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Re: Event Archive - Day 24

Postby Finish on Sat Sep 06, 2008 10:20 pm

Hi guys, I'm back for my vaccations and it seems like we FINALLY solved that matter with the Traders once and for all. Can't say I'm happy how the thing turned out, but at least we can move on. :)

So now you're talking about eating. A goooood topic. Eating is always good. :D According to the world setting the Kir'isu meat tastes very bad. Perhaps the Tiktikkis and the algea aren't the best food, but I guess there's a difference between something that taste fade and something that taste very bitter. So unless we know the secret Val'leygurl cooking receipt for Kir'isu with mushrooms, potates and spider-silk sauce we should focus on other things: mushrooms. There are plenty of them in the underworld and I'm sure there are some very tasty. And there's a easy way to find out which on are the good and which the bad.
Our scouts just have to uhhmmm... check out a mushroom farm and... acquire a few of them. Perhaps we soon have our own mushroom field. ;)
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Re: Event Archive - Day 24

Postby Jeriah on Sun Sep 07, 2008 9:57 pm

((So it would appear we need the tools to cut/shape/etch gems as well as a steady supply before we can get a rank of foci maker. Scholar/research seems to be a nonviable option the way the LA reads. Any other takes?

Other than that, I like the foreshadowing, heh.))
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Re: Leader Archive: Mana Specialist rejected

Postby Novusod on Sun Sep 07, 2008 10:35 pm

The Ill'haress didn't like our mana specialist presentation. That makes me a sad panda. :(
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Re: Event Archive - Day 24

Postby AuroraDragonKaya on Sun Sep 07, 2008 10:46 pm

She didn't like it the first time it was presented..... or the second... :P
I think after she says 'no' that many times... well, anyway.
The real question is, what can we do NOW?
And what can we do that DOESN'T step on the toes of the ranks, as that can also be a problem?

An'jhali seems stressed again, and not everyone seems to know where exactly to go from here.
So. What needs to get done?
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Re: Event Archive - Day 24

Postby Kir'ima on Sun Sep 07, 2008 11:25 pm

AuroraDragonKaya wrote:So. What needs to get done?

Exactly what An'jhali says: "Build the clan's strength and resources before the next disaster strikes."

Translation: Disaster will come/is coming. Get ready. Establish supply chains for needed resources, build reserves, make fortifications and plan defenses, and strengthen recruiting.

Part of this of course includes arming and equipping the military branches, which requires metal.
Since mine production may take some time, I have a proposal for a temporary metal supply until then:

Use the tomb doors for metal, and ask the builders to instead cover the entrance with stone, leaving just enough of an opening to let us in and out for now. Those doors should give us more than enough metal to last until the mine is producing, and covering the tomb entrance with stone like that will let us protect the contents while also hiding the existence of the tomb from anyone else. We know the tomb is there, so after carrying things out and studying it we can just seal it off with stone that can be opened back up again if we ever feel the need.

All we need to do this is to secure the doors with ropes and the lizard, break off the rest of the hinges, and then drag/carry the metal doors down to the forge area. Even adding the builders' action to to cover the opening (like making the roof of a small building), we could probably do it all in a single turn.
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Re: Event Archive - Day 24

Postby Jeriah on Mon Sep 08, 2008 12:00 am

AuroraDragonKaya wrote:An'jhali seems stressed again, and not everyone seems to know where exactly to go from here.

((So what else is new? Heh.

Kir'ima wrote:Since mine production may take some time, I have a proposal for a temporary metal supply until then: Use the tomb doors for metal...


Heh, don't you mean "Since the miner isn't able to do his job, I have a proposal..." But goading aside, the idea to use that door for metal has been thrown around for quite some time. However, it sounds more like an EA action than anything else. And from what you described, takes little to no faceless aid to accomplish.

If we take cues from An'jhali, someone can go ahead and volunteer to examine the mana infused gem if Ar'lein's too busy to study it.))
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Re: Event Archive - Day 24

Postby PenDragon on Mon Sep 08, 2008 12:11 am

There's not really much for the faceless to do except stop being faceless and get jobs to help the clan. The rest is business as usual among the ranks.

But for the most part we need to step up our actions to make up for any lost time. More coordination between ranks for massive projects and utilization of our current resources should help immensely. Just an aside; Khan'zalika's slaves are good for more than just gathering food and sorting raw algae. If we're going to build walls or defensive structures around the ruins then it behooves us to make better use of the slaves.

By the way... I've always wondered if we kept a lookout at the top of that tower. If we don't, maybe Shiir should assign someone up there?
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Re: Event Archive - Day 24

Postby Merlune on Mon Sep 08, 2008 12:53 am

An'jhali says: "Build the clan's strength and resources before the next disaster strikes."

Boy!! :@ Talk about a not so subtle hint!

What to do next? Well she said if we can get a steady supply of gemstones we could make Foci, and the techs do plan to make a crude air pump for the area in the mine that we think has gemstones. But they are still working on the water pump, they can't work gemstones to make mana batteries to power their projects.

We builders have our map, and there has been a little talk about where to build a wall but no decision has been made that I know of yet.

I guess keep doing what we're doing and hope all the little stuff adds up.
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Re: Event Archive - Day 24

Postby Hfar on Mon Sep 08, 2008 2:01 am

Hmmm. It's been a while since our Illharess got any Tiray practice. Mayhaps it's time for another training session?
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Re: Event Archive - Day 24

Postby thatguyvex on Mon Sep 08, 2008 2:28 am

Hmmm. It's been a while since our Illharess got any Tiray practice. Mayhaps it's time for another training session?


Hope she doesn't vent as bad as she did last time. Our Clan members need their rib-cages intact. Let Shiir practice with her. His abs can absorb any amount of damage.

Er, anyways, about fortifications. If I'm looking at the map on the main page correctly we pretty much have a nice solid ridge between us and anything coming at the town from the west, except for a narrow pass to the south. We put a gated wall there to control passage? Then perhaps entrench the top of the ridge with a smaller wall or palisade with spikes? Not sure what material we could use for all this except stone. Fortifying stuff quickly is hard without wood or another easy to craft and acquire material.
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Re: Event Archive - Day 24

Postby kirio on Mon Sep 08, 2008 2:56 am

Well, it will be easier all around (less time and resources) to fortify the passage to Chel.

And, apparently, we've had all the mana-specialist we are ever going to get in the Engineer, so it looks like we'll be trying to make foci as well as power stones.

We also need to have a 'gate keeper/guard detail' set by the War Master at the Chel entrance. The scouts that are there were supposedly concealed (as per the Scout Master's action). Kern ignored that so he could inform us of the attitude of the group that came to the entrance to the cavern. We need to be ready to deal with these people when they return.

They are 'insistent' but as yet not necessarily hostile/dangerous. Once we know what their concerns are, we can discuss what to do about the issues they raise and whether we should negotiate or dictate an ultimatum.
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Re: Event Archive - Day 24

Postby PenDragon on Mon Sep 08, 2008 3:04 am

Hfar wrote:Hmmm. It's been a while since our Illharess got any Tiray practice. Mayhaps it's time for another training session?

No. *ooo* I think all the Ti'ray training is getting to her head. Perhaps we should try asking her to train in ways non-combat related for a change, such as giving her something to read or offer another chance at making artwork such as pottery?
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Re: Event Archive - Day 24

Postby Lt Anders on Mon Sep 08, 2008 3:15 am

Um, well, I put in my advice worded wrongly, so I hope it works(damn the enter and backspace buttons be close to each other!)

But...

I say we start on fortifying the ruins. There are 5 "entrances" to the ruin. 2 are little more than arches cut into rocks. the other 3 are staircases. We should clear out the rubble in the north of the Ruin, and use the rocks to make a "fortified" gate.(we'd still need actual metal for the gate, or another similar substance that's hard)

I did make a map of a concentric Fort(aka an old Medieval Castle that's nearly impregnable for it's time). It only needs stone(and some sort of morter), and with the mana usage of drow(and if we can "draft" the faceless) we should be able to get a small defense up within 2 days or so. Depending on the planning of how we do everything. This would also require alot of ranked co-ordination.

If this fails as a viable option(at least my wording...) We can do something similar. Fortifying the cavern is a bad Idea, IMO. If one "gate" gets overrun, we'd lose both a strategic and militaristic advantage.(loss of warriors and the gate) No defense for ruins is a bad Long Term Strat. Lets get that finish, and then start working on the "outer wall" defenses that you guys would want.
Last edited by Lt Anders on Mon Sep 08, 2008 3:24 am, edited 1 time in total.
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Re: Event Archive - Day 24

Postby Hfar on Mon Sep 08, 2008 3:18 am

PenDragon wrote:
Hfar wrote:Hmmm. It's been a while since our Illharess got any Tiray practice. Mayhaps it's time for another training session?

No. *ooo* I think all the Ti'ray training is getting to her head. Perhaps we should try asking her to train in ways non-combat related for a change, such as giving her something to read or offer another chance at making artwork such as pottery?


Something to read? Like what? We didn't exactly keep alot of reading material when we were selling stuff during the exodus. Artwork might be a good learning experience for An'jhali. Although if memory serves, her last attempt at sculpting didn't exactly boost her moral! ^^; Any other ideas?
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Re: Event Archive - Day 24

Postby Jeriah on Mon Sep 08, 2008 3:23 am

kirio wrote:Well, it will be easier all around (less time and resources) to fortify the passage to Chel.

We also need to have a 'gate keeper/guard detail' set by the War Master at the Chel entrance. The scouts that are there were supposedly concealed (as per the Scout Master's action). Kern ignored that so he could inform us of the attitude of the group that came to the entrance to the cavern. We need to be ready to deal with these people when they return.

((Out of curiosity, could the visitors have simply detected the scouts' auras? They're not in the middle of a bustling city and are on the lookout in the 'middle of nowhere' so they could be detectable.

Personally, I still argue for fortifying the local area before setting up outposts at the entrances. Less travel time for the guards and easier to react in force to a variety of situations, not just a narrow assortment that only involve threats of immediate Chel origin. At the same time, 'beautify' the ruins into a real fortress.))
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