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Dark Heresy: A Soul's Worth (IC - OPEN)

Re: Dark Heresy: A Soul's Worth (IC)

Postby Kitab Al'Ibar » Thu Jun 09, 2011 10:02 pm

Apologies for the delay, my internets been patchy recently among a host of other random tech problems that are cropping up for no discernable reason, you might not have seen me much on Skype or if you have and have left me a message I’ve not always got them as it keeps crashing since it updated ¬.¬

Krak didn’t need to move to slash at the pair of rats clamouring around his feet and trying to bite him and his blow struck home (WS 10, Damage 6) slicing deep into the beasts skull, sending splinters of bone and brain matter splattering to the floor and over its nearest colleague.

The remaining rats were starting to overcome their bloodlust, and the one that had paused to feast on its deceased brother turned tail and ran, but the other three remained, each trying one last desperate bite against the three humans they were attacking. Now splattered in the gore of its comrade, the final rat near Krak tried valiantly to find some way through the Flak armour on his shins, but could not (5 Primitive), the one attacking Reid could not have found its mark with the aid of a map and the one attacking Castella took the brief opportunity offered by her failed blow took the chance to leap at her chest, but met only the firm resistance of her carapace armour (4, Primitive).

The centipede escaping down the passage hesitated no longer in its escape, the fresh injury to its underbelly stinging viciously and leaving a trail of thick steaming blood as it sped down the corridor, the urgent clicking of its’ countless feet hammering one after into the metal walkway as it overtook the rats foolish enough to have stayed in the corridor, it was now some 70 metres away, leaving the sobbing Sim even more upset that she had failed to kill it: “Kill it!” She yelled at them: “It was eating...” She couldn’t bring herself to finish the sentence, her mind still trying to accept that so many of her friends were dead.

Jastella and ‘Luna indicated that they were fine, but couldn’t offer much aid in mopping up the last of the rats or the fleeing foes. The former merely began to clean the centipedes blood from her long-sword with military precision and the latter retrieving the dagger she had brained the rat with.

Final round, mop them up and I’ll try to get a post up on Sunday, but it might be late as I’m moving back home this weekend.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby blackshade10 » Thu Jun 09, 2011 11:56 pm

Hearing the cry from Sim, Reid silently hefted up his auto-gun, aimed at the centipede, and pulled the trigger. The bullet whizzed out of the gun, smacking into the carapace of the giant bug, it's remains presumably splattering out violently as the bullet hit dead on.


((roll of 23 to hit, roll of an 8 + 3 I of damage.))
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Writer » Sat Jun 11, 2011 1:46 pm

Kretas slashed after the rat that had tried to tear through his (thankfully) sturdy flak, but his sword flew wide, swishing through the air a few inches from the rat's head. Internally cursing his luck, he instead looked over at Sim as she threw her plea at the party.

"Sim, these crummy critters ain't what killed 'em. Not gonna waste ammu-*blam*-nevermind, thank you Mr. Aid, I'm sure the civvie's grateful," he said cynically, rolling his eyes as Reid shot the critter.

WS versus 45 (35+10 from aim)
Roll(1d100)+0: 65,+0 Total:65
Bloody hell.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Kitab Al'Ibar » Wed Jun 22, 2011 9:30 am

The shot hit the back of the giant centipede like creature, blowing a crater in the chitinous flesh and sending it crashing to the floor, but it remained twitching for several seconds until it could drag itself with clear difficulty back on its multitudinous feet; blood weeping from its wounds leaving a viscous trail across the floor, barely able to lift itself it made it far enough to slip out of sight down one of the many branching corridors studding the walls.

The remaining rats scattered finally at the roar of the gun, whatever bloodlust they were under broken. One of the two attacking Krak ducked past and shot down the elevator shaft, the other three turned tail and ran down the corridor. It would take them a few moments to escape down one of the corridors, but they were hardly the first priority on their list.

The smell of cordite from the firearms discharges did little to cut through the stench of death, the nine bodies in the corridor were of a similar age to the ones in the elevator, but had not been shielded from the ravages of the local ‘wildlife’. A cursory glance could broadly separate the bodies two defined groups, the first wore the tattered remnants of garments similar to the deceased girl in the elevator and had suffered the greatest of the ravages from the vermin on top of the injuries done to them before their death.

The other group had suffered less, if only because their scavenger outfits presented a greater challenge to the vermin’s teeth, though the uncovered parts of their body, the face, neck, hands and the sites of the many and varied lethal injuries they’d received bore the mark of their predations.

The split was uneven, six of the bodies belonged to the first group, three to the second. The bodies were scattered down the length of the corridor, but those with combat experience might recognize the signs of a haphazard fighting retreat with the 3 scavengers trying to protect the others from whatever killed them and the signs of some of the bodies having been dragged, either when fleeing or since.

The silence that had descended in the wake of the battle was broken by a coughing fit from Sim as she fought to bring herself back under control, finally breaking free from the mental anguish of seeing so many of her colleagues slaughtered. She slumped against the elevator doors, letting her pistol slip from her shaking fingers and crash heavily to the metal floor as she rubbed her streaming eyes.

You have a chance to look around, try to figure out any more information by looking around if you like, there might be some things of interest to see. Sim obviously knows a few of the people so she might be able to answer some questions if she can be calmed down. She finally succeeded a willpower check so she will be of some use, but is still deeply distraught.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Writer » Wed Jun 22, 2011 5:51 pm

Krak looked around at the carnage and sighed as Sim dropped her gun. Since no other enemies seemed forthcoming (Emperor only knew what could've taken note of the racket, though) he dried the rat blood off his blade and tucked it back in its sheath. Stepping up to Sim he grabbed her by the shoulder, forcing her to look into his clear brown eyes.

"Alright, m'dear, listen up. This here? Not good. It's bad news. Horrible, in fact. But we can't have you simpering and losing your cool like this. You've hired yourself into a tough crew, and if you don't think you can tough up too, I'm slippin' you half your pay and askin' you to get your rear outta here once we're done investigating this scene and get done asking you some questions. If we're to let you tag along, I want you useful and sane. No suicidal revenge charges, no yelling and screaming and weeping and shooting, not without our say-so. You got me, Sim? 'cuz if you ain't on the up and up, and if you start going around blowing our cover and screwing up our mission, threatening our lives cuz' your crew is dead, then by the Emperor, I will dock your pay and your life both. This ain't a threat, Sim. This is how things work."

Not an ounce of sympathy could be detected in the old sergeant's voice as his stern tone echoed through the hallway in the aftermath of the fight. Clearly he had little sympathy for grief... or at least grief getting in the way of the mission.

Rolling against Command 38
Roll(1d100)+0: 49,+0 Total:49
Nuts. I'll try spending a fate just for the hell of it.

Roll(1d100)+0: 69,+0 Total:69
Double nuts. Since I rerolled I'll have to keep this, though.

Krak's pretty sure of his decision, though. If she doesn't shape up (or someone else intercedes on her behalf) he's gonna send Sim packing, for good or bad.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Kitab Al'Ibar » Sat Jun 25, 2011 10:33 pm

“You dare?” Sim snarled through clenched teeth: “They were a tough crew.” Her arm shot out, narrowly missing slapping Krak to point at the corpses: “Toughest ‘ardnuts you’d ever meet, an somethin’ did that to ‘em.” She shook her head, looking away from him, her voice more controlled as her hand fell to her gun on the floor: “A deals a deal and we ain’t done yet.” Through her temporary madness one thing had steeled her, her brother’s corpse was not among them, she would have recognised it: “My brother’s not here.”

She straightened, her shoulder pushing against his arm as she tried to outstare the man: “Now, get off me an’ look busy. No tellin’ what might have heard all that noise.” Admittedly she caused more of the noise, but she had no desire to stay here among the bodies for longer than necessary although she would desire a private moment to put the dead to rest if she had a chance.

While the two had been arguing, ‘Luna had slinked down the corridor, stalking between the bodies, sniffing at the air, curiosity mingled with disgust on her face as she muttered under her breath: “What is that...?” She skulked over to one of the scavenger bodies, which was more mutilated than some of the others and surrounded by empty cartridges. She crouched, leaning low and sniffing, wrinkling her nose at the faint trace of ozone: “Bring a light over here.” She ordered in a tone like a spoilt child: “Something smells...” She paused as if trying to find a suitable word before simple saying: “Wrong”.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Writer » Tue Jun 28, 2011 5:00 pm

Kretas stared down Sim, his eyes flinty, brow furrowing and his arm refusing to budge. He seemed to be thinking, assessing her character, looking deep into whatever scavvie soul she had.

"You don't wanna be a liability to us, Sim. I'm offerin' you an out, if you don't want to take it, then fine. Deal's a deal, we'll help you find your brother, but things are serious now. You start endangerin' us or the mission, I'm not gonna hesitate," he said at last, finally letting her go, turning in the direction of Luna.

"Now what's up over there?" he said, bringing his lamp pack along, stepping over the corpses.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Kitab Al'Ibar » Thu Jun 30, 2011 2:24 pm

Sim managed to hold off letting out a sigh until after Krak has stepped away. She tucked her pistol back into its holster and rose, rubbing a hand against her shoulder and giving anyone else who looked at her a challenging stare before she dropped out of the elevator and made for the nearest of her dead companions, crouching beside one – an older man with sharp hard features – and made the sign of the aquila and mumbled a prayer as she began to pat down his pockets, oblivious to the others.

The flashlight played across the area ‘Luna had indicated, illuminating the area adjacent to and around the body where an irregular semi-circle of scarring stood in mute difference to the rest of the surrounding corridor: at first glance it seemed the metal was a lustreless grey that seemed oddly untouched by the dust and battle scars that marked the rest of the corridor, almost as if it had been recently and unevenly scoured. Dozens of small lumps scattered across the floor caught the light, growing more densely packed closer to the body.

As 'Luna had said, something felt wrong about the area and playing the flashlight around the edges of it would show distract tracks from the scores of rats playing around the edge, but none covering the affected area.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Writer » Thu Jun 30, 2011 3:57 pm

"Well... that probably ain't good," muttered Kretas as he surveyed the scene, his voice so low that probably only Luna heard him. The sergeant bent down to examine the body up-close, trying to identify what had happened to it and the area it was in. Had it been some kind of weird fire? Or... worse? The guardsman suddenly stepped back, away from the corpse, heedful of his Imperial Guard training. This might be just the kind of thing that would make a commissar have a long chat with you, followed by a short execution.

"Alright, let's not touch this one. Whatever got 'im, we don't want any of it on us if even the rats don't," he said, looking away and feeling his trigger finger itch. Definitely bad news. Time to move on.

"Anyone seen anything else unusual? We need t' search the rest of the bodies, see if there are any clues, or whatever, or trails that lead away from here," he said, and started bending down to loot and search the rest of the bodies alongside Sim.

No idea what I could be rolling here to recognize whatever this was, but I probably haven't got the necessary skill. Krak will trust his instincts for now and just go with searching the ordinary deaders.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Kear'Naun » Thu Jun 30, 2011 4:02 pm

Seeing everyone up and about, for the most part unharmed Castella takes a moment to collect her thoughts, frowning slightly at the confrontation between Sim and the Sergeant. As Luna indicates an area of interest she moves forward, gently touching Sims shoulder as she passes. For some time Castella studies the spot looking at it from various angles and taking a careful sniff but is unable to come to any meaningful conclusion. She takes a moment to collect herself and tries again. She turns towards Krak, and asks “Sergeant could you move the light a little closer please?” before she picks up a leg from one of the dead centipedes and carefully starts prodding that ominous spot, the body and those metal lumps. “Most curious. Some caustic substance? No, not quite that …”

[Search against Perception 33]
(Roll 1d100+0): 77 … that would be 4 degrees of failure
No clues yet.

*Use 1 Fatepoint*

[Search against Perception 33]
(Roll 1d100+0): 2 … that would be 3 degrees of success
Slowly Castella starts picking up the hints.
Last edited by Kear'Naun on Fri Jul 01, 2011 8:43 am, edited 1 time in total.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Kitab Al'Ibar » Thu Jun 30, 2011 7:47 pm

The centipede leg, tough and chitinous though it was began to sizzle slightly where it touched the metal surface, but the leg did not steam or smoke and was ice cold to the touch. From her closer examination several things rapidly became clear: the body was a one of Sim’s scavenger companions which seemed untouched by the ravages of the rats and the centipede’s – perhaps simply due to proximity with whatever caused the strange discolouration – and a very large man, strong too by the size of the gun he had wielded in life which lay discarded half in the discoloured patch and surrounded by the misshapen lumps of bullets and spent casings – any attempts to pick it up would show that where it had touched the metal it has fused to it, making it impossible to lift and the misshapen lumps fused to the floor were probably also bullets, though it would be impossible to tell for sure.

His body bore the sign of a close struggle, the full extent of his left leg from foot to thigh was a strangely bloodless ruin ripped through with large jagged tooth marks almost shark-like in their spread and savagery and with that in mind the shape and spread of the scarring was similar to the blood splatter from something the rough size of a large dog brutally killed – except with no body of course and no animal has blood that caustic... did it?

Sim finished with the body of her friend, pocketing a number of small things she had retrieved from his pockets and drawing a knife she cut the symbol of their scavenger band from his jacket and folded it carefully into a pocket before making the sign of the aquila again and closing his eyes. She then rose and moved straight to the second body bearing scavenger garb shooting Krak a stare to make sure he wasn’t even thinking of touching one of her brothers ‘crew’ as she shook her head to indicate she hadn’t seen anything yet, though the other bodies – whoever they were – were not her concern. As soon as she reached the next body – a woman this time, of age similar to her and pretty – and repeated the treatment she had given the first body with the addition of crossing the woman’s arms over her heart.

A fuzzy pop would sound in the ears of each of the party as their microbead emitting a sharp burst of static interspersed with words that at least caused the sensitive eared ‘Luna to jump and hiss instinctivel, those nearer to the relatively unblocked elevator shaft might be able to make out the words better than others as they said: “Respond... Damn it” His voice dulled for a second as he spoke to someone else “Too much int ...‘ference ...ou ...nything about it?” before it cleared up slightly: “is anyone receiving?” said the unmistakable voice of Valance
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Writer » Sun Jul 03, 2011 10:56 pm

Kretas' eyes widened slightly as he heard the sound of the inquisitor come in over the vox. That was... how many miles of metal between them? Whistling softly, he put one hand to the commbead and responded in as level a voice as he could. If the inquisitor was talking to them down here, he wanted a sitrep and he wanted it bad, so Kretas decided not to waste any time.

"This is Sarge, speakin' on behalf of Miss K. Good news; we're all still alive. Bad news; something's definitely gone wrong down here. We're in the underhive now, level [something something], outside the main elevator, which is damaged an' stuck down here. Found us a local guide, Sim, showin' us the way down, 'parently her brother and her scavvie crew's gone missin'. It's a slaughterhouse here, though. Bunch o' dead people by and in the stuck elly, cut down by black armour-piercin' shard bullet... things, and one even weirder casualty, in the 'don't touch or the commissar'll getcha' kind. I count, oh, elleven-some folks, four local scavvies from our guide's group and seven tortured people in weird see-through clothes, like abused joygels or somethin', 'cept some o' them seem to be boys too. Not sure if any of 'em could be our other agents yet, the local crawlies have been pretty rough with 'em. Seems like the scavvies were tryna rescue the half-naked folks, and then somethin' bad caught up and massacred them all... or almost all, since our guide ain't found her brother with the dead yet, and he was supposedly leadin' this group. One of the tortured gels left a message scrawled in blood in the stuck elly, but only Miss K could sorta read it."
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Kitab Al'Ibar » Mon Jul 04, 2011 12:36 pm

Valance reclined in the sumptuous comfort of the office watching the Adeptus Mechanicus representative tinkering with the oversized vox caster on the table as he muttered sacred incantations and turned numerous dials to seemingly little effect. Still, enough of the Sergeants words made it through for him to achieve a basic grasp of the situation, what remained was being pumped through a cogitator that might clear it up – another ‘gift’ from the Mechanicus that would inspire close attention, he had no doubt they would be receiving a copy of its observations, though to what end he could only guess.

There was long silent moment as Valance considered the note on his desk and the words of the sergeant, focusing on the key notes as a plan formed in his mind: “Very well ‘Sarge’.” His voice once again muted and mostly lost in the static as he addressed others in the room: “Tobias ... errand to run ... arbites provide escor and request ... presence ... ‘ed guest. I am informed the skills of the Mechanicus will be needed.” The voice fell silent for another moment until it was replaced by the measured tone of Tobias who sounded exasperated over the line: “You have agitated him.”

With a glance at the note Valance had given him he continued: “Jastella, remain at the elevator. Your presence is requested, Valance will retrieve you when he arrives.” As he said it he watched Valance browbeat the techpriest into acquiescence and then disappear from the room in a charge of boundless energy, looking every bit the ecclesiarchal cleric he was playing: “He should not be long.” Jastella responded with an affirmative after glancing at Castella to keep up the role of her being in charge and then took her position by the elevator as the most likely port of entry for the Inquisitor

Reading the cogitator printout he continued: “The rest of you, continue with the original task. Christina was investigating the mutants, focus your attention on them... I leave the methods in your hands and ask you keep in touch.” He switched off the microphone and poured himself a drink, unwelcome thoughts pressing against his mind.

Back in the tunnels Sim had listened to the one-sided discussion in the background only half-heartedly, the realisation that whoever they were talking to required some strong hardware to contact them this deep dawned slowly – a realisation she filed away with the concerns she had already voiced, but whatever their motivations, they were all she had at the moment. She also noted that Jastella was remaining here, suggesting they had other support coming too, so it would be best not to ask questions.

Finally she knelt over the big man whose death was so suspicious, repeated her ritual with a longer pause as she worked up the courage to close his eyes, his face showed some of the horror he must have witnessed before his death.

Her task finished she walked almost trancelike past the remaining corpses until she had passed the last one, where she stopped, closed her eyes and breathed deeply, as if trying to put it behind her mentally as well as physically: “Whenever yu’re ready.” She said with forced confidence pointing her shotgun down the length of the corridor, flashlight playing across the bloody trail left by the centipede and the scattering of spent shells that indicated the running battle they must have fought.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Writer » Fri Jul 08, 2011 4:07 pm

The sergeant mulled over Valance's orders for a moment, before he simply bent down and finished picking through the other bodies' corpses; nothing was there that he could see. He nodded at Jastella as she took a position by the door, then unmistakably gestured for Reid, Luna and Castella to huddle up with him and Sim near the end of the corridor. Time for a small tactical briefing.

"Alright... we can try and follow the trail o' this fight, but we should also try 'n find s'more information. Maybe the local mutants know a bit more 'bout what's going on down here. Considerin' we have our own mutie with us, they might be a bit more willin' to talk. Sim, we'll follow the track a bit, but if you know of any mutie hidey-holes or habs, we want t' detour by 'em, just to check. Miss K, Mr. Aid, have ya got any orders or suggestions ta add to that?" he said, almost unconsciously leaving the mutant and the civvie scavvie out of the decision-making process.

Search check on the half-naked corpses 'gainst 15.
Roll(1d100)+0:
73,+0
Total:73
No joy.
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Re: Dark Heresy: A Soul's Worth (IC)

Postby Kear'Naun » Tue Jul 12, 2011 3:07 pm

Castella listens to the Sergeant as he details his plan, her face grim as she hears the part about detouring to gather information from the local mutants. But the plan seems sound enough, thus she doesn’t voice any opposition. “Sounds good enough for a start. Let’s make it happen. But let’s advance carefully. Don’t want to be surprised by whatever got this crew if we can avoid it. You going to take point?“
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