laserkid wrote:hmmmm...Well I saw that Dycle x Mili date didn't make panel. Granted no one voted for it, but did it happen?
It happened. The script actually included Mili and Dycle walking around in the backgroun of the panel with Minalia seducing the shop keeper but Reza judged that it wouldn't fit when he drew the panel as it would have removed the displey objects to show that it was a gem store. Sure, Minalia makes it apparent that it is a gem store but a merchant usually does have some items on display too.
minalia wrote:Suntiger, can i have some clarifications.
Why do i need this X amount of flawless gems? How many are we talking about?
The clan is kinda making 3 main golem projects, the wargolem, the survival mana armor and the mana cannon project. Why do we need a lot of flawless gems that only fits only the third golem project?
Did the timeskip occur? Catriana advice was meant to get the whole healing thing accomplished so that we could be gone by the time the last LA panel depicting us leaving this godforsaken outpost for good. I do not think a lot of folks relish the idea of being stuck here for long.
Well, your option stated that you wanted a lot of flawless gems and silk, not gems or gems of varying quality, so that's what I went with.
The exact number of gems needed for the golem projects are not set in stone but it won't be trivial especially for the war golem which need more gems to program the behaviour it can do without a handler. That is, the number of gems needed will increase with how much independent action you want it being capable of. Corerspondingly, if you have a handler controlling it for the most part is won't need as many gems.
The mana cannon doesn't neeed many gems, just very high quality ones.
Asked Kern about the survival armor btw. Mist doesn't really form above a certain ground level so it would be hard to trap. It's not quite like air or water despite its apperance as mist so there's no guarantee nomral means would hold it. It could be tested on a smaller scale before you build a whole suit.
There will be a little time skip of a few days in the leader archive so I'm prepared to say you got all the gems you needed, since Ash said he'd step in.
Ash'arion wrote:Suntiger wrote:Minalia's attmpt to pay part of the price in sex didn't work out as planned when going to buy gems. The money available is enough to buy a little over half the gems she wants so she will either have to be content with that or find an alternative to trade with. Either goods or services, unless she can convince Ash'arion to help.
Well, since Ash'arion isn't nearly as innocent as he looks and wants a share of those gems for his own project, he's going to 'help'. He is the type of person who would sleep with whoever it takes to get what he's after, a step up from his Raider years when he'd sleep with anyone for any or no reason. Although I'm sure the cousin the merchant mentioned is probably not going to let them have all the fun without her, especially since iron and steel are highly valuable in their own right and Ash needs enough of that to equate in value to the gems. Which is to say a lot.
The deal could have been aranged during the days at the outpost, the only issue there is that the cousin doesn't have the bulk iron at hand, it would have to be delivered from the mine the Nal operates. It would take about two weeks to reach the outpost, or it could be delivered to Ama'varde though then the delivery time would be increased.
This outpost isn't a mining outpost, it deals mostly in surface goods (especially food, dyes and fabrics, though the war is impacting some parts of that) and relic hunting gear with some minor and more exclusive business like gems, golems and ferals.
Timotheus wrote:"The huge ballista does fit on the deck, barely. If it is kept as is it will interfere with movement on the deck meaning you can't move around freely anymore."
The other Question concerning the big ballista is could it be disassembled (fully or partially) and stored below without causing major problems in the ship's cargo areas. I realize that it would be useless for firing from the air this way, but it sounds like it will be a major hassle if mounted and not really of much use, it's accuracy being suspect and liable to affect the ship's stability. We'll be better off with the four smaller ballista and a free deck for other actions involving golems, gliders, and other weapons.
If it can be stored in a reasonable manner so that it can be off loaded and assembled on the ground to provide support when needed in a reasonable amount of time then that's what we should do. I will await your answer before recommending any action.
It could be disassembled yes. It would take up a chunk of storage space but it wouldn't hog all of it.
It would likely take the better part of a day to take down or deploy from storage but as long as you don't need to go into action quickly it would make a good artillery support if you stay for three days or more at a location.
Timotheus wrote:The parachute is a separate unit, If you want to go through all the drawings it may be clearer. We are suffering from the problem of a stated desire by the GM not to be burdened by Patent application drawings and my desire not spend several months trying to reinvent already existing objects.
Maybe there's been a miscommunication here but when it comes to flying there aren't really any already existing objects aside from the airships (and the floaters, which does not rely on being aerodynamic).
Parachutes does not exist and will have to be invented. And you will have to discover that they need to be invented (which you have).
In terms of gliders you're the drowtales world's Otto Lilienthal and that's because I'm generous and won't force you to go through trial and error completely from the start (say, Geroge Caylay, meaning a couple of hundred more or less not-quite-to-barely-working gliders and fatal or injuring crashes) over the course of two-three decades or so.
It would not be realistic in terms of what the setting has shown to have you more or less instantly (compared to the 150 plus years it took us) producing gliders and parachutes equivalent to our RL gliders and parachutes from around the 60's to 70's.
Realistically speaking you are still going to develop things blazingly fast, though it will probably feel like it drags on and on and on in the comic.

I realise this will probably be disappointing and frustrating but if I don't put on the brakes the Tei'kaliath will rule the world in a 100 years or so. 200 on the outside.