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PTP2 mini games

Postby minalia on Fri Sep 02, 2011 4:05 am

From the recent news article here http://www.drowtales.com/wordpress/?p=3242

Starlitdragon have been with us for 4 months now but it is time for her to depart and resume her university studies. With her help we were able to rebuild a buffer of pages and push production up to the middle of chapter 34. Redesign Daydream(upcoming). Start a game. Complete the “Courting dragon prince” mini story. And a myriad little things that just me and Kite couldn’t handle with so little time. So thank you Starlit and i hope you have successful years at the university.
Tomorrow we are leaving for ontario where we will spend a few days of vacations. The first vacation since march. After so many months of 12-14 hours days of work, it’ll be a good thing for all of us. So please , if you see someone complaining about an update coming late in daydream and path to power ; poke them for us. I will upload the pages whenever i get access to the internet.
The flash game that the daydreamers allowed us to begin is progressing well. We now have a full team of artist, animator, musician and programmer. I beleive it will be completed in time and full of promises regarding future upgrades of both path to power and relic hunters. If we can do this Sealers game then it open the door to make smaller mini games for actions in PTP and for the more major overhaul of relic hunter. In the end it will be you, the reader, who will tell us if is it worth continuing or not, through your support.
Once i come back , I and thalar will start a contest for the PTP players to brainstorm mini games idea for their community.
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Re: PTP2 mini games

Postby James Rye on Fri Sep 02, 2011 9:24 am

First thing that comes into my mind would be a Tir'ay fight game.

You know. With kicks, hits, smashs, throws, blocking, dodge, etc. :)
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Re: PTP2 mini games

Postby laserkid on Fri Sep 02, 2011 12:43 pm

There defiantly needs to be a top down interface for the actual city.

Avatar Design Game:
First game being one where you design your avatar. Then equipment get overlayed. Then it the avatar gets squished into a sprite for use in the city map. Then gets extrapolated into a more detailed avatar for other mini games.

Golem Engineer Games
I was thinking of an old PS1 game where you could program the A.I of a battle mecha (can someone help me with the name) and then you sent it out in the field to see how it does. Like a Control Crystal carving game. Then you send a generic man sized golem out into a test field and see what it does, be it farming, fighting, or failing.

Then a golem body design game. Then it extrapolates the needed materials and time required to build it.

Trader game:
Basically moving materials around to places that need them. Coal, Pig Iron Ingots-> blacksmith and logs to the mill to the Crafters then Furniture to the Nal'Sarkoth trader station.

Miner/scout game:
Minor remove rock from a map and root around for while trying to dodge Underworld wildlife. A side effect is that the generate dungeon maps for the Explorer/combat/hunting mini game

Explorer/combat/Hunting game:
Explored sector maps get blown up and explored in greater detail. Parties run around the map with a set amount of movement points per turn (like real week long turn) They find interesting objects and explore the maps fully. They also run into dungeons (ruins/caves) that themselves can be explored. They can also run into hostile or prey animals/enemies that they can engage or run away from generating a mission for other parties to join. The more a sector gets explored and hostile treats get nutralize the more secure it becomes. Of coarse all sector surrounding it may not be secure so it will degrade if not kept up with. (say a month or so) And of coarse taking the food/loot back to the colony to sell and trade with.
Last edited by laserkid on Fri Sep 02, 2011 2:47 pm, edited 2 times in total.
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Re: PTP2 mini games

Postby Whizzard on Fri Sep 02, 2011 1:44 pm

James Rye wrote:First thing that comes into my mind would be a Tir'ay fight game.

You know. With kicks, hits, smashs, throws, blocking, dodge, etc. :)


That's not exactly a minigame...
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Re: PTP2 mini games

Postby 3Power on Fri Sep 02, 2011 3:13 pm

This was the comment I made on the newspost, which by all accounts has been deleted:
I have no idea what you have in mind when you say mini-games. I certainly don't want any sort of "click mouse rapidly to chop wood" scenario. It would be like, determining the result of combat in RISK by having an arm wrestling match on the table. One of the strengths of PTP is that ideas succeed based on their merits and the amount of support, not how fast your reflexes are.

In any case, I noticed that throughout your entire post you constantly referred to path to power as PTP and /not/ as PTP2. Are we to take this as confirmation that the PTP2 release date has been pushed back again? According to emails you've sent out the release day was supposed to be on the 27th, and this turn's EA mentioned that the next turn's game speed would return to 1 day, which suggests that there will be another turn after this one, and not the end of this game and the start of the next one. I suppose it could mean that the first turn of ptp2 is one day long, but then why not just say "PTP2 starts next EA?" Combined with the fact that Thalar seems to be dodging the question, people are understandably suspicious.

Please kern, if the game has been delayed again just say so. Perceptions about when the transition occurs affects the game itself. Last turn people waited days to submit EA advises while waiting for news of the transition to PTP2 because the assumption was that anything inserted into the EA would be deleted anyway. When the LA came and went and there was still no news, people rushed to prepare for the turn.

All I ask is this: If you aren't sure when its coming out, don't make promises that raise expectations, and if you are sure, please announce it in big bold letters ahead of time, because right now, we have no choice but to assume its not coming for a while.


If you are bothered by this non-info regarding ptp2, and/or dislike the concept of mini-games, I suggest you post the objection both her and in the newspost for posterity.
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Re: PTP2 mini games

Postby Kran on Fri Sep 02, 2011 5:42 pm

laserkid wrote:Miner/scout game:
Minor remove rock from a map and root around for while trying to dodge Underworld wildlife. A side effect is that the generate dungeon maps for the Explorer/combat/hunting mini game.

I like this idea because we are having a hard time finding any metallic source. Therefore, we would be exploring more of the forest and looking for some metal (Essentially knocking two birds with one stone). Also, when you come across dangerous wildlife, you have the ability to counter their attack instead of "OMG U GOT PWNED AND DIED."
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Re: PTP2 mini games

Postby laserkid on Tue Nov 01, 2011 6:36 am

Maybe a mini game for hunters, seeing as they have 100 ammo something like Oregon Trail 2 but with arrows?
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Re: PTP2 mini games

Postby Jonarus_Drakus on Tue Nov 01, 2011 1:50 pm

James Rye wrote:First thing that comes into my mind would be a Tir'ay fight game.

You know. With kicks, hits, smashs, throws, blocking, dodge, etc. :)


THIS!
This this this! a thousand times this! We wont be limited to simply selecting one of the four 'forms' and that is it, we can actually define individual sub-styles in a practical way!

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> Eh'rin D'rak Tei'Kaliath. D'rak Dev'ess: viewtopic.php?f=74&t=14467&p=765500#p758482
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Re: PTP2 mini games

Postby Hetros on Wed Nov 02, 2011 6:26 pm

OOOH! interesting. I'll have to keep an eye out and start working on some programmer-art prototypes for my suggestions =3
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