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Re: Mana Specialist Guild (important infor on mana specs)

Postby blackjack217 on Fri Apr 06, 2012 2:23 am

kirio wrote::D
Heat Focus action in the EA. Who's going to post? You want to do that Lua'nar or should we let Dycle do it this time? or someone else?

I'd do it, but I showed up in the last page.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Jaibyrd on Fri Apr 06, 2012 3:09 am

Well, it looks like Dycle got it, so I just voted for it! *bigsmile*
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Timotheus on Tue Apr 10, 2012 7:12 am

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Re: Mana Specialist Guild (important infor on mana specs)

Postby vitus on Tue Apr 10, 2012 3:42 pm

Tim, good idea - with a Manameter established maybe it would be a time to start a new job - the metrologist ! *bigsmile*

But seriously, this migh be useful - probably the range should following:

- black zone (below zero) - mana drain
- red zone (above zero, but below balanced figures for average) - mana deprivation granted
- orange zone (still below balanced figures for average, but not dangerous for young and healthy drow) - mana deprivation risk possible
- green zone (within averages for all ages and conditions) - safe
- orange zone (above green averages, but not dangerous for young and healthy drow) - mana overdose risk possible
- red zone (above averages, dangeroues for any age or condition from lont time perspective) - mana overdose granted
- black zone (above any scale) - mana overdose deathly

Like the paper therometers for children or the dozimeters from some older catastrophic movies...
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Re: Mana Specialist Guild (important infor on mana specs)

Postby minalia on Tue Apr 10, 2012 5:44 pm

Drows feel the mana in the air itself to know by instinct if its good or not. There is no need for a barometer for such a thing. If you folks REALLY want to learn how to detect mana. I suggest you guys train in the art of the third eye. This is very well known technique that requires the user to become living radars. They feel the mana in colors at first then they can become very good at detecting spies or tainted folks.

http://www.drowtales.com/~pathtopower/a ... p?sid=7765 Here is a kyorl explaining it to Anjhali.

Aura Vision (sometimes called mana vision) is the ability to 'see' fae auras, and requires training. Many nobles get rudimentary training in this, but to progress beyond 'seeing' auras and being able to identify the species to which the aura belongs, requires a large amount of training and usually people don't make the effort. Being able to identify auras one is very familiar with, is possible without the extra training.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Timotheus on Tue Apr 10, 2012 6:59 pm

The point of the meter is to measure mana strength. Not source or type or even it's health level (though that could be a side function). It's job is to tells us that this plant has a stronger mana field than that one or the mana is denser on this side of the barrier than the other or the mana is becoming weaker as we travel in this direction from point A but remains stable in this direction. Information we need to set up a mana conservation program and which I don't believe our innate mana sensing ability can really tell us.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby minalia on Thu Apr 12, 2012 7:26 am

Heatstones
Round or oval gemstones the size of a drow hand from the fingertips to the wrist, flat on two sides. The bottom side is always cool to the touch, whether the heatstone is active or not. A heatstone is charged with basic mana, and once it is full it generates ambient heat for a total of 8 hours before the last energy has dissipated.This is what drow use instead of fires to heat their households and even replaces the traditional campfire surfacers are used to. A heatstone cannot be used to light things on fire, but it is best not to place something on top of one, since it'll most likely turn to ash (if it's thin) or be blackened (if it's not).

A heatstone can also be used for cooking. By placing a drow-made pot, pan, wok or other similar item on the heatstone, the heatstone's mode will change. The stored energy will deplete much faster, as the heatstone functions as a hotplate with one of these items placed on it. Good heatstones can function as hotplates for up to 2 hours before all their stored energy is used up. Please note this only works with drow-made pots and pans, because they are designed to work together with heatstones. Placing an ordinary metal pot on a heatstone would only blacken it.


You guys are gonna have 1 hell of a watery mess in your hands.
Last edited by minalia on Thu Apr 12, 2012 7:28 am, edited 1 time in total.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Catriana on Thu Apr 12, 2012 7:28 am

I think a meter would be more beneficial, at the moment, concerning the mana fields. Is this a concept or something that is actually possible? Should we bring it up to Thalar first? I only ask because I'd rather not waste an action trying something like this and then it not succeeding because it isn't even possible.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Hetros on Thu Apr 12, 2012 7:47 am

Assuming that we get this prototype done, I'll need at least two mana specs.

1) Helps with prototype of the mana spec armor you'll be getting for the war. Then helps with production of anji and badai's weapons since that seems to be the direction the vote is going.
2) Helps with production of mana spec armor till we have 10 units.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby minalia on Fri Apr 13, 2012 11:43 pm

From Kern words on his stance on wizards stave.

That’s a thing in drowtales, “wizards staves” aren’t exactly useful. Focis need touch to work, if it’s stuck at the end of the staff, you’d need to put some kind of input on the staff shaft that goes inside the shaft all the way to the stone. Expensive, hard to make and brittle. Faen’s main foci has a handle, a short one, so it can be held but she still has to use both hands for it. If people were wondering why most focis were embedded on gauntlets, now they have the answer: Direct contact with the user’s hand.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Hetros on Sat Apr 14, 2012 5:11 pm

then the answer is obviously "scepters" with foci set into the grip =P
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Re: Mana Specialist Guild (important infor on mana specs)

Postby blackjack217 on Sat Apr 14, 2012 10:49 pm

minalia wrote:From Kern words on his stance on wizards stave.

That’s a thing in drowtales, “wizards staves” aren’t exactly useful. Focis need touch to work, if it’s stuck at the end of the staff, you’d need to put some kind of input on the staff shaft that goes inside the shaft all the way to the stone. Expensive, hard to make and brittle. Faen’s main foci has a handle, a short one, so it can be held but she still has to use both hands for it. If people were wondering why most focis were embedded on gauntlets, now they have the answer: Direct contact with the user’s hand.

This can only mean one thing, Silice is nikked underneath her armor :D
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Hetros on Sun Apr 15, 2012 7:45 pm

Guys, this is SUPER important. Can you produce for us a Metal Foci?
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Jaibyrd on Sun Apr 15, 2012 7:53 pm

Hetros wrote:Guys, this is SUPER important. Can you produce for us a Metal Foci?


Sad to say, I doubt it. While some may have a metal affinity, none of us have been trained in that like we have been earth, fire and water. I suspect we can only make foci for what we've been trained in, but it might be a good idea to ask Thalar on that first.

If we could, it would probably take several turns to research and figure it out, and we need more regular foci for the war effort, such as we still don't have any water foci currently.

But that's possibly just me, what say you others?
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Hetros on Sun Apr 15, 2012 7:58 pm

Jaibyrd wrote:
Hetros wrote:Guys, this is SUPER important. Can you produce for us a Metal Foci?


Sad to say, I doubt it. While some may have a metal affinity, none of us have been trained in that like we have been earth, fire and water. I suspect we can only make foci for what we've been trained in, but it might be a good idea to ask Thalar on that first.

If we could, it would probably take several turns to research and figure it out, and we need more regular foci for the war effort, such as we still don't have any water foci currently.

But that's possibly just me, what say you others?


I'm saying we might not produce the weapons and armor we need quickly enough without at least a single metal foci Jaibyrd. Can you give it a shot at least? If you guys can, you can, it might only take 1 turn of research. Metal Affinity is not uncommon, and it could be -vital- to us. Please?
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