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Tei'kaliath Tech Thread

Postby Lyrthis on Sun Feb 20, 2011 8:54 pm

Greetings and welcome to the Tei'kaliath Tech thread.

This place aims to be your further base of Operations regarding the future plans of the Techs in PtP 2.
This first post will be used as a Listing of Projects and Plans for Golems, Machines and the Techs that work on them.

Everything following will be used for our Techs communications and coordination, as a place to present the Ideas they have and discuss them.


Golem/Machine ProjectMaterials used/requestedBuilding Time/ETATechs working on it
e.g. Golemx Manastones, x Controlcrystals, x Steelbarsx Daystech 1, tech 2, tech3...
Crossrifle Design by Sen'gil/James Rye (Posted here)unknown atmunknown atmnone atm
"TaGol" Design by Sen'gil/James Rye (Posted here)unknown atmunknown atmnone atm
............
........
....

06/March/11:Added Sen'gil/James Rye's Designs as requested by him.



PS:if you want a project or design added to the list, please request so in your post or send me a PM with the link to the post where you present your project.
Last edited by Lyrthis on Sun Mar 06, 2011 9:32 pm, edited 1 time in total.
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PS:if i'm using the wrong words, please tell me, my native tongue is german, but i'm willing to learn :)
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Re: Tei'kaliath Tech Thread

Postby Lyrthis on Sun Feb 20, 2011 10:26 pm

Ok, to start this thread, a few ideas:

    1.manabombs, naturaly, how could they work or how would WE Tei'kaliath Techs build them?
    2.a Sword made out of a "manashield", just depends on how much we can shape the form of the shield and/or if we can make it move(like a chainsaw blade) while activated.
    3.turn Lightning into mana through a sort of reverse electricity foci, if we can get some.
    4.a "blowdart" gun/rifle through the use of air foci, because if you can use air foci to jump over high walls... then it should have more then enough power to propel a dart with quite some force.
    5."IF" we find out about the mana-sap, how about turning it into mana conducting wire? this way we could power our manalights/manchines/defenses from a central point/Mana storageplant.
and much more... but now your ideas
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PS:if i'm using the wrong words, please tell me, my native tongue is german, but i'm willing to learn :)
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Re: Tei'kaliath Tech Thread

Postby minalia on Mon Feb 21, 2011 1:14 am

Every small plans that requires gems should be put on storage and locked away until we be swimming in a sea of gems. Sorry but i want to make big golems that can help the clan in speeding up our manufacturing strength.

Making mana bombs is a simple process. You find a good big gem, the size of a apple per exemple, you fill it with mana to the brim..meaning its about to blow up if you add anymore mana into it and is extremely unstable. Kiel almost blew herself up with a unstable foci full of mana, same with Tyrade almost blew up trying to keep a nethergate influence contained via a sealing gem. Can we afford to make mana explosives gems right away? The answer is no we don't have the resources to waste away such a rare and precious building component for a 1 shot deal that could have been used to make powergems, control gems and foci. It's like considering only short term profit and sacrificing long term profit. Very bad for business on the long run.

Making golem shields, god this is a waste of resources. Look at the elite soldiers of the nals, they used simple shields made out of steel. It's cheap, efficient and easy to make. Adding gems into it simply makes the process of making shields longer and triples the price on even making a shield in terms of raw resources. That is simply not enough bang for our buck.

Crossbows, any future crossbows we make needs to be manual since until we find a large vein of gems, most crossbows we make will have to be put into storage until we find a large amount of gems. The swartelos gal kicked our asses with a simple manual crossbow when we had no manashields. The primitives in the forest have no manashields so using semi automatic fire on them is a waste of resources and will be a pain in the ass to recover bolts after each firefight. Have the archers make bows and arrows. faster and cheaper to make per turn and will still be as effective in 10-30 turns from now against the goblin race.
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Re: Tei'kaliath Tech Thread

Postby minalia on Mon Feb 21, 2011 1:30 am

this here image can be used as a representation of the many sizes a golem can be measured. Small. medium. big and assault types, pray the warriors don't have to deal with a assault golem right at the start. ^^;

Image

We have enough big powergems to create 3 medium sized golems. So this is the fighting potential of a medium sized wargolem shown here.
http://www.youtube.com/watch?v=_1ioPJJ8 ... re=related
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Re: Tei'kaliath Tech Thread

Postby Whizzard on Mon Feb 21, 2011 5:24 am

I quite liked one of Goji's designs:
Image

Make it twice the size, give it a pilot and a dangerous weapon (like big battleaxe) and replace "Training" with "Battle" and you have one mean killing machine. Also can chop trees by groups of threes with one swoop.
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Re: Tei'kaliath Tech Thread

Postby Meckruco on Mon Feb 21, 2011 6:45 pm

can i has the keys for the golem on the far right please? *puppy dog eyes*
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Re: Tei'kaliath Tech Thread

Postby minalia on Mon Feb 21, 2011 6:58 pm

Give me around 6 months to get all the materials..and actualy convince the smiths and foci crafters to hoard a ridiculous amount of ressources and mobilize maybe 30-50 engineers to work on that one on the far right for the next 3-4 months to get it built. XD

Nah we should concentrate on building medium sized models but i do want to build you a wargolem mech since you did save my life from the BS.
Something like this. The legs it has makes it a lot faster then regular walkers golems.
Image
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Re: Tei'kaliath Tech Thread

Postby minalia on Wed Feb 23, 2011 8:55 pm

Because we found a lot of broken and still standing working golems. It might be impossible for us to fix them on site due to lack of tools and possible dangers in the surrounding squares we need to build a 4 legged walker truck golem to haul as many of them broken golems back to base.
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Re: Tei'kaliath Tech Thread

Postby blackshade10 on Wed Feb 23, 2011 9:04 pm

Yes, until we get that sort of thing, I suggest we just start salvaging things by hand, perhaps use a pack animal, to transport the goods back to a main base. Possibly, we can also start mapping out where golems are located and if we find a lot in a central location, we can try and make a small outpost to gather materials in one location to be dismantled and working parts put to more useful measures.

We should try and invest in mining and lumber golems at first, until we have the iron and gems to support military golems.
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Re: Tei'kaliath Tech Thread

Postby minalia on Thu Feb 24, 2011 3:45 am

Ok this is a long term solution we can start working on and build in order to get those empty husks golems back to base.

Image

This is towing truck. Replace the wheels with 4 or 6 legs and we got a stable platform to put heavy equipment on it and move the empty husks golems into our base hangar so they can receive proper repairs or be melted for spare parts if they are far to damaged to be of any use. The heavy excavator arm can also be used to move heavy amount of ore and large quantities of wood so this baby will have a lot of use in the field. XD
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Re: Tei'kaliath Tech Thread

Postby Tohya on Thu Feb 24, 2011 4:21 am

The cores are missing, you can just leave them where they are. The cores are the gemstones that power and control the golem, without them its just a big statue.

If you want to make use of them you will need to make/find new power/control gemstones for them.
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Re: Tei'kaliath Tech Thread

Postby minalia on Thu Feb 24, 2011 5:06 am

We have scavenged the 3 big door golems gemstones so we can repair at least 3 of those big golems and can and will rebuild them into whatever the engineers of ptp2.0 can do. Besides we are bound to find a mother load of gems eventually.
Besides once reactivated those golems will be very slow and will take a lot of time to move towards our base of operation. With the towing truck it will be easier to move those inactive golems so we can fix them up and when we activate them they will be in better shape then being near scrap heap of junk as they are right now.
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Re: Tei'kaliath Tech Thread

Postby Tohya on Thu Feb 24, 2011 9:33 pm

From the description the golems are more or less intact, replace the power stones and you could have them walk themselves back.
Just need to have the appropriate gemstones available when you go to get them. And with no roads, a walking golem will have a much easier time getting around than a tow truck.
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Re: Tei'kaliath Tech Thread

Postby minalia on Thu Feb 24, 2011 10:24 pm

It's gonna be a walker golem with 4 to 6 legs, its not gonna have wheels. Its main purpose was in the origin to bring back broken wrecks from whatever hostile wargolems the warriors and scouts and future wargolem pilots will have demolished but are so badly damaged and impossible to walk on their own. Because the smartest way to stop a rampaging death machine would be to tear apart its legs and whatever built in weapon it might have in its arms.
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Re: Tei'kaliath Tech Thread

Postby Lyrthis on Mon Feb 28, 2011 3:41 pm

Tohya wrote:From the description the golems are more or less intact, replace the power stones and you could have them walk themselves back.
Just need to have the appropriate gemstones available when you go to get them. And with no roads, a walking golem will have a much easier time getting around than a tow truck.


As Tohya sayed, those Golems are more or less intact, so we can put gems into them and let them walk back by themself.
But the BIG question is... will they follow our orders? That is something that only a full team of us Techs will/can find out.

but at least we can hope to get em someday *wee*

greetz
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PS:if i'm using the wrong words, please tell me, my native tongue is german, but i'm willing to learn :)
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