@Smiths&Ferals: What's best weapon for ferals? Clawhands/poison dagger/bow?
I hope for some clues of GM of what ferals would be best in/fits them the most to fight armor. Since we have so many active ferals, I think it would be wise to give them a "battle upgrade" so that they can fight besides us. So far they have no armor at all and we mostly saw them use their claws or small daggers in the comic, giving them more "battle power" aka new weapons would make our feral members be more versatile in combat situations, like instead of only scout and stealth action, they could with new weapons do assassin and sabotage missions without us sending too many drows with them.
It's just an idea though but I do think it could do our clan quite some good if our ferals gets better weapons.
All that's left are some votes to see if my hunch was right about the hint or not.