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Re: KSI - Kitab's Scout Investigators

Postby Idunyken on Thu Nov 19, 2009 3:42 pm

KSI - Krime Scene Instigation

Grats Kitab
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Re: KSI - Kitab's Scout Investigators

Postby Taruna on Thu Nov 19, 2009 4:58 pm

Idunyken wrote:KSI - Krime Scene Instigation

Grats Kitab


*laugh* good one there.
But anyways. The name is nice. Congratulations to you Kitab and thanks for staying with us, Kir'ima.
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Re: KSI - Kitab's Scout Investigators

Postby Kitab Al'Ibar on Thu Nov 19, 2009 7:49 pm

Thank you Taruna for suggesting it.

Ok scouts, so far only Thindra has expressly thrown her name in for SiC, if enough people respond by sunday then I will make a choice, if not I will postpone it to my second action.

The current plan for the upcoming action is a search of the cavern, checking the key features to see if any stray Chellians have gotten lost on their way home or interfered with our cavern. We will be checking the river, the tree, the ruins in the NW corner and trying to guage if our bug hunting is having a noticable impact on the Kir'isu popualtion.

4 scouts will be assigned to the lookout and 4 scouts will accompany the steel delivery as plans seem to suggest that is happening.

I am not sure of Xenon's plans yet, but she may also request a scout escort, if so, 4 will travel with her, leaving 6 of us to explore the cavern (Tal'ray is being hired).
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Re: KSI - Kitab's Scout Investigators

Postby Sun'Alver on Thu Nov 19, 2009 11:40 pm

:w

While I've only been the scouts a turn, I would also like to put myself up for the SiC. Wanna serve the scouts best way I can }:3
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Re: KSI - Kitab's Scout Investigators

Postby Sun'Alver on Fri Nov 20, 2009 1:21 am

((Sorry for Double Post, just finished this and wanted to show so people can think about it))

Ok~

For those of you that didn't see it, I posted an idea for using the Cestus that we have and turn into something the scouts can use. As a last resort weapon it was a no show but some liked the idea of showing changing it into something to support climbing efforts.

The reason for having the spikes on the palm of the hand was meant so to A) Keep the Scouts hand mostly open so the can still handle stuff and use their hands somewhat freely B ) Keep the spikes hidden so if the scouts were to be in public areas at anytime, they don't draw attention to themselves ((As Pointed out, lugging around climbing tools isn't exactly subtle)), and C) I thought the while the position was awkward it will still allow the Scout to grip surfaces with his bare hands and fingers while the spikes will latch on to cracks and stuff and make it easier ((better if the scout uses a bit of force when gripping something. ))

Then there was self-defense pros, which I though this layout will be a better way for the scouts to defend themselves than daggers since it gives them more range of motion and allows our Ti'ray to sign through, but I understand that I maybe getting to micro with it so I won't press the idea unless people want to go this route.

This thing came close to what I had in mind, points to Biel for drawing my attention to it.

http://cdn-www.cracked.com/articleimages/ob/2801.jpg

I thought about placing a spring loaded or golem powered spike on either the forearm or underarm area, but the position would probably make the item a better Katar or punching dagger ((Think Assassin's Creed)) rather than a tool for climbing. Biel suggested a spring loaded or pressure plate system to keep the spikes on the hand, for when we place our hand on the surface it bites into surface in which we can reset it again and repeat. I myself can't think of how to design it, but if anyone out there like this path they can take a crack at it.

Next came the Suggestion ((Kitab suggested it, I think)) something more akin of a grappling hook attachment, probably something mounted on the forearm of the hand with the Cestus. My First thought was to convert one of or prized Auto-Crossbows ((Allow be to finish before you execute me for blasphemy)) and mounting that Cestus. The Grappling Hook Shot will be loading via muzzle and it will shot out, taking a rope up and ect. (( I Think you guys know the general idea))

This came up for another idea, but instead of risking creating another micro (One item does all) I thought of another build of the Auto-Crossbow/Cestus idea we can use. Once again we can mount a Auto-Crossbow on the Cestus but instead of converting it to shoot grappling hooks, why not just keep it as that? A forearm mounted Auto-crossbow. Depending on the design, we can rig it so moving certain fingers will fire the weapon and Our Scouts will just have to use their arm to aim. This will allow the scouts to fire the auto-crossbows more quickly.

Depending if we are willing to go with the idea, we can have our scouts me equipt with these Cestus/Auto-crossbow items. For Scouting, we can have one arm have the grappling hook Cestus and the other a Auto-Crossbow Cestus for defense, and if the scouts are supporting the warriors we can have them equip the Auto-crossbows Cestus so they can double the firepower they have.

Just I thought

((Edit Just Remember the Design of the Auto-crossbows, Thanks for Reminding me SwordGoddess, and with that kinda makes my idea with the Cestus redundant, but I'll still leave it up x3))
Last edited by Sun'Alver on Fri Nov 20, 2009 2:13 am, edited 2 times in total.
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Re: KSI - Kitab's Scout Investigators

Postby Sword Goddess on Fri Nov 20, 2009 2:08 am

The Cestus: A series of leather thongs that are tied over the hand, often modified in construction by adding metal parts, including spikes, studs, and iron plates for increased lethality and damage.

Multiply the force of brass knuckles on a bare fist by about twenty. You can cave someone's face in completely with one of these by striking them in the nose - subject to the force from the person using it of course.

Hm, I think you are onto something there Sun'alver, the only issue of having spikes on their hands though is that it will make gripping objects quite difficult. But then again, considering they'd be a form of glove, you could easily put them on, or take them off as required. So it's an interesting idea with some merit. ^^

Hm, as for spring-loaded weapons/concealed weaponry, mechanical devices like that can be difficult to construct and incorporate - but being that they can be completely concealed makes them well worth their effort. All you'd require is a locking mechanism, and a switch to activate it. Pressure plates are far more delicate, given that you run a greater risk of accidentally activating it. But again, very good idea.

Grappling hooks with cross-bows are a given. Given you'll probably shoot one far higher than you can throw it. Hm, I don't recall but the Cross-Bows cover the entire hand don't they? Although I would certainly find it amusing to see someone suddenly pull the cross-bow off their hand, and cave someone's face in with a cestus.

*whistles* I'm not violent.
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Re: KSI - Kitab's Scout Investigators

Postby Kitab Al'Ibar on Fri Nov 20, 2009 5:29 pm

((As an aside, I can't wait for Assassins Creed 2, it should have dropped through my letterbox today but hasn't >.<))

In response to the wrist mounted auto crossbow, I would have to point to Laele in comic during the Black Dragon tavern assault. She is the only person we have seen using them and is considered (Despite her demonic taint thing) to be perhaps the most powerful force the Sarg have at their disposal, except perhaps Quain and Sillice, I believe it may have been activated by mana, but don't quote me on that.

The fallen legion don't have them, one is shown with a foldout crossbow - which may or may not be automatic. This suggests that they are extremely rare or extremely difficult to master. Therefore, at the moment they are likely to be beyond the ability of the techs to craft and beyond our ability to use effectively.

Our current Automatic crossbows do seem to wrap around the wrist in some way, probably to compensate for recoil and offer a more stable shot. Also, they are made of metal, so I image that bonking someone on the head with them might have some effect.

In a similar vein, one of my training plans (See my post on training) is to practice parkour/urban running in Ther to get an idea of how well skilled we are at wall and roof running. We were shown doing a bit of it during the Svart battle, so I hope to develop those skills. Grappling hooks would be a natural extension of that, I would however be more inclined to wait until we get ourselves fully kitted on auto crossbows and the techs have been to Orth at least once before requesting too much more. The scouts are one of the best equipped sections of the clan.
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Re: KSI - Kitab's Scout Investigators

Postby Katharos Ombre on Fri Nov 20, 2009 6:41 pm

Boss, the cavern has a toll we never set. Our cue to check it out?
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Re: KSI - Kitab's Scout Investigators

Postby Dsieda on Fri Nov 20, 2009 7:26 pm

I wonder just who could put a toll on the cavern, definitely something to scout out. It sounds like some people are really riled up about that one. Also, congratulations to you scythe man!

And Ps... Super sharpie snuggle to my mate! ^__^ Welcome to the ninjas!
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Re: KSI - Kitab's Scout Investigators

Postby blackshade10 on Fri Nov 20, 2009 7:48 pm

Katharos Ombre wrote:Boss, the cavern has a toll we never set. Our cue to check it out?


Indeed.

I say we give the place a prowl, see if we can dig anything up. Gotta be careful though, don't want the trespassers to get alerted.
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Re: KSI - Kitab's Scout Investigators

Postby Thindra on Fri Nov 20, 2009 9:39 pm

We have a toll that we didn't put there, and somehow these people managed to sneak in without us noticing and put it there?

My we are blind.

Now we gotta figure out who feels threatened by us being there that they put up a toll so that we have to pay to pass.... or is just that greedy ^^;
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Re: KSI - Kitab's Scout Investigators

Postby Sword Goddess on Fri Nov 20, 2009 9:56 pm

Guessing the actual identity of who it is, at this point, is arbitrary. But I can probably put out a few opinions which might help people draw some relatively accurate conclusions; if they are aware of us, chances are they are a larger clan than us. If they are a more minor clan or organization. I.E. Thugs, mercs, etc, chances are they're working for someone.

If they are unaware of us, it's our own fault for not being more forward, and strict in our claim on the area.

In the end, it's our own fault it happened. Not the scouts specifically, but the clan as a whole. They took advantage, we can't blame them for that, we can only blame ourselves.

No matter who they are though, we have to firm on this. We really can't afford to back down, given that if we do so, they can simply claim more, and more, and more. Depending on who they are. With this in mind, we'll need to do something - whatever that is. But that is the only certainty at this point.

Hm, but yes everyone is most certainly correct - I think - that we need to investigate who it is before making any other action on it. And to do so unseen, hm, well...one possible plan would be to act as merchants, travel through, pay the toll, interact with them, and begin asking questions of the various merchants traveling that area.
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Re: KSI - Kitab's Scout Investigators

Postby Kitab Al'Ibar on Fri Nov 20, 2009 10:22 pm

Simple and what my action was aimed at adressing. People have either stalked in to behind Ther and set up a toll there, or are lurking down near our watchtower since nobody has been manning it. *Gives a pointed stare at the warriors*

Either way, my action should have picked it up next turn, seems Kerns just beaten us to it by having the merchants turn up to complain.

I've posted in the Meeting of the Minds thread asking for a turn to investigate and follow the interlopers. That was we can try and identify if they are a clan, group of mercenaries/thugs, or a graver threat. If we follow them, we may also be able to identify who they are.

My reasoning is that if they have thus far avoided notice from the various forages to see the Sharen, then they would likely just dissapear when a group of warriors comes past and then return when they are gone, or cause similar trouble elsewhere.
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Re: KSI - Kitab's Scout Investigators

Postby BlackFulcrum on Sat Nov 21, 2009 12:38 pm

Sorry to butt into a scout discussion, but I'm gonna have to correct you there Kitab, the watchtower is on the cave exit to Chel, so we can see who is coming into our cave from the city, these impostors who are collecting tax are at the exit to the overworld, near the dwarven ruins on the map (you can see it just behind the ridge, SE below the ruins)

These guys have actually moved around Ther, to the far side, they might be even using the dwarven ruins as a base of operations.
Last edited by BlackFulcrum on Sat Nov 21, 2009 12:48 pm, edited 2 times in total.
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Re: KSI - Kitab's Scout Investigators

Postby Kitab Al'Ibar on Sat Nov 21, 2009 12:42 pm

I mentioned both possibilities in my post BlackFulcrum, sorry if it's not clear, I mentioned they had either stalked behind Ther - i.e. at the cavern exit - OR had taken up residence in the watch tower down by Chel.

That they are behind Ther is an assumption a lot of people are making and as I have just said in the Meeting of the Minds, my action willl be checking both and my reasoning for it is there as well, I will post the action up here later for people to look at.

Aso, anyone is welcome to post in the scout thread, I would prefer it is people did when they had ideas involving the scouts. ^^
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