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Re: Tei'kaliath Warrior Thread

Postby Whizzard on Sat Nov 30, 2013 11:58 am

Well if it wasn't one of the more sudden developments. We have barely taken off when we already arrive near our destination. I don't know what to make of it other than that we arrive at our destination next week, most likely.
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Re: Tei'kaliath Warrior Thread

Postby James Rye on Sat Nov 30, 2013 2:22 pm

Because of the EA "hint" where the ferals demanded new and better fitting weapons for them, I posted this action:

@Smiths&Ferals: What's best weapon for ferals? Clawhands/poison dagger/bow?


I hope for some clues of GM of what ferals would be best in/fits them the most to fight armor. Since we have so many active ferals, I think it would be wise to give them a "battle upgrade" so that they can fight besides us. So far they have no armor at all and we mostly saw them use their claws or small daggers in the comic, giving them more "battle power" aka new weapons would make our feral members be more versatile in combat situations, like instead of only scout and stealth action, they could with new weapons do assassin and sabotage missions without us sending too many drows with them.

It's just an idea though but I do think it could do our clan quite some good if our ferals gets better weapons. :)

All that's left are some votes to see if my hunch was right about the hint or not.^^
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Re: Tei'kaliath Warrior Thread

Postby Durlyn Val'Sarghress on Sat Nov 30, 2013 4:12 pm

goblin6 wrote:We've landed at our destination, I think the most appropriate actions for the warriors are to secure the surrounding area. Especially since Mimaneid is not that far from Shifae'sindil. On the off chance they or a patrol unit spotted our airship, they might deploy some scouts in our direction.



I agree with deploying warriors to secure the ship, though it looks like there may already be a few guard actions at work already, though they seem to involve patrolling the area rather than securing the ship.
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Re: Tei'kaliath Warrior Thread

Postby Ash'arion on Wed Dec 04, 2013 1:48 am

Durlyn Val'Sarghress wrote:
goblin6 wrote:We've landed at our destination, I think the most appropriate actions for the warriors are to secure the surrounding area. Especially since Mimaneid is not that far from Shifae'sindil. On the off chance they or a patrol unit spotted our airship, they might deploy some scouts in our direction.



I agree with deploying warriors to secure the ship, though it looks like there may already be a few guard actions at work already, though they seem to involve patrolling the area rather than securing the ship.


Durlyn, please don't agree with goblin. He's wrong. We haven't landed yet although we probably will soon at this rate. We should hold off on deploying soldiers until we have a grasp of the situation. Every instance so far where we've started interaction with others by activating our military first and asking questions later has gotten us slapped for it, and I really would appreciate it if we show signs of having learned from that by this point.
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Re: Tei'kaliath Warrior Thread

Postby Durlyn Val'Sarghress on Wed Dec 04, 2013 4:23 am

Ash'arion wrote:
Durlyn Val'Sarghress wrote:
goblin6 wrote:We've landed at our destination, I think the most appropriate actions for the warriors are to secure the surrounding area. Especially since Mimaneid is not that far from Shifae'sindil. On the off chance they or a patrol unit spotted our airship, they might deploy some scouts in our direction.



I agree with deploying warriors to secure the ship, though it looks like there may already be a few guard actions at work already, though they seem to involve patrolling the area rather than securing the ship.


Durlyn, please don't agree with goblin. He's wrong. We haven't landed yet although we probably will soon at this rate. We should hold off on deploying soldiers until we have a grasp of the situation. Every instance so far where we've started interaction with others by activating our military first and asking questions later has gotten us slapped for it, and I really would appreciate it if we show signs of having learned from that by this point.




Well, to be fair Ash, other people already added options for securing the ship or scouting the area to be sure its safe or guarding our leaders & visiting dignitaries already (and making sure nothing bad happens to our boss, her guests, or our ride home is a logical action to take before we explore the lost city). And as ya say, we'll be landing soon. I'm not for sending troops out to terrify people or anything, but it makes sense for guards to be around to protect non-combatants since we don't know what we'll find here, or doing a quick scan of the area to be sure we didn't land in the middle of a kirisu nest (figure of speech, we likely won't find those horrific giant acid oozing centipedes topside lol)
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Re: Tei'kaliath Warrior Thread

Postby Gojinki on Wed Dec 04, 2013 7:06 am

I don't think the issue is of what the action is about Durly, just the fact that if we are not yet landed why are we jumping off the ship? wasn't a bad action, just early. Likely most suited to be put in next EA. The way the action was stated before was with "we have landed" attached. Chances are next LA we will be already landed by the way the actions look however so any argument to it may be pointless now.
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Re: Tei'kaliath Warrior Thread

Postby Durlyn Val'Sarghress on Thu Dec 05, 2013 6:37 am

Gojinki wrote:I don't think the issue is of what the action is about Durly, just the fact that if we are not yet landed why are we jumping off the ship? wasn't a bad action, just early. Likely most suited to be put in next EA. The way the action was stated before was with "we have landed" attached. Chances are next LA we will be already landed by the way the actions look however so any argument to it may be pointless now.



Yeah, all we can do now is wait to see what the LA brings, probably should hold off on EA warrior options until then.
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Re: Tei'kaliath Warrior Thread

Postby Durlyn Val'Sarghress on Fri Dec 06, 2013 8:54 pm

Okay gang, here's our chance to do this right :3, the LA gives us leave to scout the area to make sure its safe, now, how do you guys want to phrase it? I was thinking...

"Warriors secure ship & investigate surrounding area to ensure its safe for Anjhi & guests"


I can add this myself OR if someone else would like to do it this week, lemme know, i have some time before I have to leave for work tonight. I'm also obviously open to other ideas for the warriors to do this week, though our action seems straightforward this time.
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Re: Tei'kaliath Warrior Thread

Postby minalia on Fri Dec 06, 2013 9:23 pm

This is black sun country. If it breaths kill it. if its not breathing let the wargolem smash its control core. This is our last adventure, and most likely our last chance at murdering some black suns to get some payback for losing our city in chel.
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Re: Tei'kaliath Warrior Thread

Postby goblin6 on Fri Dec 06, 2013 9:32 pm

Not everything is a Black Sun or out to kill us. Min wants to go on a genocide spree, let him put his boots on the ground to do it. As others have suggested already, send in the scouts to survey the area and the ruins. Unfortunately, there's no flat lands for us to park the ship. We either leave the ship stationary in the air or look for a suitable landing spot.
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Re: Tei'kaliath Warrior Thread

Postby Durlyn Val'Sarghress on Fri Dec 06, 2013 9:58 pm

goblin6 wrote:Not everything is a Black Sun or out to kill us. Min wants to go on a genocide spree, let him put his boots on the ground to do it. As others have suggested already, send in the scouts to survey the area and the ruins. Unfortunately, there's no flat lands for us to park the ship. We either leave the ship stationary in the air or look for a suitable landing spot.



Agreed. I'll add an option for the warriors/guards to aid the SFS in securing & surveying the area. I agree that sending in wargolems so soon is overkill, plus they'll attract more attention than people on foot & possibly cause damage to the ruins. Save em for later.
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Re: Tei'kaliath Warrior Thread

Postby minalia on Fri Dec 06, 2013 10:52 pm

The game is ending at the end of this month. We have no more time to play around safe. If we had 2 more months yeah sure but we got barely a month left to do actions then we might get lucky to write some epilogue actions.
Anjhali stated she was curious as to why so much fortifications and defenses was put into place in this small outpost. My bet is this.. our elders left something very powerful behind and built a lot of defenses to make sure intruders would not able to get their hands on it. Most tk born players are safe from those defenses. Anyone who is not born from the tk origin are..open targets that the defense system will react in a hostile manner and attempt to kill them players. The only means for those players to survive is to have both wargolems and the walker drones to be standing in between them..and the defense systems. Better avoid a massacre by ensuring we got the means to avoid it in the first place then to send a SOS call to the wargolems i would be attempting to put on the ground but got ignored because you folks wanted to..play it safe. *upset*
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Re: Tei'kaliath Warrior Thread

Postby goblin6 on Fri Dec 06, 2013 11:47 pm

Wasn't Shifae'sindil also in the middle of a civil war as well demon infestation and BS attacks? So I wouldn't count on the golems just attacking the non TK natives. And as Min point numerous times in the past, guardian golems activate when they detect mana within their proximity. So just dropping a golem that requires massive amounts of mana to operate would set them off. Send in the ferals to scout out the area, if they find any golems, report back so we can cooridnate in disabling the golems. Cause we also got cannons thanks to the Balvs, and I think we finally developed our own, correct me if that's not the case.
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Re: Tei'kaliath Warrior Thread

Postby minalia on Fri Dec 06, 2013 11:51 pm

The golems are meant to be a huge magnet to attract those hostile defense golems off the damn troops. That's the whole damn point. They are bait for the cannon teams to take those out and can take some punishment and deal some at the same time.
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Re: Tei'kaliath Warrior Thread

Postby H'K'Maly on Sat Dec 07, 2013 12:02 am

So ... what did we destroyed with that cannon?

minalia wrote:The game is ending at the end of this month. We have no more time to play around safe. If we had 2 more months yeah sure but we got barely a month left to do actions then we might get lucky to write some epilogue actions.


... game is ending?
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