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Operation Felde: general HQ

Re: Operation Felde: general HQ

Postby Sonor Val'Illhar'dro » Sun Nov 29, 2015 9:13 pm

I propose these arrangements based on sorceries and their relative usefulness for infiltration method. Obviously the air affinities should focus on going down from the mountain. And those coming from the wastes through the lakes should have a water specialist. The shadow specialists should be spread out hence why I think Stormfront would do well infiltrating from the road.

We also should be aware of the melee specialist to mana specialist ratio for each group going in. When it comes down to a fight, there isn't a group full of squishy wizards or a tank without mana specialist support. So when deciding how we'll strategize, its useful to keep this in mind.

TEAM AIR (Gliding down/climbing down the mountain) (5:5-> Pretty even distribution of specialists/melee, so keeping up that trend would be great)
Basilisk (Air specialist- Mersedeh)
Fen Wolves (Air specialist- Go'dan)

TEAM EARTH (Entering from the road) (2:2-> So far, even distribution)
Stormfront (Shadow specialist- Gen'india)

TEAM WATER (Entering from the lower wastes/lake) (2:3-> A little specialist heavy, could use more warriors for this group):
Crossroads (Water specialist- Dal'Len, Shadow specialists- Aurae, Yasesril)

Here are the melee specialists to mana specialist ratios for each squad (not simplified):

Akapasu (2:1)
Cloud Piercers (2:1)
Fen Wolves (2:3)
Marauders (3:2)
Crossroads (2:3)
Freelancer (3:1)* You guys are a melee specialist heavy group.
Moon touched seekers (1:4)* You guys are a mana specialist heavy group.
Sohei Thunder (1:3)
Basilisk (3:2)
Stormfront (2:2)
Ust'mafzal (2:1)
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Re: Operation Felde: general HQ

Postby Brakham » Sun Nov 29, 2015 10:23 pm

might be a good idea to bring a shadow and empathy affinity for team air. These will help with stealthy mountain scaling and city infiltration.



sohei could be useful on team air with our earth and empathy affinity.
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Re: Operation Felde: general HQ

Postby Kami-Kahzy » Sun Nov 29, 2015 10:47 pm

So I've received word from Kern on a few things.

First and foremost, the deadline for actions is this Thursday. That gives us four days to plan, and frankly that sounds reasonable to me unless other people have obligations they need to fulfill IRL.

Second, there is only one boat moored at the south end of the lake for us to use, and it can only fit one squad. We can attempt to take other boats, but it will officially be piracy if done that way and may cause an alarm before we want one to be sounded.
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Re: Operation Felde: general HQ

Postby Kami-Kahzy » Sun Nov 29, 2015 10:55 pm

I can also suggest that either the Freelancers or Sohei Thunder (or both?) join Team Earth in the ground assault as they can break off from the main bunch once inside Felde city and attempt to secure boats from the locals using their empaths. Not only that but they'll be a nice addition of muscle to the ground team braving the front lines.

*EDIT*

Also, does anybody else want to try and topple one of the towers into the island fortress? Or if not that then do we want to try and send our gliders up to the roof so that they can try and drop a stalactite or a hanging building on top of the tower?
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Re: Operation Felde: general HQ

Postby AthenAltena » Sun Nov 29, 2015 11:01 pm

Well team air will have me on board and I can try the earth sorcery to bring something down if we get high enough. My one concern would be how close I'd have to be and that I probably need both hands. If anyone can take earth foci with them it would also help

Also it's possible dropping those, either one or several, could act as a distraction wirh or without aiming for the actual tower, say if team earth or water has to take down a wall or something.
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Re: Operation Felde: general HQ

Postby Kami-Kahzy » Sun Nov 29, 2015 11:12 pm

AthenAltena wrote:Well team air will have me on board and I can try the earth sorcery to bring something down if we get high enough. My one concern would be how close I'd have to be and that I probably need both hands. If anyone can take earth foci with them it would also help

Also it's possible dropping those, either one or several, could act as a distraction wirh or without aiming for the actual tower, say if team earth or water has to take down a wall or something.


Well to be honest I don't think any one specialist will be able to drop anything large enough to really cause distress on the island. Multiple specialists will have to work together and probably be supplemented with explosives of some kind.

But I like the idea of dropping things as a distraction, that's good foresight.
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Re: Operation Felde: general HQ

Postby Kami-Kahzy » Sun Nov 29, 2015 11:21 pm

Yeah, so I think Team Air is mostly set, all they need is one or two more squads that are willing to go with them for support until they reach the gliders. Then those other squads can climb down the rest of the mountain and attempt to reach the tower through the city at the mountain's base. And if we're still on board for toppling one of the towers they'll be the forerunners for that idea, so they'll need at least one earth specialist or a few earth foci for that. And loooots of explosives.
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Re: Operation Felde: general HQ

Postby AthenAltena » Sun Nov 29, 2015 11:32 pm

I seem to recall a previous mission where the Fen Wolves loaded up on explosives (on my phone presently so checking is a bit difficult) so it's possible we have some or can get them. Either way Kara wants big boom.
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Re: Operation Felde: general HQ

Postby Sonor Val'Illhar'dro » Mon Nov 30, 2015 3:11 am

News from Kern! His answers in red


1. When is the deadline for the first action? Thursday

2. Has Ariel and Chrys'tel debriefed their respective clan leads on everything that happened in Felde? Can we assume everything they found out in the MA during that mission is something that all the squads know going in? Yes
2a. Do we know that the airship is there? Yes
2b. Do we know about the flower poison spores? No
2c. Do we know that there are Jaal mermaids in the lake? No

3. What/how many supplies can we request? What you need.
3a. Can those supplies include siege golems? No.
3b. Will we get access to the mounts (Dawmere, wolves, dragons)? No.
3c. Will we get access to nether sealing gems? Only if you have a trained sealer in your squad

UPDATED TEAM LIST BASED OFF INPUT/NEEDS/STRATEGIZING:

TEAM AIR (Gliding down/climbing down the mountain) (9:10) :
Basilisk (Air specialist- Mersedeh)
Fen Wolves (Air specialist- Go'dan)
Sohei Thunder (Empath: Jhanzyr)
Marauders (Blood: Rayata)

TEAM EARTH (Entering from the road) (6:7) :
Stormfront (Shadow specialist- Gen'india)
Freelancers (Empath: Sharorvir)
Moon Touched Seekers (Blood: Specs)

TEAM WATER (Entering from the lower wastes/lake) (2:3) :
Crossroads (Water specialist- Dal'Len, Shadow specialists- Aurae, Yasesril)

Here are the melee specialists to mana specialist ratios for each squad (not simplified):

Akapasu (2:1)
Cloud Piercers (2:1)
Fen Wolves (2:3)
Marauders (3:2)
Crossroads (2:3)
Freelancer (3:1)* You guys are a melee specialist heavy group.
Moon touched seekers(1:4)* You guys are a mana specialist heavy group.
Sohei Thunder (1:3)
Basilisk (3:2)
Stormfront (2:2)
Ust'mafzal (2:1)
Last edited by Sonor Val'Illhar'dro on Mon Nov 30, 2015 3:48 am, edited 4 times in total.
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Re: Operation Felde: general HQ

Postby Disestablish » Mon Nov 30, 2015 3:25 am

Whats our actual goal here though? Killing Snadhya seems to be the most obvious conclusion to the order and just attacking the city isn't going to accomplish much, as we've seen with the Owls attack on the city. So planning out squad division and plans of attack are all well and good, but what's the actual intention past that?
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Re: Operation Felde: general HQ

Postby Kami-Kahzy » Mon Nov 30, 2015 3:42 am

Disestablish wrote:Whats our actual goal here though? Killing Snadhya seems to be the most obvious conclusion to the order and just attacking the city isn't going to accomplish much, as we've seen with the Owls attack on the city. So planning out squad division and plans of attack are all well and good, but what's the actual intention past that?


That's a fair point. I don't think we'll be able to actually kill Snadhya during this campaign, but at the very least I think we can disrupt her operations and try to oust her forces. Basically I think our end goal is to take the city from Snadhya's control, which is a difficult enough challenge as it is.
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Re: Operation Felde: general HQ

Postby Sonor Val'Illhar'dro » Mon Nov 30, 2015 3:42 am

Disestablish wrote:Whats our actual goal here though? Killing Snadhya seems to be the most obvious conclusion to the order and just attacking the city isn't going to accomplish much, as we've seen with the Owls attack on the city. So planning out squad division and plans of attack are all well and good, but what's the actual intention past that?


I would say the first priority is either commandeering the airship or sabotaging it beyond any conceivable repair.

Second is eliminating key lieutenants or leaders among the Nidraa'chal.

Third is destroying city infrastructure.

We won't be able to kill Snadhya, that much is obvious, but we can make it so that she loses a good chunk of her chess pieces.

Also I recommend Marauders join the either Team Air or Team Water on account of their blood specialist. Same goes for Moon Touched Seekers. That way, each 'group' has a healer. Akapasu has a very valuable metal affinity that will be dead useful when dealing with Snadhya's golems so they're good for any team they choose. And of course, each team will need warriors to smash through enemies.
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Re: Operation Felde: general HQ

Postby Durlyn Val'Sarghress » Mon Nov 30, 2015 6:14 am

Sorry if I missed something, but if Ariel & Chrystel debriefed everything they encountered or learned of during their time in Felde, why wouldn't we be made aware of potential water beasties like the Octodrow? Didn't Chrys & Shinae see one? Also, hasn't the flower spore threat been revealed to the clan leaders by now?

Killing Snad would be awesome, but since this isn't the MA I'm guessing unless we operate in our own continuity we won't get to pull off something that grand, but could still do a lot of damage to her base of operations or her key assets, namely that Ship, which is the most powerful offensive weapon in her arsenal....And she's experienced air raids once already so Team Air is gonna need to REALLY careful to avoid getting shot out of the sky by any new defenses she may have put up since the last attack.

Also, Ariel be part of the air specialist team given her affinity? Just curious as to how she'll fit into all of this since it looks like we're dividing our forces up based off skill sets rather than by squads. She's also a shapeshifter, so I can see how she'd be helpful to land forces as well.

P.S. how many sealers do we actually have? Sealing skills tend to become necessary only occasionally when relic hunting but we're gonna be invading Snad's home turf and she's known for having summons in the walls of her home & free roaming summons lurking about as well.
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Re: Operation Felde: general HQ

Postby Niwa » Mon Nov 30, 2015 6:27 am

just on a practical note of cooperation, it might be worth splitting with factions rather than skill sets, I mean, most of the skill sets balance out, so having perhaps the sargs and sharen taking air or land, while the freelancers take the water and whichever one the others don't take. just to keep rivalries in the groups down a little. (although yes the combined sarg/sharen one /is/ a ticking time bomb, perhaps having ariel or chrys to keep an eye on things would be wise)

As while I'm not sure mixing everyone up for skill sets is the best idea for inter-squad relations, the fact that two of nal squads are kinda lop sided in weapon/mana users, so they do kinda need to go together to balance things out.
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Re: Operation Felde: general HQ

Postby Sonor Val'Illhar'dro » Mon Nov 30, 2015 6:51 am

Durlyn Val'Sarghress wrote:Sorry if I missed something, but if Ariel & Chrystel debriefed everything they encountered or learned of during their time in Felde, why wouldn't we be made aware of potential water beasties like the Octodrow? Didn't Chrys & Shinae see one? Also, hasn't the flower spore threat been revealed to the clan leaders by now?


Idk. I asked Kern and this is what he said.

Killing Snad would be awesome, but since this isn't the MA I'm guessing unless we operate in our own continuity we won't get to pull off something that grand, but could still do a lot of damage to her base of operations or her key assets, namely that Ship, which is the most powerful offensive weapon in her arsenal....And she's experienced air raids once already so Team Air is gonna need to REALLY careful to avoid getting shot out of the sky by any new defenses she may have put up since the last attack.


Timing will be important. Striking at dawn/dusk while using shadow sorcery to cloak our movements will do well to help us infiltrate the city.

Also, Ariel be part of the air specialist team given her affinity? Just curious as to how she'll fit into all of this since it looks like we're dividing our forces up based off skill sets rather than by squads. She's also a shapeshifter, so I can see how she'd be helpful to land forces as well.


Speaking of Ariel, has any squad indicated they want her? She could be very useful, if not a bit of a wildcard....

P.S. how many sealers do we actually have? Sealing skills tend to become necessary only occasionally when relic hunting but we're gonna be invading Snad's home turf and she's known for having summons in the walls of her home & free roaming summons lurking about as well.


As far as I'm aware, there are no sealer characters in any of the squads. :\

just on a practical note of cooperation, it might be worth splitting with factions rather than skill sets, I mean, most of the skill sets balance out, so having perhaps the sargs and sharen taking air or land, while the freelancers take the water and whichever one the others don't take. just to keep rivalries in the groups down a little. (although yes the combined sarg/sharen one /is/ a ticking time bomb, perhaps having ariel or chrys to keep an eye on things would be wise)

As while I'm not sure mixing everyone up for skill sets is the best idea for inter-squad relations, the fact that two of nal squads are kinda lop sided in weapon/mana users, so they do kinda need to go together to balance things out.


Mm, well only one squad can take the boat in the south so that's all on the Crossroads who are more than able to take that given their water specialist and shadow specialists.

While splitting by faction may be easier, we don't want to clump the skills together. The rivalries are pretty much roleplay anyways ;) But IC we all want to see Snadhya'rune rot. So far, based off my current proposed team makeups, every team has a relatively even amount of melee to mana specialists with a shadow, empath, and blood specialist at their disposal. The air specialists are definitely better suited for the mountain/gliding.
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