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130612 Frontier Outpost

Postby suntiger745 on Thu Jun 13, 2013 9:07 pm

Was able to combine some options with few votes together with options with more votes.
Tim was a bit dubious about going up on the wall to test the adjusted glider since they only found one decent spot and that one was a maybe.
Instead he has an idea to build a test rig for it. A fairly elaborate one, though there's a simpler one using mostly rope that can be set up faster.

However, other people are eager to test the glider too and Purrsha met them saying they had found "a maybe good spot" so they went off with the glider without Tim being informed about it (mostly because it got more votes).
That's why Tim starts setting up the test rig but gets the nasty surprise of the glider having been carried away already.

Also, most beds on the ship are fairly narrow. Makes them good for cuddling though, as long as your partner doesn't roll around or kick much in their sleep. :)

As far as I know no-one was allowed to have a very strong empathic ability and I don't know if any player aside from Dycle even has empathy. His isn't on par with Ash'waren by any means, or Faen, but it is strong enough that he can accelerate the healing process a bit. Such as making a broken leg heal in two to three weeks instead of six.
The fight with the mimians showed that a greater healing knowledge, with or without empathy, would be valuable since the influx of wounded is more than the healers can handle on their own. And there won't always be allies around to take up the slack.

Elhvir choose an ambitious project to learn golem engineering with and quickly discovers it isn't easy.
Fortunately Minalia is willing to help him after she has finished fixing golem climate controls on one of the tei'kaliath armors. (The third such armor to get adjusted, Brooke testing them while she heals.)

Recovering from injuries doesn't stop Mirtis from training with his FSF. Easily spotting a trap he uses his crutch to trigger it and then admoshines Daven that it wasn't good enough.
Drow and ferals have different ways to set up traps though and a trap that works on a feral might not work on a drow and vice versa.
(Purrsha was only supposed to be in the panel with the glider. I put her in for this panel first before I realised that and must have missed erasing all the references to her. Sorry about that. The line she speaks is supposed to be said by Noh.)

The 'maybe good spot' for glider testing is a section of the wall where the ground just below the wall slopes down towards a small lake.
Not a good place in Purrsha's opinion (it's water after all) but it does offer a softer spot that the forest if somethig goes wrong though.
Not that it is very likely with Nova doing the testing. Her air sorcery will allow her much greater control of the glider than someone without it.
The downside is that the glider is supposed to be used by people who doesn't have air sorcery too so it needs to work for them and will need testing by them too at some point.
Nova can use her wind sorcery for a bit without too much trouble but if she treis to go on for a couple of hours she would get exhausted and might even suffer from minor mana deprivation depending on how intensly she uses her sorcery.

G'elde was quite eager to do the testing, though that was before he had to help carry the glider all the way to the test spot. The glider is light for its size but that doesn't mean it's very light to carry for just two people, at least not for an hour over mildly rough terrain.
15 minutes, fine. An hour, no. ;)
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Re: 130612 Frontier Outpost

Postby Dalvyserran on Thu Jun 13, 2013 9:19 pm

Someone with wind affinity has greater control with the gliders than someone who has to rely on foci? Interesting
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Re: 130612 Frontier Outpost

Postby Eltharrion on Thu Jun 13, 2013 9:45 pm

Dalvyserran wrote:Someone with wind affinity has greater control with the gliders than someone who has to rely on foci? Interesting

It's the rule of adaptation. Even if foci would give you identical (even greater) powers as compared to one with affinity, person with affinity to air magic would have naturally used it for longer time and got the knicks and knacks on it.

Also, it is good to hear we're still making some progress with the golem even if Vir has zero experience with the golem making. At least he has the basic of using in his hands (no pun intended).

By the way, just to ask: I guess we don't have any material for the weapon parts of the golem onboard, and crafting three large curved blades is probably gonna be impossible?
Of course, we can make substitute metal pieces for the arms when we get that far for balancing them, if we have materials.
Checking in advance so that I don't start making stupid advice when the time comes.
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Re: 130612 Frontier Outpost

Postby goblin6 on Thu Jun 13, 2013 9:49 pm

Suntiger, I got a question about the Kashyra armor we procured from the mims. What happen to them? When the update hit yesterday, I was under the impression Minalia refitted all our armors with heat foci gems despite her advice to just refit only the three working Kashyra armors to our standards. Is this the case or did Min just modify the Kashyra armors to resemble ours? I was hoping to mass produce enough heat foci gems to refit all our armors.
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Re: 130612 Frontier Outpost

Postby laserkid on Fri Jun 14, 2013 2:37 am

I had always imagined Dycle was less powerful in application of Empathy then Faen due to being untrained but one the same coin being far more willful and resilient then her. IE he felt point blank a fae soul being devoured by it's demon seed, then proceeded to fight said demon without going into empathic shock. I would guess his empathic strength at Ariel/Faen first meeting level. Of course, Dycle character goal isn't a "healer" in the slightest or a Sulli manipulator, but a Kyor Inquisitor. Hunting down people, interrogating and reprogramming.
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Re: 130612 Frontier Outpost

Postby Timotheus on Fri Jun 14, 2013 2:39 am

There seems to be a communication error going on and I want to fix it now.

The hang and body glider testing and training using the tether system on the ship is to be done while the ship is flying. We can certainly do all the rigging and set-up work while we're on the ground and even try out how the hang glider and the individuals in their body glider suits will hang from the harness. But the actual testing and training is meant to be done while the ship is moving so the air movement will simulate the gliders flying while still being held safely.

The goal is to first of all see how the wing surfaces respond to the operators movements while in the air and determine if there is enough lift to support them. Eventually they should be able to fly straight and level above the ship's deck without placing any tension on the support tether. This will of course require a separate towing tether.

When straight and level flying has been mastered, both mechanically (glider and suit's structure) and physically (pilot training) we'll go on to some basic maneuvering, banking and rising and dipping within the ship's deck area. Once that has progressed to our satisfaction we'll shift the tether system to one that suspends the glider over the side of the ship and drops it further away, giving it more room to maneuver but still safely linked to home. Practice will continue there on straight and level, rising, dipping, turning, and other maneuvers until we're satisfied with the results both mechanically and physically.

Untethered testing will be be undertaken only after the parachute project has reached a similar level of completion and can be incorporated.

At some point the use of two people with the hang glider should be addressed.
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Re: 130612 Frontier Outpost

Postby Whizzard on Fri Jun 14, 2013 5:19 am

If nothing happens in LA that requires warrior attention, warrior's will start learning squad and team tactics next turn.
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Re: 130612 Frontier Outpost

Postby suntiger745 on Tue Jun 18, 2013 10:03 pm

goblin6 wrote:Suntiger, I got a question about the Kashyra armor we procured from the mims. What happen to them? When the update hit yesterday, I was under the impression Minalia refitted all our armors with heat foci gems despite her advice to just refit only the three working Kashyra armors to our standards. Is this the case or did Min just modify the Kashyra armors to resemble ours? I was hoping to mass produce enough heat foci gems to refit all our armors.

Nope she just refit three tei'kaliath armors with the golems cannibalized from the damaged Kashyra armors. To equip all the tei'kaliath armors with climate golems you need people who have heat/cold (or fire/water) affinity so you can make new golems. I looked around a little but didn't see any off the bat.

Timotheus wrote:There seems to be a communication error going on and I want to fix it now.

The hang and body glider testing and training using the tether system on the ship is to be done while the ship is flying. We can certainly do all the rigging and set-up work while we're on the ground and even try out how the hang glider and the individuals in their body glider suits will hang from the harness. But the actual testing and training is meant to be done while the ship is moving so the air movement will simulate the gliders flying while still being held safely.

The goal is to first of all see how the wing surfaces respond to the operators movements while in the air and determine if there is enough lift to support them. Eventually they should be able to fly straight and level above the ship's deck without placing any tension on the support tether. This will of course require a separate towing tether.

When straight and level flying has been mastered, both mechanically (glider and suit's structure) and physically (pilot training) we'll go on to some basic maneuvering, banking and rising and dipping within the ship's deck area. Once that has progressed to our satisfaction we'll shift the tether system to one that suspends the glider over the side of the ship and drops it further away, giving it more room to maneuver but still safely linked to home. Practice will continue there on straight and level, rising, dipping, turning, and other maneuvers until we're satisfied with the results both mechanically and physically.

Untethered testing will be be undertaken only after the parachute project has reached a similar level of completion and can be incorporated.

At some point the use of two people with the hang glider should be addressed.

Not a communication error, I'm familiar with the intended contraption to test the glider.
The reason I went for a simpler rope rig was two-fold: There was more votes for testing the glider 'at the good spot' and the propsed construction for glider testing requires more work that there was time for before you lifted off again.
The testing rig will be made but will be side stepped for a 'true' tether test with Nova. Her feedback will help Tim come up with the rig ingame and it will be used the first times the glider is tested with someone that doesn't have wind sorcery at their disposal to help control the glider.


Also a general note, was a bit sick yesterday and didn't get the script done. Since it was done a day late I had to cut it down a bit to compensate so several of the options with few votes were cut outright, not even mentioned.
No excuses; explanation. I'll do better next week.
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Re: 130612 Frontier Outpost

Postby Dalvyserran on Tue Jun 18, 2013 10:11 pm

no worries there ST
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Re: 130612 Frontier Outpost

Postby goblin6 on Tue Jun 18, 2013 10:57 pm

suntiger745 wrote:
goblin6 wrote:Suntiger, I got a question about the Kashyra armor we procured from the mims. What happen to them? When the update hit yesterday, I was under the impression Minalia refitted all our armors with heat foci gems despite her advice to just refit only the three working Kashyra armors to our standards. Is this the case or did Min just modify the Kashyra armors to resemble ours? I was hoping to mass produce enough heat foci gems to refit all our armors.

Nope she just refit three tei'kaliath armors with the golems cannibalized from the damaged Kashyra armors. To equip all the tei'kaliath armors with climate golems you need people who have heat/cold (or fire/water) affinity so you can make new golems. I looked around a little but didn't see any off the bat.

Thanks for the response ST. Got another question, do we really need someone with a fire and/or water affinity? Wouldn't someone with those foci gems of those elements work just as well?
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Re: 130612 Frontier Outpost

Postby Timotheus on Wed Jun 19, 2013 12:23 am

Well you had me saying I had doubts about running tests while the ship was in flight when that was when the tests would actually be run. Just wanted to be sure. Otherwise I bow to your interpretation.
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