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Re: Mana Specialist Guild (important infor on mana specs)

Postby Tsuris on Mon Apr 23, 2012 4:33 pm

Jaibyrd wrote:
Hetros wrote:
Thalar wrote:Apparently, this is even difficult to achieve for the Great Clans, so that's a "no, you can't".


That was in response to metal foci. I'd suggest researching into the conductors or the measuring device.


Bummer.

Okay, well, the mana meter idea still needs to be run by Thalar via Tim, so until we hear back from Tim on that front, we either check mana metal conductivity or study those relics to see if we can wield them as weapons or what not.

and let's not go testing those relics in the same room as the leader of our clan this time, no posting in the LA with the testing of something that could very well turn around and bite us in the ass

But yeah, having those relics as a weapon could really help in the future
(provided we can figure out how to use them without everyone getting blown up, turned into statues, having our aura damaged or some other horrendous event)
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Jaibyrd on Mon Apr 23, 2012 4:38 pm

Tsuris wrote:and let's not go testing those relics in the same room as the leader of our clan this time, no posting in the LA with the testing of something that could very well turn around and bite us in the ass

But yeah, having those relics as a weapon could really help in the future
(provided we can figure out how to use them without everyone getting blown up, turned into statues, having our aura damaged or some other horrendous event)


*sigh* That's why I wanted the Mana Bunker built, but there is no time right now for such a large undertaking. *hmmm*

Remember, we can only put so much in the action line and we are trying to split the MS into two working groups, one to make foci, the other to research/fill other group's requests we see fit to take on - if Thalar lets us. And to do that we have to wait until the expedition comes back so we can maximize our chance... ^^;
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Tsuris on Mon Apr 23, 2012 4:47 pm

Jaibyrd wrote:
Tsuris wrote:and let's not go testing those relics in the same room as the leader of our clan this time, no posting in the LA with the testing of something that could very well turn around and bite us in the ass

But yeah, having those relics as a weapon could really help in the future
(provided we can figure out how to use them without everyone getting blown up, turned into statues, having our aura damaged or some other horrendous event)


*sigh* That's why I wanted the Mana Bunker built, but there is no time right now for such a large undertaking. *hmmm*

Remember, we can only put so much in the action line and we are trying to split the MS into two working groups, one to make foci, the other to research/fill other group's requests we see fit to take on - if Thalar lets us. And to do that we have to wait until the expedition comes back so we can maximize our chance... ^^;

So are we going to be testing these things inside the bunker? cause that would make more sense then only keeping Anji in it then only the mana specs testing it would have bad stuff happen to them, and it would be contained (hopefully)

we could always hold off on testing the relics until the pressing issue of an upcoming battle passes, so that we could actually build the mana bunker to test these potentially cataclysmic artifacts in

Playing RH may lead to my paranoia about these relics, but it's better safe then sorry really.... we have no idea what they do and randomly testing them may not be the way to go about it
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Re: Mana Specialist Guild (important infor on mana specs)

Postby blackjack217 on Mon Apr 23, 2012 5:21 pm

Jaibyrd wrote:
Hetros wrote:
Thalar wrote:Apparently, this is even difficult to achieve for the Great Clans, so that's a "no, you can't".


That was in response to metal foci. I'd suggest researching into the conductors or the measuring device.


Bummer.

Okay, well, the mana meter idea still needs to be run by Thalar via Tim, so until we hear back from Tim on that front, we either check mana metal conductivity or study those relics to see if we can wield them as weapons or what not.

Cyristals are conductive to mana, not metal. Keep making fire and earth foci.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Hetros on Tue Apr 24, 2012 6:26 am

test the relics one by one in the other action. Run it out on the beach. So you don't have to worry about blowing anybody up.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Jonarus_Drakus on Tue Apr 24, 2012 5:31 pm

The closest thing I can think of, that we have, to a 'bunker' would be the archive buildings 'vault' with its double-think walls... Though we don't even know if interior design factors like that were ever taken into consideration... Maybe that question should be put to Thalar...? I did intentionally include the vault for the purpose of allowing for the 'safe' storage of 'dangerous' artifacts after all...

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Re: Mana Specialist Guild (important infor on mana specs)

Postby Hetros on Tue Apr 24, 2012 6:12 pm

How about not in the archives, and OUT ON THE BEACH D:

It's a big open space without any rocks to act as shrapnel! The only people at risk will be the mana specs.

edit: Also, Air Sorcery, somebody should check to see if we can make at least one air sorcery foci.

A mix of coal dust, saw dust, and flour, put into bags. We give these to the dvegar to plant and throw. Air Sorcery to spread the dust out. Fire Sorcery to Ignite it. Dust explosion ensues.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby minalia on Tue Apr 24, 2012 7:45 pm

No, we cannot make Air foci. We require to send our mana specialist to orthobas to learn specific elements in order to make new foci type tools.

OR

Have the Nals send us teachers to teach our folks in how to use certain elements we need to choose and be VERY clear in what we need for our immediate needs. That would be advanced wind for civilian and military applications and water element to be able to fully use our water moat as a offensive weapon against a invading force and use both elements to make better boats later on.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Jaibyrd on Wed Apr 25, 2012 5:11 pm

Okay, I put up the make an earth foci action for this week as discussed. Hopefully the expedition will be back next turn and we can try to see if we have enough MS's voting to split into two work groups.

Or take over the world. Whatever comes first.

In a related note, I went though the archives and found everything we have ever learned as a Clan in Orthorbbae. Here is the list for your perusing leisure (and so you all know what we can do and cannot do, with links!):

What mana skills the TK know:

When Orthorbbae was opened to the Clan:
LA Chapter 1, Day 47
http://www.drowtales.com/~pathtopower/a ... p?sid=5607

Bel (Ambassador) learns defensive arts:
EA Chapter 1, Day 54
http://www.drowtales.com/~pathtopower/a ... p?sid=5861

Healers go to Orthorbbae, learn to use mana in healing:
EA Chapter 1, Day 57
http://www.drowtales.com/~pathtopower/a ... p?sid=5896

Miners go to Ortho, ‘improving’ (learn?) Earth Sorcery:
EA Chapter 1, Day 65-67
http://www.drowtales.com/~pathtopower/a ... p?sid=5979

Scouts go to Ortho, learn defense arts:
EA Chapter 1, Day 71-73
http://www.drowtales.com/~pathtopower/a ... p?sid=6008

Engineers learn to carve control gems (cores?):
EA Chapter 2, Day 9
http://www.drowtales.com/~pathtopower/a ... p?sid=6219

Warriors start to be sent to Ortho to learn defensive arts:
EA Chapter 2, Day 15-16
http://www.drowtales.com/~pathtopower/a ... p?sid=6455

Warriors continue, Mana Specialists’ start at Ortho
EA Chapter 2, Day 19-20
http://www.drowtales.com/~pathtopower/a ... p?sid=6483

Mana Specialists come back home, know earth sorcery
LA Chapter 2, Day 21-22
http://www.drowtales.com/~pathtopower/a ... p?sid=6515

Crafters learn fire sorcery
EA Chapter 2, Day 25-26
http://www.drowtales.com/~pathtopower/a ... p?sid=6548

Smiths head to Ortho, learn advanced Earth Sorcery/Metal Sorcery? (It was somewhat vague there)
EA Chapter 2, Day 29
http://www.drowtales.com/~pathtopower/a ... p?sid=6599

Tali starts to teaches Anji to shield
LA, Chapter 2, M2, Day 2-3
http://www.drowtales.com/~pathtopower/a ... p?sid=6628

Lua’nar finishes teaching Anji to shield
LA, Chapter 2, M2, Day 4-5
http://www.drowtales.com/~pathtopower/a ... p?sid=6643

Warriors continue training of defense arts at Ortho:
EA Chapter 2, M2, Day 8
http://www.drowtales.com/~pathtopower/a ... p?sid=6673

Mana Specialists go off to be trained in Fire Sorcery:
EA Chapter 2, M2, Day 12
http://www.drowtales.com/~pathtopower/a ... p?sid=6737

The last of the warriors go to Ortho for training:
EA Chapter 2, M2, Day 13-14
http://www.drowtales.com/~pathtopower/a ... p?sid=6754

Overseers go to Ortho for defense training:
EA Chapter 2, M2, 19-20
http://www.drowtales.com/~pathtopower/a ... p?sid=6800

Lua’nar teaches Anji defense training until she says there’s nothing else left to teach her:
EA Chapter 2, M2, 21-22
http://www.drowtales.com/~pathtopower/a ... p?sid=6816

Supply Master & Co, head to Ortho for ice sorcery training:
EA Chapter 2, M2, Day 25-26
http://www.drowtales.com/~pathtopower/a ... p?sid=6847

Black Sun attack ends Ortho training until Anji goes while Clan relocates.
http://www.drowtales.com/~pathtopower/a ... p?sid=6986

I stopped here as the only person who goes to Ortho after this point is Anji.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby minalia on Wed Apr 25, 2012 5:46 pm

Well looks like you did your homework. Don't work on making anything that was not gained from training in orthobas. We got 2 choices we can do it the hard way and have the mana specialist experiment with a element that resembles the ones that got mastered or simply work on foci like usual.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Catriana on Wed Apr 25, 2012 9:22 pm

minalia wrote:Well looks like you did your homework. Don't work on making anything that was not gained from training in orthobas. We got 2 choices we can do it the hard way and have the mana specialist experiment with a element that resembles the ones that got mastered or simply work on foci like usual.


No, we are not doing useless experimentation. We can research the possibility like we did with the heating foci. EIther Thalar will tell us if the research proves fruitful, or she will suggest what we can do to acquire the knowledge. We have more than two options.

So far, we know how to make Earth, Fire, and a Heating Foci. That seems to be about it.

A proposal: Maybe we could do joint actions with other classes who know things we don't. We might not come out of it learning how to create a foci, but perhaps our research will prove to produce some other interesting results. I'm not sure how useful it would be, but maybe an option in the distant future? Like maybe through the supply masters, putting our heads together will result in us creating a cooling equivalent of the heating foci. Just something to consider.

Edit: And now I get ready to head to the airport.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby minalia on Thu Apr 26, 2012 12:37 am

You can make ice Foci, this is the only other element our clan knows and has mastered over the 8 years. There is also the fact you folks can study and learn how to use the unknown foci that may reveal the secrets to learn a entirely new unknown element. I invested a LOT of time getting this unkown foci to get uncovered during my relic hunting days back in in ptp2 map system so i would like if you folks would at least attempt to get this analyzed.

The only reason you folks are doing Foci based actions was because i told Kyrio (over a month ago look here http://www.drowtales.com/~pathtopower/a ... ?sid=8414# ) who was desperate in reviving the mana specialist in some meaningful way was to experiment on making elemental foci because it was something that had been done in ptp1 because he was sick of voting on doing mana plant related actions. There are a lot of possible actions that can be done via mana research if it is done slowly and with a lot of experimentation.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby kirio on Fri Apr 27, 2012 4:27 am

Indeed, the ice focus would be a good next step. After that maybe we could do a joint action with the warriors training in using shields and mana bolt. The current set up on the map seems to discourage practice of those vital skills. Through the EA we maight be able to develop that potential.
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Re: Mana Specialist Guild (important infor on mana specs)

Postby Catriana on Fri Apr 27, 2012 7:45 am

I'm not disputing the origins, but the biggest reason, right now, that we're focusing on producing foci is because of the upcoming battle.

I am still not for spreading our focus out concerning these foci, atm. 5 earth and 5 fire seems fine, if you guys want to add 5 ice I suppose that makes sense, with us having 14 MS but I feel less is more concerning production toward battle. I do not know if we'll have enough time between now and then to make that many, though.

Didn't we already try studying the foci?
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Re: Mana Specialist Guild (important infor on mana specs)

Postby minalia on Wed May 02, 2012 8:42 pm

Please spend a few days teaching the warriors how to shoot mana bolts. You folks got no more gems to make foci's.

Or you folks can work on that unknown foci to determine what type of element it could be.
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