Seeing as you've at least taken the hook, let's see if we can get you line and sinker. I've been tossing around a notion in my head for a while now, and it is this; exactly like the DT RP, but with stats and other similar RPG elements like an actual GM.
Obviously there would be no dice, and it would be an extremely simplistic system that still primarily focused on RPing. The main idea would be to remove a lot of the snake-measuring that tends to go on in the existing set-up. No more "I slaughter the guards easily" or "I stab your character" or "My illusion automatically takes effect on you". All of which is already discouraged in the character-making process, but still tends to show up in the actual threads.
At the moment I'm thinking a basic system of two stats; Body and Mind. These would represent a character's natural talents. To supplement these stats would be skills which would be filled in by the owner of the character. All stats and skills would work on a scale of 1 to 10. 10 obviously being supremely gifted (unlikely that anyone would have a score like this) and 1 being incompetent. Characters with no mention of a specific skill would be assumed to have a competence of around 2, while a moderately trained person would have a 3.
Example: An average Templar might have stats like these.
Traits -
Body: 4
Mind: 3
Skills -
Prowess (Sword and Board): 4
Knowledge (Demons): 3
Training (Bodyguard): 5
As you can see, he is a more than competent fighter with a solid Mind score to represent the amount of mental fortitude expected of those sent to combat demons. His skills represent those things he would have been trained in, though a character with a full story would be expected to have more varied and lengthy skills.
Example 2: An average Warden might look more like.
Traits -
Body: 3
Mind: 5
Skills -
Prowess (Sword): 3
Knowledge (Demons): 4
Magic (Banishing): 4
Important: A 5 does not always beat a 4, nor does a seven always beat a five. The GM for the thread would have to make a judgement based upon their relative talent levels combined with what was posted to decide who would come out on top. This is, of course, only for important things like who stabbed who. Small cantrips and such could simply be considered automatic successes or failures based on stats alone.
As previously mentioned, I'm still brainstorming, but before I put too much thought into even a simple system like this, I'd like to get some feedback and see if anyone is interested in mixing a little RPG into their RP.