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Gaining skills for the overworld

Postby Jonarus_Drakus on Mon Jan 10, 2011 1:05 am

The topic name sums it up pretty well, this thread is here to list possible training options from the Nal (or others) that would be of benifit once we reach the overworld, this can be anything really (but please be realistic/sensible), from specialist mana skills, to pratical trades with wood and/or plants (herboligy?). These "ideas" should be formulated in a fashion that makes them easy to be posted up as LA 'advice' options (75 characters long, etc).

For starters, i have one of my own that I intend to put up once the next LA roles around:
"Ask Nals: Is there are any who can train An'Jhali to use the summon amulet" (75 including spaces/punctuation - not quotation marks though)

Aaaaaand... ACTION!

JD
> J'hon D'rak Tei'Kaliath. D'rak Patriarch, KIA on the 12th day of the 3rd Moon
> Eh'rin D'rak Tei'Kaliath. D'rak Dev'ess: viewtopic.php?f=74&t=14467&p=765500#p758482
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Re: Gaining skills for the overworld

Postby ipyramid on Sat Feb 19, 2011 2:43 pm

I think we should take every chance we have to go to school. Botany would be useful on the surface.
09:44 Laerei: You know, we should put Snake's way of life in Metal Gear Solid 3 into use. Met a strange animal? The question isn't "What it is?" nor "Is it dangerous?". The real question is "How does it TASTE?"
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Re: Gaining skills for the overworld

Postby Taruna on Sat Feb 19, 2011 7:26 pm

PtP 2 Will be a "reset". A completely new game in a new setting, new environment and new features. It also goes the "individual" way, means there are no groups or ranked members anymore.

The features contain Jobs (Warrior, scout, builder, smith.. etc) and the chance to switch your job whenever you wish to.
To add to that, you get experience with every action you do as the job you are currently do. That means, that everyone starts with close to 0 experience.

I will now point to the part "individual".

That means, that everyone collects his own experience in a job by doing something constructive, so the proposal to give individuals a head start in this way does have 2 weaknesses:

1.) Reliability.
The player who gets (for example) some levels in "Mana Arts - Fire" does have the ability to do whatever he/she wants to do with it. That includes creating a bonfire as well as burning the entire colony to ashes. so the person should be trusted.

2.) What happens when this person can't pay/ragequits/dies? Right! The skill is gone. And if we payed money for that, it's wasted and could have been used for buying better equipment to make the start easier.

So.. unless the skill will be gained by paying it should be someone who's guaranteed to stay (An'jhali, Badai..) or have to be for free. The entire clan worked hard for that money and I don't want to see that gone to waste.
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Re: Gaining skills for the overworld

Postby Xalgoz on Sat Feb 19, 2011 7:32 pm

It might well be impossible to learn mana skills without attending Ortho and paying for it. Thus, we will have to take the risk that people will quit, should that be the case. Better to risk lost money then simply do without the mana abilities. However, this won't apply until we actually start PTP 2.0 and see how everything works. Doing anything right now is likely pointless, so lets hold off on both trying to learn things preemptively and blanket rejections without even understanding the game mechanics of the new system.
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