laserkid wrote:Just a little tired of TK acting like frightened tikkitiks, yet being absolutely ruthless to anyone they have an advantage over.
Ash'arion wrote:There's a significant difference between 'this fiasco is a waste of our time' and 'I'm afraid I might die here'. Make no mistake, those opting out of this adventure aren't doing so out of fear.
Even this praised tactician from history called Sun Zu (you might have heard of him? "Art of War"?) stated that one should strike with full strength when enemy is weak, and retreat away when enemy is strong. It's all natural state of mind for one to avoid their demise. But that's not the main point here.
To all people out there talking about this, I'd like to point a single thing.
Drows are a race of opportunists. Le't's face it, we are a bunch of people who would grab that pile of gold for our clan rather than openly share it with others "just because they are friends". Sure, alliances and contracts exist, but drow race in general doesn't do things just to be "nice" to others. They have almost always strings attached to the offer. Even the "gifts" they give you have strings, and they expect you to repay some day in some form.
Now, here comes the tricky part. Nals are getting attacked by an enemy they can most likely repel from this outpost (that, or holding it would be meaningless as about ANY passing-by raiding party could level it to the ground). Let's say we step in, attack the enemy and allow Nals to beat it even more easily. What happens next?
Sure, for short moment they are thankful for our help. But then the strings turn visible. Nals (and us) realize that we now have a favor over their heads. A favor of saving their friggin' outpost, no less. No matter if they could have saved it themselves (it's bit like when you drop your hat into a lake, and just before you can grab it back, your best friend reaches out to take it and then offers it to you. Most commonly there's gonna be a little "he helped you get your hat back"-sting of morality in the back of your head, even if the help was unnecessary).
Now, whether this "favor" is to repay our "favors" back to them, or if it grants us some power over Nals, that's not good for them. If we still own them something sentimental, they'd like to keep that tab on so they can cash it in when THEY want it and need it for something crucial. If it makes so that they own us one, they wouldn't like that either for we could ask for help or favors somewhere else (for example, the airship port) saying "but we saved your outpost, and this is how you repay that?"
And finally, for all of the long-standing people with original TK characters who claim we should help because Tei'kaliath are more group-friendly than Chel-born (not pointing fingers, more than three people have fallen for this claim), here's a little piece of info from the very PtP Wiki-page describing original Tei'kaliaths.
Tei'kaliath have a strong sense community and camaraderie, perhaps even more so than most other drow. This is due in part to their small numbers but also from the prefall attitudes of Shifaye'sindil, as disruptive conduct was looked down upon. On the other hand this also lends the Tei'kaliath to a somewhat isolationist attitude, as they are used to solving problems on their own rather than asking for outside help.
With that kind of attitude note, you don't expect us to do exactly the opposite, now do you?
Anyway, this is only my side of the view here, so let's just see what people vote as a clan here. I expect we all go with the majority of vote, so this all here is to give explanation and possible food for thinking what you wish to vote.
That's all, thank you.