Thank you for your excellent questions, Hfar
(Awesome profile pic, by the way
) I will try to answer them all. If I miss any major points, please toss me a reminder.
I think I will address your last concern first. I know everyone hates me using the 'term' later. I am very, very sorry for using it
I am also very, very sorry for having to still use it
It's not that I refuse to address it right now, but there's just a lot of information to go over. Trying to plan an experience that will be enjoyable and have a high chance that it will be enjoyable is not an easy task.
I could just lay everything down at once, but I believe that will be an information overload. This thread is just a broad, generalized, introductory thread and look how long it is. I have been writing everything out and it is taking up pages. Single spaced. I feel that if I did slam people with everything I have at once, responses would probably get distracted from topics that need more in depth coverage. Or just the TLDR phenomenon would occur.
That's where I want to go with the PEP Talks. I discuss a topic and put my viewpoint out there. I would hopefully get validation from the community. Like if I said "I think having both explorers and hunters as separate classes is silly, here are my reasons why", then I get several responses saying "In my opinion, we need the separation because of this reason" or "Yeah, you're right" I would get changes I might put in affirmed. Or be told that I'm off my rocker and it's a horrible idea
I think I have a lot of good ideas, but I know that some of them might be flops or just unwanted.
So in short, I want to go over it, but in bite size bits so I can get quality feedback (I hope). If no one responds to any of my topics, then I guess that's that. But I think people will want to share their experience and their thoughts on how to improve it.
In short, I am really sorry. I will be posting details on various aspects in the near future to gain people's trust. Please bear with me
So back to answering your questions Will there be a GM?
Yes. PtP2.0 is PtP1.8, but with the map system. Designs still had Thalar in mind to be the GM.Will there be moderators? How many?
I did not put any thought into moderators. So excellent question. Right now, with less than a hundred active and semi-active players, I don't think moderators would be necessary. It would be my goal to let the system do indirect moderating. The more direct stuff like detecting abusive language or behavior would remain with the GM.Will there be a voting system? If so, how will it be implemented?
Yes. The voting system would be the same as it is now. Someone nominates an option and people vote on it. One change I was seriously considering was eliminating the EA. Basically, make map actions what gets represented in the EA.Will there be a few people who control major decisions or will everyone have equal influence?
I like the PtP system where everyone is in control of their own individual impact on the clan. I did not like putting my character on autopilot for someone else to control. For example, I didn't like the old ranked system where I had no say in what my character did outside of joining a profession. However, both PtP2.0 and the downgrade both address this, so there might not be any room for improvement. But I would like to hear from everyone what they would prefer when the topic comes up later.Who will have primary control over the game? Who will decide on the rules?
Ultimately, I think the owner would have the ultimate control of the game and the rules. However, I think any owner who did not take into consideration what the players want would be foolish since it's the players paying the money. So directly, the owner, but indirectly, the players. For example, if a bunch of players think that a certain rule is harmful to their experience, the owner needs to seriously consider changing it to make the experience better for everyone.Who will be expected to enforce the rules: the GM, the moderators, or the players?
I want to let the system enforce any hard rules. For example, there's an exploit where people can change class at a moment's notice. There's a rule that class counts in the EA votes. If the rule that class counts is necessary to deepen the experience, then the exploit needs to be fixed. I do not blame the players for using an exploit. I blame the system for allowing it.
Softer rules, like foul language, would have to be enforced by the moderator/GM.How many people can it [the server] support exactly?
Unless the population explodes, there should be no problems. I do not know how many people my server can support exactly. mySQL databases can handle several terabytes of information. It has pretty good bandwidth. The game is turn based that only sends data once when someone inputs an action. The data sent to the server is very small (No more than text). The server is sending a couple kilobytes response per action and maybe images when the page is initially loaded. Images could be as small as 100 KB for a large, detailed image at low compression. Even with 100 people, there should absolutely not problem, even if everyone spams requests at the same time. Most of the time, only a handful of people would be getting served data at any given moment. How do you expect to succeed with a resource pool more limited than the man who tried to implement this system in the first place?
Better planning. I am NOT saying that Kern didn't plan. I am not implying that he didn't put any work into it. I just believe I can do a better job. I think the design phase was more limited or narrow than required. I will have a more thorough design phase and I am much more invested in the project. And if you do have resources comparable to Kern's, then why haven't you used them to try and help the game earlier?
Because there wasn't a problem before. Before, PtP2.0 was coming and it was going to be great.
Slightly off topic. I am not under the illusion that I have comparable resources to Kern. Kern has more resources than me in that he has great artistic ability and he had the capital to outsource significant portions of the work. I am trying to do more with less. I still believe I can do it though.[Please give us] a realistic assessment of what resources you have *now* at your disposal and how exactly you will use them.
If I can be brief and simple in my assessment, I'll break it up into general categories.
Programming: This is what I KNOW I can do right now. I plan to use PHP to read and write data to a mySQL database. So think of a spreadsheet. Each column would have information like a player's name (text), password (encrypted text), equipment (a number representing an item), experience level (number), flags indicated they have or have not done something (0s and 1s). From that, the player can call information and be able to alter certain cells (Like when they perform and action) and the GM can call information and alter all cells (Giving the GM total control of the game). It's very simplistic, it's very messy, but it also gets the job done.
Art: I can not draw very well
Even my stick figures suck. Or maybe that's just artist angst?
I can do simple animations when character art already exists. I own Photoshop Master Collection CS5 (Being a student got me a super discount). So I can play with some fun toys. If push comes to shove, then I will resort to using royalty free art. I do plan to add some animations.
Music: If worst comes to worst, then there will be no music. There's royalty free music out there, but if it doesn't fit, then I'd rather have no sound. There will always be an option to mute the music.
Planning and Design: Over the next few months, I will be covering topics exploring various aspects. I hope others will give me their feedback on those topics at that time so I can validate whether I'm off my rocker or not. Planning and designing is my strongest suit [Do] you want us to complete the main creative aspects of this project for you?
I want this to be as clear as possible. The main, creative aspects of this project will be taken care of by me. I would like you all, the players of PtP, to give me feedback after I post my thoughts in PEP Talks. That is all
I have given up on any possibility that others might join me in directly making the game.
I want to avoid creating a game nobody wants.