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Re: North Road Expedition.

Postby goblin6 on Wed Jul 25, 2012 11:28 pm

I've been thinking about our MS using the campfire to surprise the enemy. But our MS might now have enough mana to do it. Plus, we might burn the dvergar and he stolen supplies(if any). Plus, if the enemies survive, it will alert those not caught in the blast. We have to take them down before they even wake up and yawn.
Last edited by goblin6 on Wed Jul 25, 2012 11:29 pm, edited 1 time in total.
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Re: North Road Expedition.

Postby James Rye on Wed Jul 25, 2012 11:29 pm

Snipe in the night is a bad idea. A knife to the throat is better and since Brorn probably everyone of us has a knife with them.
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Re: North Road Expedition.

Postby Nacht on Wed Jul 25, 2012 11:29 pm

Do you think you could send at least one guy back to report your findings?

You know, in case the rest of you get killed. ^^
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Re: North Road Expedition.

Postby James Rye on Wed Jul 25, 2012 11:30 pm

Unlikely, we´re one more and most of them will be asleep.
One prob, they probably have one or two MS with them, given the burnt Dvergar. That also needs to be kept in mind.
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Re: North Road Expedition.

Postby goblin6 on Wed Jul 25, 2012 11:32 pm

Nacht wrote:Do you think you could send at least one guy back to report your findings?

You know, in case the rest of you get killed. ^^


Nope. That will divide the votes, plus we can't micro. This is our only chance to take out the intruders. If we report back, they may be long gone by then. This is a all or nothing scenario. And for once, I say we go on the offense. Plus, I refuse to abandon an ally. If the dvergars hear that we rescue one of their brethren and avenge the rest, that will improve our image in their eyes.
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Re: North Road Expedition.

Postby Nacht on Wed Jul 25, 2012 11:33 pm

One prob, they probably have one or two MS with them, given the burnt Dvergar. That also needs to be kept in mind.

...exactly

Fire bitch and crispy Sar'nel from MA come to mind :S
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Re: North Road Expedition.

Postby goblin6 on Wed Jul 25, 2012 11:37 pm

James Rye wrote:Snipe in the night is a bad idea. A knife to the throat is better and since Brorn probably everyone of us has a knife with them.


The enemy has a campfire, pretty much giving their position away and make it easier of us to see(and snipe) them. It is most likely there will be a few waking sentries, so we have to take them out first before taking out the others.
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Re: North Road Expedition.

Postby Timotheus on Thu Jul 26, 2012 1:07 am

It's not like they haven't had plenty of opportunity to walk up to our gate and say howdy if they're friendly. They were walking on our road.
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Re: North Road Expedition.

Postby James Rye on Thu Jul 26, 2012 2:30 am

Well, the decision´s done already. Gotta go with the flow. :P
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Re: North Road Expedition.

Postby goblin6 on Thu Aug 02, 2012 5:54 am

WE ARE VICTORIES!!! *plays Final Fantasy victory music* Now we just march back home while keeping a close eye on the prisoners. This feels way to easy though; being heavily mana deprive, it's hard to believe these so called raiders could cast spells much less manage to destroy a caravan.
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Re: North Road Expedition.

Postby James Rye on Thu Aug 02, 2012 6:36 am

goblin6 wrote:WE ARE VICTORIES!!! *plays Final Fantasy victory music* Now we just march back home while keeping a close eye on the prisoners. This feels way to easy though; being heavily mana deprive, it's hard to believe these so called raiders could cast spells much less manage to destroy a caravan.


Well, they wasted all their mana to kill those 2 dvergar.
I hope the expedition doesn´t forget to bring home those two corpses so that we can send them home to their families for their bury zeremonies.
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Re: North Road Expedition.

Postby 3Power on Thu Aug 02, 2012 10:51 am

We're already home it seems, so we'll have to go back out to get them. Luckily, it's already been established that its only a single turn away.

Anyway, we now have a pretty large to-do list, one that got bigger with all the other stuff that happened this turn.
We need to:
Heal Brimingust and to a lessor extent the prisoners.
Interrogate them, might be best to give Brimingust some time first.
Retrieve the corpses

So I propose a few advice this turn:
Heal Brimingust and leave him in his kin's care. Have him talk when ready.
Interrogate Prisoners: Expedition Timeline, Flare, Kurr, Dvergar's shipment
Inform Elif and other Dvergar of their kins' deaths, Retrieve the bodies.

Third one probably needs a hunter just to follow the tracks again. First one definitely needs a healer.
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We gotta go, If we're going down, well let's go down in flames!
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Re: North Road Expedition.

Postby Nacht on Thu Aug 02, 2012 12:28 pm

I approve. Well done guys.
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Re: North Road Expedition.

Postby Pariel on Thu Aug 02, 2012 12:43 pm

Yeah, a good move. Congrats. We really needed a turn of events.
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Re: North Road Expedition.

Postby James Rye on Thu Aug 02, 2012 3:47 pm

Those three advises are good, hope they get all up soon. :)
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