The Shoutbox is full of which one spot to choose as though once we are there we are glued in place and unable to do anything about it. It took nearly all the warriors being wiped out (from what I read in the archive) to get the Tei'kaliath to leave the ruins they found when the game first started.
My proposal is that we start off in area 4. An area that seems the safest, for now, with access to trade routes and good defenses on all sides. The reasons I have heard against this are that the sarghress are interested (they have expressed an interest, so have the Nal'sarkoth... they've also expressed an interest in wiping out the Sharen.. hasn't happened yet). They made threats against us at the moon festival because we were allied with the Sharen. We have no political agenda, and since we are leaving the area of Chel, no reason to continue that alliance. We could start over and make allies of the Sarghress if/when they come. We could work into the cliffs for more stable, more easily defensible dwellings.
We could also form our own expeditionary parties to stake out area 5, and spend a few days learning what threats exist, as well as when and where they were encountered, so that we can build with a plan instead of haphazardly, and make sure that we are ready to overcome anything that comes at us. Then we could cultivate great crops there, and while maintaining the stronghold in area 4, trade them with the caravans that regularly move goods into Chel.
I suppose the first move of this plan would to be ask if it would be possible to exist in two areas. I would emphasize that the main body of the clan would only be in one area or the other at any given time.
We could then send out our own expeditions to area 9 to check out the ruins, tho I'm sure that Kern would frown on anyone wanting to play Relic Hunters within PtP.