Note: For everything not roleplay related, please use the other thread. Link Here.
(This will be played in two sections. The first one is the political and plot section, which relates to VIP. The second section is the Overall section, which relates to resources and factions. Easy enough? Factions affect overall, and VIP affect the plot. However there might be instances in which plot devices affect the overall situation, and viceversa.)
Land, at last. The hellish trip had just ended. But a new equally harrowing experience had just begun. Cast aside from the storm in an uncharted beach, most of the assorted refugees from Port Relon were gathering up. Rag tag survivors of a senseless war that had devolved in utter chaos thanks to the misuse of the nether.
Still, it seemed that not all was lost. A single flicker of hope remained, for they were still breathing and alive. And yet, without a direction and order, tensions rose among the parties that had been leading the expedition. Tanit - last appointed leader of Port Relon by default- and a summoner on her own, found herself opposed to her reluctant ally, the cynical and overbearing Tyr of the Vanir. Seemingly, their discussion has gotten rather heated, for in such tension even the smallest spark can reavivate the fires.
Seemingly, it seems that some of Tyr's men have made forceful advances toward's Tanit lot, according to the Dokkalfar. However the reason of Tyr is different, claiming it was all the dokkalfar's wiles the ones that disturbed his trooper. Neither side seems to be giving in, and the swords of both sides are drawn, ready to pounce should their masters require to do so.
The fact that there's only one intact map and that both Tyr and Tanith disagree wether direction should be taken is only making the situation even worse. They also know that the numbers of these ragtag party are too few to be split and have a chance of success.
"Fine! I'll let the others decide, you old ragged vanir!" The summoner chided, brushing her hair away of her eyes. "You or me!"
"I find that agreeable, mudskin, but should them prove to have the same resolution as lambs, we shall let the blades decide this. We cannot waste much further." The towering Vanir, clad in armor silently nodded, a chilly ring to his gruff voice.
Overall Situation: The beach is deprived of all resources, save those small meager clothes people have. Most possessions and useful tools have been washed away. There's no sign of further resources nearby, save the wreckage that litters the west. There may be changes on the landscape after people gain the high ground of the beach in the north, east or south.
The situation with the leaders can devolve quickly into a fight if no side is chose. Choose wisely. You may also try to quell both sides, or simply destroy them now that they are off-guard.



