Very well, here it goes.Multipurpose mobile war golem, working title "Manticore".
A four-legged system with two arm units located in its mid-back, and a tail unit.
Arm units work as a standard human/drow arm and use the base of golem limbs. "Shoulder" joint can rotate as well as tip down from straight-up by 150 degrees, while other joints act same as elbow and wrist joints. This kind of movement range allows the blades to both stab over golem's shoulders against bigger or heavier targets, as well as sweep by sideways in both short and long arcs against smaller infantry-sized targets.
Tail unit's main function is to offer balance to the arms in their extended form, but can also be used as a weapon. Unlike front blades that have their inner curve sharpened (like praying mantis claws), tail's outer edge is sharpened instead. Tail's motions are quite same as arm units: it can turn sideways from its initial joint and extend from its other joints like arm units. This way, it can be used to eliminate both enemies on top and behind the golem if need rises.
For storing, arm units can bend against and tail coil over the golem's back, while golem itself brings the whole body down into lying posture.Here
, you can see the general size scale of the golem as well as positions of the pilots and the hatch. Main pilot lies on her stomach, using all their limbs to control the golem, while co-pilot sits in back-leaning position with added room to move around for changing the mana cores.
Main pilot takes care of moving. Weapons are handled by co-pilot, though their limited control can be handed over to main pilot if situation truly demands so as well.
Possible mana cannon locations include, but are not limited to:
- Between the two arm units
- On one of the sides (or possibly both to ensure balance)
- On tail unit (shortening the tail for cannon, as well as lightening arm units)
- Replacing arm units with mana cannons (turns the melee form into more of mobile artillery)
- Head (not recommended, as this modification can easily tip the golem off-balance)
As one can imagine, this kind of golem can be altered quite easily. Weapon adds or replacements include, but are not limited to:
- Adding an underblade or horns to the head unit and fortifying it, allowing the golem to "ram" light targets.
- Replacing frontal legs with heavier units that have built-in piston blades. Reduces mobility heavily, but allows using a tactic where golem tips large targets over and stomps them, using its whole weight as a base for the blades.
- Adding larger shield units to the shoulder and hip joints. Again, this reduces mobility quite a lot, but allows the golem to withstand more small-hand fire and even possibly work as a mobile cover for infantry.
- Replacing arm or tail unit's blades with other possible weapons, like hookblades
, retractable chain flails
and what else. As the golem's arms can work quite like any normal arm, most weapon types can work with them. Though, curved blades and scythe blades are most suited for this design.
(possible more detailed designs for alterations coming later, if ever)
Reasons why we should go for this design:
- Four legs equals better mobility. Also, the golem isn't done for even if it loses one of its limbs.
- Arm units allow quite a lot of adaptability on the battlefield, as they can turn into mass-killing scythes or devastating single-hit stabbing spears in an instant.
- Even if the golem loses two or more legs, it can use its arm units to still limp or crawl away.
- Lower balance point means tipping the golem over is harder. Arms and tail units allow to counter any possible balance losses as well.
- Lower position than similar-sized two-legged golem also allows for weapons to reach drow-sized targets more easily, without having to kneel down too much but at the same time keeping the golem large enough to pose a threat.
- Psychological effect. Such outlook is rather common for carnivorous beasts, and seeing one on the battlefield like this can more easily frighten enemies, especially top-side races like halme.
- With current distribution of moving and weapon handling, the main pilot can concentrate on moving in and out of the way while co-pilot lays waste to targets nearby.
- Allows adding a larger mana cannon than normal two-legged model without sacrificing armor (four legs have higher weight capacity, and cannon can be placed in the middle instead of other side, thus no tipping to one side due to weight).
All thanks for art to my good friend, Ronnie92
, who sacrificed 20 minutes of her time to draw these artwork based on my very confusing explanations.