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130529 Training montage

Postby suntiger745 on Thu May 30, 2013 9:15 pm

Empathy helps speed up healing but it isn't painless, as Ze'carga learns firsthand. As the empath Dycle can feel the bone slowly knit together and based on that gives his estimate on how much faster the healing will go.
If they keep up the empathy treatments anyway.
(If you want to focus/triage so a specific person gets treated with empathy, please mention it on the forum or in a PM. Or in the option for the next page if there's room.)

Oplynache gets to play drill sergeant again.
Xenon, tall, strong and fit thinks pushups will be easy - so she gets to do them while Oplynache is standing on her back. ;)

After the training Ash'arion visits Lua'nar to get some basic mana blast theory lessons.
Meanwhile, Elhvir and Wei'rune are disassembling the floaters with dead cores. If the fighting golem is going to be large enough to be a two-seater it will need a lot of material to build it.

Minalia is picking out the golem gems from the Mimian Kashyra armors. If you have someone with fire or ice sorcery or high art who also can build golems you can probably replicate them with some spare gems.
For now, you can at least cannibalize the armors you captured.
Timotheus is thinking on how to best make some accessories to the squirrel suit, like a safety line for testing. And remembers they brought a lot of rope. Sure, it's not as ideal as silk rope, being made of vegetation fibers but there's a lot of it.
Also, Tohya will be done with the modifications to the glider by the next page.
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Re: 130529 Training montage

Postby Dalvyserran on Thu May 30, 2013 9:24 pm

Need high art or fire/ice sorcery + engineering experience to replicate the armor gem, eh? Maybe I can do that XD

Can a group of MS work together with some engineers to bang something out?
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Re: 130529 Training montage

Postby minalia on Thu May 30, 2013 9:28 pm

For the time being ST, can my character simply cannibalize the gems from the 5 broken armors. I will like if possible to have kept the 3 intact armors fully functional. I will be leading a team on the ruins with one of those armors to better understand how they work in order to fully improve on the tech later on.

Can we let a newbie player post an advice or some other more recent player who desires to post a post that has both MS and engineer experience? I know some folks are debating on who wants to work on this new project about making more of those specialized gems for the climate gear armors.

Also, the current wargolem is to be a piloted version it will not require so many gems. At best we only want to ensure that he locomotion parts of the wargolem be built. The offensive limbs and tails can be added later on. ^^;
Last edited by minalia on Thu May 30, 2013 9:40 pm, edited 1 time in total.
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Re: 130529 Training montage

Postby Eltharrion on Thu May 30, 2013 9:35 pm

Just a little question... After taking down the non-working floaters, do we seem to have enough material for at least the skeleton/non-armored war golem, to make the base which we can start testing & tuning up? Or can we say we have "all" we need for making the full golem?
That, or so that we could at least begin making the limbs and make sure they work in sync, if nothing else.
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Re: 130529 Training montage

Postby Dalvyserran on Thu May 30, 2013 9:39 pm

minalia wrote:Can we let a newbie player post an advice or some other more recent player who desires to post a post that has both MS and engineer experience? I know some folks are debating on who wants to work on this new project about making more of those specialized gems for the climate gear armors.


that depends on if there's even a new person 1) willing to post an advice 2) fits the criteria in the first place
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Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
Illhar'dro Mersedeh - Sasarai
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Re: 130529 Training montage

Postby laserkid on Thu May 30, 2013 9:42 pm

Dycle is still convinced he is doing something dangerous using his empathy actively instead of in a passive detection or in AOE dampen or amplify emotion. That is why he is asking for volunteers, IE those that vote for it. Take the most critical injured those that vote to be shown.

He is practicing for field medic operations, just in case a clan VIP, Altimi, Mili, Anji, Hrafinn, Valathor, a Family Matriarch, sucks an arrow or something.

Also, If I treated any non-fae. What was the effects? Was it amplified like empathy on more "primitive" minds or did it not work at all on non-fae?
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Re: 130529 Training montage

Postby Timotheus on Fri May 31, 2013 3:14 am

Howdy,
First - do I need to mention the ballista again?

Next, as for Chutes and Gliders,
One - Do I need to re-post all the drawings or can I leave them all at the last update?
Two - Do you need any new drawing or clarifications? (I realize you'll do your own interpretations, but I feel I should at least ask.)
Three - Just a reminder, that is a floater core installed on the hang glider with the primary idea that it can be used to lift the glider high enough off the ground to catch a breeze so it can get airborn again. Other uses can be developed as we go along.
Four - If someone volunteers to try using the glider suit or hang glider from any height before the parachute is perfected I can't stop them, but it will be against my judgement.

Five - as a point of clarification for everyone, I've always considered that the airborn troopers, Drow and Feral, would be wearing light body armor under their flying suits and that their weapons would be carried to the ground inside their flying suits so that things wouldn't keep snagging on them.
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Re: 130529 Training montage

Postby suntiger745 on Fri May 31, 2013 9:02 pm

Dalvyserran wrote:Can a group of MS work together with some engineers to bang something out?

Yes. The engineers would have to coach the man specialists (or someone with the appropriate sorcery/high art) on how to 'key' a gem to a specific element. The engineer can then put in a trigger matrix to make the gem start or stop emitting heat/cold when activated by the touch of an aura.
As golems go they are fairly simple to make.
The tricky part is to get them 'tuned' right so they don't emitt heat/cold too weaekly or strongly. Which may take some tries to get right.

minalia wrote:For the time being ST, can my character simply cannibalize the gems from the 5 broken armors. I will like if possible to have kept the 3 intact armors fully functional. I will be leading a team on the ruins with one of those armors to better understand how they work in order to fully improve on the tech later on.

Can we let a newbie player post an advice or some other more recent player who desires to post a post that has both MS and engineer experience? I know some folks are debating on who wants to work on this new project about making more of those specialized gems for the climate gear armors.

Also, the current wargolem is to be a piloted version it will not require so many gems. At best we only want to ensure that he locomotion parts of the wargolem be built. The offensive limbs and tails can be added later on. ^^;

Yes, you will cannibalize the damaged/non-intact armors first.

Sure. You don't have to be an engineer or a mana specialist to post an option about it. It's just that 'your' chrcter either won't be shown doing what you post as an option, or will do it but not perform very well in it.
Depends a bit on who vote for it.

Eltharrion wrote:Just a little question... After taking down the non-working floaters, do we seem to have enough material for at least the skeleton/non-armored war golem, to make the base which we can start testing & tuning up? Or can we say we have "all" we need for making the full golem?
That, or so that we could at least begin making the limbs and make sure they work in sync, if nothing else.

You can start making a basic framework, sure. Perhaps make some of the 'program gems'. You don't have much in the way of high quality armor (by golem standards; you do have good quality armor for people) sut some parts should be fine to work on.

laserkid wrote:He is practicing for field medic operations, just in case a clan VIP, Altimi, Mili, Anji, Hrafinn, Valathor, a Family Matriarch, sucks an arrow or something.

Also, If I treated any non-fae. What was the effects? Was it amplified like empathy on more "primitive" minds or did it not work at all on non-fae?

Duly noted. :)
As for treating non-fae, tht would be like trying to give food to a rock. Empathic healing won't work without an aura.
He would be able to sense the emotions of the ferals, for example, but only if he "switches frequency". Think of it like the fae emotions being on the FM band and the feral emotions being on the AM band.
With some effort he can switch the frequency though their emotions would feel strange by comparison. 'Happiness' feels/taste differnt between fae nd non-fae even when the emotion is the same.
It's also strictly receptive with non-fae. He won't be able to project emotions at them to forcibly change their mood, just sense it.

Timotheus wrote:Howdy,
First - do I need to mention the ballista again?

Next, as for Chutes and Gliders,
One - Do I need to re-post all the drawings or can I leave them all at the last update?
Two - Do you need any new drawing or clarifications? (I realize you'll do your own interpretations, but I feel I should at least ask.)
Three - Just a reminder, that is a floater core installed on the hang glider with the primary idea that it can be used to lift the glider high enough off the ground to catch a breeze so it can get airborn again. Other uses can be developed as we go along.
Four - If someone volunteers to try using the glider suit or hang glider from any height before the parachute is perfected I can't stop them, but it will be against my judgement.

Five - as a point of clarification for everyone, I've always considered that the airborn troopers, Drow and Feral, would be wearing light body armor under their flying suits and that their weapons would be carried to the ground inside their flying suits so that things wouldn't keep snagging on them.

Depends on wht you want to do with the ballista. I assume it's the huge one you (plural) dismantled and which is now in storge?

1,2: No, youdon't need to repost anything for now and I don't need any clarifications at the moment. :)
3. Yup.
4. Noted.
5. Sounds reasonable as long as the weapons aren't too large. ;)
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Re: 130529 Training montage

Postby Finn MacCool on Fri May 31, 2013 9:46 pm

suntiger745 wrote:It's also strictly receptive with non-fae. He won't be able to project emotions at them to forcibly change their mood, just sense it.

but wasn't one of the highland raiders in the main story able to influence the nagyescsed people here?
or do you just mean he can't do it yet?
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Re: 130529 Training montage

Postby Dalvyserran on Fri May 31, 2013 10:02 pm

Finn MacCool wrote:
suntiger745 wrote:It's also strictly receptive with non-fae. He won't be able to project emotions at them to forcibly change their mood, just sense it.

but wasn't one of the highland raiders in the main story able to influence the nagyescsed people here?
or do you just mean he can't do it yet?


That was influencing their feelings. Empathy healing has no effect on non-fae, is what Dycle was trying to find out
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Beldrobbaen San'dellora Dizen'ralith House
Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
Illhar'dro Mersedeh - Sasarai
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Re: 130529 Training montage

Postby Timotheus on Fri May 31, 2013 10:06 pm

suntiger745 wrote:Depends on what you want to do with the ballista. I assume it's the huge one you (plural) dismantled and which is now in storage?


Actually, I was referring to the four ship mounted deck ballista. Just want to make sure the t's are dotted and the i's crossed.

suntiger745 wrote:5. Sounds reasonable as long as the weapons aren't too large. ;)


Just swords, daggers, TK74s, and Janiklakovs.
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Re: 130529 Training montage

Postby Leonis on Sat Jun 01, 2013 2:23 am

Mirtis would want a regular bow and arrow set. Fire faster and stuff.
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Re: 130529 Training montage

Postby laserkid on Sat Jun 01, 2013 3:56 am

Okidoki, so the healing of non-Fae is restricted to an obscenely painful use of blood and bone mana arts.

I already knew I could only amplify or mute feeling by degrees with fae (hardest, dulling an angry commander so that's she is only pissed instead of furious), Non-fae (causing humans who were already retreating to route), and animal (easiest, whipping a startled wolf into a bloody frenzy)... but they have to be going through those emotions at the time.
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Re: 130529 Training montage

Postby Pelinore on Sat Jun 01, 2013 8:05 am

How many time took the travel between the two outpost?

I'm asking this regarding the healing, to know if the one or two weeks have already passed or not.
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Re: 130529 Training montage

Postby Finn MacCool on Sat Jun 01, 2013 11:55 am

Dalvyserran wrote:
Finn MacCool wrote:
suntiger745 wrote:It's also strictly receptive with non-fae. He won't be able to project emotions at them to forcibly change their mood, just sense it.

but wasn't one of the highland raiders in the main story able to influence the nagyescsed people here?
or do you just mean he can't do it yet?


That was influencing their feelings. Empathy healing has no effect on non-fae, is what Dycle was trying to find out

if you read my post more carefully, you'll see that i wasn't talking about healing.
ST said that Dycle wouldn't be able to influence the non-fae's emotions and that is pretty much disproven on the page i linked to.
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