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Tower of Druaga II

Re: Tower of Druaga II

Postby Rayoson » Thu Jul 07, 2011 7:24 am

I’ve played this kind of game before on another forum, and quite enjoyed it until the site was wiped. Sorry for the long background, I kinda just started typing and didn't notice how far I went.

Name: Edward Ethan Esker prefers to be called Ed or Ethan.

Age & Gender: 24&”Male” (explained in history)

Height & Weight: 6’6” 176 lbs.

History: At a young age Ethan ate an object bought from a traveling merchant, it killed him and put him in to a coma for basically three years. When he woke up aged 10, his family, friends, and home thought he was a demon. With his body rapidly changed, he found that he now had tendrils sprouting out of his back that were alive and not necessarily a part of him at first. Eventually finding the merchant that sold him said item, he learned it was from the tower Druaga.

Killing the merchant in self defense, he looted his cart, and left for the tower, gaining better control over his new limbs and what they brought. Sadly it didn't stop changing his body, and he soon lost some key features to his humanity concerning his body, in the worse case his manhood.

Reason to be here/things to do: Learn the origin and if so a way to remove the parasite on him and return to normal.

Personality: Thoughtful at times, and up beat as he could be. Has a weird feeling of comfort in enclosed spaces, dislikes any close relations of romance due to his missing… ya. Protective over those around him, and will easily take a bullet at times. Dislikes his tendrils being called “tentacles” after having a rather harsh mix up with a town, and one obsessive girl.

Notable skills: Physically strong and capable of astounding feats of physical strength and endurance due to the parasite of his.
Generally smart, and picks up on things easily.
His tendrils are able to split at the end or divide easily in to multiple sections for easy to grab and stick to surfaces with a secretion, which may be a by-product of what is his new systems are.
Environmental resistance, parasite at work in this section with his bodies rearranged make up.
Conscious and unconscious controls of tendrils are a major feature, which saved his life many times. Hardening and elasticity plays a part to, with his tendrils containing sensory skills of heat, shape, air, but not actual visual contact.
Regeneration in general, alongside an easy multiplication of tendrils to a degree, he can regenerate limbs, but takes more time and rest/food.
Tendrils can feed of nearly anything organic around him.
Equipment: Large satchel containing extra food, water, and clothing. A fire starting kit sealed and made for extreme travelers on the go. The odd gemstone, shiny rocks, or little pieces of metal he has.

Appearance: His tendrils hold a property similar to mood rings, and can change color nominally, with an odd texture similar to a Manta Ray. Tends to stick to a large leather cloak with hood, simple cloth pants and vest worn in reverse for ease of access with his back, coupled with a layer of leather armor counter parts. Sticks to darker shades of the color spectrum with clothing in any case he can.
He’s neither lean nor fat, but is average, with tanned skin the color of crisp brown toast. His hair style is shaved and is black, while eyes are blue.
Last edited by Rayoson on Thu Jul 14, 2011 5:42 am, edited 2 times in total.
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Re: Tower of Druaga II

Postby Masked And Dangerous » Thu Jul 07, 2011 8:07 pm

Image

Name: Mistet

Age & Gender: Unknown (Appears to be 17), Female

Height & Weight: 5'2", 140 pounds

History: Mistet appeared nearly a year ago with no memory and no identification except for a tattoo on her arm in an unknown language, a crystal sword, and clothing that indicated either wealth or nobility; along with severe injuries from an unknown source. In the time since then, she has made no progress in remembering anything, not even her name. She goes by Mistet, the lost one in the ancients tongue. In the time since then, she has discovered a number of skills she had possessed, without knowing how she learned them.

Reason to be here/things to do: Mistet is in search of her origin, the truth behind why she was found with amnesia and the truth of her past. It is a burning need, more obsession then anything else, and it empowers the slight girl with more steel then the most powerful warrior.

Personality: Mistet is a naturally caring, protective person, not wanting to see anyone harmed. However, she is equally motivated by a desire to save people, a hero complex which is one of the few things she is sure of being a remnant of her previous incarnation. This results in her needing to act as a defender towards others. She is very naive about certain things, but is also a fairly reliable person to talk to.

Notable skills:
  • Swordswomanship: For whatever reason, Mistet can handle a sword as good as a master, favoring a one handed grip with a longsword. Mistet's sword skills seam mostly instinctive: to her, the world slows down and she sees every move her opponent will make before he makes it, then strikes. The best way to describe her fighting style would be a hurricane of sword strokes, each strike aiming for a weakpoint, and all of them near simultaneous.
  • Hardening: On a similar note to her sword work, her body can recover faster then the average person from injuries, and areas which would normally be sensitive are much less so. This is due to whatever training she had before she woke up with no memory, however it doesn't really help narrow down where ever it was.
  • Cooking: Mistet is a fairly passable cook, able to make fairly good meals off of the land.
  • Magic Resistance: In one of the more odd things about Mistet, she has a great amount of resistance to any form of pure magic. If hit with a fireball, she'll still burn, but any attack that would be based purely on magic, including demonic or angelic, her body will absorb the brunt of it with very little effect. This includes healing magic, unfortunately, preventing any healers from helping her with her amnesia. However, it protects her from transfiguration, curses, possession, mental tampering, and summoning. Note that it does not allow her to break through magical barriers, as the effect exists purely within her very flesh.

Equipment:
  • Crystal Longsword: 98 cm double edged blade, width of about 3.5 cm, tapering tailored to better penetrate armor with a cutting motion, rather then a stab. The unique metal used in it's crafting gives it the appearence of crystal, but the flexibility of steel. The hilt is simple, with the metal of the sword covered in a leather to prevent stains from sweat, and a crossguard to protect the user's hands from other blades. The pommel has a single dragon breathing fire on it, the smith's marker. Unfortunately, Mistet has not been able to discover the smith who owns said mark. The sword is exceptionally light, but also incredibly strong without being too hard or fragile.
  • Armor: Light silk armor, made to allow the user to move with agility while still protecting them from attacks. A light metal breast plate and vest protect the body, while gauntlets on the hands keep the arms safe without restricting mobility. A pair of silk demigrieves protect her legs down to where her boots are. All of the materials are light, but still capable of make a normally fatal blow from another armed opponent glance off. To keep hair out of her eyes, she wears a small visor, with a stylistic pair of wings portruding from behind her ears.
  • Hunting knife: A simple knife, able to perform a number of tasks from skinning to cutting ropes. The edge is smooth to allow clean cuts of whatever Mistet uses it on. Just a handy all purpose tool.
  • Frying Pan: The most valuable part of any adventurer's kit.
  • Cooking supplies: Various bits and bobs, mostly small amounts of various useful spices, to be used for cooking, along with a tinderbox for making a fire, and a few pounds of jerky. After all, it would be bad if everyone went hungry.
  • Tower of Food, An Adventurer's Guide to Flora and Fauna: A rather extensive tome on the various creatures and plants within the tower, with notes on how to capture them and prepare them, made by a former climber who spent his time sampling the various wildlife.
  • A book of maps of the explored levels of the tower. The maps get less accurate the further up one gets.


Appearance: Short, thin, and very petite. Eyes as green as the seas of grass on the planes are framed by golden hair that is tyed in the back into a small ponytail, although one of her bangs has been dyed pink. Generally, a helpful smile passes over her fair face. Although generally not visible, her body possesses a number of scars, and two tattoos. One appears to be a mystic crest of some kind, written in a language no one has been able to decipher. The second is a pair of white wings on her shoulderblades, with more writing there, in the same language. The callouses on her hands and feet indicate her training, as do the number of scars that mark her otherwise flawless skin. Underneath her armor she wears a blue and white dress which is both modest and allows for freedom of movement.

(Image from Safebooru)
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Re: Tower of Druaga II

Postby Eltharrion » Fri Jul 08, 2011 1:02 pm

YAY! My game wasn't abandoned back then! Elth is so happy-
-Seriously, Duke, stop making me this happy. I start speaking about myself in third person, and that's just weird!

Anyway, I'll think of something up here later, now that I learned about it (...or, maybe I should resist a bit, as right now I'm dragging nearly any game I take part in down 'cause I can't post on regular basis).

EDIT//: Duke, simple question... You read "Goblins", perhaps?
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Re: Tower of Druaga II

Postby Rayoson » Mon Jul 11, 2011 12:38 am

You frequent the Escapist?! If we want we could continue with these few people, and just let people join in as we go, or keep it closed for all I care, and what is Ad Eva?
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Re: Tower of Druaga II

Postby Wobble » Tue Jul 12, 2011 2:28 am

Sign me up. Character will be up shortly. xD
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Re: Tower of Druaga II

Postby Wobble » Tue Jul 12, 2011 4:16 am

Name: Amra Fyrefist

Image

Age & Gender: 35, Male

Height & Weight: 6”4, 330 lbs

History: Born on midsummer solstice during a full on meteor shower, Amra was marked for greatness from birth. He was the son of the chieftain of his tribe and all his people hailed him as a prophet who would lead them to an age of glory and victory. Amra wasted no time in proving himself to them. From the tender age of eight he warred alongside his barbarian brothers and sisters in engagement after engagement. Quick and reflex and keen of mind, the boy was a natural warrior among a people of natural warriors. He quickly won renown upon the battlefield as he dominated enemy after enemy.
By the age of eighteen Amra was the leader of his tribe and had conquered all his neighbors for hundreds of miles in every direction. His people were flourishing and hailed him as a demigod. But to Amra, there worship was nothing. There rich gifts were even less. He craved, needed stronger enemies and greater challenges. So after a few more years of leadership he took leave of his clan to roam the land searching for adventure and even great glory. He found both a plenty as a mercenary, a swordsman in a private army, a caravan guard, then finally part of a adventurer band on a journey to slay a dragon. It was after defeating the wyrm that Amra heard rumors of a marvelous tower. A tower that was a challenge above all challenges with a prize beyond anyone’s wildest dreams. Amra immediately travelled to this Druaga Tower with the thought of climbing this tower and claiming the prize as his own.

Reason to be here/things to do: Amra simply lives his life for a challenge and this tower is the ultimate challenge, he has vowed to reach the top or die trying.

Personality: To describe Amra in a word it would be: taciturn. He will not speak to you unless absolutely necessary otherwise count yourself lucky if you get more than a grunt or two from him in reply. He is also believes every person should be able to carry their own weight in a fight and if they can’t then they should die in battle, with that he is deeply contemptuous of weaklings so you should not expect him to help you out if you’re being overwhelmed. Amra also harbors a deep-seated hatred of mages and magic-users who he regards as the ultimate cowards and weaklings. He refuses to use magic even if it’s to safe his life.

Notable skills:
Extraordinarily Excellent Swordsman: His body at the peak of human perfection, years upon years of battle experience and training, and his supernatural reflexes has made Amra nothing more or less than the ultimate swordsman. He moves so fast that his body blurs and hits so hard that his sword shatter lesser arms and armors. He has literally been in thousands of engagement against other men, women, and monsters and has count the amount of times he has lost on both hands.
Heightened Reflexes: Amra has unusually sharp reflexes so much so that he can almost predict attacks a couple seconds before they happen.

Equipment: Bleeder: Amra’s hand and a half sword is made out of a little known alloy which grows only in his homeland and is called ademantium. The alloy is virtually unbreakable and by extension so is Bleeder.
Round shield
Ademantium Helmet
Rations
Waterskin filled with wine

Appearance: Bronze skin, Olympian body, green eyes, blond hair. See above
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Re: Tower of Druaga II

Postby Masked And Dangerous » Tue Jul 12, 2011 4:34 am

Yay, another sword type character with enhanced reflexes and improbable fencing skills. Drama time!
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Re: Tower of Druaga II

Postby Rayoson » Tue Jul 12, 2011 5:15 am

By my word, a sudden influx of people?! *oops* Quite a conundrum to my thoughts! Nice to see more people rolling in (roll out).
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Re: Tower of Druaga II

Postby Rayoson » Wed Jul 13, 2011 12:15 am

Just to recap and make sure I'm getting this all straight we have...

-Teka Sel-corass, a demonic (loosely), shape shifter, emotional erred, and physically numb in mental scene, with training and learning as her goal of herself.

-Mistet, a retrograde amnesia, swords woman, heroine, with magic immunity, and regeneration, looking to find who she was.

-Amra Fyrefist, a muscle bound, spartan, warrior focused, lone pillar, hater, with goals of challenging himself.

Am I getting this right?
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Re: Tower of Druaga II

Postby Masked And Dangerous » Wed Jul 13, 2011 1:29 am

Sounds about right, although regen seems a bit too strong a word. More like make wounds heal quicker through force of will and training. Or is it?...


(yes it is)

Edit: And you forgot the creepy tentacle guy.
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Re: Tower of Druaga II

Postby Wobble » Wed Jul 13, 2011 3:22 am

Amra rulez! :D
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Re: Tower of Druaga II

Postby Improbable odds » Wed Jul 13, 2011 5:05 am

Is it too late to submit a character?
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Re: Tower of Druaga II

Postby Masked And Dangerous » Wed Jul 13, 2011 5:30 am

Most likely not. There's only four characters. Roll a mage or a rogue, we need a pack mule extra hand.
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Re: Tower of Druaga II

Postby Kithrune » Wed Jul 13, 2011 8:58 am

Ray's back from the old campaign. Copy-Pasting old character sheet with a few edits and additons. I think i can say he leveled up a little from the last climb.

Name: Raybousa "Ray" Almajay

Age & Gender: Male, 20

Height and weight: 6'3, 210lbs

History: Ray Almajay comes from a family of Mages from the far off nation Anubia. At the age of 15 Ray was apprenticed to an older cousin to study magic. sadly his mentor had a very short temper and Ray very little aptitude for anything but empathy and druidic magic considered bellow 'true Almajay' mages. After only two years of training the Arcane arts Ray's mentor abandoned him, leaving Ray mentorless, pennyless, and outcast from his proud wizarding family.After wandering for a brief period, Ray joined the Anubian Military and worked his way up from stable boy to charioteer. After fighting in a needless war he left the military and went abroad.

Reason to be here/things to do: Ray is seeking anything that will help him prove his worth to his family and himself. Be it fame, fortune, trophies of war, or simple combat experience.

Personality: Ray is normally a pleasant joker who rarely meets a person he dislikes. He is a kind and caring person who generally meets aggression with snide remarks and waits for the other person to attack. When bored he tends to sing and read poetry in Common and Anubian. He is protective of his friends and has a chivalric streak that leads him to go out of his way for women and children, whither they need or ask for it.

He is rarely serious and generally dislikes discussing the bleaker points of his past in detail, although he is willing to hear the stories of others and offer encouragement. Despite his real name being Raybousa, he has everyone call him Ray for reasons to be disclosed in-game. He speaks with a slight African-sounding accent but can be clearly understood in the Common tongue of Druga.

Skills

-Archery: Ray is skilled with bows and is able to shoot on the move as well as stationary thanks to his days as a charioteer.

-Spearmanship: Ray is able to use a spear as a two handed weapon or in one hand with a shield. He is also able to throw spears and javlens with deadly force and reasonable precession in a thirty yard diameter.

-Swordsmanship: Ray is a competent swordsman, processing particular skill with the Kopesh, the national blade of Anubia. using his Kopesh, Ray is able to trip, disarm, or de-shield foes

-Mounted Combat: Ray is skilled in mounted combat, particularly when using a spear or bow. He can ride just about any beast.

-Animal Empathy: Ray is good with animals and can stare down beasts, making them flee or befriend him. He generally knows what animals around him want and need.

-Basic Medicine: Ray knows first aid, bone setting, and basic surgery (removing arrows, stitching up bad cuts, pulling teeth) on humans and other mammal thanks to his days as a stable boy in the Anubian Army. He can only do basic first aid on birds and lizards. He's clueless when it comes to healing bugs.

-Low-Level Magic: Ray has studied the magical arts (poorly but they still were studied) and is able to cast flares, ignite flammable material, freeze liquids (though his tires him greatly), and summon straight or slightly curved rods of a strange, rusty orange metallic substance. they can vary in length and width from a needle to a bow staff 6'4 feet in length.

Equipment
-One high-quality Kopesh
-a high quality composite longbow he made himself from bronze, tendon and laminated horn.
-very cheap arrows

Armor
-Scale mail armor- Anuban Calvary standard issue with a mostly orange and blue Kente cloth like design. Under his armor he wears an ornately decorated black and white dashiki made of spider-silk.

-Miscellaneous items
First Aid Kit
Bone Setting Kit
Food
Water
Knife
Obsidian amulet to aid in casting (Engraved Raybousa Huosanie Almajay in Anubian script)
Small tomes of poetry in Anubian script
A basic book of arcane and elemental spells (often studied, mostly in vain)
An Anuban to Common dictionary (entitled: So you really want to talk to the smelly ones?)

-Appearance
Ray is a rather good looking man with neat but simple cornrows that fall half way down his neck. The whites of his kind eyes and well cared for teeth jump out in contrast to this obsidian black skin. Ray is muscular but his armor and clothing tend to cover his solid frame.
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Re: Tower of Druaga II

Postby Masked And Dangerous » Thu Jul 14, 2011 3:49 am

So how do we wanna begin this? Someone good with words bargaining for passage? Holding mock sword fights between the swordspersons to raise coin? "Borrowing without permission" a boat? Using Teka as leverage to get aboard one of the less honorable boat captains ships?

I'm partial to the swordfighting one myself.
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