Nacht wrote: Oh, and one last thing: I think each "project" or "team" needs to be clearly defined and have precisely set goals and plans. One of the things I find most frustrating for newbies is lack of information on what is happening and what everyone is doing. Each team or projects hould have either a wiki page or a thread with a continually updated first post in order to make information easier to find.
-> so we need to have power (military) to be protect oruselves physically, we need to have influence (relationships, politics) to protect ourselves socially, we need to have resources (trade, crafting, engineering, resources gathering) to be able to support both goals and we need to be still the same society (so different from other drows)
-> we can not support more the 1 projects in each major area - power, influence, improvement in availability and variability of natural resources, trade resources, engineering and crafting (trying to support too much "thins" our vote resources and focus)
'Minor Colony' --> 'Estblished Colony' (implying small but -mostly- self sufficient) --> 'Major Colony' (Moving us from before, implying a larger population -both clan a commoners- and larger area of control) --> 'Minor Nation' (Implying sole 'command/ownership' over most of the region, with at least one sub-settlement and/or 'vassal' -the local minor race population- ) --> 'Major Nation' (END GOAL - Implying full control over and extended area with multiple sub-settlements and/or vassals - Basically, an indication that we have reached the level of the overworld nations of the previous Moons-age).
I also agree that EVERYONE (not just 'new' players) would benefit from having an obvious reference location to go to in order to figure out where they need to go (and who they should talk to) in order to participate in whatever field they want.
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