Private forum for Relic Hunter players.

Operation Felde: general HQ

Re: Operation Felde: general HQ

Postby Niwa » Mon Nov 30, 2015 7:05 am

yes, it is mostly roleplay, but I'd rather go sub optimal and go along with the roleplay, as this is a roleplaying game :p

Also, clumping up skills means that groups can focus on specific tasks. Indeed the nal group would be a more subtle infiltration group, while the sarg/sharen would actually be an assault block, complete with medics and a heavy focus on more direct action mana users.

which would in turn, work quite nicely together, as the Nal's could take the quieter back door and use the gliders, (although the lack of air users is detrimental to this, I'm sure that can be worked with, air focai perhaps?) and do sneaky sabotage and poking around, while the sarg/sharen block storm the front door and generally burn, fight, kill causing a beautiful amount of chaos and being a great distraction, perhaps even murdering their way through a few important people.
User avatar
Niwa
Nether Seed
 
Posts: 17
Joined: Sat Aug 10, 2013 4:04 am
Location: Somewhere with ample supplies of tea.

Re: Operation Felde: general HQ

Postby Wraith of Shadow » Mon Nov 30, 2015 7:25 am

I wonder if we could hire temporary NPC sealers for this mission?
Relic Hunters: Daeron, of the Nal'Sarkoth team Moon-Touched Seekers, formally the leader of Anulon

Path to Power: Nel'Seer
Wraith of Shadow
Summoner
 
Posts: 225
Joined: Wed Mar 25, 2009 9:29 am
Clan: Nal'sarkoth

Re: Operation Felde: general HQ

Postby Martyred » Mon Nov 30, 2015 9:03 am

Hi guys. Sorry for adding this so late, but don't forget we Moonies have a flying dragon guy on our team. He should be able to help make the gliders and fly them.
User avatar
Martyred
Tik'tikki
 
Posts: 8
Joined: Wed Aug 21, 2013 8:19 am

Re: Operation Felde: general HQ

Postby Dalvyserran » Mon Nov 30, 2015 9:40 am

As of right now, 6 teams wish to take the eastern route: Basilisk, Fen Wolves, Sohei Thunder, Marauders, Crossroads and Moonies.

But who is going to take the west lake and the north bridge?
Height Chart for various races
Cameo appearances catalog

Beldrobbaen San'dellora Dizen'ralith House
Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
Illhar'dro Mersedeh - Sasarai
Sarghress Awdri
Nal'sarkoth Kane'ohe
User avatar
Dalvyserran
Dragon of the Nether
 
Posts: 4831
Joined: Mon Nov 29, 2010 9:49 pm
Location: You can't make me have fun!
Clan: Beldrobbaen

Re: Operation Felde: general HQ

Postby Basileus_Ioannis » Mon Nov 30, 2015 10:00 am

Hi alls. Here's some stuff I've been bouncing off of my squad, the Fen Wolves:

For the Air Team: first of all, we'll need water-breather gear and as many Earth foci and explosives (in waterproof containers) as we can get. Flying all the way into Felde may prove fatal, as they have experience with aerial attack and the Sul sisters may be looking for just that. Therefore, I suggest we use multiple methods for ingress: air, underwater, and underground.

Glide in until we're just short of the island, outside of empathy range, then dive into the lake. Use the weight of our armor like diving weights to quickly take us to the bottom. As soon as we hit bottom, use Earth sorcery to dig a tunnel in the lake bed, sealing it behind us after we're in. Tunnel laterally until we are under Snad's tower, then up into the basement. This will bypass air defenses, outer wall defenses, and tower defenses. Once inside, emplace demolitions inside the walls, get back in the tunnel, and detonate the explosives remotely once we are clear of the blast radius. If the bottom of the tower is protected from Earth sorcery, then we undermine its foundation on one side, emplace the explosives on the other side, GTFO and set off the explosives, then let gravity do the rest. These two scenarios will bring down the tower and all of its occupants. No need to infiltrate looking for Snad, getting lost, getting set upon by the Sul sisters, the guards, the golems, the summons, the gamut of the Nid arsenal. Just bring the whole works down. Ariel may have a problem with that if Mel and Zhor are still in there.

If destruction of the tower is not desirable or feasible, we can pop up between the tower and wall, take out some guards and steal their uniforms, pretending to be new blood, and infiltrate the tower. Although since the tower is literally packed with automatic defenses like golems and summons, not to mention guards and summoners, and of course Snad who is known to have Earth sorcery, infiltration will require specific goals to achieve that need to be worth the price of our lives. If the mission is "Take out Snadhya and her chief lieutenants", I highly recommend the previous paragraph, and not try infiltrating like Ariel and her party did. We won't get lucky twice.

Also, we need to work out an exit plan in case things go south. The Fen Wolves agreed that flying out may be the best option; a feint should be made on the airship, fixing defenses on guarding that, then we go to the opposite side of the tower and glide towards the nearest shore. But to facilitate that, we'll need to bring a second, collapsed glider with us when we come in. Can we carry that much cargo and fly in with gliders? If so, we probably can't carry enough explosives to do squat. But trying to sail away from the island or take the causeway will be playing to the Nids' strengths, and take away any ability to evade on our part.
User avatar
Basileus_Ioannis
Vel'akar
 
Posts: 1218
Joined: Fri May 29, 2015 1:54 am
Location: in Snad's tower in Felde, checking to make sure I have spare underwear
Clan: Sarghress

Re: Operation Felde: general HQ

Postby Dalvyserran » Mon Nov 30, 2015 11:01 am

Split the air team, imo. Half head to the airship and the other half head to the base of her tower and wait for the ground and water groups.
Height Chart for various races
Cameo appearances catalog

Beldrobbaen San'dellora Dizen'ralith House
Kyorl'solenurn Shinhwa
Sullisin'rune Min'issya - Ash'mita
Sharen Daksha'yani - Chigusa
Illhar'dro Mersedeh - Sasarai
Sarghress Awdri
Nal'sarkoth Kane'ohe
User avatar
Dalvyserran
Dragon of the Nether
 
Posts: 4831
Joined: Mon Nov 29, 2010 9:49 pm
Location: You can't make me have fun!
Clan: Beldrobbaen

Re: Operation Felde: general HQ

Postby Sonor Val'Illhar'dro » Mon Nov 30, 2015 12:42 pm

I see a plan developing and I love it }:3

Alright, if every squad is happy with their route choice and team (waiting on Akapasu, Cloud Seekers and Ust to give us an idea of their direction), we can start formulating concrete plans and supply lists.

I agree with Dalvy, the air team should be split up between those destabilizing the tower and one targeting the airship. The airship team is definitely going to need to be sneaky to get past its obviously heavy security. I'm thinking three squads?

The goal is for all three teams to rendezvous at Snadhya's island and bring it down.
User avatar
Sonor Val'Illhar'dro
Dragon of the Nether
 
Posts: 3070
Joined: Sun Aug 16, 2009 8:06 pm
Location: Patrolling the stinking streets of Chel
Clan: Illhar'dro

Re: Operation Felde: general HQ

Postby AthenAltena » Mon Nov 30, 2015 1:12 pm

Ariel seems like she'd be the most use on the air team due to her sorcery and the fact that of us she knows the layout of the tower best and that team is likely to have first contact with it, and her shapeshifting can definitely come in handy.
User avatar
AthenAltena
Dragon of the Nether
 
Posts: 3394
Joined: Sat Dec 06, 2008 4:58 pm
Location: New England
Clan: Tei'kaliath

Re: Operation Felde: general HQ

Postby Nemiisae » Mon Nov 30, 2015 6:20 pm

Heya, Moonies finally reporting in. As far as our path goes, we're happy to take the road with Stormfront and Freelancers, it may benefit us more with having a little more chance to "blend in" or just move in quietly without causing a ruckus.

We do have our dragon companion with us so we have an extra weapons specialist ^^
User avatar
Nemiisae
Nether Seed
 
Posts: 35
Joined: Sun Sep 02, 2012 10:00 pm
Location: United Kingdom

Re: Operation Felde: general HQ

Postby Brakham » Mon Nov 30, 2015 9:21 pm

Perhaps some ideas for stealth:
The air team-mountain scaling could attempt to steal some uniforms and pretend to be reinforcements while the main assault is ongoing.

The earth team could pretend to be injured (bandages, acting hurt etc.) and low on supplies on the initial approach to the city, might make some headway before the wrecking starts. :)
User avatar
Brakham
Nether Spawn
 
Posts: 55
Joined: Tue Feb 04, 2014 4:08 pm
Location: A wet place, why is it always wet?

Re: Operation Felde: general HQ

Postby Alric » Mon Nov 30, 2015 9:50 pm

I've been thinking over it lately and the Marauders would work well wherever we expect heavy resistance, given our squad composition. I also was talking with Kern and he seemed to indicate that we wouldn't need any special equipment for this adventure. I'd check with him to make sure just in case.

alric, whenever someone sent me an email i say it doesn't matter what special resssources was available in different adventure. Different writer, let's keep things on an event playing field.

special out of adventure stuff was not offered, so it's not available. Those who asked for gliders already got them.
Tur'geis Am'saag Sarghress - Leader of Melfina's Marauders Squad in Relic Hunters and all around hard-ass.

DTRP Character Reviewer
Wiki Editor and Writer
User avatar
Alric
Dragon of the Nether
 
Posts: 2583
Joined: Sat Feb 05, 2005 5:14 pm
Location: Crushing my enemies.
Clan: Sarghress

Re: Operation Felde: general HQ

Postby SoulCode » Mon Nov 30, 2015 11:45 pm

Cloud Seeker's action:

Cloud Seekers formally requests Areil's assistance as she herself has reported, knows some of the 'lay of the land'.

After some debate and review of options, CS decides on a stealth approach using the size and training the squad has to their advantage. To this end the squad plans to approach by wastes under cloak and back-alleys.

In stage 2, CS will attempt to appropriate a boat should Crossroads have already taken the one provided. The netting to be used to tangle any 'water guardians' that appear

For stage 3, CS will
a. stick the shadows
b. use Areil's advice (should she be with the squad)
c. use light sorc to break past the least defended entry points.
User avatar
SoulCode
Vel'akar
 
Posts: 1418
Joined: Wed Nov 02, 2011 12:55 am
Location: State of Cheese
Clan: Sarghress

Re: Operation Felde: general HQ

Postby Kami-Kahzy » Mon Nov 30, 2015 11:54 pm

SoulCode wrote:Cloud Seeker's action:

Cloud Seekers formally requests Areil's assistance as she herself has reported, knows some of the 'lay of the land'.

After some debate and review of options, CS decides on a stealth approach using the size and training the squad has to their advantage. To this end the squad plans to approach by wastes under cloak and back-alleys.

In stage 2, CS will attempt to appropriate a boat should Crossroads have already taken the one provided. The netting to be used to tangle any 'water guardians' that appear

For stage 3, CS will
a. stick the shadows
b. use Areil's advice (should she be with the squad)
c. use light sorc to break past the least defended entry points.


I think you might have your geography mixed up a little for your plan, but the idea still stands. If Crossroads takes the boat granted to us during this mission they'll be braving the lake during the first stage, entering from the south of the lake. That arrow is in the bottom-left corner of the map provided on the intro page. Basically they'll be getting access to the second tower just before the main one, and they'll likely reach it before any other squad does.
User avatar
Kami-Kahzy
Nether Spawn
 
Posts: 62
Joined: Sun Oct 21, 2012 12:47 am
Location: Somewhere between Fantasy and Insanity.
Clan: Nal'sarkoth

Re: Operation Felde: general HQ

Postby AthenAltena » Wed Dec 02, 2015 12:00 am

So my (very rough) draft consists of the following:

As part of the air assault team Fen Wolves will prepare by requesting the following supplies: Gliders, explosives that can be planted and detonated from a distance, ropes for climbing, smoke bombs and fire bombs, sealing strones, earth and air foci for those members without a natural specialty in that element (i.e. everyone except Kara and Go'dan respectively) masks for breathing and seeing underwater for each member and half a dozen flares for use in signaling the other squads if need arises. Once the operation commences the squad will aim towards the mountain with the goal of reaching the waterfall and gliding towards the tower. The squad will disguise ourselves as merchants for the initial approach and hide our armor under cloaks so as not to be immediately recognized, those of us with red highlights in our hair will cover them with other dye prior to leaving so our allegiance is not immediately obvious by sight alone. We will work with the other squads going up the mountain to maintain a low profile and avoid attracting unwanted attention on the way up. If we are spotted by any guards we will seek to immediately eliminate them before the alarm can be sounded and steal their uniforms for future use.
Last edited by AthenAltena on Wed Dec 02, 2015 12:25 am, edited 3 times in total.
User avatar
AthenAltena
Dragon of the Nether
 
Posts: 3394
Joined: Sat Dec 06, 2008 4:58 pm
Location: New England
Clan: Tei'kaliath

Re: Operation Felde: general HQ

Postby Alric » Wed Dec 02, 2015 12:19 am

Here's what I have so far for our action, depending on if we head via the mountain or take the bridge. It's still subject to change but I'm about ready to put it up once we figure out who's going where:

First, the Marauders will acquire more of the gas, smoke, and fire bombs if possible, as well as multiple sealing stones for each of the mana specialists. The Marauders opt to enter via climbing down from the mountains, using the terrain to shield themselves from detection as they make their way towards Felde. Once we get in position, and wind permitting, we will use hang gliders to head to the tower, using fire and gas bombs (if allowed) to suppress enemy defenders on the tower.

((if bridge is chosen))
First, the Marauders will acquire more of the gas, smoke, and fire bombs if possible, as well as multiple sealing stones for each of the mana specialists. We will accompany the other squads to the bridge, where we will attempt entry as stealthily as we can in order to give the other two teams time to get into position. If sighted, we will eliminate any guards before they can sound the alarm and make sure that the gates behind us are closed in order to prevent reinforcements from entering via the bridge, using earth sorcery if needed to jam important components.


Also, I believe this was mentioned before but perhaps Nal'sarkoth squads/those with empaths could try to persuade some of the downtrodden poor of Felde to cause riots in order to draw guards away from the castle? I don't know if Felde has any sort of krypteia-style secret police, if they do we run the risk of being discovered before we can get into the castle.
Tur'geis Am'saag Sarghress - Leader of Melfina's Marauders Squad in Relic Hunters and all around hard-ass.

DTRP Character Reviewer
Wiki Editor and Writer
User avatar
Alric
Dragon of the Nether
 
Posts: 2583
Joined: Sat Feb 05, 2005 5:14 pm
Location: Crushing my enemies.
Clan: Sarghress

PreviousNext

Return to Relic hunters

Who is online

Users browsing this forum: No registered users and 1 guest