is unnecessary but please post new versions of the following, for a new review: The mercenary company and all the details surrounding it. Location and concealability of wrist golems. And if said "Shadow" is the same gladiator he watched in the arena, make it clear. Leaving loose strands is discouraged. Also please confirm that he's not about to use the sword and whip at the same time.

==

django
Character: Garrus Kyorl'solenurn

  • Worldsetting accuracy - (6)
  • Mana arts - (6)
  • Abilities - (6)
  • Items - (6)
  • Total power level - (7)
  • Backstory cohesiveness - (6)
  • Plausibility - (6)

Conclusion: Approved.
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