WHAT WE'RE TALKING ABOUT DOING THIS WEEK:
Retreating to the mine.
I encourage you to comment on the above project and give suggestions about how to improve it or clarify the corresponding action. I also encourage you to post novel ideas about things we can build, contribute designs for buildings, or suggest ways to improve previously contributed designs. I won't promise to implement your ideas, but I will give each one a fair chance and try to give you a good explanation as to why I'm not using an idea if I choose not to use it. The name of the game here is participation, so feel free to speak your mind, even if you aren't a builder, and be creative in your thinking.
THIS WEEK'S ACTION
Next action: To ground
Rank: Architect
PRIMARY ACTION ATTEMPT: Dig a defense of ditch
SHOW: Eldri'caldeyi and Ein'keos
This hour we'll begin digging a defensive ditch around the entrance to the mine. We'll break the stone with our sledgehammers and pile it behind the ditch to create a small defensive embankment. We are aiming to make this a project we can finish in two hours and will alter the depth of the ditch and the height of the embankment behind it to make this possible. The goal of the ditch and raised stone "wall" behind it is to make any surprise charges against the mine break momentum and in so doing provide defending forces with an advantage and time to evacuate people behind the mine doors.
Resources requested: Sledgehammer (10), Shovel (11), Helmet: worker (11),