Gameplay/Mechanic Q&AQUESTION Lumini wrote:When we start group projects that take more than one update to complete, do we have to keep suggesting/voting for that same project in order to complete it?
--If not, can we vote/suggest other actions while the previous projects "process?"
--If so, how many people have to vote for a project "in process" order to keep it going?
ANSWER Thalar wrote:When a group project is started that needs more than one turn to be completed, someone must suggest the project again the next turn and any more turns until it is completed. This is intended to reflect the project system in PtP2 which will require votes over multiple turns (but not the re-adding to the system). For convenience's sake and because I can't see who votes for an action at the moment, the same number won't be required, though it would be good for the overall completion of the project to have similar numbers working on it each turn.
Projects won't keep progressing in the background without votes, but there is no set number of votes unless if I specify a set number of votes (like for the Nal'sarkoth class) in the page. Projects that go outside of the colony site (and require 6+ to do so) ought to have 6+ votes to be most effective the following turn(s) as well.
QUESTIONKir'ima wrote:Does anything we do during the transition benefit our individual characters (e.g., experience, abilities, possessions, etc.), or is everything done for the clan as a whole at present, with no personal carryover to PtP2?
ANSWERThalar wrote:Like I've mentioned before, I can't even tell who votes for what. Trying to have individual items, achievements etc in a system which isn't made to support it nor even tells me who is doing what, isn't viable.
QUESTIONKir'ima wrote:Can day-to-day-always-the-same type of jobs (i.e., feeding animals, collecting meat and eggs, fishing, watching crops between planting and harvest, basic guard duties, etc.) be put on autopilot at all?
ANSWERThalar wrote:Not any more than it could be in PtP.
note: I believe the point of the answer here is simply to say that the only change is that instead of ranked setting the tasks, and the votes of the people in their area being asumed - It is now simply a matter of anyone being able to plan the actions, and they have to be voted for by individual players. Nothing was actually 'auto-ed' in PtP1, even the basic collection of food/etc still had to be covered every action, only the process of doing this has changed. (JD)QUESTIONMinalia wrote:That advice in the EA that was meant to check what we have in our inventory was meant to be to check on what golems tools we have and the amount of gems we brought with us. Can you tell us did we bring our drill golems, mining pumps gear and the weapons the engineer built, we brought every last piece of golem gear with us when we had to evacuate Theravare. It would be mighty stupid for our people to leave out the machine gun tripods siege weapons.
ANSWERThalar wrote:Out of the items you listed you brought the automatic crossbows.
QUESTIONKir'ima wrote:Thalar, I apologize if this takes a lot of time, but it is causing some confusion.
Could we ask you to please update the resource list at the bottom of the PtP main page and delete items that we no longer have?
(or if that is not possible, maybe a simple list of what we do have?)
ANSWERThalar wrote:Unfortunately, that is not possible. An updated inventory will be made for PtP2 but until then the clan's inventory will remain vague. To give a simplified answer, you have what you need for basic day-to-day tasks and you need to acquire what you need to create the colony up on the surface and to make it thrive. If there's a shortage of basic necessities it will be mentioned in the colony archive.