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Re: EA Updated: Day 14, Early - Divide & Conquer begins

Postby Dice Warwick on Mon May 12, 2008 2:12 pm

Thats why I own my own weapons. *Pulls out a 6' tall Grim Reaper Sickle* hmmm maybe a bit to much *puts it away and takes out his battle mace (A long steal bar with four spiked balls attached by chains at the end* now I know this "is" to much.. I'm using it! }:3
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Re: EA Updated: Day 14, Early - Divide & Conquer begins

Postby Miburo on Mon May 12, 2008 7:02 pm

Ok sonow we got them trapped like wounded animals, this is a dangerous situation. Architect, you wanted a controlled demolition, your turn to shine?

Any suggestions on what I could to with the slaves in the mean time, I think I can use this time to ask more questions or I could make them help in carrying off the wounded clanmembers.
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Re: EA Updated: Day 14, Early - Divide & Conquer begins

Postby Dice Warwick on Mon May 12, 2008 7:07 pm

Clearing out the wounded should be our first priority. second getting rid of the slavers.
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Re: EA Updated: Day 14, Early - Divide & Conquer begins

Postby Moonfire on Mon May 12, 2008 7:12 pm

The scum must pay for our slaughtered clansmen. I say we keep them pinned in there and starve them to death! They must suffer every second of the lives they stole! We must see to the wounded, let nature take care of the filth that did this.
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Re: EA Updated: Day 14, Early - Divide & Conquer begins

Postby Thalar on Mon May 12, 2008 7:12 pm

I've posted a leader advise to help Elif carry the wounded, and my action is sorting the wounded as well as treating those who can't be moved.
So if you'd like to help out carrying wounded you know what to vote for :)
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Re: EA Updated: Day 14, Early - Divide & Conquer begins

Postby Hetros on Mon May 12, 2008 7:32 pm

I say strip the dead of their items, armor and weapons. Then wait out the enemy. They probably don't have food, and if worst comes to worst, we can collapse the building on them. I do agree with Elif though that the dead and wounded must be sorted out, and the wounded helped as much as we can.

As for what to actually do with the slavers. Well, I don't think releasing them was ever an option, not when they threatened us as they did, when it comes to choosing between giving up our own as slaves to them, there was never any question. Besides the fact that they insulted Il'haress An'jhali as they did, they were a major danger. Now... let's seeeeee... staving them out will probably take too long, they may try to break through one of the walls with sorcery... can't risk that... so what do we say to simply dropping the entire damn thing on them, and mopping up? They can try to run, but there's only one exit, which we can turn into a kill-zone.

Now there's the fact we'll need:
a) a beast-master
and
b) an Armorer.

That pack-lizard can be used for either trade with the city (possibly) or in decreasing the amount of time and energy that goes into bringing food and water back and forth see?
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Re: Leader A: Day 14, Early - Lizard Raid & Bloody Ambush

Postby Jeriah on Mon May 12, 2008 8:56 pm

I wouldn't recommend trying to starve them. We don't know what provisions they may or may not have on them and they're Drow. Meaning they don't have the same food requirements that humans do. If we try to starve them, assuming they have no water and no food (and for argument's sake, human constitution), we're still talking about a 3 day minimum wait ((~10 weeks real time)). This gives them a significant amount of time to put together a plan to heal, recoup, and/or escape. I'd rather not have a threat sitting in our headquarters for that period of time when there are other options that can address the issue more quickly and efficiently. Mostly because we have to spend manpower to keep an eye on them for that entire time. Address the issue now while we have the manpower to focus on it.

As for new ranks, I'd prefer to wait until the slavers are taken care of. I can't say I'm terribly fond of hiring a beast master to take care of a single animal. As for the armorer, joint collaborations between the blacksmith and crafter can serve an almost identical function. I'd probably recommend a mana specialist first, at the very least.
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Re: Leader A: Day 14, Early - Lizard Raid & Bloody Ambush

Postby weilong on Mon May 12, 2008 9:05 pm

*sob* so many dead
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Re: Leader A: Day 14, Early - Lizard Raid & Bloody Ambush

Postby Meska369 on Mon May 12, 2008 9:09 pm

Read the update again folks... NO ONE is dead yet. Wpunded and incapasitated yes. WE have 6 of thier people in custody. Only 9 of them left.

Take thier armor/weapons and arm our warriors better. Send in Thorn for some demolition fun while keeping them pinned down. I can help.
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Re: Leader A: Day 14, Early - Lizard Raid & Bloody Ambush

Postby weilong on Mon May 12, 2008 9:12 pm

but it said "The Ill'haress was stricken by the sight of the fallen Tei'kaliath" so I just assumed that some are dead
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Re: Leader A: Day 14, Early - Lizard Raid & Bloody Ambush

Postby Kail'odian on Mon May 12, 2008 9:13 pm

The best defensive option atm in my opinion is to catch our breath and help with the wounded; those who are not guarding/watching the trapped slavers that is. For offense? Since Ros'ij/Thorn is in charge of demolition, when the time comes, we should end the threat ASAP and collapse the roof on their heads. No future problems if this strategy is taken.

Starve them!


This is not the path to enlightenment. In fact, there is no time for vengence while the threat remains. Surprise is gone, preparedness in little, the clan is tired and we have many wounded. Forget the dark side, and start the demolition instead. If one do 'somehow' survive the building collapse, then some clan members/warriors can be on *clean up* duty.

Chel does not need another Quain'tana, so DO NOT give our Ilharess any vengengeful choices.
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Re: Leader A: Day 14, Early - Lizard Raid & Bloody Ambush

Postby weilong on Mon May 12, 2008 9:15 pm

maybe we can use that collapse building idea now? like demo a wall or 2 and stream in and capture them
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Re: Leader A: Day 14, Early - Lizard Raid & Bloody Ambush

Postby Jeriah on Mon May 12, 2008 9:42 pm

weilong wrote:but it said "The Ill'haress was stricken by the sight of the fallen Tei'kaliath" so I just assumed that some are dead


Potentially dead. The LA only describes our casualties being people who were stabbed, not necessarily killed. The slavers didn't really have time to ensure a thorough job on every attack. An'jhali was stricken because she's too soft and gentle to bear watching another scene of violence, particularly with her people as the victim...again. However, for those who are aiming for her to be more cold and uncaring, it's a step in the right direction.

A pity with the ruins ambush we only downed 3 slavers. The lizard ambush took out the same number, but with no casualties and they had no trained warriors.
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Re: Leader A: Day 14, Early - Lizard Raid & Bloody Ambush

Postby PenDragon on Mon May 12, 2008 9:48 pm

Our people probably aren't dead, but they will be if we don't pull them out of there and get them some help. Leave the attack plans to the ranked members because it's in their hands, while the rest of us who are able should pull our wounded to safety.

Ilharess An'jhali may be mortified by the damage we've suffered, but this is the cost of doing battle. Let this be a lesson to us and prepare ourselves for such future events.
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Re: Leader A: Day 14, Early - Lizard Raid & Bloody Ambush

Postby Kern on Mon May 12, 2008 9:54 pm

Reading Jeriah post made me notice an error in the page. One of the narrator box is missing.
There is 6 fallen enemies, not 3.

the missing line: Narrator: "3 more of the enemies fell. 6 Tei'kaliath are wounded."
Reza will add it asap.
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