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AT THALAR: All actions droped to lvl 1 required

Postby laserkid on Thu Nov 17, 2011 3:54 pm

All class options should be dropped to lvl 1 required while the xp system is still broken.

Many many charters should be lvl 2 and getting close to level 3. Very few players have managed to somehow miss the bugs despite everyone taking the same actions. As it stands now, there is no work around and completely random. The only constant is if you can somehow make it to lvl 1.5 the bug seems to goes away.

The programers are silent. Maybe the GM can do something about it because I at least know Thalar is inputting actions into the game.
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Re: AT THALAR: All actions droped to lvl 1 required

Postby Hetros on Thu Nov 17, 2011 7:52 pm

laserkid wrote:All class options should be dropped to lvl 1 required while the xp system is still broken.

Many many charters should be lvl 2 and getting close to level 3. Very few players have managed to somehow miss the bugs despite everyone taking the same actions. As it stands now, there is no work around and completely random. The only constant is if you can somehow make it to lvl 1.5 the bug seems to goes away.

The programers are silent. Maybe the GM can do something about it because I at least know Thalar is inputting actions into the game.


I'm seconding this. We have entire classes who are unable to do ANYTHING because almost all of their actions are 2nd level, and we are unable to make the tools to let them do their actual level.1 jobs, eg: the engineers.

The game is broken due to how buggy it is. The experience system and 1 action per tiles are the biggies, but they are not the only issues obviously.

If you have been working on it at all, we've been given no serious indication. Nothing so much as a "bug fix report" that tells us stuff is being WORKED ON. Anything at all.

Finally, there are programmers amongst your audience here. Me included. Don't know who the current programmer is, or even if it's the same guy... but still... The bugs, as far as I can tell, likely are all math and logic based, they are things that can be fixed by anyone with only a rudimentary knowledge of the programming language, and certainly if we have how the code works explained to us as we help. If the reason that we haven't been hearing about bug fixes is that they take TIME to fix? Well the more people you throw at an issue, the faster programs get debugged, and the vast majority of us aren't going to ask for any compensation... we just want the game to work, and are willing to help any way we can to get it to that point!
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Re: AT THALAR: All actions droped to lvl 1 required

Postby Nacht on Fri Nov 18, 2011 3:03 am

I will join my voice to the choir of people asking for SOME SIGN OF LIFE from the PTP development team.

It has been over a month now and no sign of what work is being done to fix the MANY bugs and inconsistencies from the game. NO news update whatsoever. No actual useful guide. Impossible gameplay we had to figure out all by ourselves.

Please keep us in the loop. COMMUNICATE. The longer you leave us in the dark the more frustrated we get. We are willing to forgive many things but not being ignored.
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Re: AT THALAR: All actions droped to lvl 1 required

Postby Jonarus_Drakus on Fri Nov 18, 2011 7:35 am

I'll add my voice to the chorus, in the names of BOTH of my characters who have both been plagued by these 'big' bugs and various others besides... If I had the slightest programing knowledge I'd offer my services in a heart-beat... As it is, I can only complain (which is something I don't like to do).

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Re: AT THALAR: All actions droped to lvl 1 required

Postby Tibanna Vilrath on Fri Nov 18, 2011 8:33 am

yes pls let us know whats going on. (if anything at all :()
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Re: AT THALAR: All actions droped to lvl 1 required

Postby laserkid on Fri Nov 18, 2011 6:04 pm

Thalar spoke in skype this morning. she is aware of the problems hasn't seen the worse offender in the class xp system, Mana specialists who get 30 class and 25 skill per contribute mana expertise action. It records nothing. class xp usually resets, and the skill xp flies off to nowhere land.
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Re: AT THALAR: All actions droped to lvl 1 required

Postby Hetros on Fri Nov 18, 2011 6:22 pm

And I reascend my problems with the gem carving thing -.- apparently gem carving tools are not necessary to carve gems. So Engineers? Have at it. Gem Carving Tools just give a BONUS.
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Re: AT THALAR: All actions droped to lvl 1 required

Postby James Rye on Fri Nov 18, 2011 6:46 pm

200 xp for Warrior to reach lvl 2. Okay, with this patrol i should have exactly 200. Nice~ ^^
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Re: AT THALAR: All actions droped to lvl 1 required

Postby Thalar on Sat Nov 19, 2011 2:21 am

The average class exp of all active Tei'kaliaths currently, is 32. Though it must be noted that average there also counts people who have gained experience in more than one class, and those who are listed with 0 experience for whatever reason. The experience required to get to level 2 is 100, 150 or 200 depending on your class. (Generally, your actions have the same exp requirement as your class.) Action exp looks like it's registering properly, but it may be that it's getting awarded too often as opposed to how it's intended. Class exp gain is all over the place though.

Needless to say, finding out what's wrong with the exp gain and fixing that is high on the list of priorities. But getting multiple actions on the same square working has to take precedence. Once the programmer in charge of actions is satisfied that it is working multiple actions in the same square will be added to PtP2. Hopefully quite soon.

As for actions, the only actions higher than level 1 at the moment are slightly advanced actions, class-defining equipment, and the Tei'kaliath Outpost (which actually may face a level-requirement lowering as that action was designed with a functional level system in mind). Those actions won't be changed at this time.

Instead, many tool-requirements have been removed from various actions, since they weren't working. More may be taken out, as necessary. Additional actions can be promoted, and other actions will be added on the side regardless. Once multiple actions in the same square become available, it will be a lot easier to see what you can do and keep track of any changes.

As for those who got negative class and skill exp, I will be resetting all those to 0 now.

The bug report thread is there for the programmers to read and work by, so the best thing you can do to help them is to submit comprehensive bug reports there. I appreciate your offers of help, but programmers all code differently, it's not a given that it'd be easy to fix whatever's wrong with the level exp. I'm quite confident that the actions programmer will manage to find out what's wrong, hopefully sooner rather than later. Regardless of how little they are communicating to the community, he and the others are working quite hard to fix things.
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Re: AT THALAR: All actions droped to lvl 1 required

Postby blackjack217 on Sat Nov 19, 2011 2:50 am

Thalar wrote:The average class exp of all active Tei'kaliaths currently, is 32. Though it must be noted that average there also counts people who have gained experience in more than one class, and those who are listed with 0 experience for whatever reason. The experience required to get to level 2 is 100, 150 or 200 depending on your class. (Generally, your actions have the same exp requirement as your class.) Action exp looks like it's registering properly, but it may be that it's getting awarded too often as opposed to how it's intended. Class exp gain is all over the place though.

Needless to say, finding out what's wrong with the exp gain and fixing that is high on the list of priorities. But getting multiple actions on the same square working has to take precedence. Once the programmer in charge of actions is satisfied that it is working multiple actions in the same square will be added to PtP2. Hopefully quite soon.

As for actions, the only actions higher than level 1 at the moment are slightly advanced actions, class-defining equipment, and the Tei'kaliath Outpost (which actually may face a level-requirement lowering as that action was designed with a functional level system in mind). Those actions won't be changed at this time.

Instead, many tool-requirements have been removed from various actions, since they weren't working. More may be taken out, as necessary. Additional actions can be promoted, and other actions will be added on the side regardless. Once multiple actions in the same square become available, it will be a lot easier to see what you can do and keep track of any changes.

As for those who got negative class and skill exp, I will be resetting all those to 0 now.

The bug report thread is there for the programmers to read and work by, so the best thing you can do to help them is to submit comprehensive bug reports there. I appreciate your offers of help, but programmers all code differently, it's not a given that it'd be easy to fix whatever's wrong with the level exp. I'm quite confident that the actions programmer will manage to find out what's wrong, hopefully sooner rather than later. Regardless of how little they are communicating to the community, he and the others are working quite hard to fix things.

The Mana Expertise option does gain any xp, and is the only way to gain more than 10 class xp for the Mana Spec, assuming it actually worked of course. Therefore either a lowering of the xp requirement for leveling up, an increase in class xp awarded for other actions, or a fix to the Mana Expertise option seems prudent.
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Re: AT THALAR: All actions droped to lvl 1 required

Postby Thalar on Sat Nov 19, 2011 3:17 am

blackjack217 wrote:The Mana Expertise option does gain any xp, and is the only way to gain more than 10 class xp for the Mana Spec, assuming it actually worked of course. Therefore either a lowering of the xp requirement for leveling up, an increase in class xp awarded for other actions, or a fix to the Mana Expertise option seems prudent.

The two Contribute actions currently in the system (Mana Expertise for mana specialists and Slave Workforce for overseers) are a special case, as they are different from all other actions. And yes, the exp for them doesn't seem to be accruing at all. It's on the list.
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Re: AT THALAR: All actions droped to lvl 1 required

Postby Tohya on Sat Nov 19, 2011 6:43 am

Hetros wrote:And I reascend my problems with the gem carving thing -.- apparently gem carving tools are not necessary to carve gems. So Engineers? Have at it. Gem Carving Tools just give a BONUS.


Unless it has changed recently, it still needs class level 2.
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Re: AT THALAR: All actions droped to lvl 1 required

Postby laserkid on Sat Nov 19, 2011 5:02 pm

Thalar wrote:
blackjack217 wrote:The Mana Expertise option does gain any xp, and is the only way to gain more than 10 class xp for the Mana Spec, assuming it actually worked of course. Therefore either a lowering of the xp requirement for leveling up, an increase in class xp awarded for other actions, or a fix to the Mana Expertise option seems prudent.

The two Contribute actions currently in the system (Mana Expertise for mana specialists and Slave Workforce for overseers) are a special case, as they are different from all other actions. And yes, the exp for them doesn't seem to be accruing at all. It's on the list.


Well, at least someone breach that subject. Been a mana spec since launch save for a couple turns as a arch to build a road to get out of a sector productively. This also isthe action that loses foci and resets class xp.
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Re: AT THALAR: All actions droped to lvl 1 required

Postby blackjack217 on Sat Nov 19, 2011 8:16 pm

Thalar wrote:
blackjack217 wrote:The Mana Expertise option does gain any xp, and is the only way to gain more than 10 class xp for the Mana Spec, assuming it actually worked of course. Therefore either a lowering of the xp requirement for leveling up, an increase in class xp awarded for other actions, or a fix to the Mana Expertise option seems prudent.

The two Contribute actions currently in the system (Mana Expertise for mana specialists and Slave Workforce for overseers) are a special case, as they are different from all other actions. And yes, the exp for them doesn't seem to be accruing at all. It's on the list.

You have a list? Can I see it?
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