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Re: Mana Arts Development Team

Postby Dalvyserran on Fri Jul 05, 2013 8:22 pm

suntiger745 wrote:I'm adding a note here too since I updated the original post:
Edit for clarification: Mana specialists can list one strong or two weak elements they have high art training in, in addition to their sorcery.


thank you for the clarification. With this I'll edit my post in the sticky accordingly to include Wind (affinity) and earth/shadow (high art, weak)
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Re: Mana Arts Development Team

Postby goblin6 on Wed Jul 10, 2013 11:35 pm

I see that Catriana posted an advice involving water for medical purposes, though I'm not sure what "Water Mana" means. I thought mana don't possess elemental properties, that it's just an energy source use to power and manipulate mana arts. Though I'm still intent on doing a affinity practice, though more on focusing on one element at a time. Here's a link that San dug up on the types of affinities and their uses:

http://wiki.drowtales.com/index.php/Sorcery

Wind and earth being the most practical of them all. I'd like to focus on the lesser used ones like water, wood and light. Are there any ideas to make the aforementioned elements more practical, both in civilian use and combat use?
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Re: Mana Arts Development Team

Postby Catriana on Wed Jul 10, 2013 11:48 pm

Just replace 'mana' with 'affinity'. You're looking at it too literally.
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Re: Mana Arts Development Team

Postby minalia on Wed Jul 10, 2013 11:52 pm

Well the first thing that i thought about with water for healing was..well from Avatar the last airbender.

This is how water can be used as a combat tool provided we bring water gourds. http://www.youtube.com/watch?v=tSBG5CHBaK4

Watch this vid in order to get ideas in what to train with the elements concerning water and ice. http://www.youtube.com/watch?v=PHkRCihBwMU

I also know we can use water to create a mist barrier in order to create a smoke screen effect to hide if we are dealing with archers enemies.

A great way to use wind mixing with water is to create a air bubble to allow to swim underwater for long periods of times.
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Re: Mana Arts Development Team

Postby Jaibyrd on Thu Jul 11, 2013 12:11 am

Last Airbender aside, the body is made of 70% water, thus why not try to at least see if one can integrate the two to see if it could help further healing? We may not have a blood affinity or foci we have access to, but blood is 50% plasma and plasma is 90 to 92% water.

Its just something Cat and I came up with and just want to try out is all.
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Re: Mana Arts Development Team

Postby goblin6 on Thu Jul 11, 2013 12:30 am

Catriana wrote:Just replace 'mana' with 'affinity'. You're looking at it too literally.


Remember that that the GMs take advices literal as well, with a character limit, not a lot of room to provide exact details. You might want to PM Suntiger just to be safe and be sure to mark your message as important. Sorry to nitpick, but I'm not sure how dipping a wound in water (even if's mixed with mana) will speed up the healing process. The idea sounds awesome and would make our healers even more valuable, but DT settings isn't like traditional RPG settings regarding healing where you just cast cure and your back to full health, no scars and all. The mist/fog idea on the other hand sounds more plausible within the setting, though the only flaw I can see is that we'll need a large amount of water to pull it off. Water affinity doesn't get much exposure as the other elements, despite it would give us leeway to come up with new uses of water affinity, we don't have a lot of examples within DT to go on.
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Re: Mana Arts Development Team

Postby Catriana on Thu Jul 11, 2013 12:46 am

I think it'll be fine.
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Re: Mana Arts Development Team

Postby minalia on Thu Jul 11, 2013 12:47 am

Actually we only need a small amount of water to pull that off. Basically a small water gourd a relic hunter would carry would suffice to pull the trick. This was done and was considered a success. We can also add ice into the foggy mist to then create a semblance of a barrier to keep beasts away from a group of folks. Remember not all of our opponents will be sentient folks but also wild beasts where using cold winds might chase them off better then a weapon.

Also applying water to burned wounds may give some good pain relief healing to the wounded who suffered wounds from a pyromaniac.
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Re: Mana Arts Development Team

Postby Dalvyserran on Thu Jul 11, 2013 2:33 am

in a similar option to Ninorok's, I wanted to try an advice focusing on training wind affinity users in reflex. Since using wind arts involves movement of objects, I wanted to see if it was plausible to use the sorcery to improve personal movement skills.

Looking at the list of things it can do in MA http://wiki.drowtales.com/index.php/Sorcery, I'm thinking wind sorcery can't only be used for weather junk, right?
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Re: Mana Arts Development Team

Postby goblin6 on Thu Jul 11, 2013 2:56 am

Dalvyserran wrote:in a similar option to Ninorok's, I wanted to try an advice focusing on training wind affinity users in reflex. Since using wind arts involves movement of objects, I wanted to see if it was plausible to use the sorcery to improve personal movement skills.

Looking at the list of things it can do in MA http://wiki.drowtales.com/index.php/Sorcery, I'm thinking wind sorcery can't only be used for weather junk, right?


Can wind foci be use to do the same?
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Re: Mana Arts Development Team

Postby Catriana on Thu Jul 11, 2013 3:04 am

Dalvyserran wrote:in a similar option to Ninorok's, I wanted to try an advice focusing on training wind affinity users in reflex. Since using wind arts involves movement of objects, I wanted to see if it was plausible to use the sorcery to improve personal movement skills.

Looking at the list of things it can do in MA http://wiki.drowtales.com/index.php/Sorcery, I'm thinking wind sorcery can't only be used for weather junk, right?


I think it's a good idea. Go for it. :) Won't know until you try.
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Re: Mana Arts Development Team

Postby Jaibyrd on Thu Jul 11, 2013 9:54 am

Plus those dang Black Sun used it against us during the battle for Ther'avare. They were using wind arts to jump really high and skirmish, so us learning how to do that would be invaluable.

Good idea Dalvy!
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Re: Mana Arts Development Team

Postby Dalvyserran on Thu Jul 11, 2013 10:04 am

goblin6 wrote:
Dalvyserran wrote:in a similar option to Ninorok's, I wanted to try an advice focusing on training wind affinity users in reflex. Since using wind arts involves movement of objects, I wanted to see if it was plausible to use the sorcery to improve personal movement skills.

Looking at the list of things it can do in MA http://wiki.drowtales.com/index.php/Sorcery, I'm thinking wind sorcery can't only be used for weather junk, right?


Can wind foci be use to do the same?


Yeah you can and ill include it, but what are you gonna do if it breaks or you lose it in battle?

If im still in the ship by Friday, the advice will be "Reflex/movement speed/air jump/wind blast battle training w/ wind arts". Something I wanted to try:
Movement speed
Dodging
Jumping
Force push
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Re: Mana Arts Development Team

Postby goblin6 on Thu Jul 11, 2013 1:31 pm

I'll worry about that later. An MS is no more prone to losing their foci then the warriors losing their swords. I'm hoping to further increase the MS combat capabilities and their variety of foci/affinity/sorcery. Just out of curiosity regarding fire sorcery. In MA, we've seen a few cameos who have these small gourds that they use to draw fire from, firepots as they are called. What are those exactly? Is it just a gourd with an ember and oil or something else? Can we make something like that? Would make one hell of a crowd control, or throw them into a panic.

Also, I'm planning to make some armor for the MS, make them a little less squishy when they go into battle. But I lack the creativity and the artistic skills to come up with a design. I know Lua'nar made one a while back, but any other designs are welcome as well. But Suntiger said they have to be light armor, anything heavier will exhaust the MS quicker, especially on the surface.
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Re: Mana Arts Development Team

Postby Dalvyserran on Thu Jul 11, 2013 8:26 pm

Fire pots are exactly what they say: pots with fire in them. Anything flammable that lasts a long time goes in it, such as oil or animal fat or candles

Also, an MS is not bound to foci use like a warrior is to a weapon... Come on now. Affinities do not require foci.

The whole point of my option is to be aimed at affinity users.
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