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URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby laserkid on Sat Oct 15, 2011 3:09 pm

The Objective being to make mana plant gardens/farm in in each Sector of Ama'varde metro area. Mana plants are tough, but slow growing and get out competed for space on the surface by the faster growing non-mana plants. This is why they grow in dark wet areas that have little to no sunlight. (the water fall). However in if maintained they will most likely grow anywhere. This will require housing to be moved out of a few sectors, basically creating sub urbs and making Leena and Apple field instead of just gathering them.


Current Buildings: Building Limit 5
F-20 - Ama'varde Town Center
TK Housing
Stone Road
Forge
WareHouse
Tavern

F-19 - West Ama'varde
Mana Farm/Garden
TK Housing
Stone Road
Slave Housing
Slave Housing

F-21 - East Ama'varde
Stone Road
Bridge
Farm
Green House

G-20 South Ama'varde Docks
TK Housing
TK Housing
Harbor
TK Fortress
Stone Road

E-17 Min's Point
Stone Road

Plane Final Objective
F-20 - Ama'varde Town Center
Mana Plant Farm (park)
Stone Road
Forge
WareHouse
Tavern

F-19 - West Ama'varde
TK Housing
Stone Road
Slave Housing
Slave Housing
Mana Plant Farm (park)

F-21 - East Ama'varde
Stone Road
Bridge
Farm
Green House

G-20 South Ama'varde Docks
Mana Plant Farm (park)
TK Housing
Harbor
TK Fortress
Stone Road

E-20 North Ama'varde
Stone Road
Canceled Riverland is not a build able terrain

E-19 North East Ama'varde
Stone Road
TK Housing
Mana Plant Farm (park)
Mine

E-17 Min's Point
Stone Road
Mana Plant Farm (park)
TK Housing
Mine
Last edited by laserkid on Fri Oct 21, 2011 2:54 pm, edited 5 times in total.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby Timotheus on Sat Oct 15, 2011 4:48 pm

Eat at Katrala's II and The Warriors Memorial Arena is designed to also be a large mana plant repository. The arena area is surrounded by mana plants. Just for general informantion.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby minalia on Sat Oct 15, 2011 4:53 pm

Put into priority that installing a road to any new zones that has no roads cuts the time to move to those sector by 1 to 2 turns. and not having food in the inventory will increase the delay in a off road sector.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby vitus on Sat Oct 15, 2011 4:57 pm

Tim, I do not understand what you mean by Katrala's II and The Warriors Memorial Arena - is it I17 and what other location ?
Last edited by vitus on Sat Oct 15, 2011 5:31 pm, edited 1 time in total.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby laserkid on Sat Oct 15, 2011 5:30 pm

Tavern
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby vitus on Sat Oct 15, 2011 5:32 pm

laserkid wrote:Tavern


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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby Avidavi on Sat Oct 15, 2011 9:14 pm

I thought we would be hanging decorative manaplant boxes and large vases and basins and things throughoutthe colony. I think a park in (almost) every square would be a waste of building slots.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby laserkid on Sat Oct 15, 2011 9:16 pm

I believe that rould be representative by a Mana plant farm in the middle of the city. That or a park.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby Catriana on Sat Oct 15, 2011 9:17 pm

We can has both? Nice park and pretty vases and stuff?


Okay, I just want pretty vases, don't judge me.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby laserkid on Sat Oct 15, 2011 9:22 pm

Clay is close...I have excluded crafter because I expect logistical support...this is a detailed plan but, I do not know how game mechanics work. (no one does) So the plan is flawed, but just a suggestion and direction.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby Catriana on Sat Oct 15, 2011 9:24 pm

Well, from what I can tell, you should be able to move to certain spots on the map and make actions. As long as others move to those same spots to assist, things should progress? I mean, I THINK that's how it works.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby Avidavi on Sat Oct 15, 2011 9:26 pm

o/ We need a design-pretty-flower-pottery vases crew!

Also, I see an issue with the park idea... how do you plan to protect them from manarat infestation?
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby laserkid on Sat Oct 15, 2011 9:27 pm

we don't...we setcats loose and tikkitikkis and assign extermination missions for warriors. This is a prob for later.
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby Avidavi on Sat Oct 15, 2011 9:39 pm

What cats? Also, we can't have tiktikkis up here, I've heard (Besides Winslow). And why would we send our warriors...

Also... why wouldn't we address a problem before it becomes a problem?
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Re: URBAN RENEWAL: FIGHT MANA DEPRIVATION

Postby laserkid on Sat Oct 15, 2011 9:41 pm

why not? they may be lazy but they want to eat, and anji brought cats..both do not have auras...so mana rats are tasty things that die.
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