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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby PenDragon on Tue Feb 26, 2008 2:55 am

If we did, then my character would be out of a job as a tailor. *upset* So... no.

But if the Ilharess commands it... :w then yes times infinity, and I'll burn my tent down with my own hands.
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby Frost Indri on Tue Feb 26, 2008 3:00 am

Well, being drow we wouldn't all be pure nudists. And we'd have to have some sort of armor. Its just that it would all work on the Scorcerous theory- the less you wear, the more powerful your magic. So the tailor would be designing the skimpiest pieces of tissue and dental floss that he/she/it/they can come up with.

Though, I think that formal dress wear would HAVE to include pasties, preferably with tassels. ;) (And on the men too! :D)
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby PenDragon on Tue Feb 26, 2008 4:39 am

Frost Indri wrote:Though, I think that formal dress wear would HAVE to include pasties, preferably with tassels. ;) (And on the men too! :D)


For the men too!?! YARGH! *omfg*

That's gonna replace the demons in my nightmares...
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby Frost Indri on Tue Feb 26, 2008 4:44 am

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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby PenDragon on Tue Feb 26, 2008 4:58 am

That's such an obvious trap.

I'd love to click on it, Indri, but to the best of my knowledge hell hasn't frozen over yet.
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby Meska369 on Tue Feb 26, 2008 5:04 am

Trust me. It's a Sullissin'Rune party..... Not bad, but VERY little to the imagination and THAT is just plain not fun. though the picture is nice.

Korean and Vietnamese outfits are cool. Covers well, upper body is nicely defined with lower body having more of a flow to the fabric. Would be very nice for Tir'ay practitioner or ordinary folk in our clan. Of course this is just a visual appeal. Punjab dresses are neat, female ones, as are Greeco/Roman attire, but mostly the men's stuff. Oh and the 1920's/40's american slinky women's stuff. Did I mention pre-Mongolian influenced Chinese Outfits?
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby PenDragon on Tue Feb 26, 2008 5:10 am

Huh... I stand corrected (but no less revolted).

But I must say, though, it's not a tailor's job to design clothes, it's a tailor's job to make them. It's similar to that architect/engineer topic not that long ago.
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby Frost Indri on Tue Feb 26, 2008 2:16 pm

Hey, at least I didn't put tassels on the male. I was tempted, but I thought it would cross the line of good taste, no matter how far that tassel would have swung. ;} }:3

... I miss out little guy with horns.
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby Hetros on Tue Feb 26, 2008 2:29 pm

-.-

yeah, I could say so many things about how that is totally the wrong idea about mardi gras... but I won't because it's hilarious XD
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby Dice Warwick on Wed Feb 27, 2008 4:17 pm

hilariously wrong...
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby Meska369 on Thu Feb 28, 2008 7:51 pm

Whoo HOO! WATER! YEA!

seriously, water is a really good thing to have. Fresh water doubly so.
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Re: LA Updated - Day 10, Late; First meeting in ruins

Postby Tohya on Thu Feb 28, 2008 9:15 pm

We may need a golem maker to fix the pump. The unknown ore could possibly be used to power golems as well.
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Re: Event A. Updated: Day 11 - Post-Conquest of Ruins

Postby Lordof??? on Thu Feb 28, 2008 11:41 pm

It does depend how the pump was set up.

It could be mechanical in which case unless we find a technolgical way of pumping water we will need a golem.


Or it could be gravitational. In which case we really just need to clear it up and get it moving again.
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Re: Event A. Updated: Day 11 - Post-Conquest of Ruins

Postby Hetros on Fri Feb 29, 2008 2:14 am

Or simply clockwork, a spring that needs to be rewound every so often. I think we'll need a combo effort between the Smith and Crafter to check that one out.
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Re: Event A. Updated: Day 11 - Post-Conquest of Ruins

Postby tanarill on Fri Feb 29, 2008 2:17 am

We should find out where the canal lets out. It will be safer for us if the river end is underwater--it's a weakness if it isn't, LoTR Helm's Deep style.

Yay fresh water. Now, is there anything living in said water/can we set up live food cultures? I don't like having to depend on a food source at our previous camp. Too far from the fortress.

Nine slaves; not bad. Not too high a number to keep tract of, enough to do some real work. We still need to decide how to treat them, but can we all agree that we will not overwork and underfeed them?
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