So when can we expect the wounded to make a full recovery? Last turn suggest that we need to return home for the wounded to fully heal. In our last adventure, Elhvir got a broken foot I think from a tunnel collapse, then he got right back up after a few turns. I'm okay sitting on the sidelines for a while, failing in my first mission as a squad leader kinda made me doubt my leadership skills.
Also, I have a question Suntiger. When we inspected the Kashyra armor, it had foci gems, one of them being a water foci suggesting it was for combat. Which got me thinking that the Kashyra warriors are able to use mana arts with decent skills while wearing heavy armor. It reminds me of the Sargh and Sharen troops who are skilled in both armed combat and mana arts, even the Nal guards back in our colony days were able to use mana arts while in heavy gear. So I was thought, if they can do it, why not us? Is it possible for us to merge the warrior and mana specialist job into one profession?
I'm not expecting our warriors to instantly know how to cast mana bolts and split the earth with the same amount of skill and power as the MS or the MS knowing how to be competent with a sword right off the bat. A lot of training for both professions would be required, but if it is possible, this can seriously improve the quality of our combatants.
Hard to give exact dates on recovery. Counting from longest to shortest the time of healing should roughly follow this pattern: Major bones broken, minor bones broken, internal bleeding/serious stab wounds in vital areas, concussions, serious cuts in non-vital areas, superficial cuts/sprains, bruises.
As for Elhvir, I think Kern and I just missed that he was supposed to have a broken foot.
The failiure of your squad wasn't due to your leadership, it was due to the sindri mimians being pretty good at what they do.
Or to put it another way, thanks to your leadership none of your squad died when you lost the element of surprise for your attack.
The ability to use mana arts and physical combat at the same time varies wildly among commoners and lesser clans. For the major clans, at least among the ones trained as warriors it's more par for the course.
For example, pretty much every sharen warrior is a "magic knight". So are the Illhar'dro soldiers, and the Kashyra warriors and at least most of the officers among the Sarghress (the ability of the grunts/recruits varies wildly).
However, for the tei'kliath it's not so much an issue of skill, or lack thereof. It's the location that has the largest impact.
(This was mostly covered in the shoutbox but I'm covering it here too for posterity.)
On the surface the largest factor against heavy use of mana-based attacks and physical fighting at the same time is the general lack of mana.
The tei'kaliath warriors would be quite capable of using both mana and steel to fight in Ama'varde for example.
They would also be able to do so, albeit to a slightly lesser degree, in close proximity to the airship. Or places like the nal'sarkoth outpost.
However, both fighting (especially in armor) and heavy use of mana takes its toll on the body. Ergo, when you're out exploring it is a high chance of the low level of ambient mana making such fighting extremely dangerous.
Fighting in plate with highly limited mana attacks and defenses is viable, like a close range mana blast or a quick, temporary personal mana shield. It is also viable for those that are trained mana specialists (meaning they have a larger than average aura and/or have recieved advanved training in how to use their affinity/high arts) to fight with a heavy emphasis on using mana - as long as the fight doesn't drag out too long.
It is still possible to go all out and use both mana-based and physical attacks but in a mana-poor environment such an act would mean you literally drained yourself to the point of mana deprivation and possibly death.
Good for lasts stands or other such extreme cases perhaps.
Auras do grow as a fae age so an older drow would have a larger aura to draw from, being more capable of using both mana and physical attacks at the same time even in a mana poor environment. However, since the aura also takes more mana to maintain their bodies in good physical condition they would also reach the point of man deprivtion faster.