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Re: Dragon diplomacy.

Postby Eltharrion on Tue Aug 13, 2013 7:29 pm

I don't believe that they are that hardcore isolationists. I mean, they seem to know some goblin languages as well as Drow (which was developed underground and came back up with colonizing). They must've learned it somewhere that much. So, deciding to be stuck on moving floating island, that they do. Not paying attention what's happening beyond their little island, not doing so much of that.

That, or they have some very WEIRD auto-translator golems, which I then want so I can start studying how in seven moons they work.
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Re: Dragon diplomacy.

Postby goblin6 on Tue Aug 13, 2013 7:43 pm

I would hazard a guess that only a select few know our language in some capacity. If we're going cliche about this, it's always some elder of the tribe that knows the language of the outsider.
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Re: Dragon diplomacy.

Postby laserkid on Wed Aug 14, 2013 1:45 am

After this little NPC controlled hostage taking, lets leave and refit, rearm the ship to deal with such threats like these dragons. I don't much enjoy being absolutely powerless.
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Re: Dragon diplomacy.

Postby Dalvyserran on Wed Aug 14, 2013 2:34 am

They're on edge (and we're under arrest) because we're intruders and you provoked one of their soldiers ^^; It could have gone better than this
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Re: Dragon diplomacy.

Postby goblin6 on Wed Aug 14, 2013 2:41 am

laserkid wrote:After this little NPC controlled hostage taking, lets leave and refit, rearm the ship to deal with such threats like these dragons. I don't much enjoy being absolutely powerless.


Sorry, but declaring war on the dragons is not the plan nor will it ever. They have the right to protect their home and borders, whom we were intruding in the first place whether we know it or not. We are not going to go to war just cause one of them run you through with a spear, that was your fault when some of us told you it was a bad idea to use empathy on them, which made diplomacy more harder then it should. Our intended purpose when we pursue the dragons was to make contact and establish diplomatic ties and trade agreements.

Let's not also forget that we are a crew of 100 against a city of dragons on a floating island that's literally on the other side of the mist sea crater from our home. I'll spare you the details, it will be a costly war (in both resources and manpower) that won't be worth it in the end. Not only that, we be putting our only airship at risk for the petty goal of avenging our ego. We already saw how the dragons swarm around us without us noticing until it was too late. They could easily puncture the ship's balloon and send us plummeting to our deaths before we even land troops. So best to get over it and try to make friends with the dragons.
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Re: Dragon diplomacy.

Postby Ash'arion on Wed Aug 14, 2013 2:47 am

Dalvyserran wrote:They're on edge (and we're under arrest) because we're intruders and you provoked one of their soldiers ^^; It could have gone better than this


It could also have gone much worse.

Dycle wrote:After this little NPC controlled hostage taking, lets leave and refit, rearm the ship to deal with such threats like these dragons.


We can't just leave a situation like this. We have to make sure that if they remain hostile, they won't just follow us back to our colony. Also refitting the ship for war will take at least a year, probably longer, and hope they don't attack during the interim. Peace is the better option for now.

Dycle wrote:I don't much enjoy being absolutely powerless.


Neither do I, and I've said as much on a handful of occasions. But this is the hand we made of what the GMs dealt us. We have to play with what we've got.

Goblin wrote:They could easily puncture the ship's balloon and send us plummeting to our deaths before we even land troops.


That is not how this ship works. Please disavow yourself of the notion that that's how this airship works.
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Re: Dragon diplomacy.

Postby Whizzard on Wed Aug 14, 2013 1:22 pm

goblin6 wrote:
laserkid wrote:After this little NPC controlled hostage taking, lets leave and refit, rearm the ship to deal with such threats like these dragons. I don't much enjoy being absolutely powerless.


Sorry, but declaring war on the dragons is not the plan nor will it ever. They have the right to protect their home and borders, whom we were intruding in the first place whether we know it or not. We are not going to go to war just cause one of them run you through with a spear, that was your fault when some of us told you it was a bad idea to use empathy on them, which made diplomacy more harder then it should. Our intended purpose when we pursue the dragons was to make contact and establish diplomatic ties and trade agreements.


He meant that we have to take measures to prevent shit like this from happening. We can't allow someone dropping unto our deck and taking us hostage whether or not we are intruding. Certainly there is something we could do to reinforce the blimp to avoid someone simply landing on top and puncturing the membrane.

Sigh, if we only had an abundant supply of kiri'su chitin, we could cover the membrane with it to increase integrity and resistance to missiles. We also could create defensible positions on the deck, and pull a rope around the perimeter to simply stop people flying unto the deck.
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Re: Dragon diplomacy.

Postby Timotheus on Wed Aug 14, 2013 6:56 pm

Well, anti boarding nets have been around since the Greek and Roman days. Their disadvantage was they got in the way of working the ships lines. We don't have lines to work. Covering the top of the canopy bag with tangle foot netting would be possible. It wouldn't stop anything from landing but it would make it difficult to take off again.
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Re: Dragon diplomacy.

Postby Sonor Val'Illhar'dro on Fri Aug 16, 2013 11:48 pm

-waves-

Hi y'all.

I'm in the opinion that we shouldn't tell them about Ama'varde...yet. They're still conflicted and we're still meandering in unknown territory. I advise that we should tell them about our old city Shifaye'sindil, and if he presses, elaborate on our adventure in Chel'el'sussoloth, and once we are on friendlier terms, off-handedly mention Ama'varde. We don't know whether their intentions are peaceful or not, but things are tentatively looking good- they consider our quest for knowledge honorable so we gained like 1+ respect points with the dragon elders.

We could also consider these options to supplement ours:
"Tell the dragons about Chel'el'sussoloth"
"Invite Altimi to tell them about Sha'shi"
"Invite Milli to tell them about Nal outposts"

They aren't pressing about our surface colony, but I think they may want to learn about our origins of our nation. "city down below". We aren't lying to them- we're just answering their questions to their proposed specifics :)


As for our overly curious dragon on the ship....I think we are all in agreement that he shouldn't be given access below decks. But seeing as how...volatile these dragons are, using force could be a gambit. I see these options:

1. Minalia proposed to shut him down again, prevent him from entering by erecting a mana shield. No way, no how of getting below decks. Its a good option, could possibly go bad if he gets violent but a strong show of force should demonstrate our will. The risk of harm is low as a mana shield and armor would prevent another stabbing situation.

Advice: "Prevent him from entering below decks: erect a joint mana shield if he attempts to get violent"

2. Take him on a "guided" tour. Take him to places that really don't matter: kitchen, mess hall, dormitories, latrines. Keep him away from our armoury, engine room, golem construction room or medical bay. This seems almost viable, but I could see this devolving into a foot-in-the-door situation where he simply takes charge and snoops around regardless of our insistence.

Advice: "Take him on a "tour',keep him away from engines,golems,hospital & armory"

3. Take him to the mess hall for pretty light shows, food and wine. Keep him distracted by goodies and away from everything else.

Advice: "Guide him to mess hall for treats and wine. Prevent him from exploring"


Looking at it, I'm torn between 1 and 2. I would like to hear other's input.

EDIT: Also warriors should post these advices
Last edited by Sonor Val'Illhar'dro on Fri Aug 16, 2013 11:56 pm, edited 1 time in total.
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Re: Dragon diplomacy.

Postby goblin6 on Fri Aug 16, 2013 11:55 pm

Okay, here's our current situation. The dragon elders demands the location of our home, do we give it or withhold it?

One of the dragon soldier is getting rowdy and tries to get inside our ship. We don't want them getting in just yet but neither do we want a brawl on deck the could escalate to an even bigger problem.

Personally, I'm against the idea of giving the location of our home. Things are still tense and we don't know the dragon's intentions. As for the dragon trying to barge into our ship, there's a limit to how far we can let them have it their way. We stand our ground and do not let even one dragon into the ship. Erect a mana barrier if we have too to get the point, but do not retaliate.
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Re: Dragon diplomacy.

Postby Halj on Sat Aug 17, 2013 12:09 am

This guy wants to see our wounded, get number counts on our crew, see our maps. I'm for ejecting the SoB off the ship. Fo all we know they want to take the ship whole and go back to Amavarde with our own ship and enslave our people.
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Re: Dragon diplomacy.

Postby goblin6 on Sat Aug 17, 2013 12:12 am

Halj wrote:This guy wants to see our wounded, get number counts on our crew, see our maps. I'm for ejecting the SoB off the ship. Fo all we know they want to take the ship whole and go back to Amavarde with our own ship and enslave our people.


Your concern is understandable but please remain calm and civil. No knee jerk reaction. If you want to stop them, please post in the NPC archive to have our guards stand their ground and erect a mana barrier to prevent entrance into our ship.
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Re: Dragon diplomacy.

Postby Sonor Val'Illhar'dro on Sat Aug 17, 2013 12:13 am

Halj wrote:This guy wants to see our wounded, get number counts on our crew, see our maps. I'm for ejecting the SoB off the ship. Fo all we know they want to take the ship whole and go back to Amavarde with our own ship and enslave our people.


Now, now, forcefully pushing him off the ship is going to do more harm than good. Just physically block him from entering below, he could stomp around all mad but our armor and mana shield will prevent any unfortunate instances.

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Re: Dragon diplomacy.

Postby goblin6 on Sat Aug 17, 2013 12:14 am

You know? I prefer we let a warrior who's in good health to post the advice, some of our warriors are still recovering from the wounds. We know that Brook and Gultyrr are still in pretty bad shape. Halj, if you want, here's your chance to shine.
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Re: Dragon diplomacy.

Postby Timotheus on Sat Aug 17, 2013 1:13 am

If you want, Winslow and I can Play door guard. He's the trained attack tik-tikki and I've got my hunting armor.
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