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130515 Recuperating

Postby suntiger745 on Thu May 16, 2013 11:48 pm

The wounded are indeed recuperating. Those who can move around to help the healing, under the supervision of the healers.
Others, like Sil'thara, are still unconscious or sleeping from more serious injuries. Na'wym (who I realized I'd been calling Na'wyn...) sits vigil over her despite having been wounded herself in the battle (a sprained wrist and a light concussion).

Some of the scouts/FSF and warriors who aren't on guard are searching through the battlefield for valuable stuff. A few armors and weapons has already been divided between the Tei'kalaith and the Nal'sarkoth but there are still some items to be found for a careful searcher. Not very valuable stuff but still useful. (Clothing, trail rations, a map of the outpost and nearby land, oils for armor and weapons, rags, a roll of bandage or two, eating pots, things like that).

The spoils already divided include three complete, intact suit of mimian plate armor, six maces and two shields. There are also five incomplete and variously damaged plate armors.
Ten mimian scout armors are also useable, though they willl need washing first.

The huge ballista does fit on the deck, barely. If it is kept as is it will interfere with movement on the deck meaning you can't move around freely anymore.
The recoil isn't actually too bad since the limbs absorb a large part of the force from the shot - on the ground. The airship is a more unsteady platform and the recoil makes the 'jump' when the cable slam forward more pronounced throwing off the aim and potentially throwing the ballista out of position on the deck unless it is modified and/or secured in some fashion.

Minalia's attmpt to pay part of the price in sex didn't work out as planned when going to buy gems. The money available is enough to buy a little over half the gems she wants so she will either have to be content with that or find an alternative to trade with. Either goods or services, unless she can convince Ash'arion to help.
The silk merchant was more amenable to sex as payment if it included Vishka, partly out of curiosity. The silk was thus aquiered.
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Re: 130515 Recuperating

Postby Dalvyserran on Thu May 16, 2013 11:54 pm

That map of nearby land could be useful
Height Chart for various races
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Beldrobbaen San'dellora Dizen'ralith House
Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
Illhar'dro Mersedeh - Sasarai
Sarghress Awdri
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Re: 130515 Recuperating

Postby laserkid on Thu May 16, 2013 11:57 pm

hmmmm...Well I saw that Dycle x Mili date didn't make panel. Granted no one voted for it, but did it happen?
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Re: 130515 Recuperating

Postby Ash'arion on Fri May 17, 2013 12:05 am

Suntiger wrote:Minalia's attmpt to pay part of the price in sex didn't work out as planned when going to buy gems. The money available is enough to buy a little over half the gems she wants so she will either have to be content with that or find an alternative to trade with. Either goods or services, unless she can convince Ash'arion to help.


Well, since Ash'arion isn't nearly as innocent as he looks and wants a share of those gems for his own project, he's going to 'help'. He is the type of person who would sleep with whoever it takes to get what he's after, a step up from his Raider years when he'd sleep with anyone for any or no reason. Although I'm sure the cousin the merchant mentioned is probably not going to let them have all the fun without her, especially since iron and steel are highly valuable in their own right and Ash needs enough of that to equate in value to the gems. Which is to say a lot.
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Re: 130515 Recuperating

Postby Dalvyserran on Fri May 17, 2013 12:06 am

laserkid wrote:hmmmm...Well I saw that Dycle x Mili date didn't make panel. Granted no one voted for it, but did it happen?

lets just say Dycle got laughed out the door
Height Chart for various races
Cameo appearances catalog

Beldrobbaen San'dellora Dizen'ralith House
Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
Illhar'dro Mersedeh - Sasarai
Sarghress Awdri
Nal'sarkoth Kane'ohe
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Re: 130515 Recuperating

Postby minalia on Fri May 17, 2013 12:23 am

Suntiger, can i have some clarifications.

Why do i need this X amount of flawless gems? How many are we talking about?

The clan is kinda making 3 main golem projects, the wargolem, the survival mana armor and the mana cannon project. Why do we need a lot of flawless gems that only fits only the third golem project?

Did the timeskip occur? Catriana advice was meant to get the whole healing thing accomplished so that we could be gone by the time the last LA panel depicting us leaving this godforsaken outpost for good. I do not think a lot of folks relish the idea of being stuck here for long.
A survivalist should not be a pessimist, he should always be positive, happy and enjoying life more than anyone else because he understands that each minute of peace we have is precious and unique, and he never takes it for granted.
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Re: 130515 Recuperating

Postby goblin6 on Fri May 17, 2013 1:23 am

Not like Sil'thara can just wake up from her little coma and then we're off, nor slapping more bandages will make all the injuries go away. So we might as well make the best of it and take advantage of being at the outpost. Some projects like the mana cannon requires a foundry to continue the project, something out ship does not have.
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Re: 130515 Recuperating

Postby Timotheus on Fri May 17, 2013 3:57 am

"The huge ballista does fit on the deck, barely. If it is kept as is it will interfere with movement on the deck meaning you can't move around freely anymore."

The other Question concerning the big ballista is could it be disassembled (fully or partially) and stored below without causing major problems in the ship's cargo areas. I realize that it would be useless for firing from the air this way, but it sounds like it will be a major hassle if mounted and not really of much use, it's accuracy being suspect and liable to affect the ship's stability. We'll be better off with the four smaller ballista and a free deck for other actions involving golems, gliders, and other weapons.

If it can be stored in a reasonable manner so that it can be off loaded and assembled on the ground to provide support when needed in a reasonable amount of time then that's what we should do. I will await your answer before recommending any action.
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Re: 130515 Recuperating

Postby Ash'arion on Fri May 17, 2013 4:43 am

Five, Tim. There were the four standard ones and one heavy but still reasonably-sized one in the works around the time I joined PTP. Otherwise, I agree whole-heartedly with the need to pack the obscenely huge one into cargo.
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Re: 130515 Recuperating

Postby Jonarus_Drakus on Fri May 17, 2013 6:25 am

Sounds like it would be something best taken back to our city, or maybe the airship port we found already... (I refuse to call it a 'colony' any more - we are fully established there now!), rather than kept around at all... If it stores well and can be broken down/set up quickly, then it might have potential... But it looks like t would be far to cumbersome for that...

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Re: 130515 Recuperating

Postby Timotheus on Fri May 17, 2013 6:44 am

Ferel in Squirrel suit being tow-tested on a parachute.

Image

This shows how the personal body glider, hang glider, and parachute all come together and are intended for both ferels and drow. A piloted hang glider should be able to support an additional drow or two ferels as passengers that can be transported and dropped at a distance. the body gliders can be made of camouflaged material, I've just discovered that it makes the drawings hard to see. TK74s and other weapons are carried in sleeves inside the jumpsuits strapped to the front of the body to prevent their bouncing around. Likewise light body armor can be worn under the body glider. While it is possible to move and fight in the personal body glider suit, it will probably be normal practice to remove it or at least unfasten the wing gaskets as soon as possible once on the ground.
Image
Last edited by Timotheus on Fri May 17, 2013 7:05 am, edited 1 time in total.
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Re: 130515 Recuperating

Postby Ash'arion on Fri May 17, 2013 7:02 am

I am really sorry for nitpicking here, but wouldn't the parachute and 'flying squirrel' glider suit function better independently? I thought you had to use your hands to direct your flight in a parachute by pulling on its cables.
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Re: 130515 Recuperating

Postby Timotheus on Fri May 17, 2013 7:17 am

The parachute is a separate unit, If you want to go through all the drawings it may be clearer. We are suffering from the problem of a stated desire by the GM not to be burdened by Patent application drawings and my desire not spend several months trying to reinvent already existing objects. So I've been trying to do drawings that show all the items mixed together as used and trying not to worry about the fact that when Reza draws them they will be a grey blob with a couple squiggles. If I can make them work in my mind, I'm happy. I know whatever will appear will not have any functionality so I shouldn't sweat it.

Image[/quote]
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Re: 130515 Recuperating

Postby Ash'arion on Fri May 17, 2013 9:06 am

Actually... there's still a way this could be made to work, come to think of it. But I doubt it would ever actually be drawn due to its apparent complexity (even though it's about as simple or more so than the actual things). If the ends of the parachutes' cables could be rigged to grooves that cause them to spread out along the glider suit's limbs as they deploy, then they can be controlled by the wearer's arms and legs in the same manner as the glider. This way, the corresponding corners of both parachute and glider can be operated in tandem. Granted, the chute would cause the glider to lose a large amount of its velocity advantage by the additional drag it causes, but on the plus side, it also means it would take that much longer to hit the ground. The downside is that distributing the parachute's drag effects over the body like that would make it that much harder to extricate oneself from the device in the event of an emergency. I think. Well, it's your project, and you're doing great with it. I wish you the best in actual inclusion of the finished product in a couple days game time. I wonder if the ferals always land on their feet too.
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Re: 130515 Recuperating

Postby suntiger745 on Fri May 17, 2013 11:31 am

laserkid wrote:hmmmm...Well I saw that Dycle x Mili date didn't make panel. Granted no one voted for it, but did it happen?

It happened. The script actually included Mili and Dycle walking around in the backgroun of the panel with Minalia seducing the shop keeper but Reza judged that it wouldn't fit when he drew the panel as it would have removed the displey objects to show that it was a gem store. Sure, Minalia makes it apparent that it is a gem store but a merchant usually does have some items on display too.

minalia wrote:Suntiger, can i have some clarifications.

Why do i need this X amount of flawless gems? How many are we talking about?

The clan is kinda making 3 main golem projects, the wargolem, the survival mana armor and the mana cannon project. Why do we need a lot of flawless gems that only fits only the third golem project?

Did the timeskip occur? Catriana advice was meant to get the whole healing thing accomplished so that we could be gone by the time the last LA panel depicting us leaving this godforsaken outpost for good. I do not think a lot of folks relish the idea of being stuck here for long.

Well, your option stated that you wanted a lot of flawless gems and silk, not gems or gems of varying quality, so that's what I went with.
The exact number of gems needed for the golem projects are not set in stone but it won't be trivial especially for the war golem which need more gems to program the behaviour it can do without a handler. That is, the number of gems needed will increase with how much independent action you want it being capable of. Corerspondingly, if you have a handler controlling it for the most part is won't need as many gems.
The mana cannon doesn't neeed many gems, just very high quality ones.

Asked Kern about the survival armor btw. Mist doesn't really form above a certain ground level so it would be hard to trap. It's not quite like air or water despite its apperance as mist so there's no guarantee nomral means would hold it. It could be tested on a smaller scale before you build a whole suit.

There will be a little time skip of a few days in the leader archive so I'm prepared to say you got all the gems you needed, since Ash said he'd step in.

Ash'arion wrote:
Suntiger wrote:Minalia's attmpt to pay part of the price in sex didn't work out as planned when going to buy gems. The money available is enough to buy a little over half the gems she wants so she will either have to be content with that or find an alternative to trade with. Either goods or services, unless she can convince Ash'arion to help.


Well, since Ash'arion isn't nearly as innocent as he looks and wants a share of those gems for his own project, he's going to 'help'. He is the type of person who would sleep with whoever it takes to get what he's after, a step up from his Raider years when he'd sleep with anyone for any or no reason. Although I'm sure the cousin the merchant mentioned is probably not going to let them have all the fun without her, especially since iron and steel are highly valuable in their own right and Ash needs enough of that to equate in value to the gems. Which is to say a lot.

The deal could have been aranged during the days at the outpost, the only issue there is that the cousin doesn't have the bulk iron at hand, it would have to be delivered from the mine the Nal operates. It would take about two weeks to reach the outpost, or it could be delivered to Ama'varde though then the delivery time would be increased.
This outpost isn't a mining outpost, it deals mostly in surface goods (especially food, dyes and fabrics, though the war is impacting some parts of that) and relic hunting gear with some minor and more exclusive business like gems, golems and ferals.

Timotheus wrote:"The huge ballista does fit on the deck, barely. If it is kept as is it will interfere with movement on the deck meaning you can't move around freely anymore."

The other Question concerning the big ballista is could it be disassembled (fully or partially) and stored below without causing major problems in the ship's cargo areas. I realize that it would be useless for firing from the air this way, but it sounds like it will be a major hassle if mounted and not really of much use, it's accuracy being suspect and liable to affect the ship's stability. We'll be better off with the four smaller ballista and a free deck for other actions involving golems, gliders, and other weapons.

If it can be stored in a reasonable manner so that it can be off loaded and assembled on the ground to provide support when needed in a reasonable amount of time then that's what we should do. I will await your answer before recommending any action.

It could be disassembled yes. It would take up a chunk of storage space but it wouldn't hog all of it.
It would likely take the better part of a day to take down or deploy from storage but as long as you don't need to go into action quickly it would make a good artillery support if you stay for three days or more at a location.

Timotheus wrote:The parachute is a separate unit, If you want to go through all the drawings it may be clearer. We are suffering from the problem of a stated desire by the GM not to be burdened by Patent application drawings and my desire not spend several months trying to reinvent already existing objects.

Maybe there's been a miscommunication here but when it comes to flying there aren't really any already existing objects aside from the airships (and the floaters, which does not rely on being aerodynamic).
Parachutes does not exist and will have to be invented. And you will have to discover that they need to be invented (which you have).
In terms of gliders you're the drowtales world's Otto Lilienthal and that's because I'm generous and won't force you to go through trial and error completely from the start (say, Geroge Caylay, meaning a couple of hundred more or less not-quite-to-barely-working gliders and fatal or injuring crashes) over the course of two-three decades or so.
It would not be realistic in terms of what the setting has shown to have you more or less instantly (compared to the 150 plus years it took us) producing gliders and parachutes equivalent to our RL gliders and parachutes from around the 60's to 70's.
Realistically speaking you are still going to develop things blazingly fast, though it will probably feel like it drags on and on and on in the comic. :)
I realise this will probably be disappointing and frustrating but if I don't put on the brakes the Tei'kaliath will rule the world in a 100 years or so. 200 on the outside.
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