The heart of Ther'avare! Join in the conversations and make yourself known amongst your clan, and participate in its life, culture, and art!

Re: Tei'kaliath Healer Thread

Postby James Rye on Wed Aug 22, 2012 10:42 pm

@Mirual Where to find medical forest plants to create painkillers/medicine?


It´s the advise i´ve posted.
After seeign Dur in the LA, i realized what we healers are still lacking and what we had in Chel which gave us good bonus in healin/operating:
Painkillers

We never made our own due obvious reasons as missing ingredits, but we always brought them from the traders. When the war started the prices for medicine and painkillers skyrocked.
So since we live in a forest the ferals should know which plants can be used to ease pain or heal certain sickness or help against gangrene. Espically since they and their tribes were the ones who helped the Nal specialists to find those plants and cataloguize them in the first place.
So Mirual and her bros are as good of a plant source like a Nal specialist who we not got at the moment.

If we can produce own medicine and painkillers, especially over winter in the greenhouse too, then we´ll have not only more tools to help our clan to get healed quicker/better but also another trading good as Chel is in War and needs medicine besides food as well.

Also i have the thought of giving Warriors/Hunters some sort of first aid waist bag given that we healers can´t be in direct battle contact to help with wounded right away and that Warriors/Hunters are very often on their own without healer support.
The waist bag should be big enough to contain a unit bandage and a unit painkiller. If we teach all Warriors/Hunters first aid again for two turns or three, they can make better use of it and prevent deaths till we arrive at the zone to save the wounded players lifes.

Warriors/Hunters will never be able to heal a deep kind of wound, but they can prevent the worst with the right training and equipment till the trained players are there to do their job.

Edit:
Also someone should probably heal those Mimaneid prisoners and ask for their names. Maybe we advance further with them if we get their personal names instead to name them Mimaneid prisoner.
User avatar
James Rye
Dragon of the Nether
 
Posts: 3360
Joined: Sun Apr 04, 2010 5:02 pm
Clan: Kyorl'solenurn

Re: Tei'kaliath Healer Thread

Postby goblin6 on Sat Aug 25, 2012 3:34 pm

To the healers are the war front. I think it's best if Siln splits up, warriors and healers. While Siln's warriors charge into battle, Siln's healers should stay behind to tend to the wounded Auon brought in and wait to provide treatment after the battle.

Siln Healers: Provide treatment to Durlyn and incapacitated Auon warriors.

Anyone got a better advice, I'm all for it.
PTP-Ze'carga D'rak & Van'deer
User avatar
goblin6
Vel'akar
 
Posts: 1488
Joined: Sat Feb 11, 2012 12:32 am
Clan: Nal'sarkoth

Re: Tei'kaliath Healer Thread

Postby Taruna on Sun Aug 26, 2012 2:46 am

As goblin6 said. Having the healers charge into the attack would be quite dangerous, but I also try to arrange that the wounded will be brought to you.

Nevertheless, this time, the healers should do a own action.
Taruna Tei'kaliath - Former Warmaster - 2nd Tir'ay Champ (Warr.)
Family
Nimaraidh
Because inside of everyone of us is a warrior
Whose courage is like a sword
But the biggest weapon is his heart
(Silbermond - Krieger des Lichts)
User avatar
Taruna
Vel'akar
 
Posts: 1975
Joined: Sun May 10, 2009 2:42 am
Location: Goth Corner (Germany)
Clan: Tei'kaliath

Re: Tei'kaliath Healer Thread

Postby James Rye on Sun Aug 26, 2012 10:48 am

Taruna wrote:As goblin6 said. Having the healers charge into the attack would be quite dangerous, but I also try to arrange that the wounded will be brought to you.

Nevertheless, this time, the healers should do a own action.


The wounded are valuable votes/NPC fight power many groups need to succes with their action. Better wait with hauling the wounded from other groups in the next round when we have a footing inside the palace and control of the gate and with that a connection with all groups, making the wounded transport easier.

This is the final battle, we have to expect to lose some of our Warriors this turn, especially if they got more commanders than those 3 we know of so far. And that´s why every sword and Mana art is needed to prevent deaths which could encore with too less vote supports.
User avatar
James Rye
Dragon of the Nether
 
Posts: 3360
Joined: Sun Apr 04, 2010 5:02 pm
Clan: Kyorl'solenurn

Re: Tei'kaliath Healer Thread

Postby Tsuris on Sun Aug 26, 2012 4:10 pm

Geez, i get distracted by GW2 and I miss a bunch of stuff....

Okay so the healers are doing our own action then? Alright, so we're hanging back and patching up the wounded that are already here? I need suggestions from people.

And James, WTF man? you want to send the wounded into battle? No, let's... let's not do that. -_-

Several are already too wounded to fight, let's send those ones to the healers and the rest of the warriors who are capable of still fighting can continue on with the fighting
Tsuris'Lok: Demon Shard - RH (retired), Moonless Age
Zan'nah: Highland Raider, Homefront Sealers Division - RH C1, Moonless Age


"It's me. You should have known better."
User avatar
Tsuris
Dark Chibi Demon
 
Posts: 6152
Joined: Fri May 20, 2011 4:06 am

Re: Tei'kaliath Healer Thread

Postby James Rye on Sun Aug 26, 2012 4:53 pm

Dude, the wounded fought the last turns alot already. Did any of them die? No.
You know, why? Cause it´s about advises/actions and votes, the injury state comes much later and its only to tell whenever or not you get into a higher injury state cause of the said advise/action with the amount of votes it got.
User avatar
James Rye
Dragon of the Nether
 
Posts: 3360
Joined: Sun Apr 04, 2010 5:02 pm
Clan: Kyorl'solenurn

Re: Tei'kaliath Healer Thread

Postby goblin6 on Sun Aug 26, 2012 5:23 pm

Many are severely injured(Aara and Durlyn for example), sending them to fight against elites in their best shape is suicide and a waste of life. They won't make a difference except add more to the body count. Do not let overconfidence and overeagerness cloud your judgement.
PTP-Ze'carga D'rak & Van'deer
User avatar
goblin6
Vel'akar
 
Posts: 1488
Joined: Sat Feb 11, 2012 12:32 am
Clan: Nal'sarkoth

Re: Tei'kaliath Healer Thread

Postby goblin6 on Sun Aug 26, 2012 6:20 pm

Here's my idea for the Siln healer advice.

Slin healers: Protect healers, haul and treat the incapacitated from Auon

Key word here is incapacitated, meaning those who are to critically injured to fight, even with proper treatment. Aara, Durlyn and any one else we didn't mention are good examples. Auon is the only squad Siln can treat, the others are too far away and would take a whole turn just to meet up. Focus on those who need immediate treatment.
PTP-Ze'carga D'rak & Van'deer
User avatar
goblin6
Vel'akar
 
Posts: 1488
Joined: Sat Feb 11, 2012 12:32 am
Clan: Nal'sarkoth

Re: Tei'kaliath Healer Thread

Postby James Rye on Sun Aug 26, 2012 8:20 pm

I like that cause it leaves to Thalar who´s incapacitated and who´s not. Clearly Sana didn´t died in the trap fight despite having a broken leg why should Ara die cause of a twisted leg and something on his shoulder? He can still stand and throw fire balls like a fire nation bender of Avatar or throw stones/make walls to protect himself of arrows using his earth foci.
User avatar
James Rye
Dragon of the Nether
 
Posts: 3360
Joined: Sun Apr 04, 2010 5:02 pm
Clan: Kyorl'solenurn

Re: Tei'kaliath Healer Thread

Postby Tsuris on Sun Aug 26, 2012 9:38 pm

goblin6 wrote:Here's my idea for the Siln healer advice.

Slin healers: Protect healers, haul and treat the incapacitated from Auon

Key word here is incapacitated, meaning those who are to critically injured to fight, even with proper treatment. Aara, Durlyn and any one else we didn't mention are good examples. Auon is the only squad Siln can treat, the others are too far away and would take a whole turn just to meet up. Focus on those who need immediate treatment.

I don't think the healers will be able to protect themselves and their patients Goblin, there are only 3 of us and we've only got wooden tonfas, we need to make it clearer that we need votes from warriors as well.

Slin healers: Protect healers, haul and treat the incapacitated from Auon (73)

See I don't think that wording fits because it implies that the healers themselves will be doing the defending, which is a very bad idea
we need warriors to do the hauling of the wounded and do the protecting, meaning if we want the wounded and the healers to be safe, we need a few not wounded healers to stay behind and protect them. And it only says we're healing from Auon, and I think there's quite a few others who still need healing, I think a few people in Tarn and Ruon got wounded as well
Tsuris'Lok: Demon Shard - RH (retired), Moonless Age
Zan'nah: Highland Raider, Homefront Sealers Division - RH C1, Moonless Age


"It's me. You should have known better."
User avatar
Tsuris
Dark Chibi Demon
 
Posts: 6152
Joined: Fri May 20, 2011 4:06 am

Re: Tei'kaliath Healer Thread

Postby James Rye on Sun Aug 26, 2012 9:43 pm

Better?

Slin Def: Protect Healers.Healers heal Dur+incapacitated.Dur resists demon. - 75 letters

You don´t need or better you CAN`T get this turn to start already as WWII red cros healers to runs around on the battlefield to get wounded. Mostly cause we need them, stay away from my light wounded warriors! D:
Joke aside, i think you should wait a turn and see how it turns out for the Warriors and Dvergar and then react according and on that what happend. For now, just focus on what you got on hand:
A durlyn who´s still about to die/turn and some dudes who need healing.
User avatar
James Rye
Dragon of the Nether
 
Posts: 3360
Joined: Sun Apr 04, 2010 5:02 pm
Clan: Kyorl'solenurn

Re: Tei'kaliath Healer Thread

Postby Tsuris on Sun Aug 26, 2012 9:47 pm

James Rye wrote:Better?

Slin Def: Protect Healers.Healers heal Dur+incapacitated.Dur resists demon. - 75 letters

You don´t need or better you CAN`T get this turn to start already as WWII red cros healers to runs around on the battlefield to get wounded. Mostly cause we need them, stay away from my light wounded warriors! D:
Joke aside, i think you should wait a turn and see how it turns out for the Warriors and Dvergar and then react according and on that what happend. For now, just focus on what you got on hand:
A durlyn who´s still about to die/turn and some dudes who need healing.

Durlyn is already receiving healing, it said so in the latest update. -_-

and I think Durlyn counts as incapacitated anyway
Tsuris'Lok: Demon Shard - RH (retired), Moonless Age
Zan'nah: Highland Raider, Homefront Sealers Division - RH C1, Moonless Age


"It's me. You should have known better."
User avatar
Tsuris
Dark Chibi Demon
 
Posts: 6152
Joined: Fri May 20, 2011 4:06 am

Re: Tei'kaliath Healer Thread

Postby Tsuris on Sun Aug 26, 2012 10:11 pm

Siln Def protect healers. Healers heal all incapacitated (56)


Suggesting this, it covers the wounded who can't fight, and makes sure it's known we need warriors to watch out back, Durlyn counts as incapacitated and he DOESN'T need to continue resisting the demon or thalar would have said we need more Moral votes from home.
Tsuris'Lok: Demon Shard - RH (retired), Moonless Age
Zan'nah: Highland Raider, Homefront Sealers Division - RH C1, Moonless Age


"It's me. You should have known better."
User avatar
Tsuris
Dark Chibi Demon
 
Posts: 6152
Joined: Fri May 20, 2011 4:06 am

Re: Tei'kaliath Healer Thread

Postby James Rye on Thu Aug 30, 2012 1:23 am

So Mirula can show us plants to create painkillers and other medicine! SWEET!!! :D

So who´s ready to go for a short walk into the forest to improve our healers possibilities to heal us? :)
User avatar
James Rye
Dragon of the Nether
 
Posts: 3360
Joined: Sun Apr 04, 2010 5:02 pm
Clan: Kyorl'solenurn

Re: Tei'kaliath Healer Thread

Postby Jonarus_Drakus on Thu Aug 30, 2012 3:46 am

New types of plants? Sweet, I'll use my secondary to support any such action (Can even post it with her if there is no-one else available).

~JD
> J'hon D'rak Tei'Kaliath. D'rak Patriarch, KIA on the 12th day of the 3rd Moon
> Eh'rin D'rak Tei'Kaliath. D'rak Dev'ess: viewtopic.php?f=74&t=14467&p=765500#p758482
http://jonarus-drakus.deviantart.com/
User avatar
Jonarus_Drakus
Vel'akar
 
Posts: 1434
Joined: Thu Apr 29, 2010 9:59 am
Location: Watching you from behind the Blue eye...
Clan: Beldrobbaen

PreviousNext

Return to Community Centre

Who is online

Users browsing this forum: No registered users and 1 guest