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Tower of Druaga II

Re: Tower of Druaga II

Postby Rayoson » Thu Jul 14, 2011 5:24 am

Personally, I have no real confirmed idea, so I'll just be posting a starter kind of thing. Going with the assumption that we all know each other or at least are joined up. Duke hasn't set up any massive ground rules, so it seems pretty open.
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Re: Tower of Druaga II

Postby Wobble » Thu Jul 14, 2011 5:36 am

Lets do the way that'll let Amra kill something as quick as possible. xD
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Re: Tower of Druaga II

Postby Improbable odds » Thu Jul 14, 2011 8:28 am

Here comes a long one, hope I didn't forget anything.

Name: Bismarck Hartmann

Age & Gender: Bismarck is around a 49-50 year old male

Height & Weight: Around 6’3 and weighing in at around 230 lbs.

History: Bismarck Hartmann was not always so very fascinated with climbing a tower that so many were willing to throw their lives away for to ascend, as a matter of fact he enjoyed a life outside of this massive tower and never really paid the thought of what was at the top much mind. The first years of Bismarck’s life were really quite uneventful; he was a healthy child with parents who were able to provide and care for their son and their daughter, he had plenty to eat and was relatively happy. Born the son of a carpenter Bismarck learned well the trade of his father and was ore than likely destined to continue on the trade when he became a grown man, however sometimes fate stepped in to intervene and turn the normal into the extraordinary. At around 17 years of age his older sister, then 22 years of age, departed from her family with the dream of finding some place beyond her home to settle down in the wide, wide world. She left with her parent’s blessings and was never seen or heard from again.

Bismarck was not as worried as his parents were, in fact he was confident his older sibling was doing well and she had simply put her family and her past behind her to start anew, though his parents would worry until the day they died. The events of the next eight years were quite a deal even more banal and bland, seeing Bismarck open up his own carpentry practice in his hometown, and while his business never really flourished he never had to worry about not having anything to eat or a roof over his head. He never married and after the passing of his parents sometime during his 24th year he assumed he was the last living member of his family. A year later however Bismarck received a letter postmarked from a faraway place, a town he had never heard of nor even knew really existed. Inside was a note from his sister, explaining that she had managed to work her way up the fabled Tower of Druaga and was writing to tell him that she was well and that she needed the help of somebody she could trust. She urged him to come along and that she would meet him outside of the tower, though she never explained as to why. After almost a week of mulling the thought over in his mind Bismarck packed his bags and headed for the massive towering structure in the distance, believing that he would one day return. He never did however, as he never found his sister when he got to the base of the structure. He asked the locals who mulled about the area and they claimed to have seen a woman matching her description entering not very long before he arrived, citing that she seemed tense about something or other, and that she was constantly muttering under her breath. With no other choice but to go in after her, Bismarck Hartmann himself dared to step foot into the mighty tower, and he has not left since.

That was nearly 25 years ago…

Reason to be here/things to do: Bismarck entered the tower so long ago to find his sister, and even today that remains a goal he keeps fondly in his heart. He has yet to find her, and believed that the higher he goes the greater the chance he has to find her. Over time he also took to the idea of making his way in the world off of what he could find in the tower itself, so treasure is of course a plus.

Personality: A simple man who doesn’t really enjoy a whole lot of witty banter, he prefers to get right to the point and address a situation or problem head on. He values hard work and honesty as well as a sense of humor when the situation calls for it. He isn’t particular fond of those who don’t carry their own weight or make up excuses, much preferring those who display poor results to those who give good excuses.

Notable skills: Bismarck is fairly competent in a fight, preferring to eliminate enemies from afar with precision bolts from his crossbow. He is quite accurate with his weapon, able to hit targets common guards or even trained soldiers could not. That being said he can also load his crossbow faster than normal thanks to years of practice and buildup of upper body strength. If worse comes to worse he can also fight in close quarters with his axe, or even his hands of need be. He is a rather impressively large man, after all, even for his age.

Bismarck’s most notable quality however is his physical endurance. A veritable mountain of a man, years and years and years of physical training and hard work have made him quite physically fit. He can run with all his gear on longer than most people can run at all and his stamina never seems to run down when he needs it. He can carry more than a normal man as well, especially if he can manage to get it unto his back. Only the most grueling of physical trials seem to faze him much at all anymore.

In addition to these skills Bismarck also has knowledge of structures, especially concerning how they are built. He can provide fairly accurate information regarding the strong and weak points of buildings, as well as some minor insight into common construction materials, and even a few exotic ones he has learned about in his travels. He could also build these things too, if he had the time and materials.

Other skills include a generally good sense of direction, basic survival skills, some knowledge of hunting and fishing and forestry.

Equipment: Beyond his normal daily attire and clothing Bismarck has a decent selection of notable equipment, including…
Arbalest crossbow: Steel limbed and maple stocked beauty, this weapon spells disaster for anyone or anything that might happen to get hit by a bolt. With about 4700 lbf of force behind each shot the penetrating power of this weapon is beyond exceptional, surpassing most any weapon in damaging thick hides or hardened armor. Using a type of winching system(windlass) mounted to the top of the weapon in order to speed up reloading and compensate for the sheer strength needed to reload the weapon Bismarck can fire about two bolts a minute, impressive considering hos most normal people couldn’t manage even one a minute. To compliment this Bismarck carries a satchel on his hip containing 10 steel tipped bolts.

Pavise: A Steel framed convex shield with a notable ridge down the center of the face, this mighty protective item manages to cover Bismarck’s entire back when he wears it, and he can even hide behind it if he were to crouch. A favorite compliment item to most archers or crossbowmen this shield is used to protect from missile fire or a charging enemy during the process of reloading or when under heavy fire. With a sturdy face made of maple wood and a durable steel frame this number can take a beating before it gives way, and the convex nature means it’s much harder to crush when extreme force is applied. A special feature is the two iron spikes on either corner at the bottom of the shield, used to anchor the shield down to the ground and provide the user a way to not carry the heavy item around on his or her back constantly on the battlefield. This particular number weighs well over 100 lbs and is ill suited for use on an arm or even by those who don’t possess above average physical strength. How he totes the thing around all day without a word of fuss is truly a mystery.

Carpenter’s axe: A hand axe with a steel head, this tool is multi-purse in function and easy to handle. Around 6 lbs. total in weight, with most concentrated in the head of the weapon, this is the perfect item to hack an arm off with or to use to split a log. As much a tool as it is a weapon, this is one of the only items Bismarck carried with him from his old home so many years ago, and it shows much wear, though it is as sharp as ever. Around a foot and a half long from one end to the other it is always tucked into his belt for quick retrieval.

Arming sword: A three foot long double edged sword, this blade is a typical side item for anyone who values versatility. The hilt is wrapped in worn leather and the crossguard is plain. The blade is sharp but it still remains a cut and thrust type of weapon, more suited to stabbing and hacking then to making graceful cuts. Several nicks mark the blade, as it has only been used frequently during his years spent in the tower. Kept in a worn leather sheath on his left hip.
Armor: The primary defensive measure Bismarck has beyond his shield is his Cuirass, a steel breastplate that covers his torso to protect all his vitals underneath. This item weighs roughly 60 lbs, though the weight is distributed evenly over his body, thus encumbering him significantly less.

Steel helm: A steel helm that sits atop one’s head, this dull grey armor matches his cuirass nicely, both showing equal amounts of wear and tear. This helm can either be worn his atop the head, which improves vision yet offers little protection for his face, or down over his eyes to cover his face and shield it from harm. Should it be worn down upon his face two slits are all he can look through, thus greatly narrowing what he can see at any given moment.

A picture can be seen here, describing his armor for those who might be curious->Armor and general look

Other items include: a leather satchel, a bedroll, flint, a small number of gold coins(10 in total), a whetstone, preserved food enough for a week of travel, a canteen for water and an unlit torch.

Appearance: An imposingly tall and burly man with aging features, Bismarck stands a head above most people in a crowd(assuming that the crowd is comprised of humans or human like creatures). With brown eyes and greying hair Bismarck typically lets people move aside to let him through rather than trying to force his way, as many are intimidated by how much equipment he carries about with him. Garbed in a green tunic with brown long sleeves and matching brown slacks under his armor, the only other outstanding feature are his well-polished black boots, probably the nicest single article of clothing he owns.
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Re: Tower of Druaga II

Postby Wobble » Fri Jul 15, 2011 5:50 am

I'm really considering swimming this river now. lol :D
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Re: Tower of Druaga II

Postby Wobble » Sat Jul 16, 2011 4:21 am

Heh. Okay, I'm in a bit of a spot here. Because Ray is right, I really don't see any plausible way of Amra getting on this ship if he has to be disarmed. :(
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Re: Tower of Druaga II

Postby Rayoson » Sat Jul 16, 2011 5:25 am

Ya, those are all good ways to get out, I kinda thought of a few of them, and more so, but they'd involve RELYING on others which Amra is pretty unlikely to do.
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Re: Tower of Druaga II

Postby Wobble » Sat Jul 16, 2011 5:44 am

Gaah. I'm not trying to be difficult but seriously, its like Ray says. Anything that would involve Amra willingly putting down his weapon or compromising in anyway or resorting to subterfuge to get his weapons on board would be extremely out of character. It would be kinda more likely to see a tap-dancing raccoon. The whole exchange of someone asking him to put his weapon down would only go one way:

Person: "Sorry sir but you can't bring your sword on board."
Amra: Death glare
Person "Sorry sir but rules are rules. Just hand it here........"
Amra: Split person skull open
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Re: Tower of Druaga II

Postby Masked And Dangerous » Sat Jul 16, 2011 5:50 am

We could have Mistet duel him to surrender it, ending in a draw. It would be the thing she would do.
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Re: Tower of Druaga II

Postby Rayoson » Sat Jul 16, 2011 6:32 am

Amra in my opinion is like.. If E=MC2 then he's = to the opposite of this...http://i.imgur.com/g5RTp.gif. The fact he became leader of a tribe makes as much sense to me as well... Justin B. Ways he could keep his weapon would be...

A.Menacing and more menacing appearance (people are scared of him more without then with it).-This could work, then again the captain is holding the edge.

B.Bribery, we give more money to allow him and exception.-This could work and the only problem is depleting funds we may have used later, and personally Amra needs to go chew some bamboo.. or was it bend like one?

C.Magic-because he dislikes it immensely, well...
D.Ed hides it on person... (tendrils for the win)

E.He uses a row boat, or something and is tied on to the back of the ship, kind of a medium for his dissent?-Captains consent, and is a double edged sword.

F.Amra's a MAN, and stabs sword in to boat, and hangs on for the ride while being a MAN, and eating the waters wildlife like a MAN raw-MAN!-http://www.escapistmagazine.com/videos/view/loadingreadyrun/1471-Meatshroom
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Re: Tower of Druaga II

Postby Wobble » Sat Jul 16, 2011 6:57 am

Its not that so much that the situation is unprecedented. No one has ever tried to disarm him before. You've got to admit that if the tower is as dangerous as painted then disarming adventurers would be very strange. But I am partial to the stabbing the sword in the boat and hanging on tactic. That is so him. xD
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Re: Tower of Druaga II

Postby Rayoson » Sat Jul 16, 2011 7:03 am

You'll have to agree or come up with something...
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Re: Tower of Druaga II

Postby Kithrune » Sat Jul 16, 2011 6:49 pm

How about this: someone clubbed him upside the head and drug him on the boat, taking his weapons. and hes kept knocked out thoughout the ride.

or Ray summons a few rods or spears he can use as a security blanket.

or maybe he makes an exception, realizing the captain is a little shit he could snap with his bear hands easily.
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Re: Tower of Druaga II

Postby Rayoson » Sat Jul 16, 2011 8:26 pm

The bottom two are already suggested, and are unlikely still unless Amra gets off the high horse, and for knocking him out we could, but (looks at everyone) none of us are major healers and personally it seems it'd take at least 2 of us to knock him out and make sure he keeps as such.
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Re: Tower of Druaga II

Postby Masked And Dangerous » Mon Jul 18, 2011 3:36 am

Okay, I find it hilarious that the qualification for avoiding an encounter is willpower, when we have at least two characters who have ridiculous amounts of it (Mistet with the willpower to protect and Amra with the willpower to destroy) And that's just those two, I'm sure the others (except the emotionless demon mage) have lots of it too.
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Re: Tower of Druaga II

Postby Masked And Dangerous » Mon Jul 18, 2011 12:51 pm

Oh. In that case, looks like Mistet will finally have someone to protect.
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