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Tei'Kaliath Settlement Thread - Discussion

Postby James Rye on Wed May 04, 2011 8:09 pm

This thread is for every idea everyone has for our new home.
You can write them down here to hear about the opinions of your fellow clanmembers of your idea´s potential and usefulness.
You can also write down what you think should be the next step of the clan as a whole on our Path to Power (version 2.0. XD ).

For example:
-where to build the fort?
-should the fort be build first or the farmhouses?
-should we try to fish already?
-what about the nal escort? Do they stay and help us or leave right now?
-where can we find what ressources?
-how can we exploit those ressouces?
-how many should help with the intended forge for the axes?
-how many are needed to turn 10 swords into 10 axes?
-how many woods can unexperiended drow exploit with those 10 axes?
-What about afforestment? Should we worry about that now or later?
-will we get in danger? Do we need guards?
-what about the scouts and the unknown areas around us? Should we send them and some others to explore more? What about the city runis and the tomb we found?

Such and many other questions i hope to be discussed among us here.
I put this thread here in the community centre and not the discussion room as that room was intended for PtP but now we´re on our way to PtP 2.0 and most people look in the community centre first, unlike the discussion room.

I hope this will help us to get more ideas succesfully done with more support than last week as well as to voice out ideas which might have gone under otherwise. Thanks for your patience everyone. :3
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby Tyrel on Wed May 04, 2011 8:14 pm

Good idea, lets hope we can get some good brainfarts going on in here ^_^

Not a high priority at the moment but I would like to caution over just chopping down every tree in sight (clearing areas for consturction is ok ofcourse)

We should perhaps think about cultivating areas of trees, chopping them down gathering sapplings and planting them then moving onto another area, rince repeat and hopefully eventualy return to the original area full of new healthy trees to harvest...
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby minalia on Wed May 04, 2011 8:41 pm

Thalar basically pointed us where we need to gather the wood now our other main ingredient in housing is finding stone so the would be builders will get to build the houses on a solid foundation
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby hedrah on Wed May 04, 2011 8:45 pm

[[ Food (area of specialty) preparing and inventory our supplies so we see what we have and don't have. Tim the Boss ( LIKE A BOSS!! ) got the mobile food Cart/Wagon while i tend tot he Stationary one. You can't really work if you're loosing your teeth and muscles are atrophying.
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby James Rye on Wed May 04, 2011 8:46 pm

Well for now the brainfarts are going on in the shoutbox.^^;
It´s a bit sad though since only a very small part takes part in that discussion so most will just see the advises but not the reasoning behind them thus clouding their judgement which to vote for. :/
I mean who wants to rereads the shoutbox history just for an advise he/she didn´t get? <.<

As for the trees, maybe someone should put up an advise regarding them as to check them out, research them, whatever. Like if there are different kind of trees and their sapplings. This might be important, after all in RL some wood sorts are more luxury/expensive than otherr and some are better for bows while others are better for building sturdy houses. Researching our new home, the woods is important. Asking some Nals for help in this task should be included too. We need to know the woods in and out if we want to live in there. :3

As for my advise which i gonna post at friday, i want to explore G 21/22. For that i need to build a raft and cross the river. Ka'hab had find there those weird birds on barren rock so we might be able to find stone there for the building projects. :)
It would sound like this:
"Build raft, explore G 21/22, search possible stone pit for settelment use"

Yeah, sounds horrible to me too.^^;
73 letters though so it fits, if someone has a better wording like leaving the raft out or making the raft project itself an own advise, please say so. :)
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby Whizzard on Wed May 04, 2011 8:48 pm

Racoons could be anywhere! Must guard the supplies, else we'll have to eat racoons until we have a steady food supply. Hmm, is that an apple pie? *munchmunchmunch*

Sometime soon we should check out the fishing option, that would be a good start for steady food supply but for now our food should last for a while, i guess.
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby James Rye on Wed May 04, 2011 9:03 pm

Another thing, we can use the builder and smith slaves to help with the forge. They worked in those professions for month so they gonna be a real help to build the forge in one turn. That way we don´t have to wait two turns. Also we can use the harvester slaves for the cooking for the clan action.
It could sound like this:
"Use builder/smith slaves to build a forge, rest of them helps with cooking." - 75 letters, two clan action get support of 40 slaves/children slaves. This could be done by 5-6 volunteers who vote for it to keep an eye on the slaves. :]
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby Timotheus on Wed May 04, 2011 10:04 pm

While it may be late in the game to bring this up, I thought I should suggest the possible use of Sod Dugouts as temporary shelters and storage buildings. The thick meadow sod would seem to be suitable for such structures, and digging down could reveal what sort of clay or stone underlays it.
For reference... http://en.wikipedia.org/wiki/Dugout_%28shelter%29
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby Jonarus_Drakus on Wed May 04, 2011 11:37 pm

I will be making an action for 'Dragoneye Team' to the effect of "hunting trip" - fresh meat to go with whatever long-lasting stuff we have (Was 2 or 3 moons we were told we had supplies for?)

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Re: Tei'Kaliath Settlement Thread - Discussion

Postby Timotheus on Thu May 05, 2011 12:57 am

For what it's worth, from the inventory table...

Climbing Equipment - 5
Craft Devices - 1
Needle sets - 9
Tools Set - 3
Forge Tools - 5
Chisel - 1
Gem Cutting Tools - 1
Extruder - 1
Gas Mask - 41
Acid Gear, Boots and Gloves - 18
Crystal Mana Detectors - 10
Geo Hammer - 1
Pick Axe - 10
Shovel - 11
Rakes - 11
Sledge Hammers - 10
Rope - 6
Medical Tools - 1
Scalpels - 3
Golem Air Pump - 1
Golem Water Pump - 1
Golem Drills - 3
Golem Harvester - 1
Long View - 1
Scaffolding - 1
Steel Carts - 2
Long Chain - 1
Battle Axe - 1
Fish Traps - 5
Automatic Crossbows:
* Hand Held - 24
* Mounted - 10
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby Thalar on Thu May 05, 2011 2:03 am

The current inventory displayed on the PtP site is not correct. Unfortunately I don't have the possibility of reviewing and updating the inventory until after May is over. So try not to look too closely at the tools you're using for the time being.
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby Whizzard on Thu May 05, 2011 4:16 am

It's all blurry, we might be using the tools that don't exist or rather... really use the tools that don't exist. "A: Say, since when do we have this loud golem machine that has all those teeth running along the blade, it looks scary. B: It's a melee weapon of course, for killing demons or something. It does looks effective. A: Indeed."

Let's just pretend we have tools as long as they are within reason. ^^;
Nal'sarkoth foresaw stuff and packed em along or somehing *handwave*.
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby Timotheus on Thu May 05, 2011 4:29 am

Basically that was what I was going for with the list, to establish just how accurate we had to be over the tools issue.

If it's going to be all right to just assume we have the basic tools we'll need then we won't have to get all crazy about accounting for them. Which takes some of the pressure off the forge.

We still need to get it up and functional ASAP, but we should already have axes, saws, wedges, mallets, augers, and such so all we need is to learn how to use them. Likewise we can dig and excavate with hand tools and plant gardens.

Raw materials will have to be found and the means to bulk process them (a saw mill and such), but the small tools to do it with should be available.

Correct me if I'm wrong.
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby James Rye on Thu May 05, 2011 9:11 am

So that´s what i want to do as action:

"Builder/smith slaves support forge project, rest of them helps with cooking" - 75 letters, and hey it looks like only 2 or 3 people are needed to order our slaves around which would result in 40 extra hand pairs for two clan projects. Also it makes more sense when experienced Overseer does such jobs considering the slaves instead of fishing or hunting which is more the job of harvesters and/or scouts.
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Re: Tei'Kaliath Settlement Thread - Discussion

Postby minalia on Thu May 05, 2011 11:39 am

In terms of tools we need asap once the forge is built, we could also include machetes to help cut the small tree branches and it will help in exploring some forest regions.

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