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Mass Commision - Vilx - Multiple Children

Postby laserkid on Thu May 02, 2013 8:34 pm

So, there are a lot of Families out there who have Multiple Males to a Female, Single male to multiple females and anywhere in between. Right now the data base is coded to have only one child for both male and female parents.

Any interest in trying to scrabble up enough money to make it worth Vilx time and effort coding to get at least 2 children per female and however many per male?

Also might be in preparation of the Ferral's litters.
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Re: Mass Commision - Vilx - Multiple Children

Postby Dalvyserran on Thu May 02, 2013 8:39 pm

I would be for the idea of adding additional children, but only after newer players have the chance to create their own child officially. Or we're able to add two from the getgo. So far I haven't seen a major use for kids other than for fluff and RP
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Re: Mass Commision - Vilx - Multiple Children

Postby laserkid on Thu May 02, 2013 8:41 pm

That is true, it is for RP fluff and kids don't serve any other purpose.
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Re: Mass Commision - Vilx - Multiple Children

Postby demonthault on Fri May 03, 2013 12:16 am

Feral children would be valuable to those Ferals who may not survive a time-jump, like Noh. He's pretty old.
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Re: Mass Commision - Vilx - Multiple Children

Postby Dalvyserran on Fri May 03, 2013 12:17 am

Yeah, don't ferals only live less than 10 years? If kittens are allowed it's even more imperative for the ferals to be allowed more than one
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Re: Mass Commision - Vilx - Multiple Children

Postby demonthault on Fri May 03, 2013 12:21 am

Dalvyserran wrote:Yeah, don't ferals only live less than 10 years? If kittens are allowed it's even more imperative for the ferals to be allowed more than one


They live longer then 10 years provided tigers don't get 'em first. Noh is 23 and he's old for a feral. I think Ferals can live up to around 40 years or so?
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Re: Mass Commision - Vilx - Multiple Children

Postby Ash'arion on Fri May 03, 2013 12:24 am

Something like that. I think 10 is when they reach adulthood.
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Re: Mass Commision - Vilx - Multiple Children

Postby Leonis on Fri May 03, 2013 4:48 am

I think that you can have a "Mature" Feral as young as 5. And I only think that they live to be about 30 (ish).
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Re: Mass Commision - Vilx - Multiple Children

Postby choby40k on Fri May 03, 2013 8:53 am

laserkid wrote:That is true, it is for RP fluff and kids don't serve any other purpose.
im not seeing the value of having this re-coded.

couldn't manage most of this stuff over the forums to save are selves time and money?
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Re: Mass Commision - Vilx - Multiple Children

Postby Catriana on Fri May 03, 2013 7:29 pm

There has never been a reason for registering kids beyond RP and fluff, yet it was enabled. It was made clear that registering children did not mean they would get any screen time (and they honestly didn't, save for a very small few).

I am assuming the purpose of this movement is due to the fact that you cannot RP a child that is not officially registered, and a player, regardless of whether or not they had more than one mate, could only have one child. This left a lot of people unable to have a child unless they partnered with someone simply for the sake of having one. Not too many people wanted to do that(which is completely understandable).

Since children are really for RP and fluff, the focus really should be geared toward the RP section, as opposed to changing the system in its entirety. It'd also be free. ;)
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Re: Mass Commision - Vilx - Multiple Children

Postby laserkid on Fri May 03, 2013 7:42 pm

True, the RP GMs are working with some rules though.
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Re: Mass Commision - Vilx - Multiple Children

Postby Jaibyrd on Mon May 06, 2013 2:57 pm

Yes, I don't believe there should be restrictions more kids in PtP (didn't Anji tell us to make more babies once in comic, heh?), in reality Lua'nar should have two children by now at least (I actually already RP little Tath'kalan, her second kid by Raeth elsewhere).

However it also needs to be believable as you shouldn't have more than two at this current date, unless somehow you had twins - and again twins should be a rare instance. Plus we're also talking about when we had these children the mana supply was low, and that might have had an effect as well.

Thus my proposal is this:

By this point in time (PtP3), females that had a mate and a kid before 1108 could have a had second kid by 1114 if they so chose.

I do not think there should be more than two per female due to their bodies needed to heal inbetween kids, plus the with low mana environment earlier in the colony's history, we should have been taking it s-l-o-w-l-y as to not risk the babies or the mother's lives. We want to increase our numbers, but not at the cost of babies and mothers, right?

If a female gets a mate after 1108, they should only have one kid by 1114.

As for males, guys you are limited by who you are mated to and when essentially.

What about twins?

Twins are rare, and I think there needs to be a way to roll for them or something. However this roll needs to reflect how rare having twins is, such as if you roll a d6, then if you get 1-5 means you only have one kid, and if you get a 6, you got lucky and had twins instead. So you have a six-in-one chance of getting twins. (The odds of humans having twins is 3 in 100, so a 3% chance, just FYI). Or maybe you roll 2d6 and you have to get snake eyes only (1,1) which would be an appropriate roll to get for twins! ;)

Anything more than twins is just unrealistic if you ask me, as triplets would be near impossible in the first decade or so of the colony being built.


Now, what about the main site? Since this only really applies to RP, I don't think we need to update the main page with this. Kids could be kept track of in the RP section only in another archive like I keep everyone in currently.

However what I would like to see is an updated system where we can go in and fix who we're mated to (like we had in PtP2) but allows for showing multiple matings and...

The ability to switch between characters - maybe something that opens only when the Airship docks at Ama'varde.

Possibly in the way, way, way future to switch out to our kids characters to play....

But the last bits are option, just something I'd like to see.

So what do you all think?
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Re: Mass Commision - Vilx - Multiple Children

Postby minalia on Mon May 06, 2013 9:14 pm

I agree with Jailbird proposition 100%. ;)
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Re: Mass Commision - Vilx - Multiple Children

Postby Leonis on Mon May 06, 2013 11:07 pm

I am curious as to Kittens/Feral Children. Ferals age and what not ALOT different/faster than drow do. I mean not that there are any CURRENT Feral couples... That I know of... *eyes Purrsha and Mirtis* *Eyes Powder and Kalla* But Heck I kind of want to indicate that Mirtis is actually a Dad. Or at least has been. I mean he IS somewhat middle age ish for a kid. Heck... because of age and stuff, he might even have a PC kid, potentially. That would be something to be worked out between me and that other character but, it is possible.
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Re: Mass Commision - Vilx - Multiple Children

Postby choby40k on Mon May 06, 2013 11:59 pm

Jaibyrd wrote:However what I would like to see is an updated system where we can go in and fix who we're mated to (like we had in PtP2) but allows for showing multiple matings and...

The ability to switch between characters - maybe something that opens only when the Airship docks at Ama'varde.

Possibly in the way, way, way future to switch out to our kids characters to play....

But the last bits are option, just something I'd like to see.

So what do you all think?

i could see my self chipping in for that

we know that ferals have breeding cycles. i ve heard a few times that feral females go in to heat when there ready to mate, no idea when or how often that might happen. i think we came up with an estimate of 2 - 4 per litter based on the fact they have 6 tits. reference http://www.drowtales.com/wordpress/?p=5136

personally, im not in rush to have kids ^^:
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