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Predator Prey Sign Ups/OoC

Predator Prey Sign Ups/OoC

Postby Masked And Dangerous » Fri Jun 10, 2011 3:23 am

A while ago I was in a (short lived) RP in another forum. This RP followed a varied group of assassins as they attempted to find and kill a target. The problem was that none of the assassins were in cahoots with each other. This lead to the assassins having to fight not only the Target's security, but each other. I liked the dynamic of this RP, and was disappointed when it fell through, thus I thought I'd start my own version of it here, with permission from the original poster. This will be a freeform RP, and the GM (ie Me) will only be there to prevent godmodding, otherwise having a character the same as the rest of you.

The Plot

The year is 2027. A rich, powerful man lives in a city his company owns. This rich and powerful man then made a mistake. What was that mistake? It's not for you to ask. You're an assassin, you're being paid to end his life by other rich and powerful men. You are an artist, and it's time to practice your art.

The Target, knowing that he's being followed, has set up a large group of decoys, body doubles who are nigh impossible to tell from the original, save by DNA test, on top of his already impressive suite of security forces, including the town's police force. In addition, it seems that your employer's rivals are also here for the same reason. You could team up with them, but do you really want to split all the money? Trust no one.

The mission begins tonight. All the weapons you've prepared are loaded. All the bribes payed. Your list of the target's habits compiled. Tonight is your only shot at taking down the target before he moves to a hidden location where no one will ever find him.

Character

Name: What is your real name?
Nickname: In the criminal underworld, what are you known as?
Appearence: What do you look like? Include clothing and any visible weaponry (if applicable)
Backstory: There are rumors of you in the criminal underworld. What are they? Are they true? What have you done to acquire that reputation?
Speciality: What skills of the trade have you learned? Magic? Martial Arts? Sneaking skills or lockpicking?
Tools: What equipment do you have with you? This includes weaponry, armor, clothing (yes, here too), any devices magical or otherwise, etc. This includes any equipment you may have stored for later access, to prevent godmodding. Be specific.

The Nuclear Arms Rule: If a character could concieveably do as much damage as a nuclear weapon (or a MOAB, or any other weapon of mass destruction)in three posts, he's vetoed.


Assassins

  • Alexandra McCeol - Morrigan - MaskedAndDangerous
  • Jonas Tom - Septre - DukeNukem
  • Hirawashi Zangoku - Doppelganger - Eltharrion
  • Thomas O'Hannigan - Tom - ImprobableOdds
  • Ezekiel Stroud - Mr. Straus - DeadPigeonGolem
  • Roland Pennyforth - DuShawn Mandix - Kithrune
  • Roland Fox - Smokescreen - blackshade10
Last edited by Masked And Dangerous on Wed Jun 15, 2011 10:35 am, edited 3 times in total.
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Re: Predator Prey Sign Ups/OoC

Postby Masked And Dangerous » Fri Jun 10, 2011 4:22 am

Name: Alexandra McCeol
Nickname: Morrigan
Appearence: A redhaired girl, five foot eight inches tall. She wears a brown leather duster over a tie dye t-shirt and jeans. A pair of red lensed sunglasses and a fedora are on her head. There is always a guitar case in her hand, and if one looks closely they can see the bulges of her shoulder holster and leg holster.
Backstory: Morrigan first appeared in the criminal underworld two years ago in Dublin, killing a high ranking government official. She has since been seen in Europe, Russia, Australia, and Africa; with death closely following behind like a raven. The only hint to her origins is the slight irish accent when she talks, which few have heard and lived. Thus people began calling her Morrigan, after the celtic goddess of death. Although a loner by nature, she works well with others, as was proven in Africa, wherein she was paid to assassinate the wife of a warlord, only to team up with another assassin who had been hired to kill the warlord himself. The pair still have a good working relationship.
Speciality: Morrigan is a jane of all trades. She shoots as good as Annie Oakley, drives like Danica Patricks, and fights like the devil himself. Not any hardier then the average human being, Morrigan makes up for it with both planning and improvisation. She is a firm believer in waiting to confirm a target, then killing it, any way possible. Dead is dead, it doesn't matter how one does it. She does seem to have a very firm handle on the making of explosives, and has a very good knowledge of the human (and demi-human) body, knowing exactly how much to push someone physically and psychologically to break them.
Tools:
    Weapons
  • FN SCAR-L varient with extended magazine and grip, with red dot sight and silencer(Hidden in guitar case)
  • Mossberg 500 with butt mounted ammo holder (Hidden in guitar case)
  • Standalone M203 grenade launcher (Hidden in guitar case)
  • 2 B&T MP9 with infrared laser sights and 30 round magazines (hip mounted under duster)
  • M1911 pistol with silencer (Shoulder holster)
  • .45 Glock 36 (Leg holster)
  • CQC-8 Tactical Knife
    Equipment
  • Guitar case (Secret compartments for weapons concealed by special plastics which are also bullet proof, making it excellent cover)
  • Lockpicks
  • Augmented Reality sunglasses, scanning and analyzing the environment and giving combat data on enemies
  • Cotton T-shirt soaked in kinesthetic fluid. Capable of stopping 9x19mm Parabellum rounds (assuming non-armor piercing)
  • Kevra armored duster. Capable of stopping a 7.62x51mm sniper round
  • Second chance Kevra body armor (under tie dye shirt). Capable of stopping several 7.62x39mm rounds
  • Lucky Rabbit's Foot (with flashbang grenade)
  • Cell Phone (24/7 internet support, realtime satellite uplink, hacker's toolkit, scrambler)
  • Company ID card belonging to one Franklin Boles, Security Guard (With photo replaced with Alex's)
    Safe House
  • M14 EBR with thermal scope and silencer
  • AA-12 with extended magazine
  • M60 Machine Gun
  • RPG-7
  • Claymores
  • C4 plastic explosive and detonators
  • Water Cutter
  • Grenades
  • Gasmask
  • Torture tools (Lots of pointy objects, electrical devices, and duct tape)
  • Bomb making materials (Totally not an IRA bomber's kit)
  • Database (currently loaded with profiles of the Target's entire organization, along with other potential threats. Tied to AR goggles via coded scrambler transmissions)
  • One Franklin Boles, Security Guard (unconscious)
  • Green Triumph Thruxton 900 (2015 model)
Last edited by Masked And Dangerous on Wed Jun 15, 2011 10:37 am, edited 5 times in total.
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Re: Predator Prey Sign Ups/OoC

Postby Eltharrion » Fri Jun 10, 2011 8:01 pm

Name: Hirawashi Zangoku
Nickname: "Dobbelganger"/"Void"/"Masked Death"/"Mistblade" (Zangoku has made a lot of other aliases for him/herself, too. Most people don't know about his body-changing magic.)

Appearence: In truth? Even Zangoku him(/her)self has forgotten. Normally? Any face and body you can imagine in your head. Only distinctive part? Each outlook has same tattoo: a ying-yang mark on it's body somewhere visible.

Backstory: Zangoku started as a troubled child: (S)He had mental problems about sexuality, not sure if Zan was either male or female. This, combined with natural talent for innate outlook-altering magic, and Zan's life was already a wreck.

Then in came the "special magic-alteration research unit Faisha".
They promised Zan a way out of the hell people call life. A way for Zan to be okay with the powers within.
They created a new hell called "experementing" for 8 years. Which was even worse than living. Day and night, Zan was pumped with medical mixtures, metallic implants and magical ravages.
They didn't keep their word. They just made him far more deadlier and far more hellish.
After those eight years, Zan simply snapped under them. (S)he broke free, killing nearly anything in the path to freedom. Now, (s)he was again in the world of the living, but didn't know what to do with life anymore.
For some reason, it seemed okay to make it hell to others, too. That, and it felt so good when your own life wasn't as hellish as other's.
And it just felt so nice to feel the battle, you could say. That, and having some people around you who like to do the same: killing.

Speciality: Simply put: Full body transformational magic. No, really. You name nearly anything, Zan can turn into one. Certain limits exist, however: Zan can't complitely turn into unliving objects, nor can (s)he turn into anything larger than double the natural size of his/her , nor smaller than half (somewhere between 2,5 meters and 0,6 meters). Can turn into living metal, diamond, liquid, anything like that. Sample powers include:
-Alter own senses into nearly anything (can see radiation, UV or infrared instead of light or make self to hear radio waves, for example)
-Augment own muscle and nerv connections to increase strength, stamina, movement speed and reaction time. Basicly can jump around 10-20 meters easily, catch a car on foot, dodge bullets on long range and crush concrete with bare hands.
-Turn body into bulletproof state (artillery proof doesn't work, however), or into a substance that simply lets thing to flow trough his/her body.
-Grow blades, spikes and long wire-hookshots from body (Can't still make a gun, though).
-Pick any lock by turning a finger into reguired shape, or just simply make own body into substance that can pass from cracks (Needs still at least an old-fashioned key-hole -sized hole, and even that takes time).
-Turn outer look into anything: Face, gender, race, age, clothes (...Yes, even the clothes (s)he wears are part of Zan's body). If given enough data, can turn into a specific person. Can't really alter own DNA, however.

Zan HAS learned how to fight in melee and how to use powers effectively on a high level. Power use INCLUDES acting as an other person (in fact, Zan's mind actually creates new personas any time (s)he transforms into someone else). In other aspects, however, Zan's skills are that of a standard two-shoes human civilian.
Also, for some reason Zan fries any elecrical devices (s)he touches. This effect happens randomly (interval might be 3 seconds or 4 months), and can't really be used in combat unless get really lucky.

Tools: None, as Zan fries all electrical devices and can't alter any objects that aren't part of his/her body.

------

So, there you go. Looking forward to play this character... Hopefully (s)he isn't too overpowered, as Zan doesn't have any over-the-limit training in any aspect... Just a frigging lot of powers.
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Re: Predator Prey Sign Ups/OoC

Postby Masked And Dangerous » Sat Jun 11, 2011 11:51 pm

This is what I love about this RP. You never know what type of character the other players will pull out.
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Re: Predator Prey Sign Ups/OoC

Postby Kithrune » Sun Jun 12, 2011 6:23 am

Lets inject a bit more zanyness here :P

Name: Donald Reglyn
Nickname: Overkill
Appearence: Overkill wears a high tech, vibranium weave extoskeliton that can project any aperance he can think of. out of the suit he is a pale eurasian looking man able to blend into most crowds.
Backstory: Overkill is known for getting the job done in spectacular fashion and then disapearing. To make sure he kills his targets he levels entire builds, streets, and even city blocks, leaveing behind nothing but smoking creators. he greatly enjoys blowing things up and shooting them to pieces but, though his work, has learned how to take a (what for him is) sutbtle aproch when needed.
Speciality: Overkill Specializes in exspolsives. He has boxing experiance as well but he never stood out in the ring.
Tools: Vibrainium wave exoskelliton that can change is apearance and protech him from anything weaker than an artilery shell. it boosts his reflexes, speed, and strengh to superhuman levels (can lift a pick-up truck, but not quickly) it canprotect him from chemical attacks and place various filters on his vison.
Exspolsives of varying strengh, some small enough to blow open a key hole without damaging the rest of the door and some able to blow vault doors off their henges. While he is able to make bombs of much greater power when he can get his hands on ingrediants and time. anything more powerful than what his suit can withstand is carried in seperate, stable, pieces, and armed when he gets in range of the target.
Modified A-10 fighter Jet-with specialized ammo
Modified Apache Attack Helicopter,
Modified Abrams Tank,
Shotgun, Magnum and Modified AK-47 with modified ammo
Modified Chrysler 300
Piece of s**t Toyota- no modifications, no passengers side mirrior, radio stolen long ago.
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Re: Predator Prey Sign Ups/OoC

Postby blackshade10 » Sun Jun 12, 2011 9:33 am

We went from what was a heavily armed hitwoman, to a military science-experiment tank, to a doppleganger, to a full-out one man army capable of leveling cities.

I think we may have gone a little over the top with the power-level, at least for that last one.


I can see both the tank and the shapechanger working though. Anti-vehicle and that tank is kind of boned. Shapechanger isn't a super-ninja.
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Re: Predator Prey Sign Ups/OoC

Postby Eltharrion » Sun Jun 12, 2011 12:18 pm

...What two others said here. Kithrune, I have nothing against your character in general.
He's just too overpowered.
The fact that enemy needs an artillery unit, tank or friggin' big laser to even scratch you makes some parts rather easy. (I mentioned to my character that [s]he is able to be bulletproof. This need reaction possibility and concentration, and only works against small arms. You make it sound like enemy needs a V2-rocket to wound you even if you have your back turned to them)
Also, being able to blow whole city blocks rather easily: Yeah, there went our challenge for locating the target or getting trough the defense systems. We just ask you to blow them up.
Alter outer image of self: Simply walk as close to the target as possible and then blow him up? Again, no challenge. (yes, Zangoku does the same. But here's a fact: he DOESN'T have city-leveling weaponry with him)
Superman armed with heavy guns: I think no need to explain why this is rather... over the top.
That all, and you took yourself a, what, tank, helicopter and a jet?! All modified, superhuman level things?
Currently, I'd say enemy needs a friggin' powerful EMP, NBB (nuclear bunker buster) or a batalion of heavy battle tanks to kill you. Which, considering this game, WON'T BE HAPPENING.

Sorry to say, but... My opinion is that you limit it down quite a lot, or make a new one.
The exoskeleton armor is nice idea, but... We could bring it down a bit. Protection against small arms/heavier protection on vitals, increased body functions on lesser scale (even my character can't lift a truck), ability to carry heavier weaponry easily... Able to go "okay, let's wipe that building empty and blow it up with some effort", but not "I level this block just 'cause I feel like it, and you can't do a s***".
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Re: Predator Prey Sign Ups/OoC

Postby Masked And Dangerous » Sun Jun 12, 2011 3:29 pm

While I admire your attempt at zanyness, the goal is to kill the Target, not the entire city in one shot. This is my fault, I should have put the nuclear arms rule in effect.

The Nuclear Arms Rule: If your character could concievably do as much damage as a nuclear weapon within three posts, he's vetoed.


It's a good try, but please either tone it down, or pick a different character. Maybe swords? Everyone likes swords.
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Re: Predator Prey Sign Ups/OoC

Postby Kithrune » Mon Jun 13, 2011 7:34 am

I'll tone it down a bit. no more posting at 4:30 am.
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Re: Predator Prey Sign Ups/OoC

Postby Improbable odds » Mon Jun 13, 2011 2:25 pm

Name: Thomas O'Hannigan
Nickname: Most people just call him Tom.

Appearence: Tom is about what you would expect from a stereotypical Irishman, he's a tall and broad shouldered man of about 6 feet with lightly tanned skin most notable for the small number of freckles upon his face. On the plus side at least he isn't so stereotypical as have Ginger hair, instead he just happens to have blonde hair, though it's so dark in coloration that many would go as far as to call it light brown. Clad usually in a set of brown slacks held up by a pair of suspenders and a long sleeved white shirt there really isn't much to set Mr. O'Hannigan out from a crowd which is perhaps the best tool an assassin can have. If the weather is inclement or the climate is cold then it wouldn't be uncommon to see Mr. O'Hannigan clad in a window pane overcoat either, because really, who likes getting wet?

Backstory: Everyone has a story. Some people in the trade enjoy hearing tales of their exploits and they encourage people to tell the tale about how some mysterious assassin was actually so and so and how they put a bullet in someone's head from three quarters of a mile out or how they barged in when the target was banging some hooker only to put a bullet in his head and take the broad for themselves. Tom isn't these (Wo)men, in fact if you've heard about Tom at all you probably have through his business back in Ireland, Tom's Handyman Service, because for all outward intents and purposes that is all Tom is, a handyman.

However I said before that everyone has a story and even Tom has a tale about how he moved up in the world from handyman work to contract killing and professional murder. One day after having accrued one too many overly large bar tabs and having no reasonable way to legitimately pay them off before he was to die of old age Tom made the decision to step into the age old underworld business of hired murder, and thus an assassin was born. Now here Tom thought this was going to be easy work, and in many ways he was right, because a couple bullets to the dome was enough to shut up any man whom someone wanted dead, and he found it surprisingly easy to empty his gun into people's heads. So that is how Thomas O'Hannigan because one of the finest assassins in the world, because lets face it; booze isn't cheap and bills don't pay themselves.

Speciality: Tom specializes in killing people. It sounds like it's too simple to be true, but really, an assassin is only as good as the people he kills and Tom has killed plenty of them. He has no outstanding specializations outside of being able to hold his liquor really well and having a fair bit of skill when it comes to things like home repairs and do it yourself projects. That being said while not really a specialization Tom does have one thing running for him in the business of killing, though it isn't something he seems to have acquired willingly...

Luck of the Irish: To put it very simply Tom is a lucky man. He's probably more likely to win at blackjack than you are and he's found more Euros by walking down the street in front of his house than perhaps any other man in Dublin. While not exactly an ability that has any real impact on anything in particular, Tom has found that he has a knack for being in the right place at the right time.

For example: On one job Tom just happened to enter the same public restroom his target was just about to leave from, and it just so happened to be empty of any other bystanders at the time...

Another job had Tom check the only unlocked window first, allowing him easy access inside his target's home before anyone could make their rounds and lock the damn thing.

And finally Tom once dodged a bullet from a man hired to kill him by virtue of him bending down to pick up a bit of change he found on the street.

Tools:

.22 Pistol: About the closest thing you're going to get to a 'silent' gun, this suppressed .22 pistol is also about the smallest caliber commercial pistol one could ever hope to kill anyone with. Featuring 8 round box magazines plus an additional one in the chamber this small and easily concealable pistol is the perfect tool to kill a man with silently. The weapon isn't much bigger than his own hand making it incredibly easy to conceal, though the small caliber of the round means that most forms of armor will stop the round dead cold. However Tom has found that not to matter when he simply sneaks up behind the bastard and puts one into the back of the poor buggers skull.

On a side note, the nature of the .22 round means that even if one is not killed outright by being shot(a common occurrence considering how small the round is) they are extremely likely to die of lead poisoning!

Lee Enfield No. 4 w/ Scope: A 30's era bolt action rifle used by British Commonwealth forces all throughout the world, this particular rifle has been bored out to have a scope attached in order to facilitate death at longer ranges. Using the British .303 round the rifle has an effective range of about 550 yards, though a great shot might be able to hit a target as far as 3000 yards out. Tom isn't that great of a shot, but expect him to hit when he needs to hit when the times comes for it, if it ever comes at all.

He smuggles this weapon around in a golf-bag, covering the stock with the woolen cover that he used to keep his driver safe with. On the plus side if he ever has to sneak this through customs he can just claim it as an antique and circumvent almost 85% of the world's gun import laws!

Garrote: A length of piano wire unto which a wooden grip is attached to either end, a great tool to silently deal with pesky guards or to open a bottle with if you have enough practice. The tensile strength of this wire means that it is likely to never break when he's murdering some poor bloke from behind. Used to silently choke/cut the throat of/break the neck of anyone he can get the drop on.

A screwdriver: Yes, a screwdrver. You never know when you need a screwdriver mate. Features a detachable head that switch between Phillips and Flathead along with a comfortable to use polymer grip. You could also probably stab a guy with it good enough, but Tom has never tried.

Adjustable spanner(wrench): Featuring an adjustable head so as to be able to fit over most any commercial bolt or fitting, another tool from his job as a handyman that just seemed to carry over into the killing business. He gets more use out of this than you think.

2 Inch collapsible knife: A pocket-knife with a two inch blade, useful for cutting things or for jamming between the ribs of some poor sob who wants to brawl outside the tavern. Between this and his wrench and screwdriver he can deal with most all situations he comes across.

Set of lockpicks: What kind of assassin wouldn't have a set of these? gotta open those locks somehow!

Disposable pre-paid cellphone: Now Tom would like to have one of those fancy 'smart' phones all the damn kids keep talking about, but aside from that fact that he wouldn't want his phone to be able to be traced back to him he also cannot afford one. Yes, his bar tabs are -that- large.

1964 land rover: A classic car handed down to Tom from his father before he died it's painted a lovely shade of Tan and is about to turn over for the umpteenth time. In fact Tom doesn't even remember how many miles the damn thing has on it, but it gets him where he needs to go and still has the spare on the hood to boot!

"Luckies" also known as Lucky Strike brand Cigarettes: Remember kids, smoking can kill you!
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Re: Predator Prey Sign Ups/OoC

Postby Masked And Dangerous » Tue Jun 14, 2011 2:15 am

Yay! More Badass Normals from Ireland! *plays this song*
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Re: Predator Prey Sign Ups/OoC

Postby DeadPigeonGolem » Tue Jun 14, 2011 4:15 am

Hey now, this is entertaining!

Two things:

1. Reserving a place, will post character later when I'm not half-asleep.
2. Are we allowed to eliminate the opposition?
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Re: Predator Prey Sign Ups/OoC

Postby blackshade10 » Tue Jun 14, 2011 4:37 am

Was almost done with my character and lost it all.... ;_;
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Re: Predator Prey Sign Ups/OoC

Postby Masked And Dangerous » Tue Jun 14, 2011 10:49 am

Reserving a character is allowed, but in general unless someone does something really stupid (like say jump in front of tank treads), you leave the deciding of damage on the attackee.

In general, if your attacked by another PC, you most likely will take a few hits, but most of the characters (even the comparitively normal ones) are able to shrug them off better then Steven Seagull in any of his movies. Remember, these guys are the best, they're not about to get killed by getting shot at. Most of the time characters will either be able to actively resist getting perforated (like the shapeshifter's armored form) or able to find some cover quickly (such as a guitar case loaded with weapons)

Edit: Also blackshade: Infinate sadness *doh* . I was very excited by your idea. Let's hope you can get back what you lost ;) .
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Re: Predator Prey Sign Ups/OoC

Postby DeadPigeonGolem » Tue Jun 14, 2011 1:52 pm

Y'should make yur character in a word processor, Blacks. How's life, btw?

Also: Character:

Name: Ezekiel Stroud

Nickname: Franz Nowerh Strass, The Ghost, Mr. Straus

Appearence: Navy-blue sportcoat over light colored shirt, with matching navy blue pants. All clothing is chemically treated to repel water (including blood). Sportcoat is specially reinforced with kevlar and load-bearing straps, then lined with various implements of destruction (see "Tools" for more details). Weight minimizes flapping in wind, but also limits capacity to swim. However, all weapons are concealed rather handily, and lumps are minimal. Hair is cut straight and neat, physical features are pleasant but not overdone. Wears a fedora that also conceals a few tools, and is therefore not-blow-awayable by the average gust.

Backstory:
They say that Mr. Straus is the man you need to hire if you want absolutely hands off death. Need him to die accidentally? Mr. Straus will be perplexed when he hears the Fifth Avenue Street collapsed. Need him to die violently? Mr. Straus will have no idea what you mean when you tell him the target's legs and torso were blown to smithereens. Need him to die quietly? Mr. Straus will be very sad when you tell him your rival was shanked in the eye in his apartment last night. In short, Mr. Straus has built a reputation of getting in, getting out, and doing it as quietly as possible. And he makes a shit-ton of money doing it.

They say that Mr. Straus was born in Boston, Massachusetts. He found out pretty early on that killing things had very little effect on him. Killing rats was pretty damn entertaining, actually, especially with the bug-spray flamethrower. Regardless, he was eventually diagnosed with sociopathy and told to find a hobby.

He decided that blowing things up was a good thing to learn. So he did that and figured out how to blow a couch sky-high with a can of motor oil and a shotgun shell full of black powder. He was told to find a different hobby.

He decided to shoot guns. He eventually became a pretty decent marksman and kept up rifle-shooting as a hobby.

Eventually, they say that Mr. Straus went off and joined the mob, did a few hits. They also taught him some hand to hand, in case he needed to kill someone without bombs or guns. Then he decided they were too messy for his tastes and went freelancer. Did it gracefully though, so he's still got connections with them.

Now he's here. And he's got a contract for a man's head. No holds barred. Lock up the wife and kiddies man, 'cause you won't even- wait. What are you doing?! No, stay back! BACK!! NOOO-! Glrk.

Speciality: Electronics and Explosives. The two go mostly hand in hand in this day and age, especially when you need to rig a pipe-bomb to a mark's limo. Security systems are a BITCH. Has the ability to easily handle low to medium grade security systems, can blow up a house or just blow up the table you're sitting at with mostly anything, and is an expert at multiple remote controlled/explosive devices.

Tools:
1. FN P90 Submachine gun. Fire 5.7X28 mm, an exceptionally penetrative round with an exceptionally flat trajectory. Used for self-defense situations. Flash and noise suppressor equipped. Slung across back in quick-access holster. Range: 200 meters.
2. ZALA 421-08 Micro UAV. Hand deployed, with back-pack container for transportation of mobile station and vehicle. Generally left in the car unless necessary. Flight time of up to 90 minutes, with high-quality video and photo feeds. Laser sight equipped also.
3. M14 Enhanced Battle Rifle. Fires 7.62X51 mm match-grade ammunition. Proven range at 800 meters, but capable of 1000 meter shots if done carefully. Comes in a small briefcase, modified to resemble a business briefcase. Carried around in general to assist cover as businessman, but left in the car if unnecessary. Multiple rails for add-ons, purchasable through Mafia connections, and comes with a 4x ACOG Scope.
4. Four kilos of SEMTEX explosive. Of higher explosive velocity but less show then military grade C4. Highly stable and malleable plastic explosive. Requires detonator to go kablooie. Inserted in pockets in inner weave of coat.
5. 25 detonators, remote and time fuse capable. Comes with radio transmitter for remote detonation. Also in the pockets of the coat.
6. Four M67 Fragmentation grenades, 5 meter kill radius and 15 meter casualty radius. Fragments may travel up to 250 meters under certain conditions. Clipped onto load-bearing straps.
7. One copy of Playboy Magazine. Used for personal enjoyment or as distractions/traps. Has detachable, soft plastic cover of The Economist over it. Rolled up and thrust into pants pocket.
8. Sportcoat with load bearing straps. Jacket is attached at armpits, at waist, and base of neck to load-bearing straps. Kevlar lined and water repelling. Straps go across shoulders, chest, and waist. Waist strap used as belt, chest and arm straps look like an unusual but neat fashion eccentricity.
9. Classy dress shirt. It's classy. Treated for water repelling.
10. Classy pants. Water repelling. Unusually deep pockets and loose around the legs. Pockets have knife in leather sheath on inside wall of pocket. Also used to hold extra inventory items picked up around the city (keys, security cards, etc.).
11. Two Pocket Shankers (tm). Two very slender switchblades. Four inch long by 0.5 inch wide handles, blade is 0.75 inches wide, three inches long, and double edged. Used for quiet stabs in the dark, not hand to hand fighting.
12. Watch. Time keeper.
13. 3 condoms. You never know, y'know?
14. Hip-flask. Filled with tequila, flavored with salt, sugar, and lime juice. Also useful as a fire source in a pinch.
15. Pack of High Quality Cigs. Mostly to make yourself amenable to smokers in bars.
16. Lighter. See #15. Also useful for lighting candles and other flammable objects.
17. iPhone 7 in silicone impact-resistant case. Because it's a damn cool phone. Also because it's pretty damn useful, with all the black-market apps on it. Makes hacking security a snap. Also allows access to 4G internet at any point in the world (thank you God for AT&T) and unlimited calling to anywhere.
18. Old Spice Deodorant. The target is now DIAMONDS.
19. M224 Infantry Mortar. Range: 3490 meters. Utilizes high explosive, laser-guided rounds (I love 2027). Laser guidance provided by Micro-UAV. Very much left in the car until needed.
20. Third Generation Jeep Liberty, with built in touchscreen, nav-system, Bluetooth, 4G, high-impact crash resistance, and off-road capability. Comes with Apple OSXII and Firefox Internet Explorer. After-market modified to have under-seat concealed locations for mortar and UAV, as well as numerous other places to stow more grenades, SEMTEX, bullets, etc., as well as armored to resist small-arms fire. Functions as a mobile base of operations.
21. 100 dollars in cash. Cash is always a good thing.
22. Bandages and other First Aid supplies. Five uses.
23. Bottle of Whiskey in the car. Because everyone appreciates decent whiskey, no matter who they are or where they come from. Unless they're a monk.
24. Fedora. It's classy. Contains a few another half-kilo of SEMTEX and five detonators.

---

Safehouse: Established as an apartment, with stashes of bombs and ammo, but more or less just an apartment. Bought from the owner in untraceable dollars. Out fitted with a modest array of tech, mostly just a place to live in for as long as possible. Numerous dry and canned goods.

1. Contains a shit-ton of ammo for all weapons.
2. Contains Armor Penetrating and Incendiary rounds for all weapons. Anti-armor mortars are Squash-head instead of Penetrating.
3. Contains a shit-ton of First-Aid Medical Supplies. The theory is that if he's wounded enough to go to the hospital, his cover's probably blown to hell as well. Might as well plead guilty and give yourself less hassle, y'know?
4. Contains a shit-ton of SEMTEX plastic explosive.
5. Contains several bottles of high quality Whiskey, Tequila, Scotch, and Red Wine, along with associated implements.
6. Various living implements (TV, Couch, etc.).
7. Small safe with 2000 dollars in cash.
Last edited by DeadPigeonGolem on Sat Jun 18, 2011 4:38 am, edited 13 times in total.
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DeadPigeonGolem
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