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Golem Rescue Team: Advise Anj!

Postby Wy'shira on Thu Apr 12, 2012 6:00 am

Anj, Badai, and the ferals have left the city to rescue the expedition! Discuss how to advise them here. This could be very important.

Here is where we will talk about how to save the Golem Expedition. Please talk about it here - if you mention something on Skype or anywhere else, put it here as well. We need to keep everyone informed and discuss this; the Golem Expedition is in serious trouble.

Current Details:
All members of the expedition are injured from the ferals' rocks.
10 of those members of the expedition are injured and bleeding from sword wounds.
4 of those members cannot move / are in critical condition
Low on food

The lives of many members depend on this. Please voice your opinions, and let's find a solution as a clan.

(Please try to keep major discussions to this thread. This will keep all the information consolidated. I will be updating this main post as people come to a consensus on ideas.)
Last edited by Wy'shira on Fri Apr 13, 2012 11:44 pm, edited 7 times in total.
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Re: Golem Expedition Rescue Team

Postby minalia on Thu Apr 12, 2012 6:16 am

Please understand that you guys being the rescue team will be a BIG target for the raccoons. Bringing a lot of food and medical equipment will be like waving a big red flag to them pesky racoons. Write the advice in a way that you guys are loaded with range weapons.
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Re: Golem Expedition Rescue Team

Postby Hetros on Thu Apr 12, 2012 6:30 am

Why not send out the hunters with scout bows and kurr-bows >_>
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Re: Golem Expedition Rescue Team

Postby Wy'shira on Thu Apr 12, 2012 6:35 am

I second that this should be the hunter action for the turn. We can bring along healers and a couple warriors, while the hunters should be able to make swift work of the ferals if they attack again.

As we will be doing nothing with the trideer this turn, this is the best action for the hunters to be focusing on right now.
What is done under compulsion is done without understanding. There is no more beauty in it than if one should whip and spur a dancer. -Xenophon (paraphrase). Follow your heart.

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Re: Golem Expedition Rescue Team

Postby minalia on Thu Apr 12, 2012 7:18 am

DO NOT VOTE ON BIEL'S ADVICE.

It's not possible, it's using meta knowledge thus Thalar will make sure whoever votes for it will be a wasted vote and his advice will not in anyway help rescue the golem expedition.
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Re: Golem Expedition Rescue Team

Postby benuminister on Thu Apr 12, 2012 7:41 am

Seconded. In my tiredness I meant to head to the mana flare but I chose the wrong choice of words.
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Re: Golem Expedition Rescue Team

Postby James Rye on Thu Apr 12, 2012 8:35 am

Ten? It said everyone got injuries so that makes twenty injured, just with light wounded though the warriors are more bloodied after fighting the ferals, same for the heavy injured due the rocks and infection in Meck´s case.
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Re: Golem Expedition Rescue Team

Postby Wy'shira on Thu Apr 12, 2012 10:28 am

I got the ten number from how four people were injured before the battle, and then the six warriors (those that voted for the warrior option, that is) were said to have gotten all scratched up and bleeding. :)
What is done under compulsion is done without understanding. There is no more beauty in it than if one should whip and spur a dancer. -Xenophon (paraphrase). Follow your heart.

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Re: Golem Expedition Rescue Team

Postby James Rye on Thu Apr 12, 2012 3:30 pm

It said last week:

*The sleeping bodies (cause we had no warrior action to do patrol or guard duty so that some would stay awake, lesson for next time) are pelted with heavy stones, causing anything from minor wounds to serious injuries.*
Min, Rin and Nel are serious injured through the rocks, Meck is infected and down, six warriors are bloodied, the rest aka ten people have minor wounds from the rocks. it said from minor wounds as minimum and serious injuries as maximum. So no one of us is fine else, we all have our wounds to lick which got get infected in a day or two without proper care. That´s the reason why we´re so slow too, if we had ten people who are fine we´d move faster.
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Re: Golem Expedition Rescue Team

Postby Wy'shira on Thu Apr 12, 2012 4:23 pm

Understood. I'll change the main post to reflect that. Thanks, Sen!
What is done under compulsion is done without understanding. There is no more beauty in it than if one should whip and spur a dancer. -Xenophon (paraphrase). Follow your heart.

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Re: Golem Rescue Team: Advise Anj!

Postby Wy'shira on Fri Apr 13, 2012 7:21 pm

Changed to reflect new information. Will also change main post. Feel free to discuss what you feel we should do!
What is done under compulsion is done without understanding. There is no more beauty in it than if one should whip and spur a dancer. -Xenophon (paraphrase). Follow your heart.

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Re: Golem Rescue Team: Advise Anj!

Postby Hetros on Fri Apr 13, 2012 7:33 pm

"no one panic. Badai is with her and he'll get her back safely if anyone can"
"Ferals scout a head, search for ambushes"
"Make for the location of the flare, ware ambush"

my personal oppinions on what should be posted >_>
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Re: Golem Rescue Team: Advise Anj!

Postby Loniar on Fri Apr 13, 2012 7:47 pm

I advise amending "ferals scout ahead, search for ambushes" to something more like "ferals scout ahead and track down who sent the flare; on alert and wary" (71 letters). That way we get them tracking (because otherwise Anji only knows the vague direction in which to go), scouting (to avoid running into any raccoon ferals accidentally), and wary (to avoid ambushes). The LA asked us to help Anji best use her resources, so we should exploit every bit of good letter space we've got to make sure she brings our expedition home safely.

We ought to avoid mentioning key words that could be considered meta, such as "ambushes" or directly referring to the "golem expedition". After all, all Anji knows is that there was a flare and someone of hers is out there and needs help. The last thing we need is Thalar rejecting an important piece of advise because she considers it to use meta knowledge.

EDIT: I don't believe we need to send out a rescue squad of our own now. Anji has more than enough protection to make it to the expedition safely, and the last thing we need is a rogue expedition heading off on its own.
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Re: Golem Rescue Team: Advise Anj!

Postby James Rye on Fri Apr 13, 2012 8:09 pm

Let ferals scout ahead, keep Badai/Nals close, move fast but stay careful. - there 74 words, concludes ferals, nals, badai, is for fast meeting but without rushing it. If we can agree on one advise, we can use the other advises to prepare for the twenty wounded and to speak with the dvergar when they wonder why Anji and her Nals suddenly left town.

Prepare hospital if golem expedition had wounded. Produce new bandages.

Prepare food and clean the beds for expedition. Fill food for Haledri too.

Calm down panicked clan members, no need to worry, Anji got protection.

Stay with dvergars and explain Anji´s absence if noticed, they´re our allies.

Some stuff we can do in LA at home while Anji is absent.
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Re: Golem Rescue Team: Advise Anj!

Postby minalia on Fri Apr 13, 2012 8:22 pm

If possible, advice Anjhali to be merciless towards those who might attack her. No prisoners to be taking until she has joined with the expedition team.
Stay in the road, keep alert during the night, racoons ferals tend to be more active at night,

Bring bandages and some food supply. The expedition may have wounded and may be out of food by the time you get there.
A survivalist should not be a pessimist, he should always be positive, happy and enjoying life more than anyone else because he understands that each minute of peace we have is precious and unique, and he never takes it for granted.
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